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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 01:37
The thing is, this script IM's the owner, not the target. If you are so-called spammed, then why is it, neither I nor any users of the script have ever been spammed, afterall it would be incumbent upon the owner to fix it, not the target.
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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 01:39
Considering that script won't compile due to some misplaced braces I suspect it has been hastily editted to do what you claimed rather than what it really does. Once again, another false claim. The script was copied by eye from my other machine, however....feel free to download a free copy from SLEX. Do it fast, before you accuse me of editing that one too. _____________________
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Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
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03-07-2007 01:43
The thing is, this script IM's the owner, not the target. If you are so-called spammed, then why is it, neither I nor any users of the script have ever been spammed, afterall it would be incumbent upon the owner to fix it, not the target. I'm not concerned about the IM spam. That's totally irrelevant and easily ignored. My main problem is that for every time I'm hit with the teleporthome request a little modal dialog box pops up on my screen that locks up the entire viewer until it is closed. So if I stand near one of your scripts for more than 10 seconds I have to close 30 boxes, teleport out hastily and then close another 30 boxes before I can actually do anything. It's obviously a bug in the viewer, the server or maybe in LSL but either way the upshot is that when I move near your script I m machine is frozen and I'm unable to escape without being very quick or rebooting and logging in elsewhere. |
Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 01:54
I'm not concerned about the IM spam. That's totally irrelevant and easily ignored. My main problem is that for every time I'm hit with the teleporthome request a little modal dialog box pops up on my screen that locks up the entire viewer until it is closed. So if I stand near one of your scripts for more than 10 seconds I have to close 30 boxes, teleport out hastily and then close another 30 boxes before I can actually do anything. It's obviously a bug in the viewer, the server or maybe in LSL but either way the upshot is that when I move near your script I m machine is frozen and I'm unable to escape without being very quick or rebooting and logging in elsewhere. Interesting, so if I read what you are saying correctly, you demand Lindens remove a script for a bug beyond my control and complain because your unattended bot can't work because you are afk and unable to close a dialog box, which everyone else is expected to do so.... right? _____________________
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Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
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03-07-2007 01:58
Interesting, so if I read what you are saying correctly, you AR me for a bug beyond my control and complain because your unattended bot can't work because you are afk and unable to close a dialog box, which everyone else is expected to do so.... right? Oh, hahaha, the scripts don't affect my bots. They're just slightly annoying to me personally when I try to teleport to my own land and have to look at it from three sims away because I can't get close. I started out complaining to live help, but they encouraged me to submit AR reports. I guess it seems to them that you are deliberately using this bug in an attempt to harass me. |
Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
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03-07-2007 02:05
Weedy, i know a thing or two about scripting (and programming in general) and the script as presented here quite clearly won't won't compile. It does look like you've modified it for the purposes of showing it here.
CODE
I can see two compilation errors just by looking at it for 20 seconds. I'll leave it to others to hypothesise about what the script had in those locations previously. _____________________
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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 02:09
Oh, hahaha, the scripts don't affect my bots. They're just slightly annoying to me personally when I try to teleport to my own land and have to look at it from three sims away because I can't get close. I started out complaining to live help, but they encouraged me to submit AR reports. I guess it seems to them that you are deliberately using this bug in an attempt to harass me. That's a fairly tall accusation there, Elanthius. The script is solely intended, for land owners to use the tools granted them, to disallow your bots from using their land. Afterall, your bots don't TP to the land parcel for sale, they appear elsewhere in the sim. It's everyone's right to use scripts for whatever reason they choose. That's not for me to decide. _____________________
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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 02:11
Weedy, i know a thing or two about scripting (and programming in general) and the script as presented here quite clearly won't won't compile. It does look like you've modified it for the purposes of showing it here. CODE
I can see two compilation errors just by looking at it for 20 seconds. I'll leave it to others to hypothesise about what the script had in those locations previously. As I said before, I merely copied it by eye from my other machine, but if it would suit you, I can relog this machine so I can cut/paste the original, which indeed compiles and runs fine. _____________________
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Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
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03-07-2007 02:15
As I said before, I merely copied it by eye from my other machine, but if it would suit you, I can relog this machine so I can cut/paste the original, which indeed compiles and runs fine. It's the location of the errors that are interesting to me. The two locations happen to be exactly the places where the script would have been changed, if you were trying to hide the fact that Elanthius was correct. _____________________
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Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
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03-07-2007 02:15
That's a fairly tall accusation there, Elanthius. The script is solely intended, for land owners to use the tools granted them, to disallow your bots from using their land. Afterall, your bots don't TP to the land parcel for sale, they appear elsewhere in the sim. It's everyone's right to use scripts for whatever reason they choose. That's not for me to decide. Dude, I'm not accusing you of anything at all. As far as I know my problem isn't even with your scripts. For a start the scripts I've been complaining about weren't owned by you, they obviously hit me more rapidly than once every ten seconds and they clearly affect me while on my own land and land that's not owned by the scriptowner. In all likelihood it is some other script altogether that is being used to harass me. Meanwhile I'm simply reporting my experiences and asking live help to resolve them. Since being able to stand on my own land is quite high in the priorities of everyone at LL they've been relatively helpful. Besides, when you complain about a couple of new locations every day they soon get fed up with patching holes and start trying to fundamentally fix the problem. Whether the problem is you or some other scripter harassing me deliberately or harassing me accidentally because you don't know what your own script is doing I'm just politely asking people to fix it. I even contacted the script owner a few times and asked them to look into it but they weren't very responsive. |
Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 02:22
Dude, I'm not accusing you of anything at all. As far as I know my problem isn't even with your scripts. For a start the scripts I've been complaining about weren't owned by you, they obviously hit me more rapidly than once every ten seconds and they clearly affect me while on my own land and land that's not owned by the scriptowner. In all likelihood it is some other script altogether that is being used to harass me. Meanwhile I'm simply reporting my experiences and asking live help to resolve them. Since being able to stand on my own land is quite high in the priorities of everyone at LL they've been relatively helpful. Besides, when you complain about a couple of new locations every day they soon get fed up with patching holes and start trying to fundamentally fix the problem. Whether the problem is you or some other scripter harassing me deliberately or harassing me accidentally because you don't know what your own script is doing I'm just politely asking people to fix it. I even contacted the script owner a few times and asked them to look into it but they weren't very responsive. Hogwash. LL pulled my script, owned by a person who you complained to on numerous occasions. Tell me, why would LL out of the blue pull scripts of mine which only contain keys for your group? So far all I hear is excuses, no facts..... bugs, senor, compilation errors, accusations then denials. Spin does not preclude the fact, your accusations hold no evidence, but false assertions. _____________________
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Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
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03-07-2007 02:23
Hogwash. LL pulled my script, owned by a person who you complained to on numerous occasions. Tell me, why would LL out of the blue pull scripts of mine which only contain keys for your group? So far all I hear is excuses, no facts..... bugs, senor, compilation errors, accusations then denials. Spin does not preclude the fact, your accusations hold no evidence, but false assertions. Perhaps they pulled it because you're supposed to warn somebody before teleporting them home, giving them chance to leave the area themselves. _____________________
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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 02:27
Perhaps they pulled it because you're supposed to warn somebody before teleporting them home, giving them chance to leave the area themselves. How do you warn an unattended bot? I don't want bots operating on my land, period. That is my right, as it is everyone else's. There is nothing in the TOS which dictates that llTeleportAgentHome() requires me to warn anyone. _____________________
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Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
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03-07-2007 02:31
How do you warn an unattended bot? I don't want bots operating on my land, period. That is my right, as it is everyone else's. There is nothing in the TOS which dictates that llTeleportAgentHome() requires me to warn anyone. Your script doesn't affect my bots or if it does it's only in some minor irrelevant way that I've never noticed. Frankly I don't care about the IM spam or getting a warning before being teleported home. Although fixing both seems like the polite thing to do. All I really care about is that I can't stand on my own land if you have your scripts in the same sim or one nearby. |
Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
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03-07-2007 02:39
How do you warn an unattended bot? I don't want bots operating on my land, period. That is my right, as it is everyone else's. There is nothing in the TOS which dictates that llTeleportAgentHome() requires me to warn anyone. Live help have told me in the past to AR any object that does this, such as over-zealous security scripts. _____________________
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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 02:40
Your script doesn't affect my bots or if it does it's only in some minor irrelevant way that I've never noticed. Frankly I don't care about the IM spam or getting a warning before being teleported home. Although fixing both seems like the polite thing to do. All I really care about is that I can't stand on my own land if you have your scripts in the same sim or one nearby. BS...what part of llOverMyLand() do you not understand? What's to fix? I don't see the need to list you or your bots after the first TP, because you just come back anyway. Could I add to ban list after the first TP, perhaps. I don't really see the need to encumber an otherwise simple script, just so you to suit your purposes. That would defeat the purpose, which is to send you and your bots home. You have no say in the matter, it's not your land, it's not your script and moreover, it's not a lever to cajole LL to unwarranted action at your behest. _____________________
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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 02:42
Live help have told me in the past to AR any object that does this, such as over-zealous security scripts. Explain to me, what is over-zealous about my script. It's bare minimum, does not spam the target and uses no external systems. _____________________
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Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
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03-07-2007 02:44
Explain to me, what is over-zealous about my script. It's bare minimum, does not spam the target and uses no external systems. I said "objects that do this, such as over-zealous security systems". Those are typically the objects I AR for doing this. At no point did I state your script as presented constituted a security system, not did I ever state it was over-zealous. _____________________
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Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
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03-07-2007 02:45
BS...what part of llOverMyLand() do you not understand? What's to fix? I don't see the need to list you or your bots after the first TP, because you just come back anyway. Could I add to ban list after the first TP, perhaps. I don't really see the need to encumber an otherwise simple script, just so you to suit your purposes. That would defeat the purpose, which is to send you and your bots home. You have no say in the matter, it's not your land, it's not your script and moreover, it's not a lever to cajole LL to unwarranted action at your behest. The point I'm trying to make is that your script is not doing what you claim it's doing. Maybe you're just not familiar enough with how these particular LSL functions work. |
Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 02:54
The point I'm trying to make is that your script is not doing what you claim it's doing. Maybe you're just not familiar enough with how these particular LSL functions work. I am quite familiar. My script was tested hundreds of times in numerous sims and never once failed or looped. Why is it, my script is still in world, being used by hundreds of people, with nary a complaint... other than you? So you and your bots get TP'd home sometimes, get over it. You can't have it all. _____________________
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Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
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03-07-2007 02:57
I am quite familiar. My script was tested hundreds of times in numerous sims and never once failed or looped. Why is it, my script is still in world, being used by hundreds of people, with nary a complaint... other than you? So you and your bots get TP'd home sometimes, get over it. You can't have it all. The script never teleports me home while I'm on my own land and there's no looping involved so I'm not sure what you're talking about here. I'll get you a screenshot later. |
Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 03:00
The script never teleports me home while I'm on my own land and there's no looping involved so I'm not sure what you're talking about here. I'll get you a screenshot later. Jeezus.... llTeleportAgentHome() does not work on your own land... /shakes head _____________________
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Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
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03-07-2007 03:07
Why is it, my script is still in world, being used by hundreds of people, with nary a complaint... other than you? LOL, maybe because I'm the only target? Anyway, give me two or three hours before I can get online and I'll see if I can find a script and produce some evidence for you. Hopefully it will be helpful for you to debug your problems. |
Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-07-2007 03:12
LOL, maybe because I'm the only target? Anyway, give me two or three hours before I can get online and I'll see if I can find a script and produce some evidence for you. Hopefully it will be helpful for you to debug your problems. I have no problems with my scripting. I am quite satisfied with the results of this one, as are everyone else. It's quite popular. My problem is residents inciting LL to action, based on assumptions, falsehoods and greed. Got a debug tool for that? _____________________
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Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
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03-07-2007 03:14
I have no problems with my scripting. I am quite satisfied with the results of this one, as are everyone else. It's quite popular. My problem is residents inciting LL to action, based on assumptions, falsehoods and greed. Got a debug tool for that? Yes, yes, I greedily wish to be able to stand on the land I own without my viewer crashing. |