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The advent of an illustrious age of sculpted prims!

Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
04-29-2007 10:26
Via the blog...

This fulfills a number of longtime content creation wishes. Curved corners on boxes? Yus! Better organic shapes? Yesiree.

http://blog.secondlife.com/2007/04/27/the-advent-of-an-illustrious-age-of-sculpted-prims/

http://youtube.com/watch?v=LlfpACg_lww

-iw
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
04-29-2007 10:42
and check this out!:

http://en.wikipedia.org/wiki/Wheel
Beebo Brink
Uppity Alt
Join date: 12 Jan 2007
Posts: 574
04-29-2007 11:14
I can hardly wait. This is going to bring a REVOLUTION in building.

So, start saving up your Lindens, folks, 'cause there are going to be new items for sale that will make our jaws drop.
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AWM Mars
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Join date: 10 Apr 2004
Posts: 3,398
04-30-2007 03:14
Do you think they will be developing the stone axe to go with the wheel? Or is that destined for the Bronze Age upgrade?
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Jesseaitui Petion
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Join date: 2 Jan 2006
Posts: 2,175
04-30-2007 04:27
This comment made me 'chuckle'- "Sounds great! I look forward to it not working."
Banking Laws
Realty Serious
Join date: 14 Jun 2006
Posts: 602
04-30-2007 05:25
I'll wait, build on my own. Give it at least a month (well after the three months I have to give LL to actually get it running) before I buy anything using them with higher prices. Flexi dropped, this will too.
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
04-30-2007 07:11
I honestly hope this doesn't result in higher prices charged for builds. If anything, once over the humps and through the hoops, seems to me this will actually make the more complex builds less tedious to do, IE less work on the part of the builder. Raising prices because Linden Lab gave us a new prim wouldn't seem very honorable.

From: Banking Laws
I'll wait, build on my own. Give it at least a month (well after the three months I have to give LL to actually get it running) before I buy anything using them with higher prices. Flexi dropped, this will too.
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
04-30-2007 08:26
Hopefully LL will be consistent and take a lot longer to roll this out than they announced. Give all us non 3D modellers a chance to get to grips with Maya or Blender because I for one dont want to be left behind when the 3D designers start importing shapes that we cant even imagine. This could have serious consequences for existing business and may well bury allot of the 'object' related businesses as amazing new content is created and released by a select handful of residents that are skilled enough to do it. I'm sure it will all balance out in the end, but I for one am very excited and aprehensive about the release of the 'sculpties'.
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Porky Gorky
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Join date: 25 May 2004
Posts: 1,414
04-30-2007 08:31
From: Banking Laws
I'll wait, build on my own. Give it at least a month (well after the three months I have to give LL to actually get it running) before I buy anything using them with higher prices. Flexi dropped, this will too.


Flexi prims are not even in the same league as sculpted prims. Flexi prims were a throwaway addtion in my opinion, sculpted prims will revolutionize designing and building in sl. Hoever this shouldnt affect the overall prices of things. The consumer general determines the market price of items and people are not willing to pay much more than they are already paying.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
04-30-2007 08:34
From: Zaphod Kotobide
I honestly hope this doesn't result in higher prices charged for builds.

A build that uses, say, 20% fewer prims isn't worth more?
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-30-2007 08:42
From: Meade Paravane
A build that uses, say, 20% fewer prims isn't worth more?


It seems from the discussion page that it's entirely possible that, if you're using a large number of prims in a small space to create an organic effect or other similar look, you'll just be able to select them all, link them, and then "bake" them into a single sculpt prim that you can give out to customers while retaining the original primmy version to edit.

Also, apparantly, somebody (Eddy Stryker I think) has already come up with a sculpt exporter for Blender, so the panic of "OMG I have to find US$7000 for Maya or I can't edit sculptures" is put off a bit. Also, it's looking likely that the most popular sculpt prims (such as rounded edge boxes) will be made available for free use, so you can pick up a freebie box of standard sculpts to reuse. (It appears that sculpts can be scaled, I expect it would be vaguely possible for them to be cut too but I don't know if they're implementing that.)

You are right that it will however make building harder to get into, by raising the standards bar. But residents falling below the bar isn't a new thing - if you're worried it'll happen to you with sculpt prims, bear in mind it happens to hundreds of newbies every day with the existing ones. There isn't a great deal that can be done about it.
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
04-30-2007 08:52
From: Yumi Murakami
It seems from the discussion page that it's entirely possible that, if you're using a large number of prims in a small space to create an organic effect or other similar look, you'll just be able to select them all, link them, and then "bake" them into a single sculpt prim that you can give out to customers while retaining the original primmy version to edit.
.


I doubt this will happen. Sculpt prims have a limited number of polygons. Just two tori linked into a single object will hold twice the number of polygons of a single sculpt prim.
Kamael Xevious
Dreams are like water
Join date: 24 May 2004
Posts: 248
04-30-2007 09:07
I too am excited about the potential of sculpted prims, but I would point out that anyone who thinks they're going to run out and grab a copy of Maya to create them should know that the price of this software is $6,999--and that's in US dollars, not Lindens. While we can wait for the macros for the freeware 3D modeling programs to emerge, SL does NOT currently support their use for creating maps. Right now, the way things stand, only the larger development firms like Electric Sheep will be able to afford a commercially licensed version of Maya--and hence, they'll be the only ones able to legally use scuplted prims for resale. Until and unless SL supports a cheaper form of 3D modelling software, sculpted prims are pretty much out of the question for most users.

Why they didn't START with a freeware version of a 3D program is, of course, another question entirely.

Kam
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
04-30-2007 09:15
From: Kamael Xevious


Why they didn't START with a freeware version of a 3D program is, of course, another question entirely.

Kam


Good point!

I imagine that Maya is the 3D modeler that Qarl Linden (the guy behind sculpties) is most familiar with. Hey!, he can only do one thing at a time! :)
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-30-2007 09:20
From: Kamael Xevious

Why they didn't START with a freeware version of a 3D program is, of course, another question entirely.


Because Qarl Linden, the implementor of sculpted prims, is a 3D art professional from the movie industry and so it happens to be Maya's scripting language that he knows? :)

Linden Labs does not "support" any software for making sculpted prims at the moment, and there has been no suggestion that they will only support Maya. You wouldn't say that LL "only support Photoshop" for uploading textures, would you?

Also, US$7999 is for Maya Unlimited which I think has a lot of features you cannot use in making sculpted prims... and Qarl also expressly mentioned supporting Blender (free), ZBrush (only $400, less than Photoshop), etc..
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
04-30-2007 09:28
If someone wrote a standalone tool to convert standard 3D files (like obj or 3ds) into sculpted prims, that would be like manna from heaven. Then you could use whichever modeling tool you wanted.

Come to think of it, I wonder how hard that would be to program? Once I see the specs for how sculpted prims work, maybe I'll try writing such a converter.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-30-2007 10:24
From: Johan Durant
If someone wrote a standalone tool to convert standard 3D files (like obj or 3ds) into sculpted prims, that would be like manna from heaven. Then you could use whichever modeling tool you wanted.

Come to think of it, I wonder how hard that would be to program? Once I see the specs for how sculpted prims work, maybe I'll try writing such a converter.


The specs are already on the wiki, I think - and I did mention that kind of converter there too.
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
04-30-2007 11:30
Am sure I read in the building forum that someone has already written a plugin for Blender that will support the required file format. If not if wont be long before the community comes up with a workable free alternative.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
04-30-2007 11:51
i do believe it should be fairly trivial to generate such textures in 3DSMax, thing is i would need to know the tech name that is equivalent to this technic , it sound like a flavor of displacement mapping but i can't pinpoint any previous use in the past , and i am sure there is at least one, it doesn't sound like an idea nobody would have had before.
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
04-30-2007 12:52
From: Johan Durant
If someone wrote a standalone tool to convert standard 3D files (like obj or 3ds) into sculpted prims, that would be like manna from heaven. Then you could use whichever modeling tool you wanted.

Come to think of it, I wonder how hard that would be to program? Once I see the specs for how sculpted prims work, maybe I'll try writing such a converter.


In essence if that is all you used it for Blender is the equivalent of a converter as it has many file formats you can import into it.

So you can create your model in any modeler you wish and import it into blender and export
it with the exporter. :)

The next question is will the uv map need to be created in the same program you export from?
Brent Recreant
Looking to be a Model
Join date: 25 Apr 2007
Posts: 64
04-30-2007 13:45
I'll have to say I'm not looking forward to it. With each update comes more damn bugs.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
04-30-2007 14:07
From: Infiniview Merit
In essence if that is all you used it for Blender is the equivalent of a converter as it has many file formats you can import into it.

Good point, I didn't think of that. duh

From: Kyrah Abattoir
i would need to know the tech name that is equivalent to this technic , it sound like a flavor of displacement mapping

I'll be reading the specs this evening so I don't know for sure yet, but from the images on Torley's blog post it looks a lot like normal mapping (I don't mean "the regular sort of mapping" but the term "normal mapping.";)
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Oodlemi Noodle
Frizzle Fry
Join date: 8 Feb 2006
Posts: 179
04-30-2007 14:49
Those fruit pictures got me thinking of bannana phones.

Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
05-01-2007 00:12
From: Oodlemi Noodle
Those fruit pictures got me thinking of bannana phones.

Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring-Ring


That sounds quite ap-peal-ing

Im a commedy genius :)
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White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
05-01-2007 05:44
If a new prim is introduced, I would say it is only fair to provide us mortals with an extension of the built-in editor to be able to sculpt it.
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