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The advent of an illustrious age of sculpted prims!

Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
05-01-2007 05:46
We should start a pool to see what the first sculpted prim object that will be made is by normal Residents.
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
05-01-2007 06:00
From: Colette Meiji
We should start a pool to see what the first sculpted prim object that will be made is by normal Residents.


I bet its a penis
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Bodhisatva Paperclip
Tip: Savor pie, bald chap
Join date: 12 Jan 2007
Posts: 970
05-01-2007 06:19
Correct me if I'm wrong, but it looks like the sculpting is applied like another texture layer. Would that then open the door for animation such as is done with textures?
Fox Absolute
Registered User
Join date: 30 May 2005
Posts: 75
05-01-2007 06:33
From: Bodhisatva Paperclip
Correct me if I'm wrong, but it looks like the sculpting is applied like another texture layer. Would that then open the door for animation such as is done with textures?


I believe either the blog post or the wiki says something about them setting the sculpted prim to a media texture, then streaming a video of crossfading RGB maps which resulted in the prim morphing. Apart from that, the only way to "animate" one of these prims would be to load lots of RGB maps in a row, which would clearly be very slow. Tricks with larger maps being rotated or scrolled and whatnot won't work since (as far as I know) you can't change repeats or offsets or anything regarding the map.

Hope that made sense.
Bodhisatva Paperclip
Tip: Savor pie, bald chap
Join date: 12 Jan 2007
Posts: 970
05-01-2007 06:49
From: Fox Absolute


Hope that made sense.


It did, Fox. Thank you.
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
05-01-2007 08:45
From: Kyrah Abattoir
i do believe it should be fairly trivial to generate such textures in 3DSMax, thing is i would need to know the tech name that is equivalent to this technic , it sound like a flavor of displacement mapping but i can't pinpoint any previous use in the past , and i am sure there is at least one, it doesn't sound like an idea nobody would have had before.


The sculpt maps are essentially the same as normals maps but instead of storing normal vectors they're storing surface positions in XYZ space.
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Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
05-01-2007 09:29
Shader already done for 3DS Max in one of my older posts in the texture forums. Or maybe I'm thinking of a variation. Can't remember. But I did build one from scratch just the other day so I could start playing.

Not sure when I'll be posting stuff about sculpted prims. I could write a few pages already, but I don't want to jump the gun too soon with too many assumptions. I don't know. We'll see.
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
05-01-2007 09:37
Excellent, Abu. You're the first person I thought of who could write an exporter for Max when I read about the sculpted prims! :D
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