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M Linden's interview with the BBC

Joshooah Lovenkraft
Just Joshin'
Join date: 28 Dec 2007
Posts: 1,376
11-20-2009 17:58
From: Viktoria Dovgal
I think the account he uses now is http://twitter.com/mlindenSL - but even that one is just every few days.


Ah ok.

/me takes back his feigned outrage.

... although his more personal twitter page is somewhat telling.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
11-20-2009 18:02
From: Joshooah Lovenkraft
Ah ok.

/me takes back his feigned outrage.


Yeah, don't need feigned. We got plenty to feel actual outrage about :p
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
11-20-2009 19:24
It's precious that Linden Lab is disappointed that the focus of the article was on what has actually happened in Second Life, rather than wishful thinking about what may happen.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-20-2009 19:36
/me tries to comment at the BBC site but they don't like me.. :(

Y'all get to read it instead.

From: me
I don't like M Linden. I've told him that before though and I'm sure he's sick of me saying it. I think he spends too much time trying to figure out how to get businesses into SL and less time thinking about how to keep his existing resident customers happy.

That said, SL is far from dead and I believe that M Linden, once he learns to listen more to his existing customers - the people that made SL as popular as it was and gave it the crazy growth it saw - he'll find that 500,000 *happy* customers draw businesses in far, far faster than any marketing technobabble ever will.

I think SL is sorta like a beer company that started off making a unique and absolutely wonderderful lager (or ale, for you heretics across the pond) then lost their way and cut back on the back on the ingrediants a bit to cater to the bars & stores instead of the consumers. Once they figure that out and realize that IT'S THE BEER THAT MATTERS, and tweak the company a bit to cater to that instead, we'll be seeing growth like it was a year or so ago.

Make people want to come into SL and then STAY in SL and businesses will be banging down your door to get a piece of the action, too. Look for LL creating a position for somebody to do nothing but figure out what their residents do and do not like and it will be time to start paying serious attention to SL again...
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Esquievel Easterwood
Deer in the headlights
Join date: 25 Oct 2008
Posts: 220
11-20-2009 20:25
From: Gerrard Winstanley
On a side note ...

"I spent two years on Second Life. Were it not for finding good company in the trivia game community, I would never have stayed that long. Most of the other things I found a bit pointless and superficial"

.. that comment amused me.

Surely it's trivia gaming that could best be desciribed as, almost by definition, 'pointless and superficial'?
I think it might be true that the most interesting places in SL may be the hardest to find. That's because they defy categorization, which means you can't find them using any form of search unless you already know their names. I mean, try putting in "that place where the police robots scan you" (from another thread) into a Places or All search, and see what you get. I have found interesting things by taking lists from the occasional "what are the coolest places you've been to" threads, though even those are hit-or-miss; they often include places that no longer exist or that seemed to be seriously broken when I visited. I've also used the "Not Possible in Real Life" website to find places, but a lot of those listed, when they have SLURLs, are places that no longer exist also.

I'm not criticizing anyone. I don't know what could be done to make it easier to find good places. But unless you do a lot of reading in these forums and other sites, you could be in SL for two years and never realize the extent of the variety and creativity that does exist there. As somebody mentioned in another thread, Theodore Sturgeon famously said, "90 percent of everything is crap" (though he used a different word, actually *L*), and that's true of SL as well. That being the case, most people are going to come here, not find much, and go away disappointed. I don't know what the answer is but it's easy to understand how it happens.
Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
11-20-2009 20:34
From: Esquievel Easterwood
I think it might be true that the most interesting places in SL may be the hardest to find. That's because they defy categorization, which means you can't find them using any form of search unless you already know their names. I mean, try putting in "that place where the police robots scan you" (from another thread) into a Places or All search, and see what you get. I have found interesting things by taking lists from the occasional "what are the coolest places you've been to" threads, though even those are hit-or-miss; they often include places that no longer exist or that seemed to be seriously broken when I visited. I've also used the "Not Possible in Real Life" website to find places, but a lot of those listed, when they have SLURLs, are places that no longer exist also.

I'm not criticizing anyone. I don't know what could be done to make it easier to find good places. But unless you do a lot of reading in these forums and other sites, you could be in SL for two years and never realize the extent of the variety and creativity that does exist there. As somebody mentioned in another thread, Theodore Sturgeon famously said, "90 percent of everything is crap" (though he used a different word, actually *L*), and that's true of SL as well. That being the case, most people are going to come here, not find much, and go away disappointed. I don't know what the answer is but it's easy to understand how it happens.


And now "Not Possible In Real Life" no longer exists.
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Esquievel Easterwood
Deer in the headlights
Join date: 25 Oct 2008
Posts: 220
11-20-2009 21:15
From: Brenda Connolly
And now "Not Possible In Real Life" no longer exists.
Really? I'm not sure what you mean. The site is still up. Granted, the last post there is over a month old...
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-20-2009 21:27
From: Esquievel Easterwood
Really? I'm not sure what you mean. The site is still up. Granted, the last post there is over a month old...

The last post is from November 3rd..

http://npirl.blogspot.com/2009/11/so-long-farewell.html
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Esquievel Easterwood
Deer in the headlights
Join date: 25 Oct 2008
Posts: 220
11-20-2009 21:31
Oh wow. I guess my bookmark didn't update. Jeez.
Melita Magic
On my own terms.
Join date: 5 Jun 2008
Posts: 2,253
11-20-2009 21:39
What happened to NPIRL? Why did they go?
Tristin Mikazuki
Sarah Palin ROCKS!
Join date: 9 Oct 2006
Posts: 1,012
11-20-2009 21:40
From: Wynochee LeShelle
This reminds me on some neurolinguistic programmed tools which are installed on top of some hot air and dead ware producing companies short before their bubble is bursting, installed as prefabs on 2 feet which they call a "CEO" nowadays.

We had also such an exemplar here in Austria, installed as minister of finance for some years. The whole nation was rolling on floor laughing ever when he started to talk *like this* in interviews.

:D

There is maybe a small percentage of a chance that I sit on an error because of language barriers (me = non-english) or I lost my skills to read or to analyze characters/mentalities or to identify stupid NLP speech text modules, but... - it is my impression that we see here another exemplar which is well trained to talk black into white and down into up and halluzinations into reality.

Aggravating I have to add, that I don't believe a single word he said.

:)


Good catch ;-)
Your right it is nlp... just pretty basic nlp tho...
Mecha Innis
Registered User
Join date: 28 Nov 2006
Posts: 49
11-20-2009 22:16
"We encourage you to have a read of the interview below and the resulting article here, and to add your comments to the discussion on the BBC piece to share your perspective about Second Life today."

I did but they didn't publish it.
Mecha Innis
Registered User
Join date: 28 Nov 2006
Posts: 49
11-20-2009 22:24
"I think it might be true that the most interesting places in SL may be the hardest to find."

Check out these places:

Third World Art Gallery
http://world.secondlife.com/place/60648331-2980-96c3-f0f0-7def6f1491bc[url]Apocalypse Hangout
[url]http://world.secondlife.com/place/5561ac48-eba7-f810-f7c2-8dfb8a117c56[url]Memorial Apocalypse Playground
[url]http://world.secondlife.com/place/fdb30632-a120-2efb-3b60-4e7d4893bba6[url]Art Photo Gallery
[url]http://world.secondlife.com/place/0f5ef38f-2df1-e3c9-0424-5c637a4d3172[url]These rank among some of "the most interesting places in SL".
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
11-20-2009 23:09
From: MLinden
We’ll accomplish this in a number of ways, including making it easier for new users to get started in Second Life


Lulz... like getting rid of Orientation Island and the Mentor Group?
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
Nonsense
11-20-2009 23:39
EDIT: Crap, it looks like I edited my post rather than making a new one. I've re-posted my original observation (with the concurrency plot) in another post below.

Ugh...

From: Anya Ristow
The total number of user hours online is equal to the area under the curve

User hours would also be equal to the average concurrency times number of hours...

From: M Linden
Residents spent more than 118 million hours in Second Life in Q3

Curious that I just eyeballed the average concurrency from the two-day plot (55K) and multiplied it by 24 hours * 90 and got...118.8M :)

If taterunino has kept the raw data, we could calculate total user hours over 90 days in Q3 2009 vs 2008. I bet we'd find a decrease.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
11-20-2009 23:58
From: Anya Ristow
SL concurrency plotted over time looks kinda like a sine wave..


Actually, it looks like an M. Coincidence?
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
Nonsense
11-21-2009 00:18
From: M Linden
In Q3 of this year, our peak concurrency ... was more than 77,000. This is a decrease from our all-time peak of 88,000 as a result of a policy we put in place disallowing certain uses of ‘bots’... Residents spent more than 118 million hours in Second Life in Q3 (a 15% increase from Q3 2008


This makes no sense. I call BS.

Concurrency plotted over time looks kinda like a sine wave...



Peak concurrency, according to M, has decreased from 88K to 77K (about 13%). So, the peaks in this graph are lower than last year. If you've been following these graphs you'll remember that the minimum used to be over 40K, so that, too, has decreased. You'd expect that, too, if it was bots that were knocked offline.

The total number of user hours is the area under the curve. M says this has *increased* in the time that both the minimum and maximum have decreased.

EDIT: Anya, you dumbass. Pay attention :)

M mentioned the record high concurrency while talking about a Q3 2008 v 2009 comparison, but the high concurrency didn't happen in Q3.
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Dagmar Heideman
Bokko Dancer
Join date: 2 Feb 2007
Posts: 989
11-21-2009 00:34
From: Melita Magic
What happened to NPIRL? Why did they go?
Bettina basically said that there are enough alternative sources now covering virtual content such that she no longer feels motivated to maintain the NPIRL blog. The blog is now inactive and there is one less resource to find interesting and inspiring content in Second Life.
Agatha Udimo
Registered User
Join date: 3 Nov 2008
Posts: 40
11-21-2009 04:44
I took the step,

I emailed Lauren Hansen.

Lets see if she gets back to me.
Melita Magic
On my own terms.
Join date: 5 Jun 2008
Posts: 2,253
11-21-2009 05:29
From: Dagmar Heideman
Bettina basically said that there are enough alternative sources now covering virtual content such that she no longer feels motivated to maintain the NPIRL blog. The blog is now inactive and there is one less resource to find interesting and inspiring content in Second Life.


The boat gets emptier and emptier...

Ty for the info.
Rene Erlanger
Scuderia Shapes & Skins G
Join date: 28 Sep 2006
Posts: 2,008
11-21-2009 12:18
I love the concept of Second life ..a 3D virtual world and all that they initially created......unfortunately over time, I've lost faith in this current management. I don't think they're in touch with it's customer base at all!
I also believe the Game has gotten too big for them to effectively manage, most of their latest policies are only half implemented.

I read the M.Linden interview...its more of the same bollox that i use to read whilst working at Organic via company emails.

I'm almost kind of wishing that LL would sell off the Main Grid part of their business to a Company competent enough to manage and grow it.
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Esquievel Easterwood
Deer in the headlights
Join date: 25 Oct 2008
Posts: 220
11-21-2009 13:20
That's definitely a very cool collection of sims you have there. The webpage slurl links didn't work for me in Firefox though.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
11-21-2009 13:23
From: Brenda Connolly
How many are dropping out because of the Adult Content policy as well? Not all are going to be underaged kids.

If Zhindra was such a bad Idea I would have thought it would be a bsrren wasteland of sims for sale, but apparently there are a lot of people who want to be there.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-21-2009 13:48
From: Tegg Bode
If Zhindra was such a bad Idea I would have thought it would be a bsrren wasteland of sims for sale, but apparently there are a lot of people who want to be there.

I wonder if the same thing will happen to xstreet. They may know that they're shooting a good chunk of it now but expecting that new businesses will bring it back.

The grid's almost back to the number of regions it had before the openspace pricing announcement...
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Marck Kjeller
Intentionally left blank
Join date: 18 Jan 2008
Posts: 12
11-24-2009 05:57
From: Dagmar Heideman
Bettina basically said that there are enough alternative sources now covering virtual content such that she no longer feels motivated to maintain the NPIRL blog. The blog is now inactive and there is one less resource to find interesting and inspiring content in Second Life.

Bettina is still blogging at http://npirl.posterous.com/ although it is in a different format now.
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