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Very Low Concurrency on the OSGrid

SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
01-22-2010 21:57
From: Lissa Fimicoloud
You haven't explored them lately, I'm guessing. One island group made with sculpty land - and you walk on the terrain you see, not a bounding oval.

The Open-Source grids are doing some cool stuff - but they don't have "community" yet, that I could find.

It's true - I don't visit them real often because I got tired of going to them and seeing what appeared to be empty sims in SL.

Is the sculpty terrain done by having the physics engine use the sculpty mesh for physics or do they put regular prims in to do be the collision meshes?

I've got accounts at tons of social networks - but I don't see any ads for the OSOG places that catch my attention very much. Perhaps some more effective advertising is in order.

I don't spend all that much time in SL anymore because it's old hat. Always the same looking terrain and prims, same gray textures, same physics, same scripting language.

I was thinking earlier today how at some point even novelty becomes the same old same old. Yet another new thing, not worth checking out because while I might not have seen this particular new thing, I've had the new thing experience enough times that I know what newness will feel like.

Same thing with sunsets and pretty days. They're all the same. No point in going out to look at them anymore.

The question of how to get people to spend time in OSOG worlds has bearing on how to get people to spend time in SL in general and how people in SL who want to have clubs, roleplay sims, and other such things that need people to be there in order to attract people to them.

One thing that would increase my tendency to visit OSOG worlds would be if I could use the same username and password for them all and not have to create separate accounts for them. In one world I had to pick from their list of last names, but Baskerville wasn't there, so I'm some other name that starts with B. I don't remember the name.

Of course having someone drop in for a few minutes to check things out is good but it's not enough, they need to get people to drop in and hang out for hours, at least a few days a week.

There is one place that has working hinges, which is cool, but the system for using them is pretty awkward, considerably reducing the joy of spending hours making things that swing around.

How to get people not familiar with virtual worlds to try them and stick around may be a quite different matter from how to get folks like me who've spent thousands of hours in SL to try them and stick around.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Lissa Fimicoloud
Registered User
Join date: 29 Jul 2007
Posts: 75
01-22-2010 22:37
The open-source grids render sculpties as objects - the surface you see is the surface it has.
It's been implemented that way for so long I was surprised that SL still has no plans to do that. No extra prims needed the way they are in SL. Since most of my stuff is made to look "natural" it annoys me that LL refuses to change away from their stance on keeping sculpties as a visual-only effect.
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Daniel Regenbogen
Registered User
Join date: 9 Nov 2006
Posts: 684
01-23-2010 00:28
To add some more info about "stuff you don't get in SL": the meta7 grid just introduced a new techology called "Lightshare". It allows you to set the environment/windlight settings of a SIM in a way that every visitor will see the same, without having to set anything manually in his viewer. This can even be targeted at particular users, so in a RP you could script it that someone who gets killed gets a black screen.

Well, and you can "transfer/exchange" L$ via in world terminals into M$.
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
01-23-2010 00:35
From: Briana Dawson
ya don't say?

Suck? but..but...those are all the new pioneers of the 3D World!! Everyone will soon be there after LL finishes pooping on the residents here, because no matter how bad OSGrid and OpenLife are, it HAS to be better than living under the yoke of LL, am i right?


Then why are you here? You must be a glutton for punishment to force yourself to hang out in a place that you think sucks. What does that say about you?
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
01-23-2010 00:40
From: someone
Quote:
Originally Posted by Briana Dawson
ya don't say?

Suck? but..but...those are all the new pioneers of the 3D World!! Everyone will soon be there after LL finishes pooping on the residents here, because no matter how bad OSGrid and OpenLife are, it HAS to be better than living under the yoke of LL, am i right?


Then why are you here? You must be a glutton for punishment to force yourself to hang out in a place that you think sucks. What does that say about you?


Brianna, I think we may both need to start using conspicuous [JOKE] [/JOKE], < sarcasm > < /sarcasm >, and other such tags. Some folks need a bit help figuring out what is serious and what is not.

By the way, Brianna, if you would call me Sue and I called you Bri it would save a bunch of typing.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-23-2010 01:04
From: Nika Talaj
It is for B2B collaboration, when both enterprises have their own SL Enterprise grid.
That's interesting, thanks. They seem to be working at a much more abstract level than would be necessary to support interconnection between SL grids.

And Sling: yeah, I can see utility in being able to navigate between (possible future) grids during a session, just as an identity, obtaining grid-specific avatars and inventory at grid border crossings. In fact, I think your formulation is much more appealing to me, and liberating to future grid builders: why constrain it to compatible assets, avatars, and regions? If my SL stuff is even relevant on some other grid, that other grid is already less interesting.
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
01-23-2010 01:16
From: SuezanneC Baskerville
How to get people not familiar with virtual worlds to try them and stick around may be a quite different matter from how to get folks like me who've spent thousands of hours in SL to try them and stick around.


This is a very interesting question. I might have an interesting answer; possibly a bit controversial.

Imagine a world where...

a) Everyone who can, spends something like half their waking hours on computers, and there is nobody left who doesn't know what a social network is.

b) Everyone "gets it." There is *no one left* who needs to have an avatar explained to them. They understand concepts like "walking around" and "inventory" and "teleporting" and so forth. They "get" virtual money, and buying clothes, and little houses and "friends" and fake names.

c) Everyone who could, has tried Second Life already. Yep, everybody. Back in 2006 or 2007 or something.


Clearly this has to be wrong. But... how wrong? If it's more right than wrong, this changes everything, like so:

a) don't try to constantly attract clueless people, find out why intelligent people who did check it out a few years back don't use the platform, and change their minds

b) figure out if there are any factors driving people away, and fix them

c) regardless if it's this grid, or another grid or what ~ figure out what people wanted and expected, and give it to them. No functional money system on open source grids? No identity continuity between grids? Well, that's the kind of stuff that people want... figure out how to give it to them or be kinda stuck with just the broke only~self~expression~matters artist types.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-23-2010 01:28
From: Desmond Shang
...Imagine a world where...
[...]
c) Everyone who could, has tried Second Life already. Yep, everybody. Back in 2006 or 2007 or something.
Yeah, this has been nagging me about Viewer 2.0 and the other New User Experience initiatives: what about the non-trivial number of people who've been here, done this, got the n00b t-shirt, and decided it sucked. Is there any hope of getting them back to try again?

Somehow a spiffy new viewer seems... well, perhaps relevant for some of them, but not sure it would warrant a "Try the New Second Life" ad campaign.

At some point the supply of virtual world virgins will have been depleted, and then SL can only sell to the "sadder but wiser" market.
Eternus Soulstar
Registered User
Join date: 7 Feb 2009
Posts: 71
01-23-2010 02:13
lol

those grids will fire up if it ever gets as easy to get laid there as it is here. not before.
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
01-23-2010 04:52
This is the answer.

From: Desmond Shang

c) regardless if it's this grid, or another grid or what ~ figure out what people wanted and expected, and give it to them. No functional money system on open source grids? No identity continuity between grids? Well, that's the kind of stuff that people want... figure out how to give it to them or be kinda stuck with just the broke only~self~expression~matters artist types.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
01-23-2010 05:16
From: Johan Laurasia
Then why are you here? You must be a glutton for punishment to force yourself to hang out in a place that you think sucks. What does that say about you?

LOL, i was being sarcastic and i was talking about OLG/OS Grid, not SL.
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Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
01-23-2010 05:18
From: SuezanneC Baskerville


By the way, Brianna, if you would call me Sue and I called you Bri it would save a bunch of typing.

It's a deal Sue!








There was no sarcasm in this message for anyone thinking I am just joking.

Oops, i forgot my joke tags on that last sentence. :p
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
01-23-2010 09:52
I was on Open Life the other day and there appeared to be hardly any people in-world there, judging by green dots on the map. It also appeared that about 2/3 of its 'mainland' regions were offline.
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
01-23-2010 12:48
From: Qie Niangao
That's interesting, thanks. They seem to be working at a much more abstract level than would be necessary to support interconnection between SL grids.
Certainly. IETF standards serve two seemingly mutually exclusive purposes:
1. To open up a protocol for wide implementation and deployment
2. To "claim" a certain design as the correct one, thereby effectively excluding other concepts and slowing competitors.

This is not a bad process - competing standards have duked it out in the marketplace pretty successfully via the IETF. Frankly, Cisco's adept manipulation of the IETF for years ensured simple, efficient networking protocols worldwide, and actually DID enable viable competing products. Things got more bloated and less intelligent when Microsoft discovered the IETF.

Anyway, VWRAP is just getting started. Note the co-chairs: one from LL, one from IBM.
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
01-23-2010 13:25
The main reason I've never tried OSGrid is I'm not sure if I could be a neko or an usagi or a faun over there without using something that was stolen from a designer here.

I don't have what it takes yet to create all of that myself. So I'd have to go buy it. And I'm not willing to buy stolen goods.

And I'm not willing to be on a human avatar.

Its the same thing keeping me from Blue Mars. But that one goes even further - they won't even allow me to build my own stuff - and I do have the skills to make some things. What's the point of going somewhere if I can't -BOTH- build and hang out socially.

If I was just a builder only, I'd probably move to OSGrid. If I was just a social butterfly, I'd be on Yoville or IMVU (if that is what I think it is). But I'm both, so I'm on SL.
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
01-23-2010 13:29
From: Qie Niangao
Yeah, this has been nagging me about Viewer 2.0 and the other New User Experience initiatives: what about the non-trivial number of people who've been here, done this, got the n00b t-shirt, and decided it sucked. Is there any hope of getting them back to try again?


Gaming MMOs seem to double their active subscriptions everytime they put out a new expansion pack.

Maybe LL's is hoping people will think viewer 2.0 is like that. But they're going to log in and find less content, not more... Especially given how its all been fractured out now with Zindra and free-house-land.
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
01-23-2010 13:30
Is Viewer 2.0 going to work with OSOG worlds?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
01-23-2010 13:55
From: SuezanneC Baskerville
Is Viewer 2.0 going to work with OSOG worlds?

It might need a little banging if it switched to Snowglobe's maps. There was some incompatibility with new regular texture fetching, but I think that was worked out.
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