JunkYard Wars SL!
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Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
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09-25-2003 07:30
Hey all - I have been thinkning about this idea since I entered SL oh so many weeks ago  2 teams (and of course we would have more teams - but 2 at a time would battle it out) meet on a common ground - but just out of 'say' distance of one another. The teams would consist of 4 people - up to you to establish your teams, but you would need to be able to script, to build, and texture. Their goal: to construct without prior knowledge of the project, some challenge item, and then put it to the test against the other's team's creation. This is modelled after a popular TV show which I am sure most of you know about. The challenges could be derived from polls to the SL community and perhaps their creations could become public domain? I figure the challenges could last at the most 3 hours - and it would be a heck of a spectator sport. We would elect some guest judges and take votes for the winning 'creation'. My original idea was to do this as an SL movie contest entry - but time did not permit - so now I am considering making it a regular event. I would need a little help, maybe some sponsors? I'd love to see this weekly! the biggest requirement at this point would be some TEAMS!! So this is a call to everyone interested - build your team! Submit your list to me! Then we can arrange an initial meeting to hash out the details. TEAMs! Start construction!!
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Kanker Greenacre
Registered User
Join date: 17 May 2003
Posts: 178
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09-25-2003 09:03
Man, what a great idea. Why didn't I think of this?
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Living La Vida Segunda
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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09-25-2003 09:07
That's a great idea, Trent! If you need any help, I'd be willing to pitch in. Questions... * Are you thinking large builds, like structures, or vehicles? * How can a team of four coordinate on a single object? Would it be easier with individual contestants? * Can we have spiffy coloured jumpsuits like on Junkyard Wars? 
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Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
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09-25-2003 09:08
Kanker - so does this mean you'll be submitting a team? Love to see what a team led by you could produce!
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Ezhar Fairlight
professional slacker
Join date: 30 Jun 2003
Posts: 310
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09-25-2003 09:10
Cool idea! Somebody add me to their team :-] Definitely something for a weekend. Oh, and don't make it too late. From: someone Originally posted by Kanker Greenacre Man, what a great idea. Why didn't I think of this? Yeah, why didn't you?
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Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
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09-25-2003 09:24
Each team could form a group and put group modify rights on their objects. I think all sorts of objects would be in the running large structures, vehicles, buildings (this might be a great community project tool - building things the community needs!) I will personally make some really cool coloured jumpsuits - helmets and attached walkie talkies (for show of course) for the teams - it all adds to the authenticity! I also plan to make small movies of the event that I will somehow make available for download - edited and overdubbed  anyone know where i could host those files? keep the suggestions coming!
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Reese Spencer
Junior Member
Join date: 9 Sep 2003
Posts: 18
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09-25-2003 09:25
Trent - although Im still in the learning stages of my building skills, Id be happy to offer my assistance to this idea either by helping organize, or judge. Remeber - those that can, do . . those that can't . . . judge.  Reese
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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09-25-2003 09:37
Trent, I can host your movie for you at my website. I recently took down my blog and I haven't decided what to put up next. So in the meantime, movies would be fine. We can work out the details in-game, if it sounds good to you.
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Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
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09-25-2003 09:43
From: someone Originally posted by Cubey Terra Trent, I can host your movie for you at my website. I recently took down my blog and I haven't decided what to put up next. So in the meantime, movies would be fine. We can work out the details in-game, if it sounds good to you. Awesome! I think I'll work on an intro commercial for it - a little 30 second spot advertising it and get some publicity in advance - we need TEAMS to make this fly. I certainly think each one would be a Linden Supported event - prize money going to the winning team - mind you L$500 between 4 members is NOT a lot of coin... hmmm - sponsors anyone? BIG signs for your business on the sidelines? LOCATION - any ideas on where to hold this type of event?
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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09-25-2003 09:50
Trent, I think you should call a meeting tonight to work out some details, recruit volunteers, and maybe get some land for the event.
And selling ad space is a good idea!
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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09-25-2003 09:52
I would love to be part of a team if the event is held mid-day on weekends. I can do some of everything, expecialy script. Before someone says it - please DONT hold it in Olive  Though outside olive, it will be hard to find an location where 4 teams can build outside of say range. And if you have teams build in their own locations, there is the temptation to go make lag in that server to slow down the competition  Edit: The campground sim in the northwest is pretty empty. Maybe teams can buy a tent plot for the duration of the event to build on, then release it. Those should be far enough apart and in a common sim.
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Madox Kobayashi
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Lola Bombay
Secular Humanist
Join date: 6 Sep 2003
Posts: 116
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09-25-2003 10:00
Sign me up! Any team looking for a grease monkey, lemmie know 
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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09-25-2003 10:05
Monkeys! We could build monkeys!
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Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
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09-25-2003 10:21
I guess if i am hosting the event - i can't really be on a team - but I like my own idea so damn much!!! ok - just to clarify - i think 2 teams is the max per event - we can only fit so many people in a sim. maybe even 1 team in a sim and another team in another sim - this facilitates more spectators. Under 1.1 we can even limit people into the sim with a group membership (charge admission?) but lets go with 2 teams at a time - then we establish a ladder - I'll keep a big board on my property with all the details and team stats. I think a motorcycle shop is a great place for this actually  lol - gee does this sound like a plug?
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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09-25-2003 10:24
I'm sure there's a way for you to become a competitor too. If there's more than one night of it (and I'm sure there will be), someone else could take over as host while you're on a team.
Is there land available at the border of two (or four) sims?
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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09-25-2003 10:28
From: someone maybe even 1 team in a sim and another team in another sim I'll respectfully remind you this is a bad idea cause I could hire someone to crash the other team's sim repeatedly, or at least make it reaaaaaal slow. 
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Madox Kobayashi
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Kanker Greenacre
Registered User
Join date: 17 May 2003
Posts: 178
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09-25-2003 11:17
I have a suggestion for choosing the project. Have three teams, and for each competition one team sits out. That team is responsible for choosing the project ahead of time (and keeping it secret). The other two teams are told what the project is at the start of the competition. At the end, the third team judges the results. Rotate teams and repeat. This way people can judge and compete. Also, I don't think you need to worry about teams overhearing each other's conversations as long as they use conference IMing.
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Living La Vida Segunda
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Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
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09-25-2003 11:30
From: someone Originally posted by Kanker Greenacre I have a suggestion for choosing the project. Have three teams, and for each competition one team sits out. That team is responsible for choosing the project ahead of time (and keeping it secret). The other two teams are told what the project is at the start of the competition. At the end, the third team judges the results. Rotate teams and repeat. This way people can judge and compete. Also, I don't think you need to worry about teams overhearing each other's conversations as long as they use conference IMing. This sounds very reasonable - and may encourage people to get more involved - as 'sitting out' might actually be a lot of fun! Please have teams no larger than 4 members and start submitting them to me ingame or here - with a team name! big obstacles now : space (what sim) and number of spectators... we dont want people watching to kill the sim - but maybe people watch from the edge of another sim? Half the fun of this will be watching teams rapidly construct  hmmm
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Mikey Spade
Plans are for Fools!
Join date: 6 Sep 2003
Posts: 54
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09-25-2003 11:55
It seems that to be fair you'd have to place some restrictions like noone can use pre-built objects or can only use a selection of pre-built objects common to both teams. Otherwise people would bring in all of the cool inventions they spent days on and happen to work with the current theme.
That rule would be harder to enforce for scripts as you can really tell when someone pre-writes a script and adds it as opposed to just writing it straight up.
Texturing would also need to be restricted in some fashion and they're impossible to produce using in-game tools so that's another hurdle.
Restricting to a common selection of predefines seems to stick with the spirit of the show as well.
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Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
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09-25-2003 12:01
Oooooo! I like this idea! Im in as soon as I can get my account back up..
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"Hoochie Hair is high on my list" - Andrew Linden "Adorable is 'they pay me to say you are cute'" -Barnesworth Anubis
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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09-25-2003 12:14
I have an idea.
I (or someone) can make a prim dispensor. This would give out any of the basic prims with full modify and edit permissions. The reason being, every prim would have a specific CREATOR. The rule would be that every prim in a build must have that certain creator. This is also a good way to say 'you only get 10 cubes, 5 spheres' etc.
Textures are harder and I'm not sure you can restrict it.
Scripts are a bit of a pain, but my idea so far is that you submit your script to a referee every time you want to attach it to a prim. The referee could kind of tell if you are throwing down a giant script that works perfectly in 2 seconds, it probably wasnt written during the contest. As a scripter, I dont like this idea, but I dont know what else you can do.
Edit: At the completion, the referee would have to get a copy of the build so he can take it apart checking prim creators, and checking that all the scripts are ones he has been aware through the course of the contest.
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Madox Kobayashi
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Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
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09-25-2003 12:51
hmmm..., Can't say I am all for the high restrictiveness that people are proposing - though it certainly has some merit I'm interested in the idea of limiting the total number of prims - but not specific prims. I think the idea of limiting scripts is sort of like limiting ideas. You bring a person onto your team because they have aquality you're after. Proving you can write a script from scratch in an hour is not really what i hoped to highlight skill-wise with this competition. Compiling a bunch of useful scripts should be something you're allowed to do and bring into the game with you. Certainly SOME restrictions will apply to this. I hope that the challenges we bring about will not be something people will have pre-made scripts for, or objects for, and my goal will be to challenge the creativity of the entrants, not just showcase stuff they have already done. Textures - again - like the limitation of thinking - I'm just slightly opposed to limiting this. Bring a teammate who knows their stuff. I dont think the competition will be all that aesthetic - much like the television version, so this shouldn't be a huge concern. I think the focus here is to see what can be accomplished by a team of people in a short time with no prior knowledge of the task. Since we actually have no 'junkyard' I think the bits and peices we 'bodge' together need to come from the people themselves, and therefore - ALMOST anything in your inventory should be fair game, with the following few caveats: *NO CODE you didn't write - someone on your team must have written this code *NO Objects built by other people - someone on your team must have built the item. I think each challenge will have it's own set of rules anyway - ie when building a vehicle of some sort - we may put a restriction in place that says you cant use a prebuilt vehicle - i think we'll see the peices coming together ANYWAYS. ok - 'nuff rambling - lemme summarize: adding too much complexity to the rule system may simply make people disinterested. Having certain rules in place will give lesser-skilled teams a somewhat more even playing field to compete on. Build your team wisely, get a good mix of the skills required - 4 scripters are not going to cut it if you dont know what a cube is  Questions, Comments, Tomatoes? (ps. I really dont want to lose the reigns on this - so I'm pretty flexible but I'm voicing a vision...please dont let that fact make you branch off of the project - let's hash it out as a group and come out unified and ahead) thanks for all the interest so far - i am genuinely STOKED!!
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Jack Orlowski
Senior Member
Join date: 13 Jul 2003
Posts: 141
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09-25-2003 12:56
i just wanan build some cool stuff count me in
Jack O
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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09-25-2003 13:01
From: someone I hope that the challenges we bring about will not be something people will have pre-made scripts for, or objects for This is the comment that I was hoping I would see  I much prefer this aproach, but wasnt sure what your direction would be when I posted before. Can you tell its a slow work day? I posted too much in this thread 
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Madox Kobayashi
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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09-25-2003 13:37
I agree, Trent. There's no point loading up the restrictions before we even start. And we *will* see everything as it's being rezzed. Here's another idea... In the JYW theme, can we have a pile of modifiable prims or linked objects than can be cannibalized for the build? That would be more like the TV show. ALSO... I'd like to be on a team, but I haven't been in SL long enough to start a team of my own. As anyone in Olive has seen, I've thrown together some jets, a biplane, and even a cruise missile.  I build real good. Anyone want me for their team?
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