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Daz Studio now suppoorts BVH |
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Kathmandu Gilman
Fearful Symmetry Baby!
![]() Join date: 21 May 2004
Posts: 1,418
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04-07-2006 19:57
Just got a weekly update from DAz that says version 1.3 of the free Daz Studio now supports BVH motion capture. Haven't checked it out but I'm sure someone may be interested.
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It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
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04-07-2006 21:24
Just got a weekly update from DAz that says version 1.3 of the free Daz Studio now supports BVH motion capture. Haven't checked it out but I'm sure someone may be interested. For export? It always support importing BVH, but couldn't export them last time I checked. |
Sean Gorham
Stopped making sense
![]() Join date: 5 Mar 2005
Posts: 229
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04-07-2006 22:15
According to the announcement at http://forum.daz3d.com/viewtopic.php?t=34699 (requires login):
A new version of DAZ|Studio is available for free download! Many more bug fixes have been included in this release, along with several new features, with the inclusion of a BVH importer/exporter for motion-capture files perhaps being the most notable. http://www.daz3d.com/program/studio/1_0download.php _____________________
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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04-07-2006 23:48
Good to hear that. But avimator's doing pretty well too.
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Sean Gorham
Stopped making sense
![]() Join date: 5 Mar 2005
Posts: 229
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04-07-2006 23:50
Oh, I agree completely, Feynt. Personally I'm glad there's this sudden flood of freely available animation programs for use with SL after it was just Poser, Poser, Poser for so long.
I've also located a tutorial on DAZ|Studio's Timeline window. http://www.daz3d.com/support/tutorial/tutorial.php?id=1521 _____________________
COOL GEAR BY GORHAM Clothing, Animations, Gadgets and More! Serpent Isle | Magenta | Manhunt Mall | Sylvina SLBoutique | SL Exchange |
DolphPun Somme
The Pun is its own reword
Join date: 18 Nov 2005
Posts: 309
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Cant afford Poser? Want own animations? Daz3d now supports BVH!
04-12-2006 01:15
![]() Daz 3d now supports BVH export/import. Which means you can make your own animations without spending the $300+ for pozer. Daz Studio is free. Its an excelent modeling / rendering package... which now supports the Maniquin from SL and BVH (animations) import and export. http://www.daz3d.com FINALLY! THE DAY OF EXPENSIVE ANIMATIONS HAS ENDED! MAKE YOUR OWN! |
Badinage Odets
Registered User
Join date: 26 Sep 2005
Posts: 18
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04-12-2006 23:29
Thank you for the link ^_^, setting it up right now.
Ive been kinda hitting a wall on the features that have yet to be implimented into Avimator. Ill give my opinion on how this stacks up in a few. |
Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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04-13-2006 00:22
I tried this and succeeded to export a still pose.
![]() This seems to have a strange habit. It has 0 frame, isn't it? ![]() I have to make sure how moving animations work, too. _____________________
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Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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04-13-2006 14:04
Just got it working here myself.
I have Poser 4 and 5, and hate every time I have to open it to do animations for SL. Studio is much more powerful a posing application... glad I can finally start using it for here. ![]() _____________________
... perhaps simplicity is complicated to grasp.
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Badinage Odets
Registered User
Join date: 26 Sep 2005
Posts: 18
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04-13-2006 18:21
I tried this and succeeded to export a still pose. ![]() This seems to have a strange habit. It has 0 frame, isn't it? ![]() I have to make sure how moving animations work, too. oh, is that even possible? I got the impression from using AVimator that the only positions that are registered when you upload into SL are the ones that change over the course of the animation. Ive done 0 frame anims before, and they wouldnt do anything in SL. |
Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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04-13-2006 19:20
Have you done 0 frame anim on DAZ|Studio before? There should be no 0 frame on the both Poser and Avimator. They should start from 1 frame. I don't still understand how to deal with such 0 frame on DAZ. I used 3 frames, that is from 0 to 2, to upload the still pose. I think I need to study more, but I've not had much time to do that recently. Plz inform us anything that you got. Thanks.
[EDIT]hmmm... Did I confuse you? I should have said, "It has frame 0." _____________________
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Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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04-14-2006 03:12
I went to tabs > timeline and went to the 1 frame, and started from there. Imported without a hitch. But you have to change back to the 0 frame and make sure you select the hip before exporting the BVH, or SL isn't going to read it.
edit: I used the default avatar pose for the 0 frame, like you do in Poser. Limited my animation to the number of frames it took and deleted all unnecessary (in my case, a pair of still poses which were numbered 0-1) _____________________
... perhaps simplicity is complicated to grasp.
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Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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04-15-2006 00:00
hmm...
Just 1-frame animation, that is there is just frame 0, couldn't allow you to uplaoad to SL at all. 2-frame animation, that is there are frame 0-1, could allow you to upload to SL if you change some part's values at the frame 1. But it seemed not to recognize the pose at the frame 1. It showed the default T-Pose which I made at the flame 0. 3-frame animation, that is there are frame 0-2, could let it posture of frame 1, but didn't show the pose of the frame 2. ![]() ![]() And can anyone upload the animation rotating abdomen? _____________________
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Jublilation Banshee
Registered User
Join date: 25 Jan 2006
Posts: 3
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exporting failure.
04-15-2006 12:47
Every time I try to export a pose or animation in Daz, I get a failed to export error.. The error is in Daz, not when I try to upload to SL... Does anyone have any idea what maybe causing that? I can see that others have successfully saved, but for some reason I haven't.. I'm stumped.. Grrrrrrrr!!!
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bafilius Goff
Registered User
Join date: 19 Mar 2006
Posts: 31
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04-15-2006 23:38
Every time I try to export a pose or animation in Daz, I get a failed to export error.. The error is in Daz, not when I try to upload to SL... Does anyone have any idea what maybe causing that? I can see that others have successfully saved, but for some reason I haven't.. I'm stumped.. Grrrrrrrr!!! I'm having this problem too. |
Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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04-16-2006 07:11
DazStudio has a bug, I've bug reported it. It's capitalising some of the body parts (specifically: Hip, Abdomen, Neck, Head). And SL is coughing those joints out and not reading them. Saw the errors on the console window, and it could be responsible for some of the uploading errors as well.
Just so you know... ![]() _____________________
... perhaps simplicity is complicated to grasp.
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Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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04-16-2006 07:13
I'm having this problem too. It's not really a problem. The file is still getting written to disk. ![]() _____________________
... perhaps simplicity is complicated to grasp.
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bafilius Goff
Registered User
Join date: 19 Mar 2006
Posts: 31
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04-16-2006 09:03
It's not really a problem. The file is still getting written to disk. ![]() ok, then what else am I doing wrong that I can't import it? |
bafilius Goff
Registered User
Join date: 19 Mar 2006
Posts: 31
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04-16-2006 09:05
DazStudio has a bug, I've bug reported it. It's capitalising some of the body parts (specifically: Hip, Abdomen, Neck, Head). And SL is coughing those joints out and not reading them. Saw the errors on the console window, and it could be responsible for some of the uploading errors as well. Just so you know... ![]() Is there a workaround for this? Edit: Yes there is. The .bvh file is plain text and can be edited manually. Sweet, thanks. |
Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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04-16-2006 10:40
Is there a workaround for this? Edit: Yes there is. The .bvh file is plain text and can be edited manually. Sweet, thanks. yes, but try doing that on a long dance animation... got a macro to batch process them all? ![]() Bug really needs to be fixed, but yes that is a workaround. Not really ideal, IMO though. Till then, I'll still be using Poser. ![]() _____________________
... perhaps simplicity is complicated to grasp.
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Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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04-16-2006 10:49
ok, then what else am I doing wrong that I can't import it? you have to find the file on the harddrive - its there. Studio gives that error, its a bug, but it's still writing the file to disk. But if you're opening the file with a text editor, I guess you found the file already. You have to be very careful about the order you save the file, or you wont save it correctly. Said that a few posts up. ![]() _____________________
... perhaps simplicity is complicated to grasp.
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bafilius Goff
Registered User
Join date: 19 Mar 2006
Posts: 31
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04-16-2006 16:55
you have to find the file on the harddrive - its there. Studio gives that error, its a bug, but it's still writing the file to disk. But if you're opening the file with a text editor, I guess you found the file already. You have to be very careful about the order you save the file, or you wont save it correctly. Said that a few posts up. ![]() thanks I got that, I think what I'm doing wrong is using the Victoria model it has many more parts like eyes, fingers and buttawks I'm hacking up the bvh right now to match the simpler one for sl but maybe it was just the problem with the capitalized parts? also some of the parts are in a different order? like right side before left side I'm really new to this, in fact I just started yesterday so I'm really not sure what I'm doing wrong now all I know is that my animation from avmotion worked when I changed something in the second frame then changed it back maybe that's what I need to do in DAZ? ugh too many things to go wrong and I'm pretty sure it's just one of them but I don't know which feh |
bafilius Goff
Registered User
Join date: 19 Mar 2006
Posts: 31
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04-16-2006 18:07
ah, found the sl poser models, I get it now
UPDATE: popped in the sl poser model and poof, no problems made an animation in seconds thanks all |
Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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04-17-2006 06:47
yes -- you have to use the SL model, not the Poser models.
The Studio bug hasn't gone away, though. It will import, but Studio still writes some of the joints wrong. Don't want people to get upset when they realise they can't do something like a kneeling or sitting animation very easily in Studio, without dealing with the joint errors it's generating right now. But I am very sure Daz will address this issue quickly. Have to keep checking to see if they've released a new update... till then I think I'm going to play in the SL beta and see what goodies arrived there ![]() _____________________
... perhaps simplicity is complicated to grasp.
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Jublilation Banshee
Registered User
Join date: 25 Jan 2006
Posts: 3
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Joint errors
04-17-2006 10:40
yes -- you have to use the SL model, not the Poser models. The Studio bug hasn't gone away, though. It will import, but Studio still writes some of the joints wrong. Don't want people to get upset when they realise they can't do something like a kneeling or sitting animation very easily in Studio, without dealing with the joint errors it's generating right now. But I am very sure Daz will address this issue quickly. Have to keep checking to see if they've released a new update... till then I think I'm going to play in the SL beta and see what goodies arrived there ![]() Thanks for everyone's help figuring out Daz and getting the animations into SL... ![]() |