Unfortunately, I'm unable to type in text fields on any web page. Same for a few other Mac users I know.
me too digivox
These forums are CLOSED. Please visit the new forums HERE
Google.com shown in client |
|
Prester Joffre
Alchemist
Join date: 4 Dec 2005
Posts: 87
|
05-31-2006 22:47
Unfortunately, I'm unable to type in text fields on any web page. Same for a few other Mac users I know. me too digivox _____________________
Sweet Vitriol - Alchemic Design for Humans inhabiting the Virtual Ether
|
Jarod Godel
Utilitarian
![]() Join date: 6 Nov 2003
Posts: 729
|
06-01-2006 01:53
Would you mind if I used this as a basis for the "next page" of my portal? Simple iframe, but it looks great ![]() ![]() _____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
Sheila Plunkett
On The Prowl!
Join date: 25 Dec 2005
Posts: 67
|
06-01-2006 02:03
Works like a charm ^.^
Except... I really WANTED to have the LSL wiki available there.. but it seems no secondlife site works with the internal brwoser except for the new help pages. So.. http://secondlife.com/badgeo/wakka.php?wakka=HomePage does not work, and http://secondlife.com/ does not work either *pouts* *mew* Sheila! |
Jarod Godel
Utilitarian
![]() Join date: 6 Nov 2003
Posts: 729
|
06-01-2006 02:37
hehe - imagine RuneScape Inside of SL ![]() _____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
|
06-01-2006 03:17
I just don't get it. If it's so easy to display any arbitrary URL from this embedded browser why on earth didn't they give us the direct ability to do it without having to resort to editing an ini file? Did they not even think of something so simple as setting up an iframe or something on the main index page for help so people could go to other URLs with ease? You know they could have also included direct links to the WIKIs from that as well.
Having said that, I still don't understand why I would want to open a window in SL with a browser in when I have 20 or so Firefox windows running at the same time anyway with full functionality? Get it running on a prim and, yeah, I might be interested (depending on what feature set it allows) but this is just kinda noddy. It's a baby step, I know, but it still seems pretty pointless and nowhere near what we were supposed to be getting. _____________________
|
Jarod Godel
Utilitarian
![]() Join date: 6 Nov 2003
Posts: 729
|
06-01-2006 03:45
It's a baby step, I know, but it still seems pretty pointless and nowhere near what we were supposed to be getting. I believe, somewhere, Callum or Philip (check the Town Hall transcript) said this was the first step and the browser was still being tested. They wanted to make sure that the browser worked before they let us just go just anywhere. First step was Help, second step address bar, and then they fix llLoadUrl to launch an in-client browser instead of an external one. Once you can load an in-client browser by, say, clicking on a prim, then our interface abilities grow almost infinitely. You click on prim, it creates an XML-RPC session, then loads a url with that XML-RPC key passed to it. Then, instead of those tedious llDialog boxes, we can design HTML-based, web interfaces for configuring in-world objects. You are right, it is a babystep, but at least it finally seems the Lindens are toddling in the right direction. _____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
|
![]() 06-01-2006 03:58
well a cool thing to use in world www23.meebo.com this works not 100% as you seem to not be able to double click or right click yet but you can manually put in the persons name and talk with them. It works quite well makes ping sound if ya minimize it to
![]() ![]() ![]() ![]() ![]() |
Lewis Nerd
Nerd by name and nature!
![]() Join date: 9 Oct 2005
Posts: 3,431
|
06-01-2006 08:03
Why use SL to browse the internet in a little window when you can just alt-tab to a browser and do it full screen and hassle free?
This seems to me it's more of a 'fun' project than a 'needed' fix to one of the many many bugs and problems. I hope that there will be the ability to turn off this function for those who are unwilling to allow their PC's to be exposed to the risks of an potentially unprotected browser, and that there will still be the ability to send an LSL URL request to my external browser of choice rather than something forced upon me against my will. Sorry, I don't mean to rain on your parade and all that, but I can't help but wonder the point of this 'feature'. Lewis _____________________
Second Life Stratics - your new premier resource for all things Second Life. Free to join, sign up today!
Pocket Protector Projects - Rosieri 90,234,84 - building and landscaping services |
Maverynthia Dannunzio
Registered User
![]() Join date: 13 Apr 2006
Posts: 23
|
06-01-2006 08:29
I think it'd be cool to browse to a webpage then send it to your friend. Just the other night someone wanted to see what my character looked like so I had to browse to it copy the URL then e-mail it to the person. A simple point click send would be much easier.
|
SunenRec Ayoob
Registered User
Join date: 29 Dec 2004
Posts: 61
|
06-01-2006 08:34
It's the first step towards HTML on a prim, a feature that many people have been requesting for a long time and I'm sure you'll agree Lewis, far more than a 'fun project'.
If you've read the previous posts in this thread (or the release notes for the latest version of SL) you'll no doubt be aware that the implementation of the Mozilla browser within the client is currently restricted to the new in world Help feature and the viewing of web pages within the SL client is only possible by altering the SL config files with a hex editor. So no need to apologise, you haven't rained on anyones parade! You can just go back to being the little ray of sunshine that we've all come to know and love! ![]() |
paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
|
...
06-01-2006 09:02
...
_____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
|
Jarod Godel
Utilitarian
![]() Join date: 6 Nov 2003
Posts: 729
|
06-01-2006 09:58
Why use SL to browse the internet in a little window when you can just alt-tab to a browser and do it full screen and hassle free? You click on prim, it creates an XML-RPC session, then loads a url with that XML-RPC key passed to it. Then, instead of those tedious llDialog boxes, we can design HTML-based, web interfaces for configuring in-world objects. You are right, it is a babystep, but at least it finally seems the Lindens are toddling in the right direction. _____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
|
06-01-2006 10:07
Oh for Heaven's sake Jarod we've been over this a dozen times. People who want to be immersed in a wora'uld DO NOT WANT data in our faces. Hover tips, maps, menu bars, stat windows and all such tools must be removed and made wholly unavailable because A: they ruin our immersion if we happen to accidentally open them or if one of you facist tecnopigs FORCE us to use it in order to shop or dance or whatever and B: because they increase the client size and download time and run time and are just something else to break and we hate your guts for suggesting that any new informational features should be added to our client ruining our immersion and causing us lag and brokeness I'm going to go cry now.
What part of this do you not understand? _____________________
Visit the Fate Gardens Website @ fategardens.net
|
Jarod Godel
Utilitarian
![]() Join date: 6 Nov 2003
Posts: 729
|
06-01-2006 10:12
Oh, Khamon, you're terrible.
_____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
Lewis Nerd
Nerd by name and nature!
![]() Join date: 9 Oct 2005
Posts: 3,431
|
06-01-2006 10:31
It's the first step towards HTML on a prim, a feature that many people have been requesting for a long time and I'm sure you'll agree Lewis, far more than a 'fun project'. Except that it opens up a huge window for griefers and hackers to send you malicious stuff without your consent, unless there is a guarantee that all content coming through 'HTML on a prim' passes through whatever layer of virus, spyware, malware, firewall protection you choose to have on your PC. Until that concern is confirmed as taken care of, I remain against the project, and then I simply dismiss it as something irrelevant to my gameplay. If you've read the previous posts in this thread (or the release notes for the latest version of SL) you'll no doubt be aware that the implementation of the Mozilla browser within the client is currently restricted to the new in world Help feature and the viewing of web pages within the SL client is only possible by altering the SL config files with a hex editor. I am indeed aware of that. It's not a help feature that bothers me, it's what other people plan to do with it that is my concern. So no need to apologise, you haven't rained on anyones parade! You can just go back to being the little ray of sunshine that we've all come to know and love! ![]() You know, sometimes people really have trouble dealing with honest truthful genuine concerns. Lewis _____________________
Second Life Stratics - your new premier resource for all things Second Life. Free to join, sign up today!
Pocket Protector Projects - Rosieri 90,234,84 - building and landscaping services |
Lewis Nerd
Nerd by name and nature!
![]() Join date: 9 Oct 2005
Posts: 3,431
|
06-01-2006 10:35
First step was Help, second step address bar, and then they fix llLoadUrl to launch an in-client browser instead of an external one. Once you can load an in-client browser by, say, clicking on a prim, then our interface abilities grow almost infinitely. Except some of us would prefer NOT to have to be tied to an in-world browser that we have chosen not to use outside of SL for whatever reasons. We should at least be given the opportunity to open HTML in the internal browser or externally, as we choose The average user will probably have no use for this facility than the current llLoadURL to load an external browser. Lewis _____________________
Second Life Stratics - your new premier resource for all things Second Life. Free to join, sign up today!
Pocket Protector Projects - Rosieri 90,234,84 - building and landscaping services |
Ezequal Torgeson
Geometry God
![]() Join date: 5 Jun 2004
Posts: 93
|
06-01-2006 10:55
*whimper* All I want is the ability to create interfaces that can interact/control/intigrate with scripted objects in SL using html content on a prim. Why must there be so much hate for a needed feature.
_____________________
"It was a 'yes' or 'no' question but all im getting is 'blah blah blah'
![]() "Perfect? No ones perfect ... except fo mee ![]() "I make guns for a living ... you were saying something? ![]() Vote Prop 607: Tree/Heirarchy based Linking Vote Prop 404: Low Density Sims |
Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
|
06-01-2006 11:04
I thiiiiink (with five I's) I can answer both questions with one answer... I believe, somewhere, Callum or Philip (check the Town Hall transcript) said this was the first step and the browser was still being tested. They wanted to make sure that the browser worked before they let us just go just anywhere. First step was Help, second step address bar, and then they fix llLoadUrl to launch an in-client browser instead of an external one. Once you can load an in-client browser by, say, clicking on a prim, then our interface abilities grow almost infinitely. You click on prim, it creates an XML-RPC session, then loads a url with that XML-RPC key passed to it. Then, instead of those tedious llDialog boxes, we can design HTML-based, web interfaces for configuring in-world objects. You are right, it is a babystep, but at least it finally seems the Lindens are toddling in the right direction. Yes, I think you're probably right. Now, if we could get a multi-window interface, where we can open a new windows of a fixed size and ditch the toolbar buttons / urls etc, that would make for a cool interface widget for us to use. It's certainly a step closer to greater usability for end-users. I guess I was just moaning about the slow pace of development on this and the first thing we see isn't of much use as it currently stands when it would have been so easy to just add an address bar in in one swoop. _____________________
|
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
|
06-01-2006 11:12
Except that it opens up a huge window for griefers and hackers to send you malicious stuff without your consent, unless there is a guarantee that all content coming through 'HTML on a prim' passes through whatever layer of virus, spyware, malware, firewall protection you choose to have on your PC. Until that concern is confirmed as taken care of, I remain against the project, and then I simply dismiss it as something irrelevant to my gameplay. Who filters your web traffic for viruses et al when you browse outside the Second Life client? _____________________
Visit the Fate Gardens Website @ fategardens.net
|
paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
|
06-01-2006 12:01
...
_____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
|
Osprey Therian
I want capslocklock
![]() Join date: 6 Jul 2004
Posts: 5,049
|
06-01-2006 13:24
Yesterday I blogged from inside SL - very cool. One use I have for it right away is to look at people's artwork when they give me the URLs, without going underneath a browser.
_____________________
|
SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
|
06-01-2006 16:45
yes I did use a hexeditor - I doubt notepad would qualify as that ![]() Here is a new screenshoot of the improved browser thingy. What was it exactly you changed with the hex editor? When I changed what appeared to be the appropriate string, the browser insisted on opening up the normal help page. Adding a different url in the settings.ini file worked fine, but still, I would like to know why my hex editing attempt failed. _____________________
-
So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Jarod Godel
Utilitarian
![]() Join date: 6 Nov 2003
Posts: 729
|
06-01-2006 17:24
Adding a different url in the settings.ini file worked fine, but still, I would like to know why my hex editing attempt failed. _____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
|
06-01-2006 18:10
You can change the last page browsed in settings.ini too. Be sure to hex x00s intothe nul spaces after the URL.
Why hasn't Lewis answered my question yet. I really want to know who virus filters his web taffic when he's using his default browser. _____________________
Visit the Fate Gardens Website @ fategardens.net
|
Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
|
06-01-2006 19:28
I made an attempt at php based off of Jarod's frame bar, with little change to the appearance.
The results: http://slinked.net/sl/index.php The horrible ugly code http://slinked.net/sl/slbar.txt <_< Velox obviously did a much nicer job of it, but I just wanted a little php project ;0 Thanks to Jarod for the design ;0 and Hal9k from #secondlife on EFNet for a a little php know how. _____________________
Open Metaverse Foundation - http://www.openmetaverse.org
Meerkat viewer - http://meerkatviewer.org |