I don't suppose there's much I can do about someone using an object with a sit target that'd put them past my door, but it's anoying that my own floor can be used thus.

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Blocking "sit" on surfaces? |
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Midori Mikazuki
Registered User
Join date: 20 Sep 2006
Posts: 78
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10-23-2006 11:10
Much to my dismay, I discovered that I can use camera panning to see past the (locked) door of my house, right-click on the floor and 'sit', and end up inside the building. I'm thinking a sit target that put the AV back outside, possibly with an auto unsit in the event handler, may work to deal with this. Are there better solutions, though?
I don't suppose there's much I can do about someone using an object with a sit target that'd put them past my door, but it's anoying that my own floor can be used thus. ![]() |
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Elexia Yan
Registered User
Join date: 21 Aug 2006
Posts: 18
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10-23-2006 12:05
u can set the sit offset to a few meters in front of the door if u want
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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10-23-2006 13:07
Much to my dismay, I discovered that I can use camera panning to see past the (locked) door of my house, right-click on the floor and 'sit', and end up inside the building. I'm thinking a sit target that put the AV back outside, possibly with an auto unsit in the event handler, may work to deal with this. Are there better solutions, though? I don't suppose there's much I can do about someone using an object with a sit target that'd put them past my door, but it's anoying that my own floor can be used thus. ![]() the only real way to keep someone out of a building is to limit the acess list of the parcel its on. there are many ways around "security systems" and teleport-home/pushing someone without any clear and/or timely warning is considered abuse. _____________________
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Midori Mikazuki
Registered User
Join date: 20 Sep 2006
Posts: 78
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10-23-2006 13:21
the only real way to keep someone out of a building is to limit the acess list of the parcel its on. there are many ways around "security systems" and teleport-home/pushing someone without any clear and/or timely warning is considered abuse. Thanks for the advice. Looks like the "back outside" sit-target is about as good as it's going to get. |
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Dominic Webb
Differential Engineer
Join date: 1 Feb 2006
Posts: 73
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10-23-2006 14:02
Understood. It's not like people could steal or destroy anything. It's the aesthetics of the thing. I went through the trouble to get a door with a lock to reinforce the "hey, that space is meant to be private" message and it bothers my sense of order that my own floor can let people bypass the door. As I said, I'm not expecting to do much about people using their own objects/scripts. I just don't want them using *my* objects to get around my door Thanks for the advice. Looks like the "back outside" sit-target is about as good as it's going to get. You do know that I can rez a cube, and use the edit tools to move it inside your house, then unsit? Or nonphysical vehicles... Just letting you know. ![]() - d. _____________________
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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
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10-23-2006 19:40
the only real way to keep someone out of a building is to limit the acess list of the parcel its on. there are many ways around "security systems" and teleport-home/pushing someone without any clear and/or timely warning is considered abuse. Teleporting someone home without any clear and/or timely warning is not abuse if it's your land. _____________________
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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10-24-2006 03:12
You do know that I can rez a cube, and use the edit tools to move it inside your house, then unsit? Or nonphysical vehicles... Just letting you know. ![]() - d. Not only that they will not be detetced by sensors while sat on a prim so will not be ejected by security scanners. |
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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10-24-2006 06:37
And one other thing for the truly paranoid. Sitting on a cube to offset your camera position is so old school. Just go into client and disable camera restraints. You can see anywhere within your video cards draw distance. Pan, zoom, everything with ease. If you do not have "other" scripts disabled on your land or if you are within chat range of your land boundary, or you are anywhere else. A person can send a chat spy to listen to everything you say. The only truly "safe" means of communication is IM's.
So unless you want to have a truly miserable experience worrying that someone may see or hear you do somethign that they shouldn't, RELAX. Just enjoy the game and understand that there is no privacy here. But it is kind of silly worrying that someone may see you pixel slap. Anybody that wanted to go around "peeping" could just as easily go find a willing partner themself. There is only one 100% way to ensure security here. Buy an island sim with no surrounding regions and stay there by yourself with no freinds and no scripts running. Never ever buy anything or accept anything either that is scripted. Make everything you wear or use yourself just to be sure. Me personally, am having too much fun scripting,, building and playing with freinds to worry about what anyone else thinks of me or what they can see. If someone wants in my house then come on in. There is nothing of mine that they can hurt. Even if they did I would just create something new. _____________________
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Midori Mikazuki
Registered User
Join date: 20 Sep 2006
Posts: 78
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10-24-2006 07:12
Thank you al for the further replies. I'm full aware that there are countless ways for the truely determined to get around any "locked doors" (although I didn't realize that sitting on a prim would prevent sensors from detecting you as an avatar -- good to know that). I'm old school enough to know that there is no privacy online, anywhere.
Really, it's just the principle of the thing. My objects shouldn't aid and abet potential peepers. They're my objects and should only obey me! If I can't make them always show "there is no suitable surface to sit on" no matter where clicked, then I'll just have to make a sit target that puts the sitter outside. Preferrably over a cliff in a no-fly zone ![]() |
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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10-24-2006 07:59
See my sig, oh seekers of privacy!
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Tamaria Vixen
Registered User
Join date: 23 May 2005
Posts: 26
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10-25-2006 20:13
Teleporting someone home without any clear and/or timely warning is not abuse if it's your land. Actually, you can't teleport somebody home AT ALL without it being on your land. However, failing to include about a 15 second warning is unecessary and can be abuse reported. Such a system can be used to scan for avatars flying past at high speeds, then teleport them home without warning. Grab a lawn chair and a cold beer and you have an afternoon of n00b p0wning fun! Personally, I would rather use a 15 second warning before a gentler llUnsit(agent) and llEjectFromLand(agent). 14 more seconds of intrusion seems like a small tradeoff compared to being abuse reported...or worse...losing friends because I forgot to turn off the termonuclear security. |
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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
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10-25-2006 20:18
Actually, you can't teleport somebody home AT ALL without it being on your land. However, failing to include about a 15 second warning is unecessary and can be abuse reported. Such a system can be used to scan for avatars flying past at high speeds, then teleport them home without warning. Grab a lawn chair and a cold beer and you have an afternoon of n00b p0wning fun! Personally, I would rather use a 15 second warning before a gentler llUnsit(agent) and llEjectFromLand(agent). 14 more seconds of intrusion seems like a small tradeoff compared to being abuse reported...or worse...losing friends because I forgot to turn off the termonuclear security. They can abuse report it all they like, but nothing will ever be done about it since it's not against the TOS. It's your land, you can eject anyone you want. Why do you think they even give the landowner a right click menu option of "eject"? When used it doesn't give a warning, it just throws their butt off your land. You own it, you can tp them home without warning as much as you like. _____________________
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Tamaria Vixen
Registered User
Join date: 23 May 2005
Posts: 26
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10-25-2006 20:25
Thank you al for the further replies. I'm full aware that there are countless ways for the truely determined to get around any "locked doors" (although I didn't realize that sitting on a prim would prevent sensors from detecting you as an avatar -- good to know that). I'm old school enough to know that there is no privacy online, anywhere. Really, it's just the principle of the thing. My objects shouldn't aid and abet potential peepers. They're my objects and should only obey me! If I can't make them always show "there is no suitable surface to sit on" no matter where clicked, then I'll just have to make a sit target that puts the sitter outside. Preferrably over a cliff in a no-fly zone ![]() Also, sitting on a prim does NOT mask your avatar. I write my own security systems, which have no trouble at all detecting and booting people who sit on prims. I have noticed that locked doors, especially well scripted and attractive ones, actually invite intruders who see the door as a challenge and will start rezzing nonphysical vehicles to prove to me that they can get past the door. This got to be so bad at one point that I actually took the doors off of my house, which immediately slowed (but did not stop) unwanted visitors. Ultimately, I modified my standard security system to simply tell everybody who entered my plot that I knew they could get inside, that I was quite probably in some state of undress and I had no interest in stopping them from walking right in and seeing it. Unexpected visits immediately halted without having to put up unsightly ban lines! |
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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10-26-2006 00:53
Also, sitting on a prim does NOT mask your avatar. I write my own security systems, which have no trouble at all detecting and booting people who sit on prims. It doesnt? I've been told at least a half dozen times that it does by various ppl. Must admit i've never bothered testing it, like you say if someone is strange enough to want to stare at my pixels (naked or clothed ) they will do . |
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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10-26-2006 02:08
They can abuse report it all they like, but nothing will ever be done about it since it's not against the TOS. It's your land, you can eject anyone you want. Why do you think they even give the landowner a right click menu option of "eject"? When used it doesn't give a warning, it just throws their butt off your land. You own it, you can tp them home without warning as much as you like. Actually, there is a difference... YOU can tp them by eject as much as you like. Automated security without warning is still regarded as against the TOS and can get you ARed and your wrist spanked. _____________________
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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10-26-2006 07:53
Actually, there is a difference... YOU can tp them by eject as much as you like. Automated security without warning is still regarded as against the TOS and can get you ARed and your wrist spanked. I always wondered why Vares was alwasy Ejecting me.... Technically can you spank someones wrist? |
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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10-26-2006 10:10
No, but the Lindens can take your toys away!
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Midori Mikazuki
Registered User
Join date: 20 Sep 2006
Posts: 78
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10-26-2006 12:38
I ran into a rather interesting security device yesterday. I assume it was automatic, since the only other AV nearby way Away, I was wandering around the Wyvrnclaw (sp?) caltle near the new aubreTEC building, and blundered into what must be a residential plot right next door. I didn't see any ban lines up, but I found that I couldn't get close to the building on the plot -- a large sphere kept appearing in my way. I don't think it actually pushed my AV, and it was invisible until I collided with it. I certainly bounced off it the same as I do if I bump into ban lines.
I didn't try to Edit the sphere to see if I could find out what it was, but it was, imho, pretty slick -- gave the effect of ban linest without actually using ugly ban lines. |
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Tamaria Vixen
Registered User
Join date: 23 May 2005
Posts: 26
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10-26-2006 13:05
It doesnt? I've been told at least a half dozen times that it does by various ppl. Must admit i've never bothered testing it, like you say if someone is strange enough to want to stare at my pixels (naked or clothed ) they will do . Sitting on a prim does not confuse sensors. Like I said, the most common way for my home to be invaded is with casual aquaintances sitting on cubes or nonphysical vehicles. What sitting on a prim DOES do is cause the mechanisms for removing people, like llEjectFromLand, to malfunction. To correct for this, just before actually ejecting people, I force them to stand up with llUnSit(agent). Depending on what they're sitting on, this can throw them quite a distance all in itself. Use llEjectFromLand(agent) AFTER the llUnSit and your security systems will work fine again. |
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Tamaria Vixen
Registered User
Join date: 23 May 2005
Posts: 26
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10-26-2006 13:07
I ran into a rather interesting security device yesterday. I assume it was automatic, since the only other AV nearby way Away, I was wandering around the Wyvrnclaw (sp?) caltle near the new aubreTEC building, and blundered into what must be a residential plot right next door. I didn't see any ban lines up, but I found that I couldn't get close to the building on the plot -- a large sphere kept appearing in my way. I don't think it actually pushed my AV, and it was invisible until I collided with it. I certainly bounced off it the same as I do if I bump into ban lines. I didn't try to Edit the sphere to see if I could find out what it was, but it was, imho, pretty slick -- gave the effect of ban linest without actually using ugly ban lines. I have tried that and it is a pretty cool looking device. It has two problems though. #1 is that it's incredibly easy to get past. #2 is that a fast moving avatar can actually fill up your plot and effectively prim-bomb you with your own security system. |
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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
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10-26-2006 13:17
Actually, there is a difference... YOU can tp them by eject as much as you like. Automated security without warning is still regarded as against the TOS and can get you ARed and your wrist spanked. http://secondlife.com/corporate/tos.php Show me where it says that. _____________________
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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10-26-2006 13:36
4.1x
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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10-26-2006 13:51
????
4.1> (x) "stalk", abuse or attempt to abuse, or otherwise harass another user. _____________________
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I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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10-26-2006 13:59
Yup, automated security without warning has been classed as abuse or harrassment.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
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10-26-2006 14:13
The question was where it says that. Is there a post from a linden anywhere stating that not giving a warning before automatically teleporting an avatar home is a violation? Believe me, I absolutely hate security systems taht do that or don't give you enough time to get out of the way. But I do not see how 4.1x can be interpreted that way without any other documentation. A document search of the TOS turns up negative for automat, security, teleport etc.
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I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |