These forums are CLOSED. Please visit the new forums HERE
We need a new forum for sculpties! |
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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05-25-2007 21:07
This forum is filling up with threads about sculpties. I bought Maya and I am having a blast playing with sculpties. But non-sculptie posts in the building forum are getting crowded out. We should have a separate forum for threads about designing and texturing sculpties.
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Cindy Crabgrass
Crashed to Desktop
Join date: 9 Sep 2006
Posts: 158
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05-25-2007 21:10
Yes.
Its a new Kind of Content Creation and there is a lot to talk about. |
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Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
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05-25-2007 21:46
I must say I'm rather surprised at how much this matter is crowding the forum here. Perhaps because it's just that new, but then perhaps the effect will linger forever. So, as people naturally head here for sculpties... perhaps a Sculpted Prims subforum within the Building forum? Perhaps not if it's harder to find, but it would be pretty intuitive. ...unless someone had a question about how to texture a sculptie... *shrug* I dunno.
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Mordred Lehane
Mechanical Alchemist
Join date: 13 Feb 2005
Posts: 109
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05-25-2007 22:13
why bother? nobodys helping us with our sculptie problems on THIS forum.
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Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
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05-26-2007 01:13
I would disagree with the lenght of the threads. And I will ignore your snarkiness and ask so what is your problem?
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Lazink Maeterlinck
Registered User
Join date: 8 Nov 2005
Posts: 332
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05-26-2007 01:23
I think the problem is the discussions take place in more then one spot. The forums here have more specific questions, where the wiki (sorry I don't have a link) is where all the figuring out stuff went, but I haven't been able to find a link to the wiki anywhere on the SL's official sites, only those in the forums.
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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05-26-2007 01:47
Wholeheartedly agree! For use of Maya, Blender, etc, either make a new forum or refer properly to some Maya or 3D modeling community forums, but get this overload of crap out of here!
Any question about these products here should be answered with nothing else but RTFM. |
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Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
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05-26-2007 04:15
Personally, I'd've thought the sculptie discussions would have taken over the texture forums, seeing as how a sculptie is basicaly a texture at heart. I agree a new forum needs to be made, since it's a halfway topic that isn't truly centred in either place.
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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05-26-2007 17:14
SuezanneC Baskerville created a feature request for this in JIRA. Vote for it here.
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Cindy Crabgrass
Crashed to Desktop
Join date: 9 Sep 2006
Posts: 158
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05-27-2007 01:24
I wished i could vote... the damm Bugtracker ignores my login attempts.
How do i report a buggy bugtracker when i cant login at the bugtracker ![]() EDIT : Now it worked. Tried 4 times. |
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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Jira WEB-135 : SCULPTED PRIM FORUM
05-27-2007 05:53
Don't forget to vote for a separate sculpted prim forum.
To do so, go to the main page of the sl jira system at jira.secondlife.com and login . Your name should show at the top right in near microscopic letters if you are signed in properly. Then put "web-135" in as the search term in the search box at the top right and press enter. Or you can search for the words "sculpted prim forum ". jira is at jira.secondlife.com, http://jira.secondlife.com https://jira.secondlife.com/browse/WEB-135 _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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05-28-2007 11:53
bumping cuz we really need a sculpty forum
I like checking the texture and building forums but now they are full of sculptie stuff when I am ready for trying my hand at sculpty I would like to be able to browse a forum specific to sculpties (gonna go vote now, would like to encourage everyone else to do the same) |
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Sparkle Skye
Second Life Resident
Join date: 27 Oct 2004
Posts: 1,016
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06-01-2007 23:41
bump
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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06-02-2007 00:38
The jira issue for a sculpted prim forum had 14 votes last time I checked, not bad, but a couple hundred would be a bit better.
https://jira.secondlife.com/browse/WEB-135 I see your bump and raise you a bump. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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06-02-2007 03:40
This shouldnt something we need to "ask" for, nor does it even have anything to do with jira.secondlife.com/SL client/server/bugs wich is what that place is used for, but i guess its the only place we can still "communicate" with LL nowadays.
I really dont get why this even need to be voted on, they should just do it already, this is a must -.- , is it that hard to implent a new Discussion thread in this forum ?, oh right they are still working to fix BBCode formatting arent they, must take forever, (see sarcasm) Yes id want one to : p got to many questions to ask since its bare necessity info on the wiki. btw Key:135 Status: Resolution:Won't Fix https://jira.secondlife.com/browse/WEB-135 |
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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06-02-2007 08:42
Well, I figure Torley won't mind us directing every Sculptie post here to his Wiki then, and ask for closure of the thread.
https://wiki.secondlife.com/wiki/Talk:Sculpted_Prims Seriously, I understand that they don't want to open yet another forum. There are really too many already. But having all those newbs asking on the builders forum how third party outside-SL software like Maya works isn't something that's appropriate here either, and doesn't do the content of the forums on their own any good. Not to the builders forum, and not to the texture forum either. |
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Krimson Gray
Registered User
Join date: 5 Dec 2006
Posts: 40
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06-02-2007 10:09
Well, I figure Torley won't mind us directing every Sculptie post here to his Wiki then, and ask for closure of the thread. https://wiki.secondlife.com/wiki/Talk:Sculpted_Prims Seriously, I understand that they don't want to open yet another forum. There are really too many already. But having all those newbs asking on the builders forum how third party outside-SL software like Maya works isn't something that's appropriate here either, and doesn't do the content of the forums on their own any good. Not to the builders forum, and not to the texture forum either. So basically what you are saying is that the most innovative and highly publicized form of BUILDING in Second Life is inappropriate for their own Forums? If you look at the blog posts you might notice that LL was the FIRST party to bring up the topic of third party rendering software for the use of making sculpted prims. Unless you can point out some official policy by LL that specifically states that discussing sculpties is forbidden on the forums, then I can only conclude that you are voicing your own opinion on how the forums are to be used which is better suited for your own blog space. Those of us who post here pay for out SL accounts and can discuss whatever kind of building we please. |
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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06-02-2007 12:48
So basically what you are saying is that the most innovative and highly publicized form of BUILDING in Second Life is inappropriate for their own Forums? Sculptioring may be building, but the actual building does NOT take place in Second life, but in some third party software. Sure, it's nice that it's possible to IMPORT your creations to SL, just as it is very nice that people are able to IMPORT their graphical creations from Photoshop or PSP or whatever to SL, but that doesn't make these forums the best place to start up a hundred newbie questions and guides. There is PLENTY of information about all these programs available on the intahrweb, and sure, a small hint here and there happens, and shouldn't be a problem. But the amount of posts here asking how to make sculpties is getting insane. Want to know more about creating sculpties? Then search for forums dedicated to the software you wish to use for it, there are more then enough of those. I doubt you ever heard of GOOGLE? If you look at the blog posts you might notice that LL was the FIRST party to bring up the topic of third party rendering software for the use of making sculpted prims. Well of course, because NO INWORLD SCULPTURING SOFTWARE EXISTS! Unless you can point out some official policy by LL that specifically states that discussing sculpties is forbidden on the forums, then I can only conclude that you are voicing your own opinion on how the forums are to be used which is better suited for your own blog space. Oh, discussing sculpties wouldn't be bad perse. But what's discussed is rarely about sculpties, but is more like "how the hell does Maya actually work" at different stages through the learning process. And because something isn't specifically forbidden, that would make it right? Man, are you some troublemaker then. I'm sure your neighbours love you then, with all your "This isn't specifically stated as forbidden, so if I annoy the hell out of you then that's your problem". Those of us who post here pay for out SL accounts and can discuss whatever kind of building we please. |
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Elle Pollack
Takes internets seriously
Join date: 12 Oct 2004
Posts: 796
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06-02-2007 14:36
Well, I figure Torley won't mind us directing every Sculptie post here to his Wiki then, and ask for closure of the thread. https://wiki.secondlife.com/wiki/Talk:Sculpted_Prims Seriously, I understand that they don't want to open yet another forum. There are really too many already. But having all those newbs asking on the builders forum how third party outside-SL software like Maya works isn't something that's appropriate here either, and doesn't do the content of the forums on their own any good. Not to the builders forum, and not to the texture forum either. The wiki is a less than ideal venue for involved discussions like the ones being had on here: long discussions get confusing to the point where it's hard to find new replies. I've been doing a lot of work on some of the sculpted prim Wiki articles but I'd given up the forums for dead and it took this to drag me back. _____________________
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"Ya'll are so cute with your pitchforks and torches ..." ~Brent Linden SL streams a world, can you also stream a mind? |
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Hypatia Callisto
metadea
Join date: 8 Feb 2006
Posts: 793
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06-02-2007 15:22
The wiki is a less than ideal venue for involved discussions like the ones being had on here: long discussions get confusing to the point where it's hard to find new replies. I've been doing a lot of work on some of the sculpted prim Wiki articles but I'd given up the forums for dead and it took this to drag me back. The wiki is a great place for static info that doesn't require a large amount of discussion. For discussion threads - forums are the best. As long as LL seems pretty determined not to open a sculpted prim forum, I'd recommend that some of you cut out the harrassment for those who have to post here because there's no other official place for forum discussion threads on the topic. I wouldn't mind a 3d modelling forum at all, but I do mind colourful offtopic remarks in a thread, and they don't endear me to the cause. _____________________
... perhaps simplicity is complicated to grasp.
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Hypatia Callisto
metadea
Join date: 8 Feb 2006
Posts: 793
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06-02-2007 15:30
But what's discussed is rarely about sculpties, but is more like "how the hell does Maya actually work" at different stages through the learning process. That's not the topic of the Wings exporter thread you dissed a while earlier. That thread is the only place to get that exporter, the wiki doesn't allow hosting the file. The forum has way more info than the wiki on Wings3d because the forum is easier to trade screenshots, source code and files back and forth. Don't harrass us - campaign for a new forum. I'm not against a new forum to put these threads in - but I am against your method of harrassment in that thread. Nuff said. _____________________
... perhaps simplicity is complicated to grasp.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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06-02-2007 18:49
Marcush, texturing software is discussed in the texturing forum. Animation software is discussed in the animation software. Sculpting is a form of building, so it's natural to talk about it in the building forum. Sorry you don't like it, but without a completely new forum, it's not going to change. Might as well just get used to it.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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06-02-2007 20:17
There was a proposal in jira for a sculpted prim forum with sub-forums for topics specific to different modeling software. https://jira.secondlife.com/browse/WEB-135
The proposal is titled "Sculpted Prim Forum" Torley rejected it, marked it resolved, "Resolution: Won't Fix" Torley's explanation for rejecting this idea is I'm open to suggestions here, but if we're going to have one for sculpties, then from historical experience, we'd inevitably get followups asking for sub-forums for flexi-prims, voice, etc. So, I suggest simplifying and starting new threads in Content Creation, generally Building, as appropriate. Additional cultural aspect here: sculpties have been discussed extensively on the wiki, so that's another avenue: The reasoning in Torley's rejection eludes me. The evidence in the Jira shows no such proposals for the other issues Torley mentions Torley is rejecting it based on imaginary requests, requests that exist only in Torley's mind. Further, rejecting a request for a forum because one imagines that people might in the future request other forums makes no sense. If that was the case one would have to reject the creation of the very first forum ever created, since it's existence might have spurred the creation of other forums in the future. If people propose the creation of a forum for flexi-prims in the future, then that request should be considered on it's merit, not on the basis of potential but non-existent requests that might or might not be made in the future. Flexi-prims are variations of the same sort of prim that has existed since SL was started, and don't require the use of external software in their creation and editing, while sculpted prims are a new breed, not actually prims at all in the sense of prims being extrusions of lines, circular arcs, etc., and do require the use of external editing software with attributes quite different from the inworld object editor. In addition, the proposal was made at a time when the jira system's login procedure was faulty, and the forum's BB code has been turned off, making it more difficult for people that support the idea to simply click on a link and log in and vote for it. The Animation forum was created in response to a change in SL that created a new type of entity, the custom animation, which required the use of external software, and I believe that has worked out rather nicely. It might be a good idea to use this model from actual SL history as the basis for one's thoughts on the appropriateness of creating a forum for sculpted prim discussion. I suggest that those who want a sculpted prim forum make comments in the jira at the existing proposal mentioned above requesting that WEB-135 be changed back to unresolved status, and that someone other than me create a new proposal of the same nature. Preferably someone real popular with a sunny disposition and lots of friends who can get the vote total up to at least a few hundred in a short time. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Krimson Gray
Registered User
Join date: 5 Dec 2006
Posts: 40
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06-03-2007 01:40
I'm sure your neighbours love you then, with all your "This isn't specifically stated as forbidden, so if I annoy the hell out of you then that's your problem". I'm open to suggestions here, but if we're going to have one for sculpties, then from historical experience, we'd inevitably get followups asking for subforums for flexiprims, voice, etc. So, I suggest simplifying and starting new threads in Content Creation, generally Building, as appropriate. Hmm... Content Creation, generally building.... *Looks up* Interesting, only one forum in Content Creation has Building as part of its name. Guess we can continue discussion Sculpties all we like. |
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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06-03-2007 09:53
This forum is filling up with threads about sculpties. I bought Maya and I am having a blast playing with sculpties. But non-sculptie posts in the building forum are getting crowded out. We should have a separate forum for threads about designing and texturing sculpties. I don't believe we need a separate forum. What's happening here is just that there's a learning curve. We've got a brand new tool at our disposal, so of course lots of people have questions about how to use it. The same thing has happened with every single new tool we've ever been given (naturally). Once sculpties become more commonplace and more widely understood by the masses, the frequency of questions about them will settle down to the same frequency as every other topic. In any case, that hardly means that other questions can't still be asked, or that they're in any way being "crowded out", as you claim. Looking at the front page of this forum right now, I see 14 posts about sculpties and 10 posts about other topics. The distribution between them is fairly random, so it's not like it was 14 in a row all on sculpties and the other stuff is old and getting pushed down. It seems to me what's really going on here is that some people are simply getting sick of the popularity of a single topic, which in this case just happens to be sculpties, and they're a little over sensitive to seeing it. The bottom line is that any and all avenues that help people learn should always be encouraged and applauded, not stifled. I think those that feel the need to tell other people to shut up or "RTFM" when they ask questions should be ashamed of themselves. Wholeheartedly agree! For use of Maya, Blender, etc, either make a new forum or refer properly to some Maya or 3D modeling community forums, but get this overload of crap out of here! First of all, stop calling it crap. As I've said to you numerous times now, I'm sorry that making sculpties isn't something you personally have ability/interest in, but to other people, it's a very important topic. There's no need for you to keep insulting those who are showing interest. If common decency isn't enough of a motivating factor for you in containing your diatribe, then how about self preservation? You'd do well not to remember that those who are asking the questions today are the same ones who will be making the best stuff in SL tomorrow. Mark my words; someone right now who's stumbling over sculpties and asking lots of questions about them is very soon going to "get it", and he or she is going to set a new standard for building quality in SL. That person is going to own the market for many types of things. So, careful whom you insult. It may well come back to bite you. As for your actual suggestion, that third party software should have its own forum, and only actual in-world tools belong on the building forum, consider the following: When Jeffrey Gomez created his OBJ importer and his prim.Blender tools, he posted about them here, as he should have. Same with Adrian Eisenberg's (now Adrian Linden) Maya-to-SL building tool. A great many people find these tools to be invaluable to their work in SL. But by your logic, they shouldn't have been talked about on an SL forum because they require third party software. I guess we should all stay in the stone age and make you happy, shouldn't we? I guess you also feel that 90% of the posts on the texturing forum don't belong there either, since they all focus on using third party software. Or how about the animation forum? Animation is a case where LL has been working on an in-world tool set for a long time now, but all we have for now are third party alternatives. Should we just not talk about animations at all then? Come on, man. Who cares if sculpties are made outside SL or inside? It's still something being made FOR SL. It absolutely belongs. Any question about these products here should be answered with nothing else but RTFM. I invite you then to RTFM about Photoshop, because that's probably the only answer you're ever going to get from me from now on if you have a texturing question. Wait a second. I take that back. I would never stand in the way of someone's learning, not even yours. I won't be you. I'll always answer every question I can. Oh, discussing sculpties wouldn't be bad perse. But what's discussed is rarely about sculpties, but is more like "how the hell does Maya actually work" at different stages through the learning process. I'll agree with you that the very biginner questions about Maya don't necessarily belong here, and to those questions, I normally do say "watch the training videos, and go through the help tutorials". However, the vast majority of questions I've seen on sculpties are specific to that topic, not just broad Maya-in-general type questions. So, the discussion you're saying "wouldn't be bad" is the very discussion that's happening. So give it a rest already, will ya? _____________________
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