Bezier lathe - looking for testers
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Brenham Beale
Registered User
Join date: 26 Aug 2006
Posts: 65
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04-19-2007 16:25
I finally got a chance to test out this tool today. It's an incredibly powerful tool and pretty sweet. Thanks for letting me give it a test drive, Cadroe  . The great potential I saw was being able to round or square up moulding (other beziered objects). This tool in conjunction with BezierGen can make shapes and designs like a (carpenter's) router. I did spot a glitch in the tool though. It happens when you rez the splined prims, make subtle adjustments to the control handles, change the alignment and then input "/77 curve" to "redraw" the spline. Some or most of the prims don't align properly and jut out, breaking up the smooth line. Thinking it was just a minor hiccup, I went ahead and lathed it. To my surprise, it ended up rotating each individual prim 180° while it lathed. Not what I expected it to do, but it created a happy accident of abstract art. Re-rezzing the spline before lathing fixes it. It's a considerably more time consuming alternative to the curve command when there are many segments but it gets the job done.
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Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
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04-19-2007 16:49
Brenham - That, sir, is a bug! Thanks for the detailed info. Alignment was the most recent addition, so I can't say I'm shocked to see a glitch there. I'll be working on a fix as soon as I get in-world. I'll drop you the new version. I'm glad you found the tool useful, and thanks for the feedback.
_____________________
ShapeGen 1.12 and Cadroe Lathe 1.32 now available through SLExchange.
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Cinyth Cain
Registered User
Join date: 7 Apr 2005
Posts: 12
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04-21-2007 23:17
If you're still allowing people to test out your lathe tool, I would be more than interested. I just recently got to a point where I'm slightly stuck on the geometry, and I have some experience with your other tools as well. If you need any additional feedback, let me know. 
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Kaimi Kyomoon
Kah-EE-mee
Join date: 30 Nov 2006
Posts: 5,664
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04-22-2007 08:11
What an exciting tool! If it's no too late to ask I would love to try it out.
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Fur Yifu
Registered User
Join date: 21 Feb 2007
Posts: 31
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Yes Id love to help
04-23-2007 03:58
I'm not that an experienced builder, but i use bezier curves all the time in Adobe Creative Studio. And I love those curved roofs!!! I one of those who thinks we should have DXL (or similar) import into SL.
Warm Regards
Fur Yifu
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Quintin Darkes
Registered User
Join date: 21 May 2006
Posts: 6
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04-23-2007 04:41
If you're still looking for testers i'd be delighted to help you with this tool it looks very interesting.
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Gareth Qunhua
Registered User
Join date: 11 Apr 2007
Posts: 25
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04-23-2007 20:35
i too will like to test out your product, hope its not to late.
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Gareth Qunhua
Registered User
Join date: 11 Apr 2007
Posts: 25
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04-24-2007 09:05
hmm it seems that the controls arn't align straight when you rez them.
side note: is there a way to change the hight of each prim to a smaller scale?
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Maddy Stein
Registered User
Join date: 23 Apr 2006
Posts: 10
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04-24-2007 16:13
I would love to test your tool if you still want people to. That is just the kind of thing that every builder needs! I always *always* want round things! lol
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Brenham Beale
Registered User
Join date: 26 Aug 2006
Posts: 65
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04-24-2007 19:28
From: Gareth Qunhua hmm it seems that the controls arn't align straight when you rez them. The control handles rez at a default location, you can always move them. Also, it would sort of defeat the purpose of having a bezier tool with all 4 control handles (start/end points + start/end bends) lined up in a straight line on the X and Y axis. From: Gareth Qunhua side note: is there a way to change the hight of each prim to a smaller scale? You can increase/decrease the number of segments to shorten the height of each prim collectively. Also, you can add/subtract distance between the start and end point control handles to adjust the height of each prim but that would mean changing the overall height of the bezier object.
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Brenham Beale
Registered User
Join date: 26 Aug 2006
Posts: 65
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Just a thought...
04-25-2007 04:39
Hey Cadroe, I was thinking, would it be possible for you to add in the option for changing the 'Building Block Type' for all prims lathed? I know it is beyond the scope of what a real lathe does but I found various different uses for this tool and adding a block type modifier would definitely ease the tediousness of having to go to each and every prim to change it. Here are some ways I've been using this thing: Lofting IA number of 3d modeling software on the market have tools or modifiers to "loft" a spline. In effect, creating a tube that follows a spline. A similar effect can be done with CadroeLathe but in a much more limited fashion. First, I adjusted the control handles to my liking and rezzed. Afterwards, I manually changed every prim's block type to a cylinder, adjust x/y size and voila, a lofted object! Lofting II (multiple curves)This method isn't lofting in the truest sense being it does not follow a spline. It's basically stacking a series of lathed sets, having the next lathed set start off where the previous one ended. Got this idea from the BezierGen README notcard in which, "You can make a larger continous curve out of multiple curves by "leapfrogging" the control points." Just line up the next start point control handle where the former end point control handle was at. Lofting III (tapered ends)Same as "Lofting I" but before any manual changes to prims, I lathed it, deleted unwanted sides and then proceeded to individually changed them into cylinders. This method adds tapering to the lofted object. Getting the tapering to your liking may require multiple rezzing/lathing but even then the final product may not yield what you had envisioned. ArrayI used ShapeGen (both Sphere and Ring functions) in this way as well. Great results when you wanted to line prims up in a circular/spherical position. As for CadroeLathe, same concept with the addition of elliptical sphere shapes as well as some insanely artistically lathed patterns. Rez, lathe, and manually change each prim's block type. Additionally, you may want to remove vertical/horizontal sections of prims or individual prims to customize your geometrical array pattern. I'm pretty sure there were a few more ways I used this tool other than what was intended but I don't quite remember at the moment. Oh well, it'll come back to me sooner or later. Btw, I wish there was a 3rd taper option (z-taper?). SL prims don't allow for tapering hollow sides. A lathed bell-shaped dome of hollow circles would have been great...
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Davina Glitter
Unplug me from RL!
Join date: 5 Jul 2006
Posts: 20
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04-25-2007 20:13
I will give it a go. Take my mind off of the problem with prims showing through each other. Thank you for your work on these tools.
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Brennus Decosta
Registered User
Join date: 25 Apr 2007
Posts: 4
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Would be very interested in testng
04-25-2007 21:06
My background is with high end 3D tools...My main tool is 3D Studio Max...would love to find some of the functionality of a lathe in SL...if you still need testers....please forward the tool....Thanks
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Danny Feingold
Registered User
Join date: 15 Oct 2006
Posts: 11
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04-26-2007 03:13
oh that looks so good
i would love to test it
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Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
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04-27-2007 05:41
Thanks to you testers, I've made a couple of improvements and plan on some others. First, I've changed the Lathe so that the preview curve is generated in the same way as the final shape. This means the preview curve is now exactly one slice of the final shape; it's the same in dimensions and alignment. I think this really helps in seeing what you're building. A user alerted me to a memory problem with large number of segments. I've changed the program so it now uses a fixed amount of memory regardless of the number of segments. On the other hand, in the process I discovered that SL is imposing a hard limit of 99 prims being rezzed by my tools at a time. I don't know why this is happening. I tested it in a variety of ways, with delays, and SL always silently fails to rez that 100th prim. So for now, that's just the limit, unfortunately for number of segments or number of sides, for a total of 9801 prims  Here are some improvements I'm hoping to get in soon. One is the ability to override the "width" of the blocks, which would allow you to create things like scaffolding by making the width narrow (picture a zeppelin frame). Another is the ability to set the prim type (cube, cylinder, etc). Also, the ability to lathe a section of the shape by specifying a number of slices. That would make the following redundant, but I might add it anyway: the ability to freeze the preview curve in place, in case that's all you wanted. Finally, an option for the tool to report all settings or just the main ones, and a way for the tool to chat the exact positions of the control points so you can save them easily. Whew. Not as much work as it might seem, but a bit to do. But when I get these things in place, there should be one final round of testing and then the Lathe will be released. I do appreciate all the testing and feedback.
_____________________
ShapeGen 1.12 and Cadroe Lathe 1.32 now available through SLExchange.
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Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
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04-27-2007 05:51
Brenham - Thanks for the report on your experiments with the Lathe. Hopefully some of the coming improvements will help your efforts. You and CoyoteAngel both suggested being able to change the prim type and the ability to generate something like "splines", so the input is appreciated.
_____________________
ShapeGen 1.12 and Cadroe Lathe 1.32 now available through SLExchange.
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