Hacking the cloud texture?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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01-25-2006 07:02
I was looking through viewerart.ini but there doesn't seem to be any entry for the cloud texture. Does anyone have any idea on how to go about this? I don't suppose LL was clueful enough to make it an estate setting? Within a few months I'm going to be part of a team making an educational movie where one of the requirements was specifically stated as changing the cloud texture to something darker and more smokey... 
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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01-25-2006 07:55
The cloud texture used in the SL sky is generated, I think. And no, there's nothing in the Estate menu that allows changing / disabling clouds  <shameless plug>BTW did you know I make a machine that can change the weather, make clouds (white to dark), rain, snow, thunder, meteorite falls, etc... ?</shameless plug> Like these =v ?
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
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01-25-2006 08:00
Hmm, it ain't pretty, but you could maybe replace the cloud texture with a streaming video (or just a single-frame image put into the media URL of course)... That's about all that comes to mind for me.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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01-25-2006 08:10
There's no key nor texture file for the clouds, as Eggy says, so I can't think of a way to do that 
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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01-25-2006 09:03
From: Jesrad Seraph The cloud texture used in the SL sky is generated, I think. And no, there's nothing in the Estate menu that allows changing / disabling clouds  <shameless plug>BTW did you know I make a machine that can change the weather, make clouds (white to dark), rain, snow, thunder, meteorite falls, etc... ?</shameless plug> Like these =v ? Yeah, I thought about particles but if we could use the normal clouds it would be a lot better. The effect I'm looking for is a panoramic shot of a sim-sized city that is on fire, viewed from above, so we were thinking that if we could hack the clouds to make them look more like smoke, we could just raise the ground to cloud height. Particles are too limited and too LODed to do what we want... maybe we should instead build a smaller scale model for the wide shots. Feel free to prove me wrong though! Has ANYONE tried covering a whole sim with particles? oO
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Lucifer Baphomet
Postmodern Demon
Join date: 8 Sep 2005
Posts: 1,771
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01-25-2006 09:21
Over Xmas, AJUK Baldwin covered the entire sim of Slollywood in falling snow particles.
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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01-25-2006 10:10
From: Eggy Lippmann maybe we should instead build a smaller scale model for the wide shots.
A smaller scale model is a great idea.
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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01-25-2006 10:13
From: Eggy Lippmann Has ANYONE tried covering a whole sim with particles? oO
There is no known cloud texture that I am aware of, you should ask for it in SL Answeres ( you never know). As for the sim in particles, that doesnt work too hot from my experience. I would go with a smaller model, plus it would be easier to make changes on the fly to the particles if it was a small model. Good Luck, I'll hunt around a bit more actively to see if there is a cloud texture as well... you never know, maybe someone from Alpha knows! 
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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01-25-2006 10:22
I'm suprised you didn't try this in beta.
Sorry...
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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The clouds ARE particles.
01-25-2006 10:25
The clouds are just a big sim-wide particle engine. You can really tell if you try doing particle effects around 200 meters, turning off clouds in Debug becomes reflex in certain areas where the ground is close to 200. 
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
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01-25-2006 10:43
ya, we tried using heavy particles a while back in a combat sim. It sort of worked. The problem is the max particle size is smaller than the cloud particles. But it could work if the clouds aren't an option.
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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01-25-2006 11:02
From: Rickard Roentgen ya, we tried using heavy particles a while back in a combat sim. *snip* *ears perk up* In beta?!?! With Eggy?!?!
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
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01-25-2006 11:07
Sadly no, this wasn't in beta with eggy, but speaking of which, I think Eggy already did this in beta, and this is his attempt to kill the joke  .
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Damien Took
Meat Popsicle
Join date: 3 Dec 2004
Posts: 151
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01-25-2006 11:09
Hello, I noticed this in the Wiki, under the Misc section: http://secondlife.com/badgeo/wakka.php?wakka=ClientAssetKeys#miscI'm not sure if this is what you're looking for though.
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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01-25-2006 11:33
Nah, the alpha sizzle has never worked in any previous versions for me, so i doubt that is the texture key for it. Although it would be nice if LL would include the cloud uuid on the client asset list 
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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01-25-2006 11:34
From: Rickard Roentgen Sadly no, this wasn't in beta with eggy, but speaking of which, I think Eggy already did this in beta, and this is his attempt to kill the joke  . Agreed, remember when it rained yolk? 
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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01-25-2006 11:48
Are you people ever going to stop harassing me? Is it too much to ask of people that they behave with a certain level of maturity and respect for their peers in these forums?
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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01-25-2006 12:00
Let me look into this...
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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01-25-2006 12:08
From: Eggy Lippmann Are you people ever going to stop harassing me? Is it too much to ask of people that they behave with a certain level of maturity and respect for their peers in these forums? No!! From: someone Zapoteth Zaius: *I* should stop pissing Eggy off in the forums Willow Zander: dont worry, he was used to it in beta
(I got Willows permission to post it, but if its still not allowed, you can remove it  )
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Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
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01-25-2006 12:45
From: Eggy Lippmann Are you people ever going to stop harassing me? Is it too much to ask of people that they behave with a certain level of maturity and respect for their peers in these forums? Yes, in fact, it is. P2
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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01-25-2006 12:45
I'm pretty sure the texture is autogenerated. I wonder if it's cached somewhere other than just video memory though. Also, mature much, guys? 
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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01-25-2006 12:46
... the hack is possible though it's not the most eligant, it is simple and won't make the client unstable. More details i shall not give 
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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01-25-2006 12:48
From: Strife Onizuka ... the hack is possible though it's not the most eligant, it is simple and won't make the client unstable. More details i shall not give  He knows too much, and for that reason, HE MUST BE PUNISHED! Eggys got the beta thing.. We'll just have to put "Stife'll know" into every, single, thread in the forums..
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I have the right to remain silent. Anything I say will be misquoted and used against me.--------------- Zapoteth Designs, Temotu (100,50)--------------- 
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Apotheus Silverman
I write code.
Join date: 17 Nov 2003
Posts: 416
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01-26-2006 10:31
From: Eggy Lippmann Yeah, I thought about particles but if we could use the normal clouds it would be a lot better. The effect I'm looking for is a panoramic shot of a sim-sized city that is on fire, viewed from above, so we were thinking that if we could hack the clouds to make them look more like smoke, we could just raise the ground to cloud height. Particles are too limited and too LODed to do what we want... maybe we should instead build a smaller scale model for the wide shots. Feel free to prove me wrong though! Has ANYONE tried covering a whole sim with particles? oO You can make it so particles are not culled by the LOD monster by making their source prims at least 10m on at least one axis. That way the prims aren't culled, and the particles are also not culled. I did this for the approach lights at Abbotts Aerodrome and they are always visible whenever the runway itself is.
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Troy Vogel
Marginal Prof. of ZOMG!
Join date: 16 Aug 2004
Posts: 478
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Make your own sky....
01-26-2006 11:00
If the clouds above don't work for you. Why don't you make a plane above your land, and then create your own weather by projecting your cloud textures and movement algorithm to this plane.
Would that work?
Troy
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