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BVH-to-Prim Importer Now Available!

Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
03-02-2005 03:02
First off, please post any questions to this thread. Thanks.

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Don't ever say I never did anything for you. The following is the second step in what's rapidly becoming a very long undertaking of mine.

Here's a look at where this is headed:

Milestone 1: 3D Model Importer
Status: Completed!

Milestone 2: BVH-to-Prim Importer (this here)
Status: Completed!

Milestone 3: Prim Mirroring
Status: Completed!

Milestone 4: Prim.Blender
Status: Completed!


And here, folks, is your code!

Edit: Because they killed attachments, new mirror here.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
03-04-2005 23:21
DiscussionThread:
/54/a9/44185/1.html ne

Known Issues:
1) Attempting to use certain angles in the file itself may cause some frames to act strangely. For example, taking the default Poser figure and flipping the legs around to form a digitigrade animation for a mech caused a few problems, so if you want to do that... I'd advise making the file with your own joints or a different figure.
2) Occasionally, joints will not name properly. This is caused by the Listener acting too quickly. If it becomes a persisten problem, I'll fix it directly... just needs an llSleep in one point of the Heirarchial Data Reader code.
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Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
03-13-2005 13:21
Jeffrey, you are amazing!
Nucleus Baron
Nucleus Baron
Join date: 24 Dec 2004
Posts: 34
Your scripts are indeed Amazing.
04-23-2005 14:02
Although, Im not quite sure what the bvh-to-prim is about.
Does it animate a prim figure to act out the bvh animation file?
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-24-2005 20:38
From: Nucleus Baron
Although, Im not quite sure what the bvh-to-prim is about.
Does it animate a prim figure to act out the bvh animation file?

Correct.
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Nucleus Baron
Nucleus Baron
Join date: 24 Dec 2004
Posts: 34
04-25-2005 11:40
Wow! sounds like a great script but how do you set your prim av up in order to animate with this script?
DoctorMike Soothsayer
He's not a real doctor.
Join date: 3 Oct 2005
Posts: 113
Anyone have these files
10-03-2006 13:27
tis is an old thread now, but I'd like to know if the BVH-> Prim importer is still available?
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Performance Artist and educator
"Thinking outside the Prim"
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
10-07-2006 11:22
The attachment that used to link this got eaten. I'll pass one your way.
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Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
10-11-2006 18:48
email me on too. Ok?
Ohforf Uram
n00b
Join date: 27 Jun 2006
Posts: 82
10-13-2006 02:49
I would like to have a BVH-> Prim importer, too.
Can you make it availible to all Citizens again ?

Pretty please with a Cherry on Top :)


Your Work is really outstanding, you write Scripts that make
new Ways that seemed impossible before.
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hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
10-29-2006 07:09
I second the above:) please please please can we have the script available to all again
Elsewhere Essex
Registered User
Join date: 8 Sep 2006
Posts: 50
pretty please
11-06-2006 08:24
i too would love a copy of this
and if Mr. Gomez needs it, i'd be more than happy to provide SVN space for his work, for future open source projects.
Elsewhere Essex
Registered User
Join date: 8 Sep 2006
Posts: 50
me too pleeeeeeeease
11-06-2006 09:49
i too would really love a copy of this system.
and if you need mirrors or a SNV host, hit me up Mr. Gomez
Victor Chamerberlin
Registered User
Join date: 3 May 2006
Posts: 15
11-09-2006 09:09
From: Jeffrey Gomez
The attachment that used to link this got eaten. I'll pass one your way.



May you send me one also, please? Thank you very much. Veru nice work. :)
Shouri Gisaku
Mental Outpatient
Join date: 5 Jul 2006
Posts: 3
11-15-2006 20:12
From: Ohforf Uram
I would like to have a BVH-> Prim importer, too.
Can you make it availible to all Citizens again ?

Pretty please with a Cherry on Top :)


Your Work is really outstanding, you write Scripts that make
new Ways that seemed impossible before.

Ohorf is right. You've implemented features that the Lindens may never get to, and even made it easier to make large builds. If it wouldn't be too much trouble, could you pass this on to me? I think it might come in handy for a project I've been planning for a while now.

Thanks in advance,
Shouri

P.S: If the link is broken, couldn't you put the BVH > Prim Importer on a SourceForge page like some of your other scripts? Just curious, since it would save you the trouble of checking this thread for people who want your scripts.
Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
O.o ......
11-24-2006 16:58
Alright for the love of god I need one of these. Could you pass one my way please :D
Talthybius Brevity
Headshop Proprietor
Join date: 14 Nov 2006
Posts: 76
11-26-2006 16:08
Ooo, ooo, me too? Can I get a copy too please?

Thanks for your great work,
~Tal
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
Updates
12-01-2006 09:55
And the discussion thread is here, you should ask for a copy of the script there, as the turn around time will be better.

And now you can download the scripts here.
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i've got nothing. ;)
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
12-01-2006 12:12
yes, well that site is offline, not very useful.
Marianne Sylbert
Registered User
Join date: 24 Mar 2007
Posts: 1
07-06-2007 09:48
Hi! Could u please explain me what do u mean when u say
"simply place the List Interpreter and Rez Code into a Cube Prim"
in the bvh importer usage instruction?
...Im not lsl nerd enough to understand it
thanks a lot.