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Low Priority Walk

Ida Keen
knit your bit
Join date: 24 Apr 2006
Posts: 29
02-14-2007 06:55
Does anyone know of a low priority walk? I have a friend who is working on a hold animation for a purse and all the walks (besides the default) we can find to test it with seem to be 4s.

As a side note: why oh why oh why can't you change animation priority once you upload it? Or at least be able to tell what the priority of an animation is. *sigh*
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
02-14-2007 09:27
/52/6f/164878/1.html

I've been looking for other low-priority walks but can't seem to find any more. The one listed on the previous thread is good but I am looking for something a little more sexier. I can't believe I just wrote that.
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Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
02-14-2007 12:08
Hi,

I'm just getting into animating in SL so I think I'll give your sexy walk a try. I'm an animator outside of SL and got the rig working in maya so if your game I could make one. Post what kind of sexy walk you're talking about, runway ish, fast, slow etc and what priority you need it at.

Been running into the priority issues myself.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
02-14-2007 18:14
The one I made for my AO is priority 3, but I've not yet setup an individual vendor for it. It's currently only available as a packaged set with the rest of the AO.
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(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
02-14-2007 18:17
Priority would have to be 1, 2, or 3. I think the default is 0 and my handbag animation is set to 4. If I had to choose I'd say make it 2. Hopefully that is enough to override the default walk.

As far as type of sexy walk.. Not long slow strides. Just a normal pace that doesn't make the feet slide along the ground. I kind of prefer a slightly faster than normal pace. Runway walks are a little exaggerated so not really like that. Just a casual but sexy walk. Hips moving and with one foot almost in front of the other.

Why not just make several? It only costs 10L for each upload and it would be nice to have a large range of sexy female walks to choose from.
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Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
02-15-2007 05:28
okay,

I'll work on one tonight and let you know inworld. I may need to do some measurements before building it. So it may be a day before i get a good one
Ida Keen
knit your bit
Join date: 24 Apr 2006
Posts: 29
Yay!
02-15-2007 06:56
Excellent - Lower priority walks will make so many people happy! May I let my friend know in case she wants to get in touch? And I would love to know if you set the walks for sale (every other handbag maker/consumer probably wants to know as well).
Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
02-15-2007 08:08
Yes i will make them for sale. I think priority 1 or 2 would work. that way stuff can be layered on top of it. I'm tempted to make it priority 1 since i can't think of anything less important than walking. walking, standing and sitting seem like base animations to layer everything else on top of.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
02-15-2007 08:12
Thing is, if the priority is set too low then it won't override the default animations. Stands can be just 2, but walking needs to be 3 I think and sits need to be 4.
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(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
02-15-2007 08:44
I thought I read that the default animation set is 0 so even 1 will over ride it.

Like I mentioned earlier I'll need to do some tests. I'm pretty thurough with doing testing and research so I'll make sure they work the way everyone expects.

already working on a plan of how I want to layer the base moves with other motions from dancing to object holding to emoting. Want to get the big picture figured out so as time goes on I can work without having to worry about having to redo all my aniamtion priorities.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
02-15-2007 08:53
From: Grafikimon Oh
I thought I read that the default animation set is 0 so even 1 will over ride it.

No, you can see the default priorities in the text file included with the default bvh's here:
http://secondlife.com/community/avatar.php

Now that I'm checking though I see the walk is priority 0. Hm, maybe I should reupload the walk in my ao to use a lower priority... The sit though is as I said, it's priority 4 so to override that you need to upload maximum priority too.
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(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
02-15-2007 11:44
So back to Ida's original question, holding a purse should probably be set to a 4 regardless, because then it can be used with other people's AO walk anims that might be 4s... (If two of the same priority are played, the last one gets shown.) ;)

The only problem is when the AO plays the walk again, if it's a 4 walk, the purse anim would need to be replayed too (requiring a purse AO)!

According to this list of anim priorities, all the built in walks are 0 as Johan points out: LSL wiki anim priorities

In my mind, that means a walk should really be uploaded at 1 to not cause these sorts of problems right?

Actually, looking more closely, the turns are priority 1, so a walk anim at 1 would allow the turns to play, while at 2 it might not? (I don't know if AO's override turns too...?)

Oh, and to find out what priority existing anims are, maybe upload four poses at different priorities to test against? :cool:
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Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
02-15-2007 12:17
you can test this in the preview to animation uploading.

I noticed that on some priorities you may only get upper body animation. Also have to see what happens when two of the same priority animations are used together.

But once Ide has the correct walk, sit, fly with purse animations then there is no reason that at Purse based AO can't be made. It would have to be made actually for the animations to be of any use.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
02-15-2007 12:22
I've found the upload preview isn't perfect for testing priorities. Testing there is the first step of course, but you really want to test your animations in-world. The preview does not show you typing or moving your head, for example.

A full AO for the purse would be overkill, both in terms of development time for you and script execution time (ie. small amount of lag contributed by the script.) You should only need to play the animation once when the object is attached, and stop the animation when the object is detached.

EDIT: Oh wait, rereading your post it sounds like you think you need to animate a full set of animations with the hands posed. Actually, the posing of the hands can be a separate animation of just the hands that you play on top of the other animations. Just make sure not to move any other parts of the body while animating, and of course it needs to be higher priority.
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(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
02-15-2007 14:55
Ah, thank you.

I was wondering if animating just smaller areas was possible. I assumed it was but that saves me a step.

Ide was asking about a custom walk so I was thinking in whole terms. A walk with purse which would then be added into someones AO or making my own AO that includes a purse set.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
02-15-2007 19:00
In the original post it's pretty clear (s)he's looking for a walk cycle existing in SL for testing the purse holding pose on top of.
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(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
02-16-2007 13:11
thanks, I missed that.

Won't be a problem, it will be low enough priority for hers to over ride it anyway.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
02-17-2007 18:18
From: Bree Giffen
I am looking for something a little more sexier. I can't believe I just wrote that.
Same here :o. I even IM'ed quite animators if they could at all possibly change their walk to work like that but not even one responded :(.

If someone does ever end up making one, I guess there's at least a few customers in this thread eager to get one :p.
Moire Georgette
ma english too bad
Join date: 19 Nov 2006
Posts: 66
02-18-2007 03:38
I found one that works for me. It has a little less hip movement than my usual walk, but I'm actually happier with it :), and it's still more feminine than Wynx walk. It's from Ariane Brodie, look for her picks.
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
02-18-2007 19:34
From: Moire Georgette
I found one that works for me. It has a little less hip movement than my usual walk, but I'm actually happier with it :), and it's still more feminine than Wynx walk. It's from Ariane Brodie, look for her picks.


What level is this animation? 3?
I am finding a bug at level 3 where it will not override the default walking animation at level 2. I have filed the bug report on Jira. I have been running into problems with Lower level animations in SL for some time now and finally narrowed down to this. If I take the same animation and set it to level 4 it overrides correctly.

bug report:
https://jira.secondlife.com/browse/VWR-138
Ida Keen
knit your bit
Join date: 24 Apr 2006
Posts: 29
02-18-2007 20:38
I was out of town this weekend, and it looks like I missed a bunch. I was looking for walks with lower priorities that would allow attachments with animations in them to play on top.

But I do think that handbag makers would probably be very interested in a purse AO set to purchase and sell in their bags. It does simplify things for customers. I just wish more people would make animations for AOs in the lowest priority that will work (or with different priorities). It would go a long way toward making animations compatible. I like typing to show through, but I know other people don't. Because of this, there are stands that I love that I don't use in my AO.
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
02-18-2007 20:55
I can't get a walking animation to override if it is below 4 this has got to be a bug. It works in the Preview but not when played in world.
Moire Georgette
ma english too bad
Join date: 19 Nov 2006
Posts: 66
02-18-2007 22:41
Gearsawe, it's priority 3, but she has a priority 2 in the pack as well. I haven't tested the 2, but the 3 works smoothly for me.
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
02-19-2007 10:50
I just bought an animation from Ariane's vendor. Well several actually. I was wearing my handbag as I went thru the animations in the vendor and there was one female walk that worked and one that didn't. My bag has a priority 4 animation. I think it was called the nude female walk or something and is only useful if you hold your bag on your left arm because the normal left arm position is in front of your breasts. It's good but I'd love to see more choices from other shops as well.
Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
02-23-2007 09:18
sorry crunch time hit me and i didn't get a chance to cleaning upo the walk to upload it. I should be able to finish it this weekend

just letting you know I haven't forgotten
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