Avatar sex detection.
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InuYasha Meiji
Half Demon
Join date: 14 Mar 2005
Posts: 127
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09-19-2005 06:32
Is there a way to determine the sex of the AV in a script?? Maybe some way to read a profile entry to tell a sex. I have animations for sitting like a man and sitting like a woman. If I could determine the sex of an AV I could make furniture that makes the AV sit properly for the sex of the av.
I'm sure others could think of other ways to use such infomation. Please let me know.
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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09-19-2005 06:38
No way that I know of, but WOW! - what a suggestion. We could get rid of all those pink and blue poseballs all over couples furniture if the furniture could automatically route you to the "her" pose or the "his" pose.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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09-19-2005 07:06
Just ask the user with a dialog box.
_____________________
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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09-19-2005 08:13
From: Ben Bacon No way that I know of, but WOW! - what a suggestion. We could get rid of all those pink and blue poseballs all over couples furniture if the furniture could automatically route you to the "her" pose or the "his" pose. Speaking as part of a lesbian couple we use a mix of FF poses and MF poses for various things. The fact I'm way taller than my other half helps us determine which way round we usually sit. But such automatic routing would be tricky for us... it's not the ultimate panacea.
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Jokey Domela
Registered User
Join date: 27 Jul 2005
Posts: 83
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09-19-2005 08:41
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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09-19-2005 10:46
Sorry, Eloise. Typing faster than I'm thinking today.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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09-19-2005 10:50
Guys this is second life. A function to detect "av sex" would be equivalent to "return TRUE;" 
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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09-19-2005 11:16
From: someone No way that I know of, but WOW! - what a suggestion. We could get rid of all those pink and blue poseballs all over couples furniture if the furniture could automatically route you to the "her" pose or the "his" pose. Automatic pose selection would only work for heterosexuals who adopt heteronormative rolls. Many SL users would be left out if this became the norm. Even in straight couples there is pegging. And sometimes a man just wants to be held by his woman (or his man).
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
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09-19-2005 12:52
Before this becomes all about gender oppression and the original topic becomes a speck in the distance, here's a practical reason the gender-neutral poseball would be difficult. Most poseballs are position-dependant, meaning they assume the "man" will be here and the "woman" will be there. If either poseball could play either pose depending on the gender of the occupant, you end up with one person missing out on cuddling and the other cuddling empty air if they don't sit on the "right" balls.
It would still be nice to have a llGetAvatarGender() function since that information is stored somewhere after you choose for your shape.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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09-19-2005 13:04
Can you change the sit target position *after* someone's sat on it? That might be one way to move the avatar into the right position. He/she sits, you ask them if they want the male or female pose/animation, and adjust the sit position accordingly. Not sure if that's doable. If it is, this could perhaps be extended into one ball with two sit targets embedded in it, maybe in hidden prims. So each person just sits on it, answers the question, and everything works. No blue-pink double balls  You could do this by having the person touch the ball, asking them which pose they want, adjusting the sit pos and then saying ok, you sit down now, then have the next person touch it. But that'd be a little clunkier.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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09-19-2005 13:22
From: Ziggy Puff Can you change the sit target position *after* someone's sat on it? That might be one way to move the avatar into the right position. He/she sits, you ask them if they want the male or female pose/animation, and adjust the sit position accordingly. Not sure if that's doable. If it is, this could perhaps be extended into one ball with two sit targets embedded in it, maybe in hidden prims. So each person just sits on it, answers the question, and everything works. No blue-pink double balls  You could do this by having the person touch the ball, asking them which pose they want, adjusting the sit pos and then saying ok, you sit down now, then have the next person touch it. But that'd be a little clunkier. Well it seems we are being driven off into a thread about pose balls, but before we get too far off, I would like to mention that the original question about a function to determine gender comes up time and time again. WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, CANT WE HAVE THIS FUNCTION? Everyone wants it. Gender politics aside, in a world that revolves around social activity where dressing up and virtual sex are it's most popular aspects, why is there not a single a single function to deal with clothes, dressing, avatar sex, or gender? LL script is lterally full of functions that make even the most obscure aspects of gun creation possible for instance, even though guns are officially not allowed. Yet there is nothing at all to deal with avatars, their inventory and their sexual proclivities even though this is 90% of what goes on here??? Am I the only one that sees the hypocrisy here? This is simply a practical matter. We can define gender any way we want, but a simple function to detect what gender an avatar determines themselves to be, is ... not rude, not offensive and eminently practical. I can only asume that Lindens don't want to do this because of the negative "sexy" publicity? I would argue that it's hardly a "user created" world, if the most common things that users like to do are basically made off limits or crippled by the lack of any script functions to suport them. Scripts are like the "verbs" of this world and highly illuminative of what SL and Linden Labs actually are focussed on. (hint: it's really all about the guns, like those other online games)
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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09-19-2005 13:28
From: someone Well it seems we are being driven off into a thread about pose balls Not really, since the original question said: From: someone I have animations for sitting like a man and sitting like a woman. If I could determine the sex of an AV I could make furniture that makes the AV sit properly for the sex of the av.  And I agree with Eloise - I too would be annoyed if a script decided what pose I should use based on my gender. While that doesn't rule out the addition of such a function, I think a more user-friendly approach would be to ask the avatar whether they want to use the male/masculine or female/feminine pose/animation/option.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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09-19-2005 13:32
From: Dianne Mechanique Well it seems we are being driven off into a thread about pose balls, but before we get too far off, I would like to mention that the original question about a function to determine gender comes up time and time again.
WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY, WHY,
CANT WE HAVE THIS FUNCTION?
Everyone wants it.
Gender politics aside, in a world that revolves around social activity where dressing up and virtual sex are it's most popular aspects, why is there not a single a single function to deal with clothes, dressing, avatar sex, or gender?
LL script is lterally full of functions that make even the most obscure aspects of gun creation possible for instance, even though guns are officially not allowed. Yet there is nothing at all to deal with avatars, their inventory and their sexual proclivities even though this is 90% of what goes on here??? Am I the only one that sees the hypocrisy here?
This is simply a practical matter. We can define gender any way we want, but a simple function to detect what gender an avatar determines themselves to be, is ... not rude, not offensive and eminently practical.
I can only asume that Lindens don't want to do this because of the negative "sexy" publicity?
I would argue that it's hardly a "user created" world, if the most common things that users like to do are basically made off limits or crippled by the lack of any script functions to suport them. Scripts are like the "verbs" of this world and highly illuminative of what SL and Linden Labs actually are focussed on.
(hint: it's really all about the guns, like those other online games) I'd agree with this if they also considered having a gender neutral option in "appearance". I'm fairly sure that since I despise gender stereotypes in my RL --that I would like them even less in my SL.
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InuYasha Meiji
Half Demon
Join date: 14 Mar 2005
Posts: 127
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darn, it would save so much agravation.
09-19-2005 13:34
From: Ben Bacon No way that I know of, but WOW! - what a suggestion. We could get rid of all those pink and blue poseballs all over couples furniture if the furniture could automatically route you to the "her" pose or the "his" pose. I don't supose that it is way to late to sugest it for the new 1.7 is it?? It would make so many things easier. Unless some linden knows about something we don't.
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InuYasha Meiji
Half Demon
Join date: 14 Mar 2005
Posts: 127
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whoops, sorry I forgot about that.
09-19-2005 13:36
From: Eloise Pasteur Speaking as part of a lesbian couple we use a mix of FF poses and MF poses for various things. The fact I'm way taller than my other half helps us determine which way round we usually sit. But such automatic routing would be tricky for us... it's not the ultimate panacea. ok, you're right, I issed that one. I didn't mean to forget about that.
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
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09-19-2005 13:40
From: Ziggy Puff Can you change the sit target position *after* someone's sat on it? That might be one way to move the avatar into the right position. He/she sits, you ask them if they want the male or female pose/animation, and adjust the sit position accordingly. I don't beleve sit targets are adjustable with someone sitting on them. The poseball can be moved but you are back to multi-ball solutions. In the second part, what happens if both sitters choose the "female" option? You might look at feature proposals because what you want sounds similar to what (I think) Hiro Pendragon is asking for. From: Kendra Bancroft I'd agree with this if they also considered having a gender neutral option in "appearance". It isn't very hard to make androgynous avatars, and since genitals have to be explicitly attached, we all start out pretty neutral. There would still be a checkmark in the male / female box in appearance but without llGetAvatarGender() or showing someone a screenshot, they have to judge by appearance.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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09-19-2005 13:47
From: someone The poseball can be moved but you are back to multi-ball solutions. In the second part, what happens if both sitters choose the "female" option? You're right, it's probably not worth it. The second situation could be prevented by only asking the first sitter. But that's no different from me picking the pink or blue ball based on what I feel like doing.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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09-19-2005 13:56
From: Julian Fate I don't beleve sit targets are adjustable with someone sitting on them. The poseball can be moved but you are back to multi-ball solutions. In the second part, what happens if both sitters choose the "female" option?
You might look at feature proposals because what you want sounds similar to what (I think) Hiro Pendragon is asking for.
It isn't very hard to make androgynous avatars, and since genitals have to be explicitly attached, we all start out pretty neutral. There would still be a checkmark in the male / female box in appearance but without llGetAvatarGender() or showing someone a screenshot, they have to judge by appearance. I know that --my own avatar is rather androgynous -- what I'm talking about is this: If avatar gender detection was possible by LSL code, then my AV would be placed in circumstances where she might have someone else's idea of gender "appropriate" behaviour enforced. While it's not a huge problem (only an annoyance), I would rather then --have the ability to check neither "male" or "female" in the appearance window.
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
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09-19-2005 14:20
Ah, I see what you mean, Kendra. Somehow I get the feeling that even if there were just a "neither" checkbox in appearance (which opens the whole issue of which default settings that would use) you'd see code like: if (MALE) { llStartAnimation("male"); } else if (FEMALE) { llStartAnimation("female"); } else { llStartAnimation("male"); } There are enough problems with adding a neuter setting, but I imagine that would lead to calls for hermaphrodite, transgender (pre and post), butch lesbian, femme lesbian, leatherman, sissyboy, asexual, machine, and supernatural spirit. It's becoming less mysterious why we have only male / female and no llGetAvatarGender(). 
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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09-19-2005 14:44
It would be nice if the animations themselves were a bit more gender-neutral. Some furniture has animations that are way too effeminate for my tastes. If someone saw me sitting like that in real life they would probably assume I was doing it to be funny, and they'd be right.
Now, you can't change sit targets "live" - the avatar has to stand up and re-sit for that to take place - but you could have them click for a dialogue, and the dialogue could present them with some class of postures, like the two genders and maybe a third "neutral" or "unisex" one.
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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09-19-2005 14:46
From: Dianne Mechanique Gender politics aside, in a world that revolves around social activity where dressing up and virtual sex are it's most popular aspects, why is there not a single a single function to deal with clothes, dressing, avatar sex, or gender?
LL script is lterally full of functions that make even the most obscure aspects of gun creation possible for instance, even though guns are officially not allowed. Yet there is nothing at all to deal with avatars, their inventory and their sexual proclivities even though this is 90% of what goes on here??? Am I the only one that sees the hypocrisy here?
...
(hint: it's really all about the guns, like those other online games)
Really, you think it's all about the sex? Maybe I'm just weird or something, but I don't see SL as one big orgy. 90% seems to be an excessively large number. I'd like you to go into more detail about the obscure reaches of gun creation. All the functions are quite general, there isn't any llMakeGun()... But still, I think that this function might be nice. It would make things easier on roleplayers and their builds, because you could have robotic butlers or slavemasters or whatever that would respond appropriately. Let's try not to get thoroughly bogged down in the details... Hermaphrodites are exceedingly rare, and the rest of us are male or female. The Lindens seem averse enough to doing what we want as it is without us adding complexity.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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09-19-2005 15:52
From: Kendra Bancroft I'd agree with this if they also considered having a gender neutral option in "appearance". I'm fairly sure that since I despise gender stereotypes in my RL --that I would like them even less in my SL. Yeah, I was assuming at least three genders.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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09-19-2005 15:54
From: Julian Fate Ah, I see what you mean, Kendra. Somehow I get the feeling that even if there were just a "neither" checkbox in appearance (which opens the whole issue of which default settings that would use) you'd see code like: if (MALE) { llStartAnimation("male"); } else if (FEMALE) { llStartAnimation("female"); } else { llStartAnimation("male"); } There are enough problems with adding a neuter setting, but I imagine that would lead to calls for hermaphrodite, transgender (pre and post), butch lesbian, femme lesbian, leatherman, sissyboy, asexual, machine, and supernatural spirit. It's becoming less mysterious why we have only male / female and no llGetAvatarGender().  As a hermaphrodite, transgender, butch lesbian in RL I don't find it as necessary to experiment with that in SL 
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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09-19-2005 15:56
From: Keknehv Psaltery Hermaphrodites are exceedingly rare, and the rest of us are male or female. The Lindens seem averse enough to doing what we want as it is without us adding complexity. People born Intersex (Hermaphrodites as you call them) are not as rare as you think. We are 1 in 2,000. Far more common than albinos for example. isna.org
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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09-19-2005 16:07
i think this would be a woderfull addition... and whats all the same sex hubub,make 3 or 4 versions then just think of how many more 72 prim chairs you could sell 
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