Very Low Concurrency on the OSGrid
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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01-22-2010 13:34
I thought things were pretty sparse in SL, but on the OSGrid I think 1 avatar per 100 regions is shocking (at worst) and 1 per 47 regions (at best) is pretty grim. Anyone have any idea why it has got so low? And how does that compare with the other SL clone, OpenLife? http://rock-vacirca.blogspot.com/Rock
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
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01-22-2010 13:36
From: Rock Vacirca I thought things were pretty sparse in SL, but on the OSGrid I think 1 avatar per 100 regions is shocking (at worst) and 1 per 47 regions (at best) is pretty grim. Anyone have any idea why it has got so low? And how does that compare with the other SL clone, OpenLife? http://rock-vacirca.blogspot.com/Rock 'Cause those places suck?
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Briana Dawson
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Join date: 23 Sep 2003
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01-22-2010 13:39
ya don't say? Suck? but..but...those are all the new pioneers of the 3D World!! Everyone will soon be there after LL finishes pooping on the residents here, because no matter how bad OSGrid and OpenLife are, it HAS to be better than living under the yoke of LL, am i right?  Whatever happened to that mantra? Whatever happened to everyone back in 08 declaring on these forums how great OS Grid and Open Life would be in just a year or 2 and how it was going to leave SL behind with all these great innovations? Remember the economy was due to go live and you get 45,000 prims and can spin up your own region from a control panel etc! *cough*crap*cough*
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Briana Dawson
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Join date: 23 Sep 2003
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01-22-2010 13:44
Oh, and according to Rocks numbers on his blog, those concurrency numbers are worse than September 2003 SL...wtf is with that?
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
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01-22-2010 14:16
There was no extremely similar but in some ways better competition for Second Life when it came out.
There is such competition for the OpenSim OpenGrid etc. virtual worlds, namely Second Life.
To get people to use OpenSim grids, OpenSim based worlds need to be significantly better than SL.
The fact that when you go there it looks exactly like SL is a big drawback. It's neat to see how well they've done is simulating the LL servers, but that is an intellectual pleasure, which doesn't last for very long. Why go?
If they had something different - wonderful vehicles, for example, or a choice of avatar types other than male or female human meshes and animations, then there'd be a visceral reason to go there and work around the shortcomings.
I do think it would be possible to increase the concurrency in such places but it would take work, and there would be little pay for the work, so it doesn't get done.
Shoot, if they'd make a build editor that was a sleek little property bar like CorelDraw and various Adobe software has that might be enough to make it worth stopping in.
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Sling Trebuchet
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Join date: 20 Jan 2007
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01-22-2010 14:32
From: Briana Dawson ya don't say?
Suck? but..but...those are all the new pioneers of the 3D World!! ...  Real pioneers like to do something different - not just 'start again' on a less functional version of 'same old'.
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Abigail Merlin
Child av on the lose
Join date: 25 Mar 2007
Posts: 777
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01-22-2010 15:02
Another often encountered problem holding back the other grids is the lack of content, there are hardly any content creators making stuff in other grids becouse there are not many people to buy their stuff and not many people go to other grids becouse there are not many content creators making stuff on those grids..
Wel guess you can see the circle that needs to be broken to get those grids more popular.
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Sling Trebuchet
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Join date: 20 Jan 2007
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01-22-2010 15:11
From: Sling Trebuchet, who is me  Real pioneers like to do something different - not just 'start again' on a less functional version of 'same old'. What I meant by that was .... There's a story in Ireland... An old man is sitting on a wall beside a road. Some tourists stop and ask him for directions to a place. He thinks for a bit and says: "If I was going there, I wouldn't start from here."
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
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01-22-2010 15:14
Back when they started they all had potential. That potential has not been realised.
OpenLife, for example, began using RealXtend (server and client). Mesh imports were possible, it was looking good. Something that WAS different. I uploaded some meshes myself. There's no mesh import now and no me. All the talk of fancy doodads just don't ever eventuate, or are broken to begin with. Imagine trying to script a product with no instant message function. BAHH!
It's taking far too long to get these alt grids working and at even $60 bucks a month for a whole openlife sim, it's useless if you crash everytime you unlink something. One can get old just waiting for it to happen.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-22-2010 15:34
This is why I found it surprising to read: From: Howard Linden, in da Blog Of course, there are lots of other great reasons for our Open Source efforts, but they are beyond the scope of this note. For example, we're working with the Internet Engineering Task Force (IETF) to establish broad standards for virtual worlds, starting with formal definitions of the region and agent domains, a.k.a. VWRAP. Open Source is a key tenet of this work. That's from the Viewer 2.0 beta pre-announcement ( https://blogs.secondlife.com/community/technology/blog/2010/01/21/coming-soon-viewer-2-public-beta, but the IETF "VWRAP" stuff is not much about viewers, it's about grid interconnect. There are still die-hard OpenSim proponents heckling Linden developer office hours ("all that will have to change for inter-op"  , in the face of which the Lindens appear to have the patience of Job. I just wonder why. All that grid interoperability stuff sounded kind of important back in '07 when the SL population was expanding faster than LL could crank out new sims. If there's still a business case for it now, I sure don't understand it.
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Brenda Connolly
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01-22-2010 15:42
The Internet Engineering Task Force? Cool. 
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
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01-22-2010 15:55
When SL first started, how did you stake out a claim to land?
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Dirtymuck Dagger
Registered User
Join date: 1 Nov 2008
Posts: 33
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01-22-2010 16:03
From: Rock Vacirca I thought things were pretty sparse in SL, but on the OSGrid I think 1 avatar per 100 regions is shocking (at worst) and 1 per 47 regions (at best) is pretty grim. Anyone have any idea why it has got so low? And how does that compare with the other SL clone, OpenLife? http://rock-vacirca.blogspot.com/Rock I think the likely answer is simply that virtual worlds of the nature of SL are played out and have simply had their day. After all 8 years is a good run, and all the latest variations such as Openlife have been brought out at the end of this era. There was a huge influx of residents to SL in 2006/2007 and after 3 years most will have realised how much SL detracts from their RL's so I expect a steady exodus until only the saddest of addicts remain who have nothing better to do and lets face it who wants to chat to them.
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Brenda Connolly
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Join date: 10 Jan 2007
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01-22-2010 16:09
From: Dirtymuck Dagger I think the likely answer is simply that virtual worlds of the nature of SL are played out and have simply had their day. After all 8 years is a good run, and all the latest variations such as Openlife have been brought out at the end of this era. There was a huge influx of residents to SL in 2006/2007 and after 3 years most will have realised how much SL detracts from their RL's so I expect a steady exodus until only the saddest of addicts remain who have nothing better to do and lets face it who wants to chat to them. I will.
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Dirtymuck Dagger
Registered User
Join date: 1 Nov 2008
Posts: 33
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01-22-2010 16:13
Yes, judging by your post count I believe you will.
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Brenda Connolly
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Join date: 10 Jan 2007
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01-22-2010 16:14
From: Dirtymuck Dagger Yes, judging by your post count I believe you will. Hell. I'm talking to you, aren't I?
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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01-22-2010 16:16
From: Dirtymuck Dagger I think the likely answer is simply that virtual worlds of the nature of SL are played out and have simply had their day. After all 8 years is a good run, and all the latest variations such as Openlife have been brought out at the end of this era. There was a huge influx of residents to SL in 2006/2007 and after 3 years most will have realised how much SL detracts from their RL's so I expect a steady exodus until only the saddest of addicts remain who have nothing better to do and lets face it who wants to chat to them. Brenda will.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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01-22-2010 17:12
From: Qie Niangao This is why I found it surprising to read: That's from the Viewer 2.0 beta pre-announcement ( https://blogs.secondlife.com/community/technology/blog/2010/01/21/coming-soon-viewer-2-public-beta, but the IETF "VWRAP" stuff is not much about viewers, it's about grid interconnect. There are still die-hard OpenSim proponents heckling Linden developer office hours ("all that will have to change for inter-op"  , in the face of which the Lindens appear to have the patience of Job. I just wonder why. All that grid interoperability stuff sounded kind of important back in '07 when the SL population was expanding faster than LL could crank out new sims. If there's still a business case for it now, I sure don't understand it. Many/most people seem to think of Grid Interoperability as "going to other grids with your SL avatar and Inventory - and money(?)" I see it as different to that. Think of how we exist in a variety of environments in RL. We can be at home with our families, or in a workplace or in an unfamiliar place on holiday (as basic examples). In those places we might dress differently and behave differently. We are the same person, but in a different mode. We probably dress differently. We have *different things to work with*. We (generally) modify our behaviour to take account of customs, surroundings and weather. In a new foreign place, we look around and should accept that "Toto, I've a feeling we're not in Kansas any more. " An entity, whether someone's Facebookie/extensionist online identity or an invented alt should be able to move between online places without having to (re)create that entity over and over. The entity should be able to communicate via that place with other entities in other places. The places should support ubiquitous communications capabilities much like the international cell-phone capability that we might be accustomed to in RL. A universal currency, or an ability to trade currencies would be good. Would this mean that SL would be played out and irrelevant? I don't think so. It would simply another different place with its own unique characteristics in a universe of such places through which a unique entity can move. ETA: Speaking of 'move'. Most of are used to moving in the same way, no matter where we are. Other than being in water, only astronauts have been exposed to radically different ways of moving about. We might want to control out movements in a way that we are familiar with, even if other entities around us could be using different ways to control what appears to be the same movements.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
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01-22-2010 18:55
From: SuezanneC Baskerville When SL first started, how did you stake out a claim to land? Suezanne, Land was in relative abundance compared to the populace. You could fly to any sim on the small grid back then (what was it 40 sims or so? i dont remember) and buy a parcel of various size for 1L/m2, except in Aqua and Tan which was 2L/m2. We paid a weekly tax for the land we held come stipend. By December, people were ditching and trading land with the expectation of a real currency coming in and land fee's to start. I collected over 200,000m2 before land values skyrocketed.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-22-2010 19:29
Brianna, you say you paid for land at the start. You paid with Linden dollars that you didn't buy with real money, right?
What I'm trying to get at is basically that if the operators of OpenSim-OpenGrid worlds want people to hang out in their worlds they might need to pretty much give land away. Not just charge moderate rates, but give it away for free or very close to free. In many cases, free or dirt cheap attracts a lot more takers than moderately priced.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Malia Writer
Unemployed in paradise
Join date: 20 Aug 2007
Posts: 2,026
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01-22-2010 19:39
From: Dirtymuck Dagger I expect a steady exodus until only the saddest of addicts remain who have nothing better to do and lets face it who wants to chat to them. And yet, you're still here. According to your own theory, what does that say about you? Hmmmmm.....
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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01-22-2010 20:34
From: Qie Niangao I just wonder why.
All that grid interoperability stuff sounded kind of important back in '07 when the SL population was expanding faster than LL could crank out new sims. If there's still a business case for it now, I sure don't understand it. It is for B2B collaboration, when both enterprises have their own SL Enterprise grid. The classic example is what Boeing did with their GCE, global collaboration to build the Dreamliner. http://www.designnews.com/article/13616-Boeing_s_Global_Collaboration_Environment_Pioneers_Groundbreaking_787_Dreamliner_Development_Effort.phpSL's native tools, even with mesh import, will never be anything more than a conceptual prototyping environment for this sort of effort. But I'm sure SL would love to handle the 3D collaboration end of an effort like this, with CAD/CAM import or control as needed. There are much less technically demanding examples of the same thing - for example, a major retailer working with a far-flung events coordination firm. .
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Briana Dawson
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01-22-2010 20:41
From: SuezanneC Baskerville Brianna, you say you paid for land at the start. You paid with Linden dollars that you didn't buy with real money, right? Yes. You paid for land with the Linden, which you could not buy with real money back then. The only way to get Linden was to sell items inworld or earn it by working someplace and back then choices were extremely limited (understatement). The only way to get Lindens back then without earning them inworld was to sign up an alt account, list your primary account as the 'referrer' and then when you paid for that account (I think it was $15 back then), you the referrer received $3000L. So...I made like 7 alts  . I knew some people with tens of alts. One guy with over 50, and another guy with over 150 - All paid. So LL already had an idea that there was a market for purchasing Linden. But yes. You could only pay for land using Linden, and the land was $1L per m2, except Aqua and Tan the 2 "shopping sims" which were $2L per m2.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-22-2010 21:37
Here are some things that OSOG folks might be able to change make the experience they offer a bit different without having to make radical changes:
Different trees. Not a stunning new tree system, just very different looking ones. Perhaps some made to look unreal on purpose. Blue trees. Polka-dotted trees. Trees with perfectly circular leaves or equilateral triangle leaves. Anything that would look different.
Different looking terrain. SL terrain is made to look somewhat like normal real terrain. Maybe OSOG places could have terrain than looks drastically man-made, with vertical rises and perfect cylinders sticking up and stuff like that.
Anything to make you feel like you aren't in SL when you get there.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Lissa Fimicoloud
Registered User
Join date: 29 Jul 2007
Posts: 75
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01-22-2010 21:42
From: SuezanneC Baskerville Here are some things that OSOG folks might be able to change make the experience they offer a bit different without having to make radical changes:
Different trees. Not a stunning new tree system, just very different looking ones. Perhaps some made to look unreal on purpose. Blue trees. Polka-dotted trees. Trees with perfectly circular leaves or equilateral triangle leaves. Anything that would look different.
Different looking terrain. SL terrain is made to look somewhat like normal real terrain. Maybe OSOG places could have terrain than looks drastically man-made, with vertical rises and perfect cylinders sticking up and stuff like that.
Anything to make you feel like you aren't in SL when you get there. You haven't explored them lately, I'm guessing. One island group made with sculpty land - and you walk on the terrain you see, not a bounding oval. The Open-Source grids are doing some cool stuff - but they don't have "community" yet, that I could find.
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