"Your only limit is your imagination."
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-20-2005 15:10
From: Enabran Templar What's your point with all of that? Well, trying to find out how you practiced. Not just experimenting and seeing what shapes things are when you hit the control buttons (because I've done that) but working out what to build and how to translate a shape in your mind into prims.
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Numa Herbst
SHI-SHAAA!!
Join date: 13 Jun 2005
Posts: 99
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11-20-2005 15:11
From: Yumi Murakami Well, this is something I wonder about. SL's backend database has a huge library of textures, and prim parameters for objects. It also has all the data about which objects have recieved building ratings or which have made the most money on sale. In other words, the ideal initial knowledge base for an artist AI. It'd be intruiging if someone did a deal with LL to use it that way. I think you have 'intruiging' confused with 'intellectual property theft'. What exactly is it that you would like to see Yumi? A collective repository of textures, modeled objects, scripts, textures, and animations that are free to use for anyone?
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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11-20-2005 15:13
From: Yumi Murakami Well, trying to find out how you practiced. Not just experimenting and seeing what shapes things are when you hit the control buttons (because I've done that) but working out what to build and how to translate a shape in your mind into prims. PRACTICE. Period. When I was in the thick of Photoshop, everything I saw, I tried to figure out how to recreate with layers and effects and filters. Now, I see buildings and figure out what prim shapes I would need to use to recreate it. There is no shortcut to flipping that switch in your mind. It is becoming used to the tools and their limitations. It takes creating many small projects and then being able to pull your experience from each one when you need it on a bigger project.
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www.electricsheepcompany.com
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-20-2005 15:28
From: Numa Herbst I think you have 'intruiging' confused with 'intellectual property theft'.
How's it IP theft to use the data to train an AI? That's like saying it's IP theft if you see a picture you like and learn from it, because the learned information is derivative of the picture. I'm saying that the data could be used to develop a formula for how good an object would be considered to be, based on the coordinates and settings of the prims.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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11-20-2005 15:38
From: Yumi Murakami You don't get it. You're right. I don't. I don't get why someone sharing some land with a friend is a problem. I don't get how it's a business benefit in and of itself. I don't get how the "problem" is supposed to be solved. How will it be "handed out in a more open and accessible fashion."? Are we going to start telling people that they may not share land with a newbie they've befriended? Start a waiting list and then force people who may want to share some land to take on newbies on a first come first serve basis? If we start controlling free will with respect to people's land, then they will just stop lending or giving land out. Not that it's a widespread practice in the first place. I don't get any of this or what it has to do with success, even a mediocre level of success. And with that, I will take my leave of this futile exercise.
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“Time's fun when you're having flies.” ~Kermit
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-20-2005 15:45
From: Nolan Nash I don't get how it's a business benefit in and of itself.
It saves them from paying the tier on that land. It means that if they decide to go into business, they'll have less outgoings. On the other hand, if they decide not to go into business, but just to build stuff they enjoy, they won't have to pay extra for doing so. From: someone I don't get how the "problem" is supposed to be solved. How will it be "handed out in a more open and accessible fashion"?
Opportunity Cubes, as I suggested in the thread on New Products.
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Copper Surface
Wandering Carroteer
Join date: 6 Jul 2005
Posts: 157
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11-20-2005 15:50
I am struck by the image of a huge black prim half-buried in the ground, surrounded by agitated, screeching n00bs. Suddenly, one bright spark rezzes a cube and lobs it at the offending artifact.
They all begin to catch on and after a frenzy of throwing newly rezzed cubes, spheres and cylinders, lo and behold! - to their awe, there stands a crudely shaped house amidst the pile of prims.
Although some eventually manage more complex and wonderful creations, others stir their prims listlessly and look on in quiet envy. Later on the torus is discovered, causing much pain and misery.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-20-2005 16:14
From: Copper Surface Later on the torus is discovered, causing much pain and misery. Nice.
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stpaulsub Clio
Fear the Bubblegum Gurl!
Join date: 2 Sep 2004
Posts: 607
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11-20-2005 16:16
i'm struck by the hell i dunno what..of this... i do not have everything i want..i have a very over active imagination.. i cannot build..i cannot script..but i can still discribe what i want to those who can and i do (as any of my exstreamly talented friends can attest to!lol) i am learning photoshop and itis takin me hours and hours to get anything i will even show my friends..so yes you are only limited by yourself..not anything else!
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From: someone David Valentino: I think I just like to play with the balls
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Copper Surface
Wandering Carroteer
Join date: 6 Jul 2005
Posts: 157
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11-20-2005 16:18
From: Cocoanut Koala Right now, I have a wonderful line of furniture totally stalled because I want the pillow to act as a poseball. I can't get the x/y/z and all that to work right. I've tinkered with it, and I haven't succeeded. I just can't figure it out. I need the person to click on the pillow, and then actually sit to the left of it. Cocoa, fiddling sittargets was a pain for me too. Was ;) I have a very simple utility that consists of a script that you place in the prim in which you want the sittarget to be (in this case the pillow) and a translucent marker object. You move this marker so that it is in the position and rotation you want the sitting person to be and then Touch it. The script in the pillow then automatically sets the sittarget properly. You can then sit on the pillow and you should be in the same position as the marker. If the result is not right, then adjust the position slightly and Touch it and try again. When you're done, you can simply remove the script from the pillow. No coding/numbers necessary. I've found this quite handy as it doesn't matter whatever funny orientation the sittarget prim has, you can still control the sittarget easily. Especially in physics-enabled vehicles, I can use any of the existing oddly oriented prims to give me an extra sittarget, and have all the people still sitting properly on the same bench. Let me know if you're interested. I'll probably post it on the scripting library forum soon, as it's not a hard tool to make, but oh so useful. I'm sure there are others who have made their own version, but I've not seen any. Was planning to add a few other features (different markers for different poses, etc.).
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-20-2005 16:25
From: Copper Surface Cocoa, fiddling sittargets was a pain for me too. Was I have a very simple utility that consists of a script that you place in the prim in which you want the sittarget to be (in this case the pillow) and a translucent marker object. You move this marker so that it is in the position and rotation you want the sitting person to be and then Touch it. The script in the pillow then automatically sets the sittarget properly. You can then sit on the pillow and you should be in the same position as the marker. If the result is not right, then adjust the position slightly and Touch it and try again. When you're done, you can simply remove the script from the pillow. No coding/numbers necessary. That's brilliant. Very impressive indeed. Question, though. llSitTarget is a primitive property like particles, settext, etc. If you shift-copy the pillow, will the new copy have default SitTarget?
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Copper Surface
Wandering Carroteer
Join date: 6 Jul 2005
Posts: 157
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11-20-2005 16:43
Yes, that's exactly what happens. If you want to make copies with the same sittarget, the only way I'm aware of is to Take the object and rez a copy.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-20-2005 17:42
From: Yumi Murakami How is this anything to do with what Enabran posted? I do find joy in the "thrill of learning and creating and getting better". However, I could do all that in Blender, or Torque, or PSP with a better user interface and no lag. The reason to use SL instead of these things is the social aspect, since that's what SL provides that none of these others do. As such, unless there is some social point in making something there's little point in doing it in SL as opposed to anything else. Well, I don't know; I'm the type who works for an audience. IRL, I don't write for myself, I write for my audience. Early on, I realized I was viewing it as a service, and I'm thrilled when I know it has provided a service. And I love to make the people who are in my articles have a wonderful time being in my articles. Of course, I expect to be paid and paid well for it, or I would not do it. But I think a lot of people in a lot of occupations get more, really, from providing a service and seeing people benefit from it than they do from the money they get for it. And for me, the bigger the audience for that service, the happier I am. If I'm writing, I want millions of readers, and I want them to love what I write. But I don't need to have every reader in the world. If I'm doing Game Show Channel in TSO, I want it to be hugely popular, and I want everyone to have a fantastic time. I felt such satisfaction from providing Game Show Channel, you will never know. But I didn't have to have every TSO player love Game Show Channel. Similarly, in SL, there is a huge audience/customer base. I don't have to have just everybody buy and love my stuff. I don't need to have every customer in the world. But there are enough people, and what I make is so useful to them, that I feel I have a huge potential "audience," and that I provide a satisfying service. Of course, if I weren't getting paid for it, I wouldn't do it; I would just do small things just to please myself, or for a friend or something. I just love it when some person loves what I have made. Now I could and DO get enjoyment from things like making houses in The Sims 2, and whatnot. But it lacks the PEOPLE. It's much more fun and satisfying to do those things for other people! So that IS the whole social point of it to me. coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-20-2005 17:50
From: Copper Surface Cocoa, fiddling sittargets was a pain for me too. Was I have a very simple utility that consists of a script that you place in the prim in which you want the sittarget to be (in this case the pillow) and a translucent marker object. You move this marker so that it is in the position and rotation you want the sitting person to be and then Touch it. The script in the pillow then automatically sets the sittarget properly. You can then sit on the pillow and you should be in the same position as the marker. If the result is not right, then adjust the position slightly and Touch it and try again. When you're done, you can simply remove the script from the pillow. No coding/numbers necessary. I've found this quite handy as it doesn't matter whatever funny orientation the sittarget prim has, you can still control the sittarget easily. Especially in physics-enabled vehicles, I can use any of the existing oddly oriented prims to give me an extra sittarget, and have all the people still sitting properly on the same bench. Let me know if you're interested. I'll probably post it on the scripting library forum soon, as it's not a hard tool to make, but oh so useful. I'm sure there are others who have made their own version, but I've not seen any. Was planning to add a few other features (different markers for different poses, etc.). Yes, yes! I am very interested! I think . . . I don't really understand it that well. But it sounds like just the ticket! Mind you, I want the person to click on a pillow, yet sit not ON the pillow, but on the couch to the left of it. coco
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Ashen Stygian
@-'-,---
Join date: 30 Apr 2004
Posts: 243
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11-20-2005 17:58
From: Cocoanut Koala Well, I don't know; I'm the type who works for an audience. IRL, I don't write for myself, I write for my audience. Early on, I realized I was viewing it as a service, and I'm thrilled when I know it has provided a service. And I love to make the people who are in my articles have a wonderful time being in my articles. Of course, I expect to be paid and paid well for it, or I would not do it. But I think a lot of people in a lot of occupations get more, really, from providing a service and seeing people benefit from it than they do from the money they get for it. And for me, the bigger the audience for that service, the happier I am. If I'm writing, I want millions of readers, and I want them to love what I write. But I don't need to have every reader in the world. If I'm doing Game Show Channel in TSO, I want it to be hugely popular, and I want everyone to have a fantastic time. I felt such satisfaction from providing Game Show Channel, you will never know. But I didn't have to have every TSO player love Game Show Channel. Similarly, in SL, there is a huge audience/customer base. I don't have to have just everybody buy and love my stuff. I don't need to have every customer in the world. But there are enough people, and what I make is so useful to them, that I feel I have a huge potential "audience," and that I provide a satisfying service. Of course, if I weren't getting paid for it, I wouldn't do it; I would just do small things just to please myself, or for a friend or something. I just love it when some person loves what I have made. Now I could and DO get enjoyment from things like making houses in The Sims 2, and whatnot. But it lacks the PEOPLE. It's much more fun and satisfying to do those things for other people! So that IS the whole social point of it to me. coco Soo by this you mean you do things to gain attention and popularity?? I would have never guessed. If the most creative thing you can really do is hit the reply button 50+ times a day. well. Color me impressed.
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Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
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11-20-2005 18:02
From: Copper Surface Later on the torus is discovered, causing much pain and misery. When Torii Attack!! Next on Prim Planet. 
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Surreal
Phobos 3d Design - putting the hot in psychotic since 2004
Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43)
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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11-20-2005 18:16
From: Surreal Farber When Torii Attack!! Next on Prim Planet.  
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“Time's fun when you're having flies.” ~Kermit
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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11-20-2005 18:54
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Cristiano ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. 
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-20-2005 19:29
From: Ashen Stygian Soo by this you mean you do things to gain attention and popularity?? I would have never guessed. If the most creative thing you can really do is hit the reply button 50+ times a day. well. Color me impressed. Yes, I do love to get acclaim for my work! That drives me irl as well. But it is certainly not the only thing. There is: 1. The enjoyment of the work itself. Stuff like SL is like scrapbooking - the doing of it is pleasurable, at least most of the time. 2. The aesthetic pleasure in the finished product. 3. Having others use and enjoy the product. 4. The fun of gradually getting better by - as has been said so often in this thread - practice. 5. The money - it sure never hurts! And yes, as you can see, I love to talk about things I'm passionate about. What do you expect? I'm a writer. So sue me. Anyway, I'm not writing all this in this thread for your pleasure, Ashen. I'm in a conversation with the O.P. If you don't like it, then don't the hell read it. Rest assured that impressing you is definitely low on my list of priorities. Nonexistant, even. coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-20-2005 19:34
From: Enabran Templar That's brilliant. Very impressive indeed. Question, though. llSitTarget is a primitive property like particles, settext, etc. If you shift-copy the pillow, will the new copy have default SitTarget? It is brilliant, Enabran, and it works! Copper kindly laid it on me tonight! I had spent hours, HOURS, I tell you, trying to get the sit scripts in this couch to work properly. With this thing, it was child's play! A huge problem solved for me, forever more, in one swell foop. Thanks so much, Copper! coco
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Ashen Stygian
@-'-,---
Join date: 30 Apr 2004
Posts: 243
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11-20-2005 19:35
From: Cocoanut Koala Yes, I do love to get acclaim for my work! That drives me irl as well. But it is certainly not the only thing. There is: 1. The enjoyment of the work itself. Stuff like SL is like scrapbooking - the doing of it is pleasurable, at least most of the time. 2. The aesthetic pleasure in the finished product. 3. Having others use and enjoy the product. 4. The fun of gradually getting better by - as has been said so often in this thread - practice. 5. The money - it sure never hurts! And yes, as you can see, I love to talk about things I'm passionate about. What do you expect? I'm a writer. So sue me. Anyway, I'm not writing all this in this thread for your pleasure, Ashen. I'm in a conversation with the O.P. If you don't like it, then don't the hell read it. Rest assured that impressing you is definitely low on my list of priorities. Nonexistant, even. coco wow you put a lot of thought into responding to my short sarcastic post. if you really didn't care about impressing me why did you even hit reply? Im touched by how much you really care even if you say otherwise, your actions truly show it
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-20-2005 19:39
Who the heck are you, and what do you have against me? coco
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Mulch Ennui
15 Minutes are Over
Join date: 22 May 2005
Posts: 2,607
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11-20-2005 21:29
From: Cocoanut Koala Who the heck are you, and what do you have against me? coco me? I'm Mulch, nice to meet you =)
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I have of late--but wherefore I know not--lost all my mirth, that this goodly frame, the earth, seems to me a sterile promontory, this most excellent canopy, the air, look you, this brave o'erhanging firmament, this majestical roof fretted with golden fire, why, it appears no other thing to me than a foul and pestilent congregation of vapours. http://forums.secondcitizen.com/
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Pypo Chung
Residen Meatbag
Join date: 26 Dec 2003
Posts: 220
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11-21-2005 00:35
bwhahaha!
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-21-2005 05:13
From: Cocoanut Koala Similarly, in SL, there is a huge audience/customer base. I don't have to have just everybody buy and love my stuff. I don't need to have every customer in the world. But there are enough people, and what I make is so useful to them, that I feel I have a huge potential "audience," and that I provide a satisfying service. Of course, if I weren't getting paid for it, I wouldn't do it; I would just do small things just to please myself, or for a friend or something. I just love it when some person loves what I have made. Now I could and DO get enjoyment from things like making houses in The Sims 2, and whatnot. But it lacks the PEOPLE. It's much more fun and satisfying to do those things for other people!
(nod) But I presume - based on what you've said above - that you also want to do stuff that's enjoyable to you to do. And this is the split in SL that bothers me so much: the split between doing stuff that you really want to do because it's what you want to do, and doing stuff that you perhaps don't want to do so much because it makes you money. There's a lot of both around on SL and they don't necessarily fall into clear categories. For instance, some casinos were obviously just built to make money, while others were built because the person who built them wanted to run a casino. Usually the latter ones are better. That's a fortunate thing, though, because running a casino is a good way of making money in SL as well. It isn't always. A good example of this is the Four Seasons park, where most of the features that I've seen are free. The whole thing just oozes with the idea that the reason it exists is because the creator wanted to, in their SL, be someone who runs a theme park and as long as they're getting to do that the money's subsidiary or even unimportant. But my bother is that that build could only exist because it got sponsored land from Ice Dragon - otherwise it would have to make money, or lose money for the creator. And my problem with that isn't that "it's unfair because other people didn't get it, so nobody should have free land and it shouldn't be there"; my problem is that it means that the ideal, utopian goal of Second Life - that everyone could have an actual Second Life, and be able to choose what it was - is reachable but not being developed. Under the system I proposed - SLDoBetter - a builder would zone the land for a (let's say) a casino, put their builds there, and then throw down a bunch of opportunity cubes on the land so that anyone else who wanted to be in that same situation could get it building their own stuff, dropping it into the cubes, and having it placed if it was good enough. So instead of a whole bunch of mismatched casinos built by different people who might all want to have SLs as casino managers, creating a lot of wasted land and a lot of weaker builds, we'd get one or two constantly improving awesome casinos, which would not create a building monopoly because anyone could contribute to them, a whole bunch of people getting to be casino designers, and nobody could doubt that SL was a world of opportunity because the cubes are right there. As I say, though, it hasn't done too well because my effort to sell it to existing landowners ("hey, it can only make your stuff BETTER"  hasn't gone down well, probably because - to be blunt - they're alright jack. (And it probably wouldn't work too well for casinos either because of security issues.) And this is what bothers me - the issue of having a work/life balance existing within something I'm doing in my leisure time. The issue of doing what I'm doing now - working to build up a finance base - but not knowing if I'll ever be able to do anything with that finance base because of the risk that, when I am ready to move, I'll run up against needing a skill I don't have and where anyone I could collaborate with on it could just do it themselves. Now, you can start making all the points about doing work and networking and similar but I'm not doubting any of those. It'd be great if SL really was about the thrill of learning new skills but the ratio of tutorials to Tringo in the events list should tell you otherwise. My real point, though, is that ALL of this stuff drains the "only limit is your imagination" ideal. You might not have to "mine liquid prims" but if you have a social goal - and if you don't have a social goal, might as well just close your eyes and dream - then there's almost certainly going to be grinding of one form or another on the way to it.
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