Grid Under Attack
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-23-2005 06:06
I think this sort of thing is easily on par with the Timothy Lloyd story, from a holistic perspective (not yet financially) - http://www.pbs.org/wgbh/pages/frontline/shows/hackers/whoare/notable.htmlFrom: someone TIM LLOYD/OMEGA ENGINEERING CORP. (1996) On May 9, 2000, Timothy Lloyd was convicted of writing six lines of code--essentially, a code "bomb"--that obliterated Omega Engineering Corporation's design and production programs. Since Omega makes components for clients such as NASA and the U.S. Navy, those systems were the company's rainmakers. Lloyd knew Omega's systems well. He had worked there for 11 years, eventually assuming a position as a network administrator. According to published reports, Lloyd was fired in 1996 because he was unable to get along with his co-workers. Three weeks after Lloyd was fired, a worker at Omega's manufacturing plant in Bridgeport, New Jersey, logged on to a computer terminal. It was July 31, 1996, the date that the bomb was set to detonate. By logging in, the worker unleashed the aberrant code that instructed the system to delete the software running Omega's manufacturing operations. The Secret Service said that Lloyd had committed the largest ever act of worker-related computer sabotage, causing Omega nearly $10 million in lost sales. A jury convicted Lloyd of computer sabotage in May 2000. However, the conviction was short-lived. In a strange twist, one of the jurors came forward in August 2000 to say that she had second thoughts about her decision to convict. According to Grady O'Malley of the U.S. Attorney's Office, the juror had seen a news story about the "Love Letter" worm and its attendant havoc and couldn't decide whether the story had had an effect on her decision to convict Lloyd. The U.S. District Court judge who tried the case overturned the conviction. The U.S. Attorney's Office in Newark filed an appeal. A decision is expected by late March 2001. Addendum: Lloyd was later found guilty after appeal, sentenced to three-and-a-half years in prison and $2 million in restitution. Source here.So yeah, trust is a big thing. Of course, if said trust is broken without recourse, that is what the legal system is for. (Thanks for the Herald link, folks)
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
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11-23-2005 06:21
From: Eata Kitty It is literally four lines, a rez, inventory pass and changed event. Quite a demonstration of how easy SL gives you enough rope to hang itself with.
Would you rather there was LESS script flexibility? How much less? None? How about we just get rid of scripting altogether? As a computer scientist, I can definitely state that if scripting is to be able to accomplish anything of consequence whatsoever, any abilities that we can use to achieve those effects can be abused to achieve damaging effects. Period. This means that no matter how tight they restrict the perms on scripting, someone somewhere will figure out how to crash the grid with it. This is not a question of whether or not the scripting language is too loose or not loose enough. This is a question of personal responsibility and the enforcement of the policy. If LL wants RL big companies to become involved, they are going to have to get a handle on this griefing issue. Of course, if they don't care about RL companies' utilization of the SL platform, then SL is not really a business platform, it is a game and always will be. Which is it, Phillip? You can't have it both ways or your gonna end up doing really crappy at both.
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Alain Talamasca, Ophidian Artisans - Fine Art for your Person, Home, and Business. Pando (105, 79, 99)
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-23-2005 06:51
From: Eata Kitty It is literally four lines, a rez, inventory pass and changed event. Quite a demonstration of how easy SL gives you enough rope to hang itself with.
I don't think that's the right script. The most obvious problem is that it rezzes all the objects on top of each other, rather than spreading them out, as can be seen in the screenshots. It also lacks any sign of the method I've understood was used to avoid rezzing failing when the parcel limit hit. Also, there's the "all the objects kill themselves if anyone says 'd'" issue - I really doubt LL wouldn't have spotted that. Oh, and that's a completely screwed up thread overall, too...
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Mike Westerburg
Who, What, Where?
Join date: 2 May 2004
Posts: 317
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11-23-2005 14:01
From: Alain Talamasca Would you rather there was LESS script flexibility?
How much less?
None? How about we just get rid of scripting altogether? As a computer scientist, I can definitely state that if scripting is to be able to accomplish anything of consequence whatsoever, any abilities that we can use to achieve those effects can be abused to achieve damaging effects. Period.
This means that no matter how tight they restrict the perms on scripting, someone somewhere will figure out how to crash the grid with it.
This is not a question of whether or not the scripting language is too loose or not loose enough. This is a question of personal responsibility and the enforcement of the policy.
If LL wants RL big companies to become involved, they are going to have to get a handle on this griefing issue.
Of course, if they don't care about RL companies' utilization of the SL platform, then SL is not really a business platform, it is a game and always will be.
Which is it, Phillip? You can't have it both ways or your gonna end up doing really crappy at both. So in a nutshell abolish sripting ability and turn SL into TSO 2? Thanks but no. As a computer tech no matter how secure the environment, there is always gonne be some dim-witted crack addict out there with just enough brain cells to cause some sort of issue. You will never stop greifing/hacking/cracking/phreaking no matter what you do unless you just unplug, blow your system up with C4 and go back to playing with your Etch-A-Sketch and Magnadoodle.
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"Life throws you a lemon, you make lemonade and then plant the seeds"
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Siemen Frua
Registered User
Join date: 18 Nov 2005
Posts: 2
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11-23-2005 14:09
It's late, but I thought of posting this screenshot all the same.
I thought I took snapshots as well, but afterwards couldn't find them on my disk. Can the "lag" disable that function?
SF
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-23-2005 14:19
From: Siemen Frua It's late, but I thought of posting this screenshot all the same.
I thought I took snapshots as well, but afterwards couldn't find them on my disk. Can the "lag" disable that function?F Actually, those look like particles to me. There's a setting in the client that lets you throttle the number of particles you see. Many people turn the feature off for exactly that reason.
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Dyne Talamasca
Noneuclidean Love Polygon
Join date: 9 Oct 2005
Posts: 436
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11-23-2005 14:22
I have to worry about the firewall technique, though. A firewall is only useful when you have a clean area to protect. If you rez multiple grid-melting objects in various locations all over the world and trigger them all remotely, it seems likely given the firewall size that a handful of sims would be protected at most, while the vast majority were infested. Which isn't much better than the entire grid being infested.
But maybe the gap between sims has other beneficial effects besdies preventing the objects from physically moving ... perhaps related to cross-sim visibility, child agents, etc. The isolation might lower the load on the sims to a level that prevents the space server or whatever from crashing, even if the entire remainder of the grid is infested.
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Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
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Linden Labs sending Griefer info to the Feds?
11-23-2005 14:31
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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11-23-2005 14:51
Dyne It's my understanding that a SIM going down is bad (Duh) but does not take long to restart it or get it back online. THe reason the first attack was so bad was that there is a "central" SIM that holds the other in place. If that goes down then the entire grid goes down regardless. When a SIM is taken offline it appears to fully disappear including all items in it (recently watched Grange get a reboot and it poofed even the land). So by providing a fire wall about this central sim it is possible to have the SIMS back up faster. THis time though they were able to start teh firewall elsewhere and still let over 50% of the populous continue to enjoy thier SL experience.
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Val Fardel
Registered User
Join date: 11 Oct 2005
Posts: 90
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11-23-2005 15:00
Hey Groovenstien ole boy!
Hope you enjoy your perma-ban AND I hope you enjoy grooving to the tune of law enforcement hunting your sorry ass down and the attornies fees you'll get tossed your way.
Read the legal-action disclosure post from the Lindens! Enjoy your life bud.
And to all the rest of the twits that want to follow in his misbegotten footsteps; enjoy life as a criminal because that's the direction you're headed when they start pointing the authorities at you.
As for restricting scripting...no way. It's what makes this world go 'round. LL is doing the right thing by simply asking the authorities to handcuff these punks and cart them off.
Personally I can't suffer myself a moment of their ilk in my life...RL or other.
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Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
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11-23-2005 16:02
From: Siemen Frua It's late, but I thought of posting this screenshot all the same.
I thought I took snapshots as well, but afterwards couldn't find them on my disk. Can the "lag" disable that function?
SF That snapshot shows user's names in it... I think that is against forum rules, you might want to blur them out and remove the picture 
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