AV Detector?
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DoctorMike Soothsayer
He's not a real doctor.
Join date: 3 Oct 2005
Posts: 113
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12-03-2005 01:25
You all know better than me, as a beginner here, but could phantom, tem-on-rez objects be fired from a detector, using llVolumeDetect to send back a 'ping', which could then be used to construct a map. Make them invisible and you have a scanner...
Increase their speed and you have range. Or have a what am I passing through code to determine type...
Thoughts?
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Performance Artist and educator "Thinking outside the Prim"
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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12-03-2005 07:20
From: DoctorMike Soothsayer You all know better than me, as a beginner here, but could phantom, tem-on-rez objects be fired from a detector, using llVolumeDetect to send back a 'ping', which could then be used to construct a map. Make them invisible and you have a scanner...
Increase their speed and you have range. Or have a what am I passing through code to determine type...
Thoughts? If what I'm thinking is what you suggested, I think you could take "creative liberty" and create a replica of something out of hundreds of tiny sphere prims using such a scanner script. think of it like SL pixels
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-03-2005 12:25
From: Senuka Harbinger If what I'm thinking is what you suggested, I think you could take "creative liberty" and create a replica of something out of hundreds of tiny sphere prims using such a scanner script. think of it like SL pixels Only if you unlinked it first, sensors detect objects... not prims... unless I'm totally confused somewhere. You could rez a utility fog made of physical smart pebbles and get a rough map of the object by moving them around and looking for collisions. For a large object like a building that would be good enough.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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12-03-2005 15:33
From: Argent Stonecutter I'm confused. Shouldn't you be subtracting half the avatar height? Adding will put the dot at the position of their head, not level on the floor.
It might be interesting to make the icon the shape of the bounding box, actually. Oops, yeah you're right, subtract not add! Unless you wanted the dots to be at head height I suppose =)
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Sydney Alexander
Registered User
Join date: 19 Feb 2005
Posts: 69
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12-17-2005 01:19
I am looking for a radar that will allow me to have it llOwnerSay or llInstantMessage this info but also offer a llSetText above the radar... I have seenthem before and I can get one to set, but can't parse the string properly... early morning. Aslo would be nice to the the 3D Dynamically rezzed prims...
SO three options, all or any combo: chat|2D text|3D text & object If I can find a script that does the 2D I think I can cobble it together.
Some of you have done some nice work here... Has anyone gotten the rezzed balls to lable yet?
thanks,
sydney
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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12-17-2005 01:34
Mine have text labels with range and name based on the above code... or was that not what you meant?
I would have thought llOwnerSay etc would get very annoying with any sort of regular scan.
You mean a SetText above the radar with the names and ranges of detected people?
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Sydney Alexander
Registered User
Join date: 19 Feb 2005
Posts: 69
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12-17-2005 08:03
Hi Ordinal,
Well I have a few free scanners that use the method of llSay... or llInstantMessage and I agree it is a bit annoying for my tastes, but it is a popular option. Iwould prefer to use llOwnerSay myself to limit the spam.
What I am really trying to do is put together a scanner that gives the owner the option to have the "report" in one/all/combo format based on the three choices, Chat/2D text/3D text object So I may only want the 3D going, but I head to my friends and want to turn on the IM so I can keep track of people at my shop. Since I can have some primm limitations, it would be nice to switch to the 2D dispaly with text and save on the temp objects.
One thing I have found missing with AV scanners the rezzed or attached kind is that it seems all or nothing. I want to be able to set a distance, say 30 meters that when anyone enters I get a private message saying "This conversation is no longer private, but I woudlliek to keep scanning at the max 96 and display allthe marks, but the option to have the "private conversation alarm" would give me the feed back I really care about not spam every 30 or 60 seconds.
While it is at it I am palnning on combining it with a Visitor List with the standard send me a report on demand or every x hours. I assume since the information is already being collected this should not be to bad to do.
I am just playing around trying to get my head around LSL as best I ca. I will give your above script a go and see what happens. I think I read in a post below it that you were still working on the name/range display...
Thanks,
Sydney
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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12-17-2005 12:04
The names and ranges are working okay on the version I have in my inventory but I can't remember whether the code has changed more than cosmetically since I posted it.
I'll have to check tomorrow.
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Sydney Alexander
Registered User
Join date: 19 Feb 2005
Posts: 69
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12-18-2005 15:00
OK I took it to a sandbox and it works, but seems to me producing a tone of markers that don't die? I will have a better look at it. Thanks for the replys. From: Ordinal Malaprop The names and ranges are working okay on the version I have in my inventory but I can't remember whether the code has changed more than cosmetically since I posted it.
I'll have to check tomorrow.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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12-18-2005 16:24
Apparently the current version is the same as the one I posted there, and it's working for me... you should make the markers temp on rez and phantom, but that wouldn't actually make any difference to whether they die or not since that's triggered by the radar telling them to die.
Hmm. I'd have to take a look in person I think if you can't get it working. If you're online when I am, IM me.
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Sydney Alexander
Registered User
Join date: 19 Feb 2005
Posts: 69
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12-19-2005 07:24
Ahhhh I will check these things tonight. I am sure I did something wrong. Thanks! ;0) I will look you up if I get stumped. thanks From: Ordinal Malaprop Apparently the current version is the same as the one I posted there, and it's working for me... you should make the markers temp on rez and phantom, but that wouldn't actually make any difference to whether they die or not since that's triggered by the radar telling them to die.
Hmm. I'd have to take a look in person I think if you can't get it working. If you're online when I am, IM me.
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Jin Takakura
Registered User
Join date: 27 Apr 2006
Posts: 11
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06-04-2006 10:01
anyone know how this would be implemented on a 2d map thats hanging on a wall?
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