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ZSculpty

Violaine Villota
Registered User
Join date: 18 Apr 2007
Posts: 77
10-01-2008 09:12
Help! I tried the Zsculpty plugin this morning but the textures I exported came out blank - when I opened them in Photoshop they were just white documents.
What did I do wrong?
I had the polypaint colorize button activated...
Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
10-01-2008 09:15
Hi Violaine, just a quick check for the obvious first. Did you create a texture in Zbrush? In other words, when you were done polypainting, did you click Col>Txr? If you successfully create a texture, the texture window in the texture palette (on the left side above the colour picker) will display the texture. Zsculpty will export the currently selected texture from the texture palette.

If so, and the exported texture was still blank, I'm at a loss. Perhaps Vlad or some other Zbrush guru might have some thoughts.
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Violaine Villota
Registered User
Join date: 18 Apr 2007
Posts: 77
10-01-2008 09:30
I did not check the col/texture button because I thought Zsculpty was supposed to change the polypaint to textures automatically. It's a multiple piece item and if I checked col / text then it would apply the texture of the one piece selected to all the pieces and mess it up, right?
Also I was using a matcap material for the base color, I wonder if that has anything to do with it?
Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
10-01-2008 16:07
Zsculpty exports the current texture of the Ztool (I'm fairly certain--I'm on the road and my lappie can't run Zbrush *sniff* or I'd double check)

No biggie, though. Go to the subtool menu, select the subtool whose texture you wish to export, col>txr, export. Then do the same for all the other subtools.

Remember that a Ztool can only have one texture at a time. You can't have a different texture for each subtool, you can only have different colours.

If you then modify the texture in Photoshop or what have you, and you wish to see it on your Ztool, turn off the visibility on all the subtools except the one for which you wish to apply the texture, which should be the active subtool. Then import the texture and make it the colour for that ztool via txr>col

Regarding matcap materials, the main difference between them and the others is that they don't respond to light but have their own shading. I like working textures in matcap white, myself, as it gives me a fairly good idea of what the texture will look like in SecondLife (i.e. without adding shadows or material). If you wish to see what different lighting sources would do to the object, I'd recommend fast shader. Perhaps someone who is good at modifying materials could chime in here, personally I stick to the defaults, at least for SL use.

Remember that lighting and material will NOT be incorporated in your exported texture unless you use projection master to bake them into the texture.

Hope all that makes sense!
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
10-01-2008 18:10
The zSculpty plugin should be exporting the Polypaint colors as a texture, rather than the currently applied texture.

Pretty sure that zSculpty doesn't deal with Materials, they are not the same as the Color of the polygons. To get a texture from your Material you would prolly need to use something like the Material Baker plugin.

Not sure if there is an easy way to get the Material as Poly Colors. Guess you could use material baker on the individual parts of your subtool to create a texture for each part. applying a texture to an object will not change the colors of the Polygons so no worry about messing those up.

One other thing that you can try is to merge all of your subtools, PolyPaint them as one object, then Divide them into their original parts, then do COL>TXR to get a texture for each part of the subtool. Makes it easier to paint all of the pieces at once.

One of these days I will be making a tutorial about texturing and subtools, just need to find the time. Plus, I am still learning about these techniques myself. :)
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
10-01-2008 19:02
Gah. I am sorry! Caught passing bad information. So the Zsculpty does the col>txr, then exports, I take it? I am guessing the texture would be created from the active subtool.

That is what I get for trying to answer without the program at hand.

And now to correct my babbling about projection master, materials will not bake to the texture map, they alter the materials map, which is an entirely different thing and won't be readily exportable as a texture. Shading can be baked to the texture map using projection master, and you can do some basic things with lighting and reflectivity that will transfer to the texture map.

Here's the how to on that:
http://www.zbrush.info/docs/index.php/Projection_Master#About_Projection_Master
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
10-01-2008 21:16
From: Virrginia Tombola
Gah. I am sorry! Caught passing bad information. So the Zsculpty does the col>txr, then exports, I take it? I am guessing the texture would be created from the active subtool.


I thought that zSculpty just exported the texture, too, until 2k enlightened me on another forum post. Usually I export the texture separately so I never noticed that it actually takes take the Poly colors and creates a new texture.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
10-02-2008 08:17
From: 2k Suisei
Just use Sculpty Maker for preserving scale across several objects which you intend to use for frames of animation. Or for preserving an offset center.

Where can we find that?
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
10-02-2008 16:43
From: Winter Ventura
Where can we find that?


You can get Sculpty Maker, and related tools on my website. There are also some tutorial videos about how to use it along with zBrush.

http://www.shiny-life.com/sculpty-maker/
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Sae Luan
Hardcore 4the Headstrong
Join date: 6 Feb 2006
Posts: 841
Weird...
01-21-2009 16:50
The folder that Zsculpty uses to save the exported sculpties is NOT there on my computer (it used to be, but somehow, it is gone). I have no idea where the exported files are being saved because the folder is not there at all.
Weird.
So I was wondering..is there a way to change where the sculpties are saved to? I was kind of wondering this even before I noticed this problem because I save all my files in a single folder, and would love to see it export them into THAT folder.
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Jenette Ellison
Registered User
Join date: 27 Sep 2006
Posts: 17
Anyone tried this on Mac?
06-03-2009 06:05
It seems to install and I get the button, but when export it says
"Specified Execute File cannot be found"
BUT, it exports an .obj file, .mtl file, and a .bmp.... the .bmp seems to be the texure and not a sculpt map.
I'm guessing i'm out of luck, but had to check.
Thanks.
Jackal Ennui
does not compute.
Join date: 25 May 2005
Posts: 548
07-29-2009 05:35
ZSculpty doesn't work with oblong sculpts, does it?
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
07-29-2009 09:09
I haven't tried Zsculpty with oblongs, but SculptyMaker handles them well enough so you can create oblong sculpts with Zbrush.
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Kala Bijoux
Material Squirrel
Join date: 16 Nov 2004
Posts: 112
07-29-2009 10:37
There is a separate Zsculpty for oblongs. It has some flaws, as far as I can tell. Merged objects (subtools merged) will not export. It also treats non-oblong objects as oblongs sometimes.

http://shiny-life.com/ZSculpty-Oblong.zip

I wasn't aware that Sculpty Maker exported oblongs - is that v2.51? Any tricks to that??
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
07-29-2009 12:08
It's Sculpty Maker version 2.4. Thanks Kala for the Zsculpty link-- I remember seeing that now, but I rarely use Zsculpty (I prefer Sculpty Maker because I can control the centre point better with it).

Ponk Bing posted the various oblong parameters that work with Zbrush a bit ago:
From: Ponk Bing

map size:
1: 64x64
2: 128x128
3: 256x256

Oblong 4x256 has a bit of a trick to it. Because you can't initialize any of the regular tools at over 128 in Zbrush, you have to start with a plane at 5x257:
1: 8x512
2: 16x1024
3: 32x2048 (will scale down to 32x1024 and not be lossless)

Oblong 8x128 (torus), 8x129 (cube, cylinder and sphere) or 9x129 (plane) oblong map size:
1: 16x256
2: 32x512
3: 64x1024 (unsupported by SL as a lossless upload unless you use SLImageUpload)

Oblong 16x64 (torus), 16x65 (cube, cylinder and sphere) or 17x65 (plane) map sizes:
1: 32x128
2: 64x256
3: 128x512
_____________________


Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Kala Bijoux
Material Squirrel
Join date: 16 Nov 2004
Posts: 112
07-29-2009 18:48
So if sculpty maker v2.4 works on oblongs, then does sculpty maker v2.51 not work? (was it a feature that was removed?) I thought I tested sculpty maker v2.51 on the oblongs I was having problems with and I think it failed. I will test it again. SculptyMaker would be a lot easier to use because I'm going back and forth between Zsculpty and Zsculpty oblong due to the problems in the oblong version, but Sculptymaker would go around that :)
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
07-29-2009 21:48
I honestly don't know, Kala. Since 2.4 was working for me, I never updated.

I wish 2K were still hanging about on the forums, but I think he got a bit burnt out from whiny people complaining about freeware :(
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Kala Bijoux
Material Squirrel
Join date: 16 Nov 2004
Posts: 112
07-30-2009 20:37
Ok, good to know. It quite possibly is something I did wrong and sculptymaker 2.5 will work. I'm glad 2k emerged from hiding long enough to give us an oblong version :) Hope it didn't sound like I was whining, I am really grateful to have these tools!
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
07-31-2009 14:21
From: Kala Bijoux
Ok, good to know. It quite possibly is something I did wrong and sculptymaker 2.5 will work. I'm glad 2k emerged from hiding long enough to give us an oblong version :) Hope it didn't sound like I was whining, I am really grateful to have these tools!


No, you don't sound like you're whining at all! And 2K is a really nice fellow who helped me a LOT when I was getting started with Zbrush.

Things like this were what drove him into hiding in his tree (as he put it):

From: 2k Suisei
I've had quite a few IM's asking for Sculpty Rezzer. I've updated the initial post in this thread with the Sculpty Rezzer scripts.

I'm trying to take a back seat with Sculpty Maker etc. To be honest I was very reluctant to release Sculpty Maker because of the inevitable tech support that comes with releasing a program into the public domain.

Also, you get IMs like this:

[20:38] Sweety: I would have enjoyed learning the sculpty maker, But you make it hard, first you advertise everyone to death, Second: you dont show a down load of the sculpty program tho you do show many other kids of downloads, like are you dumb? Are You 2K?

[20:40] Sweety: Three: you want people to join and sign in to your web sight,,,,I guess you didnt get the Im, Selfish jerk

[20:42] Sweety: Id personally like people like you off the web all together. Your just another common thug ripping ppl off as you try to trick them into believeing you were trying to help, Ill bet you got a job taking advantage of disaster victums. Just thought Id put back to you what your doing to others, making them feel bad

Hilarious and yet frustrating at the same time.

But let this be a warning to anybody thinking of releasing a free program. Expect some very demanding IMs from people that think you have an obligation to rent webspace to publish your free program to the world or think that you have some kind of hidden agenda.
_____________________


Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Phoenix Takashi
Registered User
Join date: 16 Sep 2006
Posts: 9
08-02-2009 22:10
Hello,

First off, I have a MacBook Pro. (I am aware the Sculpty -Maker- is for PC only...)

I downloaded ZSculpty and put the entire folder in my ZPlug directory folder...(not sure if that was correct, but I'm thinking it was since the "Sculpty" tab appeared in my tools palette.)

I make a 32x33 sphere, sculpt on it to test, and press the "Export" button under the "Sculpty" tab....and then a pop-up comes up saying the following:

"ZScript Note: Specified execute-file could not be found.

[FileExecute,ZSculpty.dll,Make128]"

Sooo...I have no idea what THAT means. Any help would be appreciated, if I did something wrong, or if ZSculpty isn't compatible with Mac's somehow...then let me know. I did check the Sculpty Maps folder and nothing was in there. So I'm stuck.

Thanks in advance. :)
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
08-03-2009 17:06
Yep, PC only - Macs can't use DLLs.

Does anyone have a copy of the last version of the zsculpt plugin that supports oblongs? I was hosting it for a time, but it fell off the internet and I don't have it at all anymore.
Kala Bijoux
Material Squirrel
Join date: 16 Nov 2004
Posts: 112
08-03-2009 20:22
I think Vlad is still hosting it on his page. It's not linked in on any page (that I know of)

Here it is:
http://shiny-life.com/ZSculpty-Oblong.zip
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
08-04-2009 08:02
Thanks very much :)
Horseman Schnook
Registered User
Join date: 22 Dec 2005
Posts: 4
01-24-2010 00:34
Anyone else having issues with Sculpty Rezzer?
It does not apply the sculpt map to the object it creates.
There are no instructions on how to put the object together.

Ok found a tutorial and figured it out.
Problem solved.
:D
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