More attchment points?
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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11-28-2005 14:52
Kinda says it all. Should we get more attchment points. Before I hear the moan and groan of "My god the bling the bling!" let me state why I ask this question. Currently on my avie you will see me walking around with a collar and a tail. Sadly both had to moved to other points from thier orgional attchment points to make way for other items. Often I am walking around and see something I like and go "OH COOL" then I realize it will most likly take one of the spots I currently have another item on. I've even gone so far as to mvoe scripts from one item to another to make way for new things. Currently my collar has the colalr scripts along with at least two other item scripts I have purchased in it. My ring I wear when everything is said and done will have at least 5 as well and was unscripted when purchased. Now some of these things granted do NOT need an attchment point of thier own but it saddens me that my shopping and personal appearance has to be limited by what attchmet point they are on and if I can somehow move it around. I am lucky in that personally I can do this but many residents I encounter are clueless as to how to move, edit, and change attchment items like this. So what do you all think? Should we get more attchment points or maybe just move them around or what?
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
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11-28-2005 14:58
Im against more attachment points (even though I'd love more) because I know some people will abuse it and ruin the experience for others. On a side note, I would love to see them implement another skin layer, one for tats and one for skin. 
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
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11-28-2005 15:00
I believe your request will be granted REAL soon.....
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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11-28-2005 15:04
* moans and groans "my God, the bling, the bling!" *
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-28-2005 15:17
From: Krazzora Zaftig Currently my collar has the colalr scripts along with at least two other item scripts I have purchased in it. My ring I wear when everything is said and done will have at least 5 as well and was unscripted when purchased. You should consider moving any scripts not inherently associated with an object onto one of the 8 HUD attachment points. That said, I agree... I'd like to see more attachment points. I'd like to see a defined pair of "wing" attachment points that would "flap" while flying, which would get rid of a lot of the scripts in wings (and lag, because they have to poll for AVATAR_FLYING). I'd like to see a "neck" attachment point, because the length of the neck can change and choker collars should adjust to it. I'd like to see a "tail" point anchored at the pelvis but angled like the spine. I'd like to see six points duplicating the angles of the opposite side leg points but based on pivots several feet behind the av... for centaurs. I'd like to see the foot in two parts, with a "toe" point that remains at the surface and a "heel" point that can be raised up in an animation... and get rid of invisiprims for stiletto heels and digitgrade feet... And generic clothing layers.
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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11-28-2005 15:36
From: Argent Stonecutter You should consider moving any scripts not inherently associated with an object onto one of the 8 HUD attachment points. In essence that is what I was already doing Argent I was moving things like hug and kiss or pounce scripts into my collar and rings. But for example my tail attached to my spine and my collar did as well combined with a female item for the chest. I had to move one to my chest, keep one at spine, and move my tail to my stomach. I still find myself playing "connect the attchment" and when I do poses mess that idea all up as they shift around.
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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11-28-2005 15:37
From: Cristiano Midnight * moans and groans "my God, the bling, the bling!" * *reminds herself to send Cristiano a "Bling teddy bear" for X-mas.
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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11-28-2005 15:37
From: Annah Zamboni Im against more attachment points (even though I'd love more) because I know some people will abuse it and ruin the experience for others. On a side note, I would love to see them implement another skin layer, one for tats and one for skin.  already in works according to LL.
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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11-28-2005 15:40
I'd like more attachment points.. But I'd also like to limit the maximum number of prims on an avatar..
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I have the right to remain silent. Anything I say will be misquoted and used against me.--------------- Zapoteth Designs, Temotu (100,50)--------------- 
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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11-28-2005 15:46
From: Zapoteth Zaius I'd like more attachment points.. But I'd also like to limit the maximum number of prims on an avatar.. Heard of this idea before and the only reason I don't like prim limits is when is to mcuh, to much. I mean do you erally want that limit if it could make people NOT buy your items simply cause it is to "primmy". There are alot of good things out there that are high ammounts of prims. I myself had an idea for a hud what would be over 200 prims and saw no way to reduce that number by much.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-28-2005 19:14
From: Argent Stonecutter That said, I agree... I'd like to see more attachment points.
*Stuff* Thing of it is, this would pretty much bork the Poser figure Second Life uses, and not be all that efficient. I'd be far more interested in procedural joints based on an animation file (easy to do). But that's just me.
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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11-28-2005 19:22
From: Krazzora Zaftig Heard of this idea before and the only reason I don't like prim limits is when is to mcuh, to much. I mean do you erally want that limit if it could make people NOT buy your items simply cause it is to "primmy". There are alot of good things out there that are high ammounts of prims. I myself had an idea for a hud what would be over 200 prims and saw no way to reduce that number by much. I wasn't thinking of under 256, since you can get than on one point atm.. Or maybe a limit on different attachment points.. More on HUD since its only for you.. And maybe the head for hair.. And maybe hands and feet for shoes and guns etc.. But how many prims can you need on your left forearm or right peck?
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I have the right to remain silent. Anything I say will be misquoted and used against me.--------------- Zapoteth Designs, Temotu (100,50)--------------- 
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
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11-28-2005 19:29
From: Zapoteth Zaius I wasn't thinking of under 256, since you can get than on one point atm.. Or maybe a limit on different attachment points.. More on HUD since its only for you.. And maybe the head for hair.. And maybe hands and feet for shoes and guns etc.. But how many prims can you need on your left forearm or right peck? You don't want to see my clockwork avatar. >.>
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Soleil Mirabeau
eh?
Join date: 6 Oct 2005
Posts: 995
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11-28-2005 21:34
From: Krazzora Zaftig already in works according to LL. yessssssssssssssss.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-28-2005 21:42
From: Annah Zamboni Im against more attachment points (even though I'd love more) because I know some people will abuse it and ruin the experience for others. Er. How do you "abuse attachment points" and "ruin the experience for others"?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-28-2005 21:47
From: Jeffrey Gomez Thing of it is, this would pretty much bork the Poser figure Second Life uses, and not be all that efficient. Um, no, none of those attachment points would require changing the poser figure SL uses in the slightest. Every one of them is based on the position of an existing joint with a different angle, or is an existing bone at a different offset. The client software could render the attached prims without requiring any changes in the model.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-28-2005 21:56
I think it's wacky we don't have a neck attachment point for, like, necklaces.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-29-2005 03:19
From: Argent Stonecutter Um, no, none of those attachment points would require changing the poser figure SL uses in the slightest. Every one of them is based on the position of an existing joint with a different angle, or is an existing bone at a different offset. The client software could render the attached prims without requiring any changes in the model. If you don't want to animate them, sure. It struck me with the wing and tail attachments you did, but eh. I'd still be for procedural generation. Have been for the past year now. Even wrote a script to handle the conversion that was never really picked up on. Alas.
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Sable Sunset
Prim Herder
Join date: 15 Apr 2005
Posts: 223
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11-29-2005 04:47
From: Krazzora Zaftig So what do you all think? Should we get more attchment points or maybe just move them around or what? Can't they fix the ones we have first? Like the fact that the attachment points for pecs move with the trunk part of the body - rather than the chest as you'd expect? 
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Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
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11-29-2005 05:04
From: Annah Zamboni Im against more attachment points (even though I'd love more) because I know some people will abuse it and ruin the experience for others. On a side note, I would love to see them implement another skin layer, one for tats and one for skin.  Is there anything that *CAN'T* be abused here in SL?
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The difference between you and me = me - you. The difference between me and you = you - me. add them up and we have 2The 2difference 2between 2me 2and 2you = 0 2(The difference between me and you) = 0 The difference between me and you = 0/2 The difference between me and you = 0 I never thought we were so similar 
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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11-29-2005 05:34
From: Zapoteth Zaius I'd like more attachment points.. But I'd also like to limit the maximum number of prims on an avatar.. Limit the amount of prims on an avatar?? Thats an excellent way to stifle creativity. I've worked my ass off to get all the pierces I have which total around 600 prims. A limit to the max number of prims on an avatar will do nothing except limit creativity. Briana Dawson
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
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11-29-2005 05:36
From: Briana Dawson Limit the amount of prims on an avatar??
Thats an excellent way to stifle creativity. I've worked my ass off to get all the pierces I have which total around 600 prims.
A limit to the max number of prims on an avatar will do nothing except limit creativity.
Briana Dawson You are just sayin that cause it's true!
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Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
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11-29-2005 06:45
I'm not seeing much point on having more attachment points. But instead I'm a big fan for allowing multiple attachments per point.
Most times, when I'm hitting a problem with attachments, it's not that there's no appropriate point to use. Instead, it's that the point I wanted to use is already occupied by another attachment.
- Newfie
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-29-2005 07:07
From: Jeffrey Gomez If you don't want to animate them, sure. It struck me with the wing and tail attachments you did, but eh. Have a look again. None of those animations would require changing the poser model, they're just using different combinations of pivots and angles that are already in the model or (for the wings) a regular motion that could be done independently from the model. Yes, I'd like to have procedurally generated animations, too, as well as the ability to upload your own skeletons. But short of that, these are things that could be done without breaking existing animations.
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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11-29-2005 12:01
From: Newfie Pendragon I'm not seeing much point on having more attachment points. But instead I'm a big fan for allowing multiple attachments per point. Most times, when I'm hitting a problem with attachments, it's not that there's no appropriate point to use. Instead, it's that the point I wanted to use is already occupied by another attachment. - Newfie Intersting idea which was one of the thoughts I was looking at.
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