How do you check what's affecting your sim?
|
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
|
11-12-2007 12:42
Hi, not a noob. Just feel like it sometimes. How do you check what is affecting your sim. Where I am was fine until a couple of days ago, when someone bought a 1024 m2 parcel, split it into 16 m2 lots (yeah, I know, shit!) and then proceeded to cover his land in particle effect fireworks. Guy is an SL lawyer (yeah, I know, shit!)  Basically, we can't do anything any more. I have to go elsewhere for my inventory and clothes to load. And everying's fine there. I go home and I seize up and crash. Could it be the fireworks and is there a way of checking? Thanks.
|
Steve Mahfouz
Ecstasy Realty
Join date: 1 Oct 2005
Posts: 1,373
|
11-12-2007 12:44
From: Chas Connolly Hi, not a noob. Just feel like it sometimes. How do you check what is affecting your sim. Where I am was fine until a couple of days ago, when someone bought a 1024 m2 parcel, split it into 16 m2 lots (yeah, I know, shit!) and then proceeded to cover his land in particle effect fireworks. Guy is an SL lawyer (yeah, I know, shit!)  Basically, we can't do anything any more. I have to go elsewhere for my inventory and clothes to load. And everying's fine there. I go home and I seize up and crash. Could it be the fireworks and is there a way of checking? Thanks. You are talking about a mainland sim ?
_____________________
http://slurl.com/secondlife/Ecstasy/128/129/31 Ecstasy: high quality residential living
|
Egon Rothschild
Never Enough Prims
Join date: 22 Apr 2006
Posts: 556
|
11-12-2007 12:47
From: Chas Connolly Could it be the fireworks ... absolutely. and it doesnt' matter if it's mainland or private island. as a newbie, i crashed the private island i was living on setting off fireworks on a holiday.
_____________________
“If you talk to God, you are praying. If God talks to you, you have schizophrenia.”
|
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
|
11-12-2007 12:51
Yep, it's mainland.
If fireworks are that bad, how do you hold firework displays?
|
Egon Rothschild
Never Enough Prims
Join date: 22 Apr 2006
Posts: 556
|
11-12-2007 12:55
you can do it ... but have to be careful.
what i was doing was a july 4th "display". i had the great idea of setting off ALL those i had left for a "big finale".
well, the "big finale" crashed the sim.
i've done fireworks since (a birthday party comes to mind), but i was careful not to over do it.
if your neighbor is covering "his land in particle effect fireworks" ... it sounds like he's purposely "over doing" it.
_____________________
“If you talk to God, you are praying. If God talks to you, you have schizophrenia.”
|
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
|
11-12-2007 12:57
From: Egon Rothschild and it doesnt' matter if it's mainland or private island. It doesn't matter in terms of what might be causing it, but if it were on a private island, you could talk to the estate owner, who might step in and do something about it. -Atashi
_____________________
Visit Atashi's Art and Oddities Store and the Waikiti Motor Works at beautiful Waikiti.
|
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
|
11-12-2007 13:06
But is there a way to check whether his fireworks are responsible for the problems we're having? On a mainland sim?
|
DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
|
11-12-2007 13:07
If particles are the problem, turn them off by muting the objects.
Whoops. Wrong viewer. Well you can still turn off particles under view/beacons
_____________________
"Two lives I have. One life I live. One life I dream. In dreams I remember the better in me."
|
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
|
11-12-2007 13:09
Further to this, if it were a private island, the estate owner would have tools available to determine what scripted objects were consuming the most script time, and who they belonged to. Unfortunately on mainland sims only Linden Lab employees have access to this data - so your best solution is to submit a trouble ticket, assuming that you have tried to speak with the owner of the particle scripts and he/she is not cooperating with you. If a Linden determines that a particular object or group of objects is adversely affecting simulator performance, they will generally return those objects to the owner, and make the owner aware of the situation. Also, if you have good reason to believe that the owner of the objects is deliberately and maliciously using them to disrupt sim performance, you have "Report Abuse" as a viable avenue. In this case it's best to also get your neighbors to send reports as well. From: Atashi Toshihiko It doesn't matter in terms of what might be causing it, but if it were on a private island, you could talk to the estate owner, who might step in and do something about it. -Atashi
_____________________
From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
|
Egon Rothschild
Never Enough Prims
Join date: 22 Apr 2006
Posts: 556
|
11-12-2007 13:09
not sure if there is a way for YOU to check ... but from your initial post ... it seems the problem started when the fireworks did.
start a support ticket. get the ticket number. IM a linden and talk.
_____________________
“If you talk to God, you are praying. If God talks to you, you have schizophrenia.”
|
Egon Rothschild
Never Enough Prims
Join date: 22 Apr 2006
Posts: 556
|
11-12-2007 13:11
just curious ... are those multiple 16 meter plots up for sale?
could this be the beginning of an extortion to buy?
_____________________
“If you talk to God, you are praying. If God talks to you, you have schizophrenia.”
|
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
|
11-12-2007 13:14
Open up the stats bar, ctrl-shift-1, when you're lagging and look at the sim fps number. If it's at or near 45, the sim is happy and it's you that's lagging. If it's a lower, if could be the sim that's lagging..
Which sim is this?
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!! - Go here: http://jira.secondlife.com/browse/SVC-1224- If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left
|
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
|
11-12-2007 13:14
Okay, thanks a lot everyone. To mute the objects I'd have to mute the owner, no? I'd rather try to talk to him first, but he's not been online so far. Ditto, the AR. I'll try talking and see what happens, if I can stay online long enough 
|
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
|
11-12-2007 13:16
Did you pull up the sim statistics to look at the frames per second and time dilation? If the FPS is high (40s) and time dilation is close to 1 (mid to high .90s), the sim itself is performing fine and your lag may be due to a bad network connection between you and SL, or something like that.
_____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims! House of Cristalle low prim prefabs: secondlife://Cristalle/111/60http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
|
Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
|
11-12-2007 13:16
Share the sim and co-ordinates... then we can drop by and have a look, AR'ing if necessary.
Broccoli
_____________________
~ This space has been abandoned as I can no longer afford it.
|
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
|
11-12-2007 13:34
From: Chas Connolly Yep, it's mainland.
If fireworks are that bad, how do you hold firework displays? Carefully. You gotta balance how much you shoot off with how much a hit the sim takes. Some works is laggier than others, too. Mari
_____________________
  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden
|
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
|
11-12-2007 13:37
But .... but ... this is where I admit I have no idea how to call up sim statistics, hence my original question. I did say do feel like a noob sometimes  So how do I do that. And if it is a bad network connection, why is everywhere else okay? The coordinates of the fireworks parcel are Solchan 25, 70, 57. I nipped in and got them then immediately crashed. Even the fireworks take ages to rez.
|
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
|
11-12-2007 13:39
Remember, particles are a client-side effect. It could be that the particles are too much for your computer.
As for viewing the sim stats: View Menu, Statistics Bar. Look for FPS and Time Dilation.
_____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims! House of Cristalle low prim prefabs: secondlife://Cristalle/111/60http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
|
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
|
11-12-2007 13:43
From: Chas Connolly But .... but ... this is where I admit I have no idea how to call up sim statistics, hence my original question. I did say do feel like a noob sometimes  So how do I do that.. ctrl-shift-1 brings up the stats bar. If the _sim fps_ (not just "fps"  isn't 45 or close to 45, look in the Time section at the bottom. That will tell you what the sim is spending it's time on..
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!! - Go here: http://jira.secondlife.com/browse/SVC-1224- If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left
|
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
|
11-12-2007 13:44
ctrl-shift-1 will bring up the stats. The data is all aggregate however and will only really tell you how well the region is performing overall. You won't find information about specific objects and how they weigh into the overall script time. If you see the time dilation significantly dip lower than .9, there's a good chance that script(s) are eating up simulator time.. that number should ideally be 1. As scripts require more processor time than is alloted to them, the server will borrow from simulator time to feed the hungry script. It is probably -not- a bad network connection on your end, as you're able to function fine in other regions. From: Chas Connolly But .... but ... this is where I admit I have no idea how to call up sim statistics, hence my original question. I did say do feel like a noob sometimes So how do I do that. And if it is a bad network connection, why is everywhere else okay? The coordinates of the fireworks parcel are Solchan 25, 70, 57. I nipped in and got them then immediately crashed. Even the fireworks take ages to rez.
_____________________
From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
|
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
|
11-12-2007 13:45
Thanks Cristalle.
Okay, before I crashed, I checked basic FPS and it was 15, SIM FPS is 45 and Time Dilation was moving between 0.8 and 1. So that sounds normal, no?
|
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
|
11-12-2007 13:48
From: The KB Time Dilation - The physics simulation rate relative to realtime. 1.0 means that the simulator is running at full speed; 0.5 means that physics are running at half-speed.
Sim FPS - The simulator frame rate. This should now always be the same as the physics frame rate -- 45.0 when things are running well.
Physics FPS - The frame rate at which the physics engine is running. This should normally be at or near 45.0.
I never bother with time dilation.. For me, the sim is either happy and close to 45 sim fps or it's not and you have to look under the time section to get any more details though, like Zaphod says, it's not that much detail.. From: The KB Total Frame Time – The sum of all time values listed below it, this measures how much time it takes the simulator to run everything that the simulator is trying to do each frame. - <22 ms - The simulator is healthy, everything is running as fast as it can, and more scripts can be added without reducing the performance of individual scripts. - approx. 22 ms - The simulator is healthy, but there are probably a lot of scripts and agents on the simulator, meaning that script execution is being slowed down in order to maintain the simulator frame rate. - >22 ms - The simulator is experiencing severe load, either due to physics or a large number of agents, such that even by slowing down script execution it is impossible to compensate. The simulator frame rate has been reduced as a result.
Net Time - The amount of time spent responding to incoming network data.
Sim Time (Physics) - The amount of time that frame spent running physics simulations. In general, this should be less than 5 milliseconds.
Sim Time (Other) - The amount of time that frame spent running other simulations (agent movement, weather simulation, etc.)
Agent Time - The amount of time spent updating and transmitting object data to the agents.
Images Time - The amount of time spent updating and transmitting image data to the agents.
Script Time - The amount of time spent running scripts.
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!! - Go here: http://jira.secondlife.com/browse/SVC-1224- If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left
|
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
|
11-12-2007 13:49
Fairly normal.. have you tried turning down your particle count? As others have mentioned, particles are client side, and it may just be too much in the render pipeline.. I've had massive particle displays absolutely kill my client before. Is your local framerate always 15 or is that low? (check that number in another sim).. as I would think heavy particles might adversely affect that. From: Chas Connolly Thanks Cristalle. Okay, before I crashed, I checked basic FPS and it was 15, SIM FPS is 45 and Time Dilation was moving between 0.8 and 1. So that sounds normal, no?
_____________________
From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
|
Distilled1 Rush
written in the Pixles
Join date: 29 Jul 2006
Posts: 504
|
11-12-2007 13:49
its nasty to look at but running 512 draw and all up max particles I have no lag slow rez, but its been like that for days. the sim is performing off and on good bad 37-45 FPS and 0.71 to 1.0 Dilation the swirl wheel 4.5 is a waste of resources is this an add for the bed store the red building?
_____________________
Dell XPS-700 (this is a fantastic case!) XP media Intel Core2Duo 2.38ghz Nvida 9800GTX+ 512mg 4 G RAM Dell XPS 1530 Red Core 2 duo VISTA and I like it! Nvidia 8600m 512 6 G RAM Compaq amd 3200 XP home POS! Nvidia FX 5200 2 G RAMM White Box XP pro P 4 Nvidia Shared 128k some odd old PCI card 1 G RAM *(STILL RUNS THE 1.21 CLIENT AND LATEST RC! )
|
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
|
11-12-2007 14:00
From: Distilled1 Rush its nasty to look at but running 512 draw and all up max particles I have no lag slow rez, but its been like that for days. the sim is performing off and on good bad 37-45 FPS and 0.71 to 1.0 Dilation the swirl wheel 4.5 is a waste of resources is this an add for the bed store the red building? Okay, thanks. It's me then. I don't think it's an ad for the store, as I spoke to the owner today and he said he was going to AR the guy next door. Back to the drawing board. But thanks again  And thanks everyone else. 
|