Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Telehub Taxi?

Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
11-15-2005 10:34
SL has a lot of vehicles; it has space for one more taxi. Traven has explained himself nicely.

Also, this idea of having a bunch of taxis is pretty silly. Sure, it might come to pass, and it might be a problem when it does. But it's kind of silly to prevent something just 'cause it might cause harm.

I've got a big kitchen knife.

Traven, I am curious, when people take the taxi, and it takes them to your land, what's on your land?
_____________________
http://churchofluxe.com/Luster :o
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
11-15-2005 10:47
My 'Wonkavator' has been near the Isabel hub long before this issue came to the forefront, and I haven't heard anything but positive comments about it. Some people fly back and forth between the Shelter and the Isabel Hub just to ride the damn thing. :D

Because I live in the sim it operates in, it was designed to be as lag-free as possible. The Wonkavator itself sits passive unless someone interacts with it, and uses no Physics, sensors or listeners. (The first incarnation of it did use a listener, so folks could 'call' it).

Agreed about the potential Tragedy of the Commons. But it's not uncommon to find an army of shuttle busses at Airports in RL. Why don't we have a tragedy of the commons there? I think that's because only a smaller subset of buisnesses actually benefit from having a Shuttle Bus at the airport. I think something similar holds true in SL.

I think that if it does get out of control, the invisible hand (Linden) will step in and correct the situation through either regulation or restriction. But I don't think we're anywhere close to being there yet.
_____________________
------------------
The Shelter

The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
11-15-2005 10:54
From: Angel Cinquetti
It IS CAUSING LAB at the Hub


Oh no! Are there a bunch of mad scientists running experiments at the hubs now! :D (hehe, sorry, couldn't resist)

1. If it really is causing lag, that's a valid concern.

2. Last I saw it whispered and was no worse than the nearby Tringo shouts.

3. Taxis shouldn't block your passage. On the ground that could become an issue. As for the sky, it's big and they move fast.

As for the constant flow of these things:

1. I believe they pop straight up, then go across sim, then go straight down. That's how all of these should work. Don't go through other people's structures. Flight at 1000m is fine.

2. It's telehub land. Isn't telehub land bought because it's expected to be busy and not because the buyer wants some nice, quite, out of the way little corner? Sure, buyers expect it to be busy with people and not taxis, but I don't see how its anymore laggy, chatty, or annoying then *ingo neighbors.

HP
Bri Koolhaas
Registered User
Join date: 21 Dec 2004
Posts: 48
Taxi coming soon !
11-15-2005 10:54
From: Traven Sachs
Uhm - I am the creator :) And yes it runs by my hand and consent from my land.

and it runs to whos land ? So your saying I can rez one on my land and have it fly to your place and pick people up...what a lovely idea! My Taxi will soon be visiting your land :)
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
11-15-2005 11:12
From: Bri Koolhaas
and it runs to whos land ? So your saying I can rez one on my land and have it fly to your place and pick people up...what a lovely idea! My Taxi will soon be visiting your land :)


Bri - Just to head off a potential AR - you really can't do that, man. Linden Land is considered 'The Commons' - which means that it belongs to everyone, and no one at the same time.

Sending a taxi onto private property wont help your argument, and might only serve to get you abuse reported as a griefer. Same goes with passing out unsolicited notecards, unfortunately.

However...

If I were in your situation, and frustrated like you are - I would be making my own taxi that picks folks up at the telehub, and brings them to your location. Have it rez right next to (but not interfering with) the taxi that's already there.

Because you *are* in the same sim, you have the luxury of using a much simpler, and less laggy script to accomplish this. For that matter, you could even send a passive "Teleporter" to your location from the hub - providing you're within 300m.

If you make yours cooler looking, and more compelling - your customers will be more apt to ride/use it.

Also, just from my own experience:

Taxi's don't bring much in the way of additional people to my place that didn't already intend to go there in the first place. In my case at least, its primary function is to make travel easier for those who are already trying to get to my destination.

For this reason, I don't think your customers are going to get pulled away by this thing. If your customers are at that telehub, its because they're trying to get to *you*.

And a taxi of your own might just help facilitate that. :)
_____________________
------------------
The Shelter

The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
Traven Sachs
Director of Operations
Join date: 21 Sep 2005
Posts: 51
11-15-2005 14:12
From: Bri Koolhaas
and it runs to whos land ? So your saying I can rez one on my land and have it fly to your place and pick people up...what a lovely idea! My Taxi will soon be visiting your land :)


Governor Linden's Land.....

Gasp! :eek: HERE IT IS FOLKS! He let it slip... now we know who the real Governor Linden might be!! :rolleyes:

/sarcasm off :p
_____________________

~ Traven Sachs ~
Wolfhaven Productions - Silla (192, 32, 95)
http://www.wolfhavenproductions.com
~ Get Wicked with the Wolf! ~
Traven Sachs
Director of Operations
Join date: 21 Sep 2005
Posts: 51
11-15-2005 14:32
From: Angel Cinquetti
1. It IS CAUSING LAG at the Hub , lag which we didnt have prior to it being implemented .I guess we may notice this more because my friend owns land right there at the Hub and we spend a lot of time there.


Causing lag? When it's in the process of llSleep(45) at the hub? Explain how please. I'm always willing to learn something new. I've been told that it causes no appreciable server load even when in motion, by someone I've absolute faith in - A Linden (no names).

From: Angel Cinquetti
2. It is Spamming a message in open chat. To wait for the next taxi. While i do not agree with the notecard dispenser warning against the taxi- i dont like arriving at a hub and this thing coming up to me saying ride me ride me or repeated messages in the chat telling me to wait for the taxi, which at the moment only takes you to one persons land. Point to point transport is something we all would love to have. But it is the Lindens that need to implement this. I also thought HUb land could not have anyone using their own scripted objects there. They are "sacred" for lack of a better term. And if not, then what is keeping everyone from putting objects there ??


Which telehub is your store at and what's it caled Angel. I'd be happy to adjust the unit so that it's quieter or perhaps silent depending on how close you actually are to it. As to just putting objects there - that's not possible - and if my taxi stayed longer than 45 seconds it would be in danger of being returned to my inventory (assuming autoreturn is enabled at the hub).

From: Angel Cinquetti
3. ANd probably my biggest fear- what happens when we have mass taxis owned by countless individuals crowding the skys and hubs ?? i picture a massive air control map like the airports use lmfao. I mean really everyone is going to want this to bring people directly to their land. What happens when every time we arrive at a hub all these taxis are there and chatting at us. I dont think we are ready for that . Are we ? Its is a good idea but not completely thought out at this point and IF Linden labs allows one individual to do this, then all can and i just see a big mess coming. Example every time you arrive at a Hub things arriving telling you to shop here or party here or come to the casino.


More power to them! LOL!

From: Angel Cinquetti
I realize the creator has only been playing SL a few months, in his defense maybe he doesnt realize some of these things.
Just my 2 cents for all it is worth.


And a welcome 2 cents it is... like I said - I'm always willing to learn ;)
_____________________

~ Traven Sachs ~
Wolfhaven Productions - Silla (192, 32, 95)
http://www.wolfhavenproductions.com
~ Get Wicked with the Wolf! ~
Traven Sachs
Director of Operations
Join date: 21 Sep 2005
Posts: 51
A: What's on my land....
11-15-2005 14:41
From: Lo Jacobs
Traven, I am curious, when people take the taxi, and it takes them to your land, what's on your land?


Lets see... a big tower with apartments for rent (for which I charge very little)

.... about 8 vending machines with odds and ends I sell..
.... a huge 2560m park with birds and butterflies, trees, a couple fountains, flowers.... for people to relax in....
... MORE TAXIS's that go elsewhere.... LOL
... somehere around 700m ABOVE the taxi stand is my helipad where I keep different piloted vehicles I like to fly in.

... depending on the time of day.... ME :) I'm usually in world between 5pm and 11pm SL time btw.

Frankly what I'd like to do is remove the 'Taxi Stand' from my place and build a stand alone taxi station, but for now its convenient to have it there. I'm actually considering putting it up in the air someplace so I'm not always watching the taxis take off and land - it is intended to be more of a transfer point than anything else :)
_____________________

~ Traven Sachs ~
Wolfhaven Productions - Silla (192, 32, 95)
http://www.wolfhavenproductions.com
~ Get Wicked with the Wolf! ~
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-15-2005 15:53
From: ReallyRick Metropolitan
What if this trend catches on and every time to arrive at a hub there are 15 taxis waiting to take you someplace else?
Then I'd have a better chance of getting to the someplace else without having to wait for 3000 textures from all the shops around the telehub that I'm never going to actually visit to finish downloading, so I can see my way around all the shops and skyboxes and get the heck out of there.

It'd be nice if the taxi itself wasn't so butt-ugly, though.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-15-2005 15:57
From: Orelinde Amarula
Everytime I go through the Siona teleporter some nimwit has a notecard that automatically is dropping on me warning me about the taxi service. I have no idea about the taxi but that jerk who drops a notecard at me everytime I go through Siona is pissing me off.
Yeh, that stuff pisses me off, too. PLUS it's using llSensor so it's adding to lag. I get that stupid wecome notecard every time I go anywhere near Ahern because the nearest telehub is in the Welcome Area and ... hold on, isn't that run by the Lindens?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-15-2005 16:03
From: Kage Seraph
A taxi for each club and half the shops in a telehub's coverage would be many dozens of scripted vehicles getting in my way and lagging my stream.
If they're passive llSitTarget-based teleporters (of either type) with no active listens and touch-only controls they won't lag you any more than so many unscripted prims.

If they do get to be a clutter problem, then organize a "taxi rank" off to the side of the telehub.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-15-2005 16:08
From: Weedy Herbst
You miss my point.....when you P2P, there will be nobody there to get an accurate Z axis.
Depends on how you do P2P. If you P2P to a landmark, a landmark is a 3-dimensional location. If you want more control... maybe you should have to drop a prim and have a script in that prim call "llTeleportTarget(string targetName, vector targetOffset, rotation targetRot)" and when someone does a P2P teleport they get a list of nearby targets or go to the closest... they only go direct to the spot if there's no targets in range. that way you can put a target at your front door to keep people from teleporting into your living room.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-15-2005 16:11
From: RisingShadow Fallingbridge
Taxis and Teleporters are all good in deveopment guys, but don't forget presentation is winning half the battle. *grin* traven and I were recently talking about the ring system of teleporters over at furnation. Damn those furries know how to build impressive teleporter systems.
Check the teleporters at Abbots Aerodrome, too. I love the way they crumple you up into a ball. I believe both the Ring System and the Abbots Aerodrome teleporters can be purchased.
Traven Sachs
Director of Operations
Join date: 21 Sep 2005
Posts: 51
11-15-2005 18:13
From: Argent Stonecutter
It'd be nice if the taxi itself wasn't so butt-ugly, though.


:eek:

Argent - if you want to take a shot at designing a low prim model that you think looks nice - do so and send me a full mod/copy version of it and I'll toss an engine in it and use it for some. :cool:
_____________________

~ Traven Sachs ~
Wolfhaven Productions - Silla (192, 32, 95)
http://www.wolfhavenproductions.com
~ Get Wicked with the Wolf! ~
Traven Sachs
Director of Operations
Join date: 21 Sep 2005
Posts: 51
11-16-2005 00:16
From: Argent Stonecutter
Check the teleporters at Abbots Aerodrome, too. I love the way they crumple you up into a ball. I believe both the Ring System and the Abbots Aerodrome teleporters can be purchased.



The ones at Abbots are the cubey terra model and they're FREE! Check SLExchange.
_____________________

~ Traven Sachs ~
Wolfhaven Productions - Silla (192, 32, 95)
http://www.wolfhavenproductions.com
~ Get Wicked with the Wolf! ~
Bri Koolhaas
Registered User
Join date: 21 Dec 2004
Posts: 48
11-16-2005 03:31
From: Traven Sachs
Governor Linden's Land.....

Gasp! :eek: HERE IT IS FOLKS! He let it slip... now we know who the real Governor Linden might be!! :rolleyes:

/sarcasm off :p


Oman your just too smart...pffftt I'm slowly buying up the entire sim for one purpose.

TO KEEP A LAG FREE HUB. Do you see any HUGE mall ?...NO

Will there be a HUGE LAGGY MALL WHILE I OWN THE LAND ?...NO

Am I going to complain when someone from another sim adds lag...HELL YEAH I AM !

When I finish buying all the land here I will have spent over $3500 USD and your damn straight I don't want it lagging from some twit in another sim! *growls*
Traven Sachs
Director of Operations
Join date: 21 Sep 2005
Posts: 51
11-16-2005 06:23
From: Bri Koolhaas
Oman your just too smart...pffftt I'm slowly buying up the entire sim for one purpose.

TO KEEP A LAG FREE HUB. Do you see any HUGE mall ?...NO

Will there be a HUGE LAGGY MALL WHILE I OWN THE LAND ?...NO

Am I going to complain when someone from another sim adds lag...HELL YEAH I AM !

When I finish buying all the land here I will have spent over $3500 USD and your damn straight I don't want it lagging from some twit in another sim! *growls*


Good luck. :cool: No no... seriously.....

Personally I'm focusing on an Island of my own. :D

Oh, and you'll be happy to know I'll be installing a revised - more efficient engine in the taxi tonite with cleaner quieter code - just finished testing it at my research facility in another sim. The code is about 1/3 the size and runs much smoother. And all taxi responses are using llWhisper for the passengers. Amazing what a 'while' loop and some conveniently placed 'float' variables can do. ;) This LSL stuff is proving to be quite fun to work with.
_____________________

~ Traven Sachs ~
Wolfhaven Productions - Silla (192, 32, 95)
http://www.wolfhavenproductions.com
~ Get Wicked with the Wolf! ~
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
Impromptu contest!
11-16-2005 09:36
From: Traven Sachs
:eek:
Eek! Ack oop! Phppt! o_O,,, (Bill the Cat smiley)

From: someone
Argent - if you want to take a shot at designing a low prim model that you think looks nice - do so and send me a full mod/copy version of it and I'll toss an engine in it and use it for some. :cool:
You want something low-prim, that looks appropriate for a "taxi" both when it's just sitting there and when someone sits on it, and looks good?

I'll cons something up, but I'll bet you have half a dozen other people dropping objects on you long before I get home... ^_^;;; (Anime sweatdrop smiley)
Aurael Neurocam
Will script for food
Join date: 25 Oct 2005
Posts: 267
11-16-2005 10:49
From: Weedy Herbst
A bit off-topic, so I will be brief.

Not opposed or pro P2P really, However P2P will certainly not be some magic bullet without its problems.

From a scripting standpoint, X and Y axis is no problem, but how do you determine Z? If you teleport a person to your location, they rez +2 meters to your co-ords (thats why they appear above your head and to the side). There is no functionally effective way to determine a landing point for the Z axis without laggy sensors.

ROAM and other devices elevate you into the sky then lower you. Sometimes you land on a skybox. Sometimes a roof, most time on the ground.


We already HAVE a "landing point" option on our plots... and it does Z axis, too.

The answer to that problem (as well as "people rezzing in your living room";) is really very simple: when you TP to a plot, the server checks the data for that plot and checks the landing point. When you TP in, you always end up on the landing point, no matter where you actually clicked when you initiated the teleport.

while I think it's nice to roam once in a while, I think the telehubs are more of a liability at this point than a benefit. I especially hate the telehubs with a roof... I can't just hit the "pop up to 300 meters" button on my flight pack.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
11-16-2005 12:02
From: Aurael Neurocam
I especially hate the telehubs with a roof... I can't just hit the "pop up to 300 meters" button on my flight pack.

The many many times this has been discussed, I've never seen a single Linden reply on the subject and never known that any telehub roof was either removed or, at least, phantomed.

Where's that hotline link...
_____________________
Visit the Fate Gardens Website @ fategardens.net
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-16-2005 19:07
From: Khamon Fate
The many many times this has been discussed, I've never seen a single Linden reply on the subject and never known that any telehub roof was either removed or, at least, phantomed.
I recently received a reply in private message after I pointed out that the welcome area violated their telehub guidelines, by not leaving an clear path to the outside. It wasn't exactly a rousing "we'll take care of it", but they did say they'd look into it.

Cautiously hopeful.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-16-2005 19:17
From: Bri Koolhaas
Oman your just too smart...pffftt I'm slowly buying up the entire sim for one purpose.
For Koolhaas Tringo?

Oh, geez. You're running a Tringo game and you're worried about one passive non-physical low-lag script that runs two times every six minutes.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
11-22-2005 05:31
From: Aurael Neurocam
I especially hate the telehubs with a roof... I can't just hit the "pop up to 300 meters" button on my flight pack.
Here's the answer from the Content Team.
_____________________
Visit the Fate Gardens Website @ fategardens.net
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-22-2005 06:32
I like jumping from rooftop to rooftop at the welcome area, if they are turned phantom, so much for that.

Why have roofs that block the view and won't hold you up either? If you want to fly out don't just phantom the roof, delete it entirely.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
11-22-2005 06:41
The Welcome Area is a special case. People don't generally use it as a telehub except to go to Darkwood or Lusk. The concern is more for hubs that serve as waypoints. The ones we all generally fly straight up from as quickly as possible to get away from the overwhelming texture load so that we can reach our desired destination some time that day.
_____________________
Visit the Fate Gardens Website @ fategardens.net
1 2 3 4