Clubs = the all-powerful, can't-do-shit-about server thieves.
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Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
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08-23-2006 18:21
Thieves. Club owners are thieves. They don't realize it, but they are thieves.
Yes, clubs are thieves when they operate on sims not set apart solely for them. They steal so much fucking processor power from the server that the sim is completely useless to everyone on it. And this club in my sim seems to hold a fucking party every other fucking night, and I'm so tired of it.
On the off-chance I get to use SL when the club in question isn't holding a "money sploder" or "big tits" contest, the sim I'm in runs very, very well. Which is why I decided to buy so much land here.
Then the club moved in.
And the land I had went from being usable to worth shit because a single person felt they were so important they could use up every ounce of processing power on this server, ignoring the needs of the other 20+ landowners in the sim.
"Screw you guys, I have a club, and I like to run 10,000 useless bling scripts and avatar scanners and security orbs and color-changing dancefloors and laser light shows and dance poles and sexballs and poofers and slot machines and drink dispensors and splashable water and any other fucking script I want to run no matter what the fuck it does to anyone else in the sim or how much it ruins their time here. Fuck you, I own a club."
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Lost Newcomb
Registered User
Join date: 23 Jun 2006
Posts: 666
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08-23-2006 18:31
Maybe this is why SL mainland should be zoned and what's there now should be phased out?
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Lianne Marten
Cheese Baron
Join date: 6 May 2004
Posts: 2,192
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08-23-2006 18:33
Cristiano?
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Jellin Pico
Grumpy Oldbie
Join date: 3 Aug 2003
Posts: 1,037
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08-23-2006 18:34
Ahhhhh echoes of Federal
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Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
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08-23-2006 18:36
From: Aaron Levy Thieves. Club owners are thieves. They don't realize it, but they are thieves.
Yes, clubs are thieves when they operate on sims not set apart solely for them. They steal so much fucking processor power from the server that the sim is completely useless to everyone on it. And this club in my sim seems to hold a fucking party every other fucking night, and I'm so tired of it.
On the off-chance I get to use SL when the club in question isn't holding a "money sploder" or "big tits" contest, the sim I'm in runs very, very well. Which is why I decided to buy so much land here.
Then the club moved in.
And the land I had went from being usable to worth shit because a single person felt they were so important they could use up every ounce of processing power on this server, ignoring the needs of the other 20+ landowners in the sim.
"Screw you guys, I have a club, and I like to run 10,000 useless bling scripts and avatar scanners and security orbs and color-changing dancefloors and laser light shows and dance poles and sexballs and poofers and slot machines and drink dispensors and splashable water and any other fucking script I want to run no matter what the fuck it does to anyone else in the sim or how much it ruins their time here. Fuck you, I own a club." agreed.. biggest waste of server usage since myspace.
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no u!
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Lost Newcomb
Registered User
Join date: 23 Jun 2006
Posts: 666
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08-23-2006 18:39
SL is now being targeted for clubbers as it always have been. Prepare for more clubs to spring up. Nice analogy with myspace. these clubs are nasty that way, huge fucking annoying signs with flashing thing and forced texture animations and ... 1fps
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I'm the uncontested Ubar of All of Gor, and Knight of SecondLife.
Proper way to greet me : Sir Lost, Ubar Lost, or if your so inclined, Master Newcomb.
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Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
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08-23-2006 20:01
I moved from a sim because a club across from me was running 4000+ scripts which generated dozens of pointless fire effects, and NOBODY was ever at the club, but instead 4 or 5 people in a skybox high above the club. The sim frame time was constantly jumping to 400-500ms because of this one club.
When politely asked by a neighbor to tone down the effects the owner said, "Too bad, this sim is unzoned, we'll do what we what."
At that point, I half considered, "Well, if they do what they want maybe I should do what I want," and considered putting a few high powered scripts and effects in my own little mini club next to their skybox.
But then, I figured, I'd hurt my karma, and I didn't want that..... so, I moved.
Of course, I still own 1024sm right next to their club and I'm banking my karma.....
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Mojavewolfpup Hearn
Registered User
Join date: 23 Jul 2006
Posts: 46
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08-23-2006 20:24
I was barely in my new land (now since sold) and logged in one day to "THE RAFFLE IS ENDING IN 5 MINUTES AND I HAVE NO TAKERS! COME ON DOWN AND ENTER!"
son of a fucking..... amen for the mute button, but christ. I never found out, if I found the owner of it and where it was I would have added them to my parcels enemy list and orbited them when I saw them/firewalled them for the hell of it...
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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08-23-2006 20:42
Federal is lovely now. Not a club in site. Come visit. 
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Sara Sullivan
Registered User
Join date: 21 Nov 2005
Posts: 211
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the bliss of a RESIDENTIAL sim is what you need
08-23-2006 20:45
Im all full up on Kaunu Isle cept one small 8192 plot but when i had this problem back in my mianland days i went to Ansheland and it was buh bye clubs check out a nice residential island sim somewhere, most of the time, its cheaper and service is def much better. u cant beat em
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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08-23-2006 20:50
From: Lianne Marten Cristiano? Very funny  I wish BigJohn would come back to the forums though. I miss deep discussions like "BITCH ELITE HAS NO LAG BITCH YOU JUST JEALOZE ASSHOLE CHRIS". Ah, good times.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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08-23-2006 20:56
From: Aaron Levy And the land I had went from being usable to worth shit because a single person felt they were so important they could use up every ounce of processing power on this server, ignoring the needs of the other 20+ landowners in the sim.
Remember last valentine's day when LL had "Private Island" etched into the big pink heart in the sky that was doubling as a sun that day? That was a touching moment for a lot of us I think.
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Vudu Suavage
Feral Twisted Torus
Join date: 27 Jul 2004
Posts: 402
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08-23-2006 21:01
Try having space marine RPGers gradually buy up the whole sim around you, running tons of security, weapons, and vehicle scripts, and drawing constant attacks from their "enemies." Still, I find the mainland has more character than the island 'burbs--whenever I visit the residential islands, it's all bad landscaping and endless tracts of blah, just like RL housing developments.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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08-23-2006 21:28
no trees bulldozed flat and 10,000 houses based off the same 3 models .. im in agreement there
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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08-23-2006 21:33
From: Vudu Suavage Still, I find the mainland has more character than the island 'burbs--whenever I visit the residential islands, it's all bad landscaping and endless tracts of blah, just like RL housing developments.
Agreed. It's like comparing a historical downtown with the McMansion subdivision down the street.
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Kristoph Leandros
Registered User
Join date: 28 Aug 2005
Posts: 13
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Boo Hoo..
08-23-2006 21:34
Boo.. Hoo..
Clubs serve a purpose just like people's housing. And I say this but keep in mind that I don't own a club. I have in the past but I've been on both sides of the fence. Fact of the matter is I just simply have a computer that can handle that kind of stress. Now, I'm not saying by any means you should be forced to go out and upgrade your computer just to enjoy your Second Life Experience, but what I AM saying is that the next man in SL has every right to do what he wants on his parcel of land, just as much as you do and if you don't like it, you have options, like moving, getting a sim, getting a plot on a sim, just doing something else about it.
But sitting here and debating the validity of said club owner's +50,000 scripts is going nowhere fast, because this has been an age old discussion dating back to the BJ area, as aformentioned. I don't see why someone hasn't suggested a 'script count' limitation to ride alongside with the prim limits of a parcel. Maybe that would help?
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Drizzt Naumova
Teh Foxeh DJ
Join date: 9 Oct 2005
Posts: 116
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08-23-2006 21:41
Ok, yes I have to agree with you on the obsession with all the non essential scripts that are being used at various clubs. But you can't just phase out the club scene. Where would that leave us Dj's? We get paid to entertain. A club is really nothing without us, so what does that leave? Phase out the DJ's as well? Its a job, But a job I love doing and get paid really well to do it. Yea, I can build and animate, can and have gotten paid for it. But I like this job alot better as music is what I love. But back on topic, Too many scripts in a good club=bad. Also it IS about location. Clubs in a populated residential area=bad.
Just my 2L on the subject.
~Drizzt~
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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08-23-2006 21:42
back in the day sim FPS were up in the 15,000 + range
they nerfed it to 45 to keep ppl with large laggy script pit areas from leeching the resources of all the servers
keeing in mind this is actually true the OP's post is totaly null and void
but they didnt do it 100% (go linden labs) so now your script that says "hello avatar" now consumes the same amount (and no more) of resources of a casino machine, witten with 25+ scripts each becuase the dummy coder actually hasnt used a computer since before 1989
so what ended up happening was the hog scripts (with bullcrap like integer one = 1; ) get nerfed (yay) but so did every thing else... which didnt help out a damn bit becuase everything is still on the same freakin plane .. altho MUCH SLOWER
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Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
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08-23-2006 21:46
Kristoph, you do realize that sim script performance has nothing to do with your PC configuration, right? A time dialation of 0.05 is the same on a gaming rig as it is on a minimum-spec machine, because its the server slowing down, not my PC.
I mean, you do realize that? You know the difference between client/server right?
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Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
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08-23-2006 21:59
Hmm. Just thinking out loud. What if land owners were given CPU time based on how much land they owned? Perhaps 10% (or whatever) for outside scripts, the rest dedicated to land owner scripts. This reveals a problem with SL's architecture. We should be buying packages of harddrive space, bandwidth, and CPU time. Then it's up to us to make the best we can out of the resources we purchased.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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08-23-2006 22:01
hugsy that would be brillant
course your dealing with ppl that name themselvs "super webmonkey" and have never heard of a mod bot
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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08-23-2006 22:36
From: Osgeld Barmy back in the day sim FPS were up in the 15,000 + range
they nerfed it to 45 to keep ppl with large laggy script pit areas from leeching the resources of all the servers
keeing in mind this is actually true the OP's post is totaly null and void The sim FPS is now limited to 45 because having it run higher than that is inefficient. (Havok runs at 45FPS and always has, and there was no point in having the simulator run faster than the physics engine.) The problem of some people running a ton of scripts that cause performance problems for others' scripts is not really addressed by this, but there is something else that can be done about it (I will write about it below.) From: someone but they didnt do it 100% (go linden labs) so now your script that says "hello avatar" now consumes the same amount (and no more) of resources of a casino machine, witten with 25+ scripts each becuase the dummy coder actually hasnt used a computer since before 1989 Script execution is throttled so that it doesn't get more than a certain amount (17.5ms or something close to that) of time. This was done to keep scripts from slowing down Havok and the other processes that have to run on the sim. The benefit is that if your sim has a lot of scripts running, you can still move around normally, unless something else (e.g. disk swapping) is interfering. The downside: scripts will run much slower if there are enough of them to trip the 17.5ms throttle. Now, some scripts use more resources than others, and they will get them (eventually.) From: someone so what ended up happening was the hog scripts (with bullcrap like integer one = 1; ) get nerfed (yay) but so did every thing else... which didnt help out a damn bit becuase everything is still on the same freakin plane .. altho MUCH SLOWER LL has been talking about limiting script execution by parcel size, and leaving a little extra (as needed) for people who are just passing through the sim. That would solve part of the club problem. The other big drain is from having a lot of avatars hanging around. The sim spends a lot of time computing what to send to them. If this is also throttled by parcel, it'll make things better for others in the sim, at the expense of the club-goers. However, if no one else is in the sim, they'd get the same resources they get now.
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cinda Hoodoo
my 2cents worth
Join date: 30 Dec 2004
Posts: 951
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08-24-2006 00:41
From: Lost Newcomb SL is now being targeted for clubbers as it always have been. Prepare for more clubs to spring up. Nice analogy with myspace. these clubs are nasty that way, huge fucking annoying signs with flashing thing and forced texture animations and ... 1fps What i dont get is why are clubs springing up, its not like we get paid for traffic anymore.. am not getting why club owners are throwing all this money around and for what?? There is no more dwell bonus, and hence there is no pay back to cover all the $L it takes to pack a club and hire hosts. Unless its for escort services or some such other reason to make back the money, for purely entertainment purposes its expensive and creates havoc in any sim. We do try and attract traffic for our mall vendors, but as far as a club goes, theres no way we could afford to throw out that kinda cash, so if anyone has an answer here why clubs exist in SL id like to hear it..
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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08-24-2006 02:08
Not all clubs are big horrible out-of-the-box cubes that look like all the others. Some of have gone to some lengths to ensure they are different, and don't adversly affect everything within a 4 sim radius.
I think one of the big problems is people think that clubs are easy to run. Just play some music, and people will come, because everyone goes clubbing right? Wrong. I outgrew going to clubs about 14 years ago, and even when I did go it was usually just driving friends because I didn't drink.
Anything in SL requires commitment, skill and effort to build - let alone to be successful. Too many people think that they can do it, and make good money from it by having prostitutes and porn all over it to attract people - which is why the general level of 'club' is rather less than wholesome, although I do acknowledge there are some exemptions.
You may well find that, considering the amount of people it drives away and devalues surrounding land, we could possibly do without quite a few of the clubs.
Lewis
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Faarin Blankes
Registered User
Join date: 16 Mar 2006
Posts: 38
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08-24-2006 03:58
I own a nightclub, along with a few other people, and I totally agree with the original poster. (except maybe not so harshly)
There are a hell of a lot of bad designers/scripters in this game. People who write sensor scripts for no reason, particle systems that go over the top because they can't be bothered to make their own textures, animated textures, chat commands.... all sorts.
You don't need any of that. You'll annoy your neighbours, it slows the game down to 1 fps, and no one will bother going to your club.
Personally, I love my neighbours, apart form being the regulars, they help bring in business, and I bring some to them too. It's a win/win thing.
Hopefully all the badly designed clubs will go out of business soon, leaving everyone with the decent ones.
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