Residents oppinions on must have items for SL?
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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06-18-2007 12:19
I have been a resident for a little over a month now, yet I still wonder what more experianced residence think are must have items. Things that they could not live in SL without? For general "living"? For building? For scripting? Ect.
Also on an unrelated topic, though not worth posting another thread about, what is the tallest Human Av you can have?
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Sonia Nagy
Registered User
Join date: 25 Mar 2007
Posts: 364
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06-18-2007 12:26
From: Mortus Allen I have been a resident for a little over a month now, yet I still wonder what more experianced residence think are must have items. Things that they could not live in SL without? For general "living"? For building? For scripting? Ect.
Also on an unrelated topic, though not worth posting another thread about, what is the tallest Human Av you can have? Re: tallest Human AV: I'm sure there is a limit, but the fact that you can place the avatar in the middle of a build, and then attach prims up and down the body to extend the body, means that you can have a really really tall human av (yes most that do this seem to create something other than human, but you can use this trick to create a really really tall human).
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Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
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06-18-2007 12:26
From: Mortus Allen I have been a resident for a little over a month now, yet I still wonder what more experianced residence think are must have items. Things that they could not live in SL without? For general "living"? For building? For scripting? Ect. I think the answer to this REALLY depends on what you like to do in the game (or world, or platform, or whatever). Do you like boating, flying, or car racing? Do you want to own and decorate a home? Do you want to dress up like a fantasy creature and have epic battles? Regardless of one's preferred activities, the one thing I recommend is the lovely freebie "Flight Feather" that lets you fly as high as you want. Simple, elegant, and effective.
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Sonia Nagy
Registered User
Join date: 25 Mar 2007
Posts: 364
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06-18-2007 12:27
From: Ava Glasgow I think the answer to this REALLY depends on what you like to do in the game. Do you like boating, flying, or car racing? Do you want to own and decorate a home? Do you want to dress up like a fantasy creature and have epic battles?
Regardless of one's preferred activities, the one thing I recommend is the lovely freebie "Flight Feather" that lets you fly as high as you want. Simple, elegant, and effective. I almost always have that "Flight Feather" on, except when I use my Art Gallery HUD - they use the same attachment, and I haven't played around to make it so I can wear both at the same time.
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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06-18-2007 12:28
Well, besides lots of $L, my most useful thing is Object Finder, for when my Pet Frogs wonder off!
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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06-18-2007 12:29
I'd say a Computer is a Must Have....... 
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Eva Tiramisu
Registered User
Join date: 20 Sep 2005
Posts: 176
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06-18-2007 12:31
The mystitool is very handy, and replaces a lot of other gadges in one attachment.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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06-18-2007 12:31
From: Mortus Allen I have been a resident for a little over a month now, yet I still wonder what more experianced residence think are must have items. Things that they could not live in SL without? For general "living"? For building? For scripting? Ect.
Also on an unrelated topic, though not worth posting another thread about, what is the tallest Human Av you can have? First off, an AO of any sort. SL is just not aesthetically pleasing without. Second question, you need to ignore those scripted rulers as they don't give the best results. Mostly, the game works in meters and for some odd reason the makers of these rulers seem to struggle with converting to feet and inches (which is relatively simple really). I make it a bout 7 feet or so with full height and full leg length.
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Sonia Nagy
Registered User
Join date: 25 Mar 2007
Posts: 364
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06-18-2007 12:33
From: Conan Godwin First off, an AO of any sort. SL is just not aesthetically pleasing without.
Second question, you need to ignore those scripted rulers as they don't give the best results. Mostly, the game works in meters and for some odd reason the makers of these rulers seem to struggle with converting to feet and inches (which is relatively simple really). I make it a bout 7 feet or so with full height and full leg length. I've seen a Human at about 11, 13 feet tall.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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06-18-2007 12:34
From: Sonia Nagy Re: tallest Human AV: I'm sure there is a limit, but the fact that you can place the avatar in the middle of a build, and then attach prims up and down the body to extend the body, means that you can have a really really tall human av (yes most that do this seem to create something other than human, but you can use this trick to create a really really tall human). The av's feet still touch the ground though. This wouldn't work as the prims would just sink into the ground. Technically you would be tall, but only in the same way that Mt Hawaii is higher than Everest because it starts at the bottom of the sea - it just doesn't count.
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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06-18-2007 12:35
From: Sonia Nagy I've seen a Human at about 11, 13 feet tall. Not sure how that's possible when with full sliders it only gets to about 2 and a half meters. Unless you are counting some really big prim hair  Tell you what, I'll make my avie as tall as possible, rez a rectangular prim next to him, open the edit window on the prim and take a photo and post it to photobucket in the next few mins so you can see the measurements of the prim (and therefore my avie). Give me a few minutes and I'll get back to you. If you are right and I am wrong I will freely admit it and you shall have my respect! 
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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06-18-2007 12:39
I'll second a vote for the MystiTool.
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Sonia Nagy
Registered User
Join date: 25 Mar 2007
Posts: 364
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06-18-2007 12:40
From: Conan Godwin Not sure how that's possible when with full sliders it only gets to about 2 and a half meters. Unless you are counting some really big prim hair  Tell you what, I'll make my avie as tall as possible, rez a rectangular prim next to him, open the edit window on the prim and take a photo and post it to photobucket in the next few mins so you can see the measurements of the prim (and therefore my avie). Give me a few minutes and I'll get back to you. If you are right and I am wrong I will freely admit it and you shall have my respect!  Read what I wrote before  - the "extenders" are in fact prims - you can make them look like the entire human is one whole creature, 11, 13 feet tall. Not sure how to get the measurments of a rectangular prim  (other than using some rulers, and you said those don't work  - I have one that was custom made, and another built by SL).
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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06-18-2007 12:47
From: Sonia Nagy Read what I wrote before  - the "extenders" are in fact prims - you can make them look like the entire human is one whole creature, 11, 13 feet tall. Not sure how to get the measurments of a rectangular prim  (other than using some rulers, and you said those don't work  - I have one that was custom made, and another built by SL). But still the avies feet are on the floor. Sorry, but your entry doesn't count. If I wear a ten foot tall hat in real life that doesn't make me 16 feet tall. When you attach prims, they are not you, you are wearing them - they are clothes/jewellery/armour etc etc. Take the example of high heeled shoes - the feet touch the floor and are made to be triangular in shape, then invisibility scripted prims are used that obscure the 32bit textures used on avatars, but leave the 24bit textures used on prims visible. Meaning, when an avatar wears high heels, their feet still touch the floor but they appear to be walking on the shoes. The principle can be seen in action here, in the form of my prosthetic appendage; http://i58.photobucket.com/albums/g265/bigjonnytwobelts/primmeasure2.jpgIt is impossible to walk on a prim, it will sink through the ground. There is a way using the edit/build window to view the dimensions in meters of a prim, as you will see my avatar, using the maximum avatar height options, is 2.26 meters tall, approximately 7'4" I think. Or there abouts. Here is the link to my image, you will be able to see how to view measurements here if you wish. http://i58.photobucket.com/albums/g265/bigjonnytwobelts/primmeasure.jpg
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Finora Kuncoro
Impish Stoic
Join date: 11 Dec 2006
Posts: 213
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06-18-2007 12:48
My two essential things are my Huddles HUD (the dancers Swiss arm knife) and my Dark Eden Lilith boots. I couldn't imagine life without them. One time a SL database error broke one of the boots. I was bereft until I had time to go shopping and buy a new pair. Of course there are many other important tools for that help me in designing clothing, but they aren't nearly as fun 
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Rusty Satyr
Meadow Mythfit
Join date: 19 Feb 2004
Posts: 610
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06-18-2007 12:53
Not required but definitely far too cool for words.. the babbler and de-babbler language translating HUDs.
Being able to talk to French, Italian, & German folks so easily is just a total kick, and has improved my weak grasp of those languages significantly! =)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-18-2007 12:54
Humanoid forms can be as large as a creative prim/script/LSL coder can make, I suppose. I have seen a 40 M tall anthro Husky avatar for sale, though I doubt it would dance well... *grins* The only real limit is probably the size of the linksets you are willing to attach. So without using Megaprims, probably 60 to 70 Meters is possible. Avatars that exceed slider limitations use *two* things - Prim parts, sometimes including a whole new prim body ; and an animation overrider that can change the position of the avatar relative to the surface they are walking on. For example, I have a lovely riding horse, all prims, with legs that move fairly realisticly. When I get on that horse, an animation override in the horse shows me in a seated position in the saddle, and overrides my center of mass height as well as any actions controlling my lower body. The proportions of my body are unchanged, but my head is suddenly a good meter or more higher, because I am sitting in the horse. A giant robot or furry works similarly, hiding the avatar inside the chest, head, or some other body part. "Tiny" avatars, those cute little furries that are roughly 0.5 M tall also use this trick, and the Animation overrider scrunches the actual avatar body into a tiny ball just under 0.5 M in diameter. Tinys can only work with animations designed for tinies, so they can't dance or use furniture or pose balls, unless those are specificly made for them. I know the bottom limit with just the Appearance slider controls - no prims or animation overriders - is 3'11" for a female, and a little bigger for a male. I am not sure of the exact top end, but I am fairly sure it is over 8 feet tall.
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Sonia Nagy
Registered User
Join date: 25 Mar 2007
Posts: 364
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06-18-2007 12:57
From: Conan Godwin But still the avies feet are on the floor. Sorry, but your entry doesn't count. If I wear a ten foot tall hat in real life that doesn't make me 16 feet tall. When you attach prims, they are not you, you are wearing them - they are clothes/jewellery/armour etc etc. Take the example of high heeled shoes - the feet touch the floor and are made to be triangular in shape, then invisibility scripted prims are used that obscure the 32bit textures used on avatars, but leave the 24bit textures used on prims visible. Meaning, when an avatar wears high heels, their feet still touch the floor but they appear to be walking on the shoes. The principle can be seen in action here, in the form of my prosthetic appendage; http://i58.photobucket.com/albums/g265/bigjonnytwobelts/primmeasure2.jpgIt is impossible to walk on a prim, it will sink through the ground. There is a way using the edit/build window to view the dimensions in meters of a prim, as you will see my avatar, using the maximum avatar height options, is 2.26 meters tall, approximately 7'4" I think. Or there abouts. Here is the link to my image, you will be able to see how to view measurements here if you wish. http://i58.photobucket.com/albums/g265/bigjonnytwobelts/primmeasure.jpgHat? I'm not talking about hats or shoes, I'm talking about body parts. A prim that looks like legs that extends the length of the legs, and torso, and head and arms . . . etc. I'm giagantic when I'm in dragon form, and tiny when I am in cat form. I see no reason why those prim attachments can't be used to make it appear to be a 11 foot tall human. Oh and that - can't walk on prims, sink through the floor. Well, I do not build them, so I do not know how the creator made me so huge in dragon form, and tiny in cat form.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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06-18-2007 12:57
From: Ceera Murakami Avatars that exceed slider limitations use *two* things - Prim parts, sometimes including a whole new prim body ; and an animation overrider that can change the position of the avatar relative to the surface they are walking on..
Ahhh, interesting. So making a BVH file in something like Pose or Avimator whereby the avie is walking, say, 10ft above the ground. Hmmmmm.. This is still unsatisfactory. Sorry, but this still does not count as being tall. It counts as riding inside a very tall robot-like structure.
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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06-18-2007 12:58
From: Sonia Nagy Hat? I'm not talking about hats or shoes, I'm talking about body parts. A prim that looks like legs that extends the length of the legs, and torso, and head and arms . . . etc. I'm giagantic when I'm in dragon form, and tiny when I am in cat form. I see no reason why those prim attachments can't be used to make it appear to be a 11 foot tall human.
Oh and that - can't walk on prims, sink through the floor. Well, I do not build them, so I do not know how the creator made me so huge in dragon form, and tiny in cat form. The tiny cat form uses the invisibility prims I just mentioned, and Ceera has now explained how they prevent the "leg" prims sinking into the ground. Still, a prim that looks like a leg is still not a leg. It is a prim. A leg shaped one. Seriously, a prim is a prim, and the mere fact that someone makes it resemble a leg rather than a shoe does not mean that it is a leg. There is no distinction therefore between a hat or a shoe or a leg shaped prim. It is still a prim attachment, and therefore not an avatar, it is an outfit. The avatars are the 32bit textured bodies that Linden Labs give us and can be altered with sliders. Anything else is just clothes. Avatars can by 7ft tall, but can wear massive outfits., and that's that. Next question.
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Sonia Nagy
Registered User
Join date: 25 Mar 2007
Posts: 364
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06-18-2007 13:02
From: Conan Godwin The tiny cat form uses the invisibility prims I just mentioned, and Ceera has now explained how they prevent the "leg" prims sinking into the ground.
Still, a prim that looks like a leg is still not a leg. It is a prim. A leg shaped one. Avatars can by 7ft tall, but can wear massive outfits., and that's that. Next question. No, that avatar you speak of, the one that you say "counts" is not actually a human. You know that right? It is a bunch of pixels shaped like a human. So I'm confused as to what you are attempting to say here ("looks like a leg is still not a leg" - that "human leg" that you say is a human leg is a bunch of pixels that resemble a human leg).
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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06-18-2007 13:03
From: Sonia Nagy No, that avatar you speak of, the one that you say "counts" is not actually a human. You know that right? It is a bunch of pixels shaped like a human. So I'm confused as to what you are attempting to say here ("looks like a leg is still not a leg" - that "human leg" that you say is a human leg is a bunch of pixels that resemble a human leg). Going back to my hat analogy, would you accept that if my avatar wore a tall hat that the hat was part of its body? Is the distinction the fact that my tall hat does not appear to be made of flesh? Neither do the enourmous robots, but you seem to accept them. I'm not unreasonable - if you can look at the image below (without laughing!) and honestly say to me that my avatar counts as being tall because he is wearing a tall hat-shaped prim, then I will accept that you are right. http://i58.photobucket.com/albums/g265/bigjonnytwobelts/tallhat.jpg
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-18-2007 13:05
From: Rusty Satyr Not required but definitely far too cool for words.. the babbler and de-babbler language translating HUDs. Being able to talk to French, Italian, & German folks so easily is just a total kick, and has improved my weak grasp of those languages significantly! =) And Japanese! I was given a Babbler HUD by a French-speaking SL resident, so we could chat more easily. My own French is limited in vocabulary, and his English was almost non-existant. With the translator, it was like being able to use babelfish to translare your chat on-the-fly. Not a perfect translation, and sometimes the mistranslations are rather amusing, but better than staring at eact other and not being able to say more than "Hello?". I'm not in-world to check, but as I recall my Babbler translates to and from Japanese, English, French, German, Italian... and "pirate". You set the language you are to type in, and the language it is going to attempt to tranalate to. I presume the "debabbler" works in reverse of this? Specify what language to listen for, and translate to the language of your choice? Sounds cool! My "must haves": A huge collection of textures. A building gird that shows a 10 M area in 1M squares, and also shows circles in 1 to 10 M sizes, in 1 M increments. A collection of great Furry avatars. A selection of pose balls and animated furniture, for those rare times when I can get intimate with special friends.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-18-2007 13:14
From: Conan Godwin Ahhh, interesting. So making a BVH file in something like Pose or Avimator whereby the avie is walking, say, 10ft above the ground. Hmmmmm.. This is still unsatisfactory. Sorry, but this still does not count as being tall. It counts as riding inside a very tall robot-like structure. Precisely. And I agree that wearing a gigantic prim suit and an AO doesn't particularly "make you taller". I would personally only count it if you could do all normal activities and animations while in that altered form - sit on furniture, use pose balls for dancing and for sex, move in a realistic fashion... The few "Giants" that I have seen so far look OK when standing upright, but when they move it is like a child moving a rigid plastic doll. They kept both legs together and just sort of hovered over to a new position. The tallest slider-only avatar I know was 7'6" at eye level, before he decided to moderate that to a "mere" 7 feet tall, so hug animations and others didn't look completely silly when he interacted with more normal height players. I am not sure if he maxxed oit the limits, but I don't think he did.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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06-18-2007 13:18
From: Ceera Murakami Precisely. And I agree that wearing a gigantic prim suit and an AO doesn't particularly "make you taller". I would personally only count it if you could do all normal activities and animations while in that altered form - sit on furniture, use pose balls for dancing and for sex, move in a realistic fashion... The few "Giants" that I have seen so far look OK when standing upright, but when they move it is like a child moving a rigid plastic doll. They kept both legs together and just sort of hovered over to a new position. The tallest slider-only avatar I know was 7'6" at eye level, before he decided to moderate that to a "mere" 7 feet tall, so hug animations and others didn't look completely silly when he interacted with more normal height players. I am not sure if he maxxed oit the limits, but I don't think he did. Look, if some people don't start looking at my funny pictures of me in a tall hat soon, I swear I'm going to have an aneurism!! Thanks Ceera, that's precisely what I was getting at. Sonia's point about there being little distinction between the avatar's leg and a prim leg is valid - they're both just computer simulation. I just want her to explain what the distinction between such a leg and a shoe or hat is. Hence the tall hat image. By her logic, that hat is infact part of my body since it's attached to me. Posted again for comic effect: http://i58.photobucket.com/albums/g265/bigjonnytwobelts/tallhat.jpg
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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