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Permissions explained

Ian Nider
Seeds
Join date: 20 Mar 2009
Posts: 1,011
04-18-2009 07:01
Hi all,

I am half done building a house, I linked it all up and deeded it to my group and then I couldn't edit any of it, I undeeded it, by returning it all to me from the "about land", rebooted and it is still the same, then I tried to link a new bit to it, and had it all ready to link and the unlink option was available so I tried that, and got a message, roughly saying " You can't delink as you don't have edit permissions ". I tred a few times to delink always with that same message...

It's edit lines also turned pink too at times.

Also the "Allow anyone to copy" is not ticked but unable to be used and a darker colour. Same with the next owner permissions (with just resell ticked) and the tick boxes in the object menu are all also un useable but for lock, none are ticked.

Also I am wondering, I have a phantom window as a wall, I linked this in and it all turned phantom, is there anything I can do to just have the one wall as phantom?

Thanks if anyone can help. I've scoured the help files and can't work it out.. :(
Ian Nider
Seeds
Join date: 20 Mar 2009
Posts: 1,011
04-18-2009 08:47
Lucky I had a copy from earlier today, anyway I have caught back up in remaking it, that was bloody strange.
Slayora DeSantis
Registered User
Join date: 29 Dec 2006
Posts: 66
Bah
07-23-2009 20:50
From: Phoenix Linden
Permissions
===========

The permissions system is designed to foster the best possible content and sanctify the best possible experience in Second Life. We track four basic permissions - move, modify, copy and transfer. The move, modify, and copy permissions can be applied to four categories - owner, group, everyone else, and next owner. By applying different permission sets to different categories of people, you can control how items you create in Second Life are used and distributed.


Example Applications
====================

* You want to sell some clothing that someone can alter, copy into new outfits, but never sell:

YES: next owner modify
YES: next owner copy
NO: next owner transfer


* You want to sell someone a single motorcycle that they can change the shape and color, but cannot examine or modify the script:

bike -
YES: next owner modify
NO: next owner copy
YES: next owner transfer

scripts -
NO: next owner modify
NO: next owner copy
YES: next owner transfer


* You want to sell someone a texture that they can use to wallpaper their entire house, but they can never sell the texture or anything textured with it?

YES: next owner modify
YES: next owner copy
NO: next owner transfer


* You want to give someone a whole bunch of useful stuff with some comments explaining everything. Put it all in a note card!

YES: next owner modify
YES: next owner copy
YES: next owner transfer


* You want to build a fortress for with your group, which will continue to evolve to meet group needs after it has been deeded.

YES: share with group
YES: next owner modify
YES: next owner copy


* You have built a statue that will be deeded to your group, but you do not ever want it to be altered or incorporated into other group projects.

YES: share with group
NO: next owner modify
NO: next owner copy
YES: next owner transfer



Permissions Settings
====================


* Modify

If modify is enabled, you can edit properties like item name or object scale. Modify permissions also grant you the ability to delete an object - for example, if an object has been shared with group in world, then any member of the group can modify, and therefore delete the object.

When an object is next owner no-modify, that permissions setting is interpreted as 'no one can create derivative works.' For example, if you sell a motorcycle without modify permissions, the buyer cannot make a slightly longer or re-textured version of that motorcycle without building one from scratch.

If an inventory item inside of an object is no-modify, the object itself can still be modified. Conversely, if an object is not modifiable, it's contents cannot be modified.


* Copy

If copy is enabled, you can make as many copies as you want of the original item. Copies maintain creator information, and can never be more permissive than the item being copied.

The copy property applies outward. If an inventory item inside of an object is no-copy, the object itself cannot be copied until that item is removed. Conversely, if an object is no-copy, that does not imply that the contents are no-copy .


* Transfer

If transfer is enabled, the owner can transfer the item to another person. If an item is not transferable, the owner cannot sell, give away, release or embed in something they sell, give away, or release. The transfer permission only applies to the owner, since no one else can initiate a transfer.

During a transfer, the next owner field is copied into the owner field and dependent permissions fields are recalculated given the new owner permissions.


* Move

If move is enabled, the object can be moved.



Categories
==========

The permissions track four primary categories for each object - owner, group, everyone else, and next owner. Each category has its own set of permissions. Group and next owner permissions can never be more permissive than the owner permissions field. The everyone permissions field can never be set modifiable, and can never be more permissive than the group field.

Group owned objects conceptually collapse the owner and group categories into the same value.



Fair Use Rights
===============

To further the goal of best possible content and best possible experience, the permissions system comes with a set of fair use rights. Fair use rights apply to the owner of the item.

* Deletion - you are always allowed to delete something you own.

* Move - you are always allowed to move anything you own.



Right of First Sale
===================

The right of first sale applies when an item is transferred without next owner copy. Since you are allowed to specify no derivative works by specifying next owner cannot modify, this right is interpreted as next owner can always transfer that single instance of the item to anyone else.


If you have no transfer on a texture, you can't use it. I've bought textures, only to find that they can't be used on anything I build. That's why a texture has to have FULL permissions. So, don't put no transfer on your textures, because you'll get some complaints.

With this 'glitch', on Debug Permissions, it's best to have everything mod/copy/no trans, because you can't have it no mod/no copy/no trans, because it won't let you. If you don't check mod/copy, it will still transfer on the permissions.

https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=4107

go there, and read about it...I had to redo permissions on all my objects for sale because of that 'glitch'.
KairosDrasis Foxclaw
Registered User
Join date: 8 Sep 2009
Posts: 8
09-17-2009 10:50
I have a question concerning permissions.

I "bought" a free L$0 item from the xstreet marketplace.
The object had (No Transfer) permissions for me, and (No Transfer) permissions for the next owner. There was also a script on this item that had (No Mod)(No transfer) permissions.

I wanted to add a script to this object to make it visible/invisible depending on what I say on channel 1. I added the script (with full permissions) and "took" the object back into my inventory.

Somehow the object is now (No Mod)(No transfer). The original script's permissions somehow got applied the the rest of the object.

Is this correct or is this wrong? Did I make a mistake somewhere along the way?

Thanks
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
09-17-2009 11:30
That's normal behavior. Because the script that was in the object is no mod, that permission level extends to the script you added as well. If you want to modify your script, you'll have to edit the copy that's in your inventory and replace the one in the object with your newly edited copy.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
KairosDrasis Foxclaw
Registered User
Join date: 8 Sep 2009
Posts: 8
09-18-2009 08:52
From: Rolig Loon
That's normal behavior. Because the script that was in the object is no mod, that permission level extends to the script you added as well. If you want to modify your script, you'll have to edit the copy that's in your inventory and replace the one in the object with your newly edited copy.

ah thank you. Also I can no longer edit the object itself. I can't add/remove/modify prims.

I think that's kinda weird, but if that is standard behavior I'll learn to work around it.

Thanks again.
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