Teleport This
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Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
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11-03-2005 08:24
From: Khamon Fate <rant> I'm fed up with this. Any blingtard with a twitch can plant a script that teleports me home when I dare to fly over their precious privacy. But I can't teleport myself to a point on the map without having to travel over some other 'tard's precious privacy and get sent home again.
Who's fucked up idea of "community" is this? </rant> i wouldnt mind not having a teleport if sim crossing didnt bug the char might fly every where.
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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11-03-2005 08:29
SUPPORT POINT TO POINT TELEPORTING!!
PLEASE BRING IT BACK LINDENS!!
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-03-2005 08:34
From: Lordfly Digeridoo Khamon is Jarod's alt.  LF Who cares????
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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11-03-2005 08:55
From: Pendari Lorentz SUPPORT POINT TO POINT TELEPORTING!!
PLEASE BRING IT BACK LINDENS!! Who the hell are you?!?!?111 You don't know me. oh wait I searched around some, but didn't find our old postings. Maybe they got wiped during The Great Shift of 2004. That was the same day the milkman was running late.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-03-2005 09:07
The lack of point to point telepointing is one of those "forced" limitations, artificially created, limiting what is actually easily possible for some bizarre reason. The same applies to having to pick a surname from a list - I've never understood that one either. You can do want you want to do, build what you want to build, look how you want to look....but....erm....yeah, you have to pick your surname from a list. What?
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-03-2005 09:13
I read some where LL is going to do awork around and stop this from happening. I too hate this when it happens. Specially when you need to get some place and they send you home. Now why doesnt this pop up in abuse? should`nt it? I love to report these boogers for doing this to us unmeaning to pass by their land.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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11-03-2005 09:20
I've been tossed around and ejected from bling land so many times that I just don't bother trying to explore the new sims anymore if they are populated. It seems some of the newer players are under the impression that a "security system" will alllow them some sort of privacy. I think they clue in after a few months of being here.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-03-2005 09:22
From: Ingrid Ingersoll I've been tossed around and ejected from bling land so many times that I just don't bother trying to explore the new sims anymore if they are populated. It seems some of the newer players are under the impression that a "security system" will alllow them some sort of privacy. I think they clue in after a few months of being here. Problem is newbies really don`t know. And it does occur very very often.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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11-03-2005 09:23
Pay-to-P2P, like it was implemented orginally - is something I can get behind. A L$1 fee per 100 meters teleported for example, sounds fair. That will keep telehubs, and the commercial areas that go along with them intact.
However, getting rid of telehubs and P2Ping anywhere on the mainland without any restriction will not come without a price.
The lines between Commercial and Residential areas are blurred enough as it is today. Watch those lines completely disappear if you make telehubs obsolete. Then we will really have something to bitch about.
We're not on a tiny beta grid anymore. Once any distinction between commercial and residential areas is completely removed, there will be no going back. Undoing this placation will be nearly impossible.
The easy thing for Linden to do here is to succumb to the loud cries for instant gratification, and make a lot of people happy in the short term. I only hope they do the right thing, and think all the implications of this one carefully through. So far, I think their inaction on this one speaks volumes.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-03-2005 09:29
From: Travis Lambert Pay-to-P2P, like it was implemented orginally - is something I can get behind. A L$1 fee per 100 meters teleported for example, sounds fair. That will keep telehubs, and the commercial areas that go along with them intact. Did`nt they charge for teleporting at one time??!?!?I believe it was 1.3 client that charged for Teleporting aross grid? If I am reading this right Travis are you saying paying for transprting? or is it to PAY for owning a teleport near your location?! Paying for teleporting is like paying for each flush of a toliet.You really do need to use the potty even thought you might be on your last linden when you NEED Teleport to get some where.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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11-03-2005 09:31
From: Usagi Musashi Did`nt they charge for teleporting at one time??!?!?I believe it was 1.3 client that charged for Teleporting aross grid? If I am reading this right Travis are you saying paying for transprting? or is it to PAY for owning a teleport near your location?!
Paying for teleporting is like paying for each flush of a toliet.You really do need to use the potty even thought you might be on your last linden when you NEED Teleport to get some where. I'm suggesting paying for point-to-point teleporting. If someone wishes to teleport like it works today with telehubs, that should be free.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-03-2005 09:34
From: Travis Lambert I'm suggesting paying for point-to-point teleporting. If someone wishes to teleport like it works today with telehubs, that should be free. I recall a live helper saying this very thing. But why not just make it free as well. Its alot less complex and LL can focus more on otehr issues when problems occur. I do understand your meaning i just suggesting.
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-03-2005 09:35
From: SuezanneC Baskerville Never thought about the oddness of other people's ability to teleport you against your will juxtaposed against our inability to teleport us as we chose to.
Perhaps Linden Research has taken the specious view that it is a government too seriously and is trying to emulate government behavior by making us do things we don't want and keeping us from doing the things we do want. In case that has something to do with it, please, Linden staff, snap out of it, this isn't a game or a virtual world, it's a 3D software development product, we get tired of pretending it's a world all the time and want to go from page to page as quickly as possible, just we like we can on the old fashioned non-dimensional internet. Oh SNAP! Well you hit the nail on the head there SueznneC that's pretty damn close to what my reply to Khamon was going to be. Yup time for them to wake up and spell the needs of their customers. Khamon; Your absolutly right P2P should of been implimented long ago. Being tossed from others' lands is crap. There is no privacy. On Privacy; There just is none. Not total and complete. Ppl are not suppose to swing the camera around and look threw walls but I do it all the time at malls where the lag is so bad I can't move. "What ya got to sell anything worth struggling to get to?" Even on island sims its not 100% or it wasn't the last time I turned complete privacy on you still have ppl bouncing on the edges and in the corners im'ing you "hey I can't land on your island" If you absolutly want a conversaton private use Yahoo IM or some other product. At the very least allow us to create a LM and tp directly to that LM. Right now the only way around this is with friends, "I will go first and tp you when I get there". Define your product, not your customers. Mar
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-03-2005 09:36
From: Travis Lambert I'm suggesting paying for point-to-point teleporting. If someone wishes to teleport like it works today with telehubs, that should be free. Travis I'm curious, why should we have to pay to move around LL world? Mar
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-03-2005 09:37
Another problem with point to point is the abuse factor. grifters and use this for their advantage no?
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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11-03-2005 09:37
From: Usagi Musashi I recall a live helper saying this very thing. But why not just make it free as well. Its alot less complex and LL can focus more on otehr issues when problems occur. I do understand your meaning i just suggesting. Or better yet, not change anything at all. That's even less complex, and as you say, LL can focus more on other issues when problems occur 
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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11-03-2005 09:39
From: Martin Magpie Travis I'm curious, why should we have to pay to move around LL world?
Mar We shouldn't have to pay to move around LL world. But if we want the convienience of getting to our destination in a split-second, I think we should pay for that. P2P is not a neccesity. It is a convienience.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-03-2005 09:40
From: Travis Lambert Or better yet, not change anything at all. That's even less complex, and as you say, LL can focus more on other issues when problems occur  Some Things In Life are still free 
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-03-2005 09:42
One idea I would like to suggest.
Sky travel.
Allow p2p travel up say 600m arrive your destination and tp down to any parcel. Borders and barriers don't matter that high up.
For anyone not wishing to be on the sky network just do not put the landing coord. on your land via the land options window.
Mar
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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11-03-2005 09:44
From: Travis Lambert The lines between Commercial and Residential areas are blurred enough as it is today. Watch those lines completely disappear if you make telehubs obsolete. Then we will really have something to bitch about. What lines? I see no lines. There exists no division between residential and commercial areas, none that I can see. And this has nothing to do with telehubs. Where did that come from? But since y'all brought it up, telehubs and surnames promote a sense a community community COMMUNITY see? We force people to explore because we want to share our dream builds with them because we need a sense of clear, contiguous geography. Bullshit. Security scripts are everywhere precisely because people don't want you exploring their space. It's their space not yours go away now. Event hosts spend time teleporting people to their events because they know attendance will be dismal if people have to fly in from the nearest hub. People are forever IMing "where are you" looking for a taxiport to where they want to be. Untold hours of effort have been devoted to llPush efforts and projects such ROAM. Community? Exploration? I have a pet fish with more sense than to believe that line. Oh, there's a line! /clap
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-03-2005 09:47
From: Travis Lambert We shouldn't have to pay to move around LL world. But if we want the convienience of getting to our destination in a split-second, I think we should pay for that.
P2P is not a neccesity. It is a convienience. I think as this market place evolves it will be neccesary for customers to get to their destinations as quickly and smoothly as possible. In a virtual world we should not have to be concerned with things like road constuction, the police pulling us over for speeding. Those things we must contend with in rl. Lets not make the mistake of making SL, RL in that respect. In the end such RL things will only cost ppl customers and time. I don't think anyone really wants that. Mar
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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11-03-2005 09:50
From: Khamon Fate What lines? I see no lines. There exists no division between residential and commercial areas, none that I can see. And this has nothing to do with telehubs. Where did that come from?
But since y'all brought it up, telehubs and surnames promote a sense a community community COMMUNITY see? We force people to explore because we want to share our dream builds with them because we need a sense of clear, contiguous geography.
Bullshit. Security scripts are everywhere precisely because people don't want you exploring their space. It's their space not yours go away now. Event hosts spend time teleporting people to their events because they know attendance will be dismal if people have to fly in from the nearest hub. People are forever IMing "where are you" looking for a taxiport to where they want to be. Untold hours of effort have been devoted to llPush efforts and projects such ROAM. Community? Exploration? I have a pet fish with more sense than to believe that line. Oh, there's a line! /clap I don't subscribe to the notion that telehubs are community centers. So I agree with you there - they're not. I also don't think the 'exploration factor' has anything to do with the need for telehubs either. You can't force people to explore, and having p2p teleporting wont prevent those who chose to explore from doing so either. But show me a residential area around a telehub on the mainland. Methinks you'll be hard pressed to find one. Sure, you can find clubs and casinos anywhere. Show me a successful one that's further than 1000m from a telehub. You will find successful residential areas there, however. For me, its all about zoning. Linden isn't going to come out with manditory zoning on our existing sims. But Telehubs provide a sort of defacto zoning by attracting commercial centers to them. If they were gone, those commercial centers would have no incentive to be there, and they would scatter like seeds to the wind.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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11-03-2005 09:52
In the push to make SL "like the internet", you have to first understand something.
SL has three dimensions, the web has one.
In SL, there is a sense of place, something intangible and unqualifiable. It's just *waves arms* there.
The web, by contrast, is just a series of pages. You can instantaneously jump from one page to another, because it's like reading a very random book; you're simply flipping pages.
In SL, you can't just "flip pages". There is a space, a continuity to the world, that you have to take into account when designing transportation systems.
If you simply stamp your feet and say "I want free p2p teleporting now and forever and it should ahve been here 6 versions ago", you're going to lose that concept of space, of bigness. The world is huge, but no one realizes it.
If we're going to implement free p2p teleporting, you might as well dig up all the roads, disconnect all the sims, and have the servers run offline, because there will be no need for anything past your home's immediate draw distance.
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-03-2005 09:54
From: Travis Lambert I don't subscribe to the notion that telehubs are community centers. So I agree with you there - they're not.
I also don't think the 'exploration factor' has anything to do with the need for telehubs either. You can't force people to explore, and having p2p teleporting wont prevent those who chose to explore from doing so either.
But show me a residential area around a telehub on the mainland. Methinks you'll be hard pressed to find one.
Sure, you can find clubs and casinos anywhere. Show me a successful one that's further than 1000m from a telehub. You will find successful residential areas there, however.
For me, its all about zoning. Linden isn't going to come out with manditory zoning on our existing sims. But Telehubs provide a sort of defacto zoning by attracting commercial centers to them. If they were gone, those commercial centers would have no incentive to be there, and they would scatter like seeds to the wind. You forgot Lag, these commercial centers/Telehubs also bring a shit load of lag. Making travel and shopping more of a drag than a pleasure. There are no residential areas on the mainland around telhubs because ppl could not afford to bid against the land gluttons. Mar
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-03-2005 09:59
From: Lordfly Digeridoo In the push to make SL "like the internet", you have to first understand something.
SL has three dimensions, the web has one.
In SL, there is a sense of place, something intangible and unqualifiable. It's just *waves arms* there.
The web, by contrast, is just a series of pages. You can instantaneously jump from one page to another, because it's like reading a very random book; you're simply flipping pages.
In SL, you can't just "flip pages". There is a space, a continuity to the world, that you have to take into account when designing transportation systems.
If you simply stamp your feet and say "I want free p2p teleporting now and forever and it should ahve been here 6 versions ago", you're going to lose that concept of space, of bigness. The world is huge, but no one realizes it.
If we're going to implement free p2p teleporting, you might as well dig up all the roads, disconnect all the sims, and have the servers run offline, because there will be no need for anything past your home's immediate draw distance. Hamlet Linden was saying in a video interview recently that he belives ppl will become more centered around their own homes and businesses making out their own little sence of "community" I have to agree with Hamlet on this point. There is no real need for roads and such right now. I have yet to see any road well traveled in SL. Perhaps every now and again I see a car or a person but those times are few and far between. Those are land based items and if you think of sl in terms of a planet then yes I suppose they are needed. I however think of SL as a 3d world where I can fly on a whime and usualy choose flying over walking. Mar
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