Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Script Loading affecting SIM Performance - Any Detection Tools?

Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
02-04-2009 02:30
Thanks again fof all the advice on this.

The Sim owner is (as I said) looking into it and has sent out notecards basically asking everyone to take stock of what they've all got runnning and (with luck) track something down.

Unfortunatly I think (guessing) that for some it's just "In one ear and out the other" with something like this. And it's a pain for a sim owner when they don't have the tools to track things down.

As I mentioned I turned off (removed) some temp rez sunflowers which were definatly contributing to the problem. but no idea if anyone else has even taken any notice of it yet (many would just think it's normal SL lag) and never even open up the Statistics window of have any performance tools.

I know its no REAL guide, but I have a Thomas Conover performance HUD which I think gives a score based on a mix of numbers coming in. And from the same viewpoint, I may get a score of 4500 then walk a few meters onto this sim and it drops to 2100 score.
Even a sim with 20 (ish) Avatars on it was coming up in the mid/high 3000's

Or course everything contributes, but when you have 3 people on a sim and it running slow (compared to it's direct neighbours) then somethings up. (or rather someone's possible running somthing/s somewhere)

Another littls test (well not a test but a good visual guide) was I have some white particle angel wings. (just by chance I got them out)

In the neighbouring sims (and an empty water one) they are pretty full of white flowing particles (as they should be) but in the sim in question they look pretty empty (particle output) which although I've no idea, must be saying something about the speed the surrounding area is able to generate this particles at.

Just so dam stupid you can't bring up a list of running scripts in a sim, their X/Y/Z location and the "Loading" they are putting on the system

Like in windows task manager. that's what we need.

then you could instantly zoom it directly to anything creating a load on the system.

At the very end of the day, if this can't be tracked down she (the owner) has said she'd ask people one by one to remove everything from their parcel until the culprit is found. Which is a bad situation to have to resort to. but seems that Linden give no tools to do anything other than this at the end of the day.
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
02-04-2009 08:29
Oh. If you've got a sim owner on the job, they should be making full use of the Top Scripts window and the Top Colliders or whatever it is called. If the local residents don't have a clue, the sim owner can just start returning stuff, with polite messages telling them to find friendlier solutions even. ;-) Use the statistics window (CTRL-SHIFT-1) to help see if textures or physics or scripts or what are the likely culprits.

Note also that when you SIT on an object, the Top Scripts window can be used to measure how much script time your attachments are taking up (their time will show up on the object you sit on). That can be a bit of an eye-opener sometimes. Hopefully Mono is helping with that a bit....
1 2