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M Linden's interview with the BBC

Meade Paravane
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11-20-2009 14:01
https://blogs.secondlife.com/community/press/blog/2009/11/20/m-linden-s-interview-with-the-bbc

Comments aren't enabled so I figured I'd post this here..

From: Pete Linden
M Linden was recently interviewed via email by a reporter for the BBC who was working on a story that would be “a look at Second Life today - what's it up to, where's it going, why so quiet in the media after such great press a few years ago, etc.”

The article was published today, and for us, it was disappointing to see that the piece was less a look at Second Life today and more a focus on the experience some organizations had with their Second Life experiments several years ago. We hope that in the future, we might interest the journalist in taking a closer look at some of what’s happening in Second Life today – we’d love to bring her inworld so she can see firsthand that there’s much more to the virtual world.

In the meantime, we thought we’d share the full text of M’s recent interview (below) to provide the full context of the information we shared. We encourage you to have a read of the interview below and the resulting article here, and to add your comments to the discussion on the BBC piece to share your perspective about Second Life today.

The interview:

What do you make of the media hype that surrounded Second Life (the next big thing) in 06/07? What do you make of the drop off of Second Life mentions in the press since (for UK press - in 2007 there were nearly 200 mentions and in 2009 up until today there were barely 60).

At the time, the social Web was evolving in ways people couldn’t imagine and the massive popular interest in Second Life was evidence of the power of the experience. The idea of an online virtual world, connecting people globally, offering an open-ended experience, where users can create whatever they can dream, and even make money doing it is a world-changing concept. In 06/07 it really resonated with the press and fueled rampant interest in Second Life. People (and press) are naturally attracted to exciting, transformative new technologies, which we can see from the invention of the television 80 years ago to today with the invention of Twitter and the iPhone.

If you look at Gartner’s Hype Cycle for emerging technologies, Second Life is a case-study example – we enjoyed an unprecedented level of media attention during the peak of the ‘hype’ and then suffered through some negative press when that died down, but now we’re coming through the other side of that. The press came and some of them left, but our users stayed and our user base grew. Every month, about a million people from around the world log-in to Second Life, where they spend about 40 million hours inworld, and participate in a virtual economy that will exceed USD500 million this year.

I am aware of the new business venture Enterprise that was announced two weeks ago, so prior to Enterprise did you find that Second Life was struggling to keep corporate business presence considering quite a few of them joined and then left one year -to- two years later (Reuters, American Apparel, Coca Cola, etc). Has social media sites like Facebook and Twitter had anything to do with that?

Actually, it hasn’t been a struggle to keep corporate presence in Second Life – in fact, there are a great number of companies in Second Life today, although there has been an evolution of corporate use of Second Life since 2006/2007. Some companies, like those you mention, experimented early on with marketing in Second Life. Some of them had mixed results, which you would expect in an emerging medium. Since the early experimentation, we’ve seen an increase in organizations using the virtual world as an enterprise collaboration tool.

Today, more than 1,400 organizations around the world, including universities, nonprofits, and large companies (including a number of the Fortune 500) are using Second Life for collaboration and prototyping, learning and training, and meetings and events. Second Life allows organizations to do this without the cash and carbon cost of real world travel, and companies have already seen real world benefits from working in the virtual world (I’d recommend checking out our case studies at http://work.secondlife.com/en-US/successstories/ and on our Working Inworld blog: https://blogs.secondlife.com/community/workinginworld).

Our new product, Second Life Enterprise, was created in response to market demand for a standalone version of Second Life that organizations can host behind their own firewalls for an additional level of data privacy. It’s currently in beta, with 14 customers, including the Naval Undersea Warfare Center, IBM, and Northrop Grumman.

We’re don’t compete with social media sites like Facebook or Twitter for users or corporate customers, so no, we’ve not seen their rise negatively impact us. In fact, social media sites/tools are a great complement to Second Life. When I am in Second Life, I often Tweet my location so my followers can meet me inworld.

With Enterprise is Second Life gearing its direction more toward a business client? Considering there are other business-focused platforms out there, is this more the way of SL's future?

No. Enterprise and education are important markets for us; the launch of the beta for Second Life Enterprise is a key step forward in serving those markets, and more is planned for the future, including a new entry path tailored for enterprise users of Second Life that we plan to roll out early in 2010. However, the great majority of our business is still the individual consumer, and that is our primary focus. This works because we are a platform that can accommodate almost any use-case a user can imagine.

On your site I was able to locate the number of users online at any one time - just with the figures that are there the number has decreased from Oct 1 until today - what do you make of this? And can I get figures that date further back?

The average number of avatars inworld at any time of course varies. In Q3 of this year, our peak concurrency (the peak number of avatars inworld at once) was more than 77,000. This is a decrease from our all-time peak of 88,000 as a result of a policy we put in place disallowing certain uses of ‘bots’ (automated avatars).

Second Life usage remains strong. Monthly repeat logins, a metric we use to gauge the number of users engaged with Second Life, grew 23% from September 2008 to September 2009. Residents spent more than 118 million hours in Second Life in Q3 (a 15% increase from Q3 2008, though also impacted by the policy on ‘bots’), and user-to-user transactions hit an all-time high in Q3 at USD150 million.

What does the future hold for Second Life?

Second Life will continue to grow and become a part of more people’s daily lives. We’ll accomplish this in a number of ways, including making it easier for new users to get started in Second Life and developing a multitude of ways to connect with the virtual world. In the near term, we’ll be launching a redesigned version of the Second Life Viewer (the software you use to connect to the virtual world) that’s much more user-friendly and intuitive, and we’ll be continuing with our localization efforts to further support our users outside of the US, who make up more than 60% of our customers.

Speaking of figures can I get figures for number of members as well?

On average, about a million unique users log into Second Life each month, spending an average of 40 hours each. In October, about 75,000 users logged in from the UK, spending more than 2.5 million hours. Europe is an important market for us – and the UK specifically. We have an office in Brighton which houses customer support and development resources and we are opening an office in Amsterdam shortly so that we can bring talent and infrastructure closer to our end-user markets.


See the blog for clicky links and such..
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Meade Paravane
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Join date: 21 Nov 2006
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11-20-2009 14:13
...he seems to attribute the lack/decline in numbers as fallout of their bot policies.

/me reminds M that 20% of the grid poofed late last year because of your openspace pricing decision. Those weren't bots paying for those islands, M.

From: M Linden
However, the great majority of our business is still the individual consumer, and that is our primary focus.

Lovely. Nice to hear.
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Brenda Connolly
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11-20-2009 14:15
From: Meade Paravane
...he seems to attribute the lack/decline in numbers as fallout of their bot policies.

/me reminds M that 20% of the grid poofed late last year because of your openspace pricing decision. Those weren't bots paying for those islands, M.


Lovely. Nice to hear.


How many are dropping out because of the Adult Content policy as well? Not all are going to be underaged kids.
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Tristin Mikazuki
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11-20-2009 14:19
From: Meade Paravane
...he seems to attribute the lack/decline in numbers as fallout of their bot policies.

/me reminds M that 20% of the grid poofed late last year because of your openspace pricing decision. Those weren't bots paying for those islands, M.


Lovely. Nice to hear.


Thats because they were open space bots heh
Meade Paravane
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Join date: 21 Nov 2006
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11-20-2009 14:24
From: Brenda Connolly
How many are dropping out because of the Adult Content policy as well? Not all are going to be underaged kids.

...and content theft, and xstreet stupidity, and bugs, and lack of new features that people actually want.
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Raudf Fox
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11-20-2009 14:32
From: M Linden
However, the great majority of our business is still the individual consumer, and that is our primary focus.


I call bull crap after this last XStreet stupidity!
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Joshooah Lovenkraft
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11-20-2009 14:39
I love how they want us to do their PR work for them:

"We encourage you to have a read of the interview below and the resulting article here, and to add your comments to the discussion on the BBC piece to share your perspective about Second Life today."

Bad timing to be asking for favours.
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Ephraim Kappler
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11-20-2009 14:41
It was a very shabby piece of journalism as I said in the other post about this earlier. Going by recent interviews, I haven't found the CEO to be a particularly inspiring talker but it's quite plain from the transcript that he gave Lauren Hansen quite enough material to write something fresh about SL. In the end he was the victim of a slack hack whose writing style relies heavily on the cut and paste shortcuts.

I actually feel sorry for the guy. I hope Lauren stayed in the whole day and missed all the lovely sunshine knocking that piece of crap together.
Tristin Mikazuki
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11-20-2009 14:44
From: Raudf Fox
I call bull crap after this last XStreet stupidity!



+ 1 billion!!
Raudf Fox
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Join date: 25 Feb 2005
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11-20-2009 14:56
From: Joshooah Lovenkraft
I love how they want us to do their PR work for them:

"We encourage you to have a read of the interview below and the resulting article here, and to add your comments to the discussion on the BBC piece to share your perspective about Second Life today."

Bad timing to be asking for favours.


Ooh, can I go over there and post how we're not their primary focus? How they made changes to XStreet that will cause many of the smaller SL businesses and individuals to leave XStreet?
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Brenda Connolly
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11-20-2009 15:19
From: Joshooah Lovenkraft
I love how they want us to do their PR work for them:

"We encourage you to have a read of the interview below and the resulting article here, and to add your comments to the discussion on the BBC piece to share your perspective about Second Life today."

Bad timing to be asking for favours.


They've always wanted the residents do their heavy lifting. I've never seen ann LL intiated publicty capmaigns, save for the CSI tie in. Even at the height of the scandal stories, LL never said anthing to counter them or show another side of SL. How about just once inviting a journalist in on an Official Tour and showing them what SL really has to offer?
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Briana Dawson
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11-20-2009 15:28
M. is in denial.

Or a liar.
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Kitty Barnett
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11-20-2009 15:47
From: Brenda Connolly
How about just once inviting a journalist in on an Official Tour and showing them what SL really has to offer?
Which would probably be the same tour they give coorporate and government clients: a nice locked down Linden controlled sim far, far away from us :p.

---

The message in the actual article seemed fairly accurate to me: Second Life isn't anything serious or earth-shattering for the average person or anything businesses can accomplish anything with.

Which conflicts with Philip's and M's wet dream of "improving the human condition" and now they're pouting and spinning.
Sindy Tsure
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11-20-2009 16:02
From: Brenda Connolly
They've always wanted the residents do their heavy lifting.

Yes. Like the mentors. Or people providing really-cheap or free stuff to newbies.
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Brenda Connolly
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11-20-2009 16:07
From: Kitty Barnett
Which would probably be the same tour they give coorporate and government clients: a nice locked down Linden controlled sim far, far away from us :p.

---

The message in the actual article seemed fairly accurate to me: Second Life isn't anything serious or earth-shattering for the average person or anything businesses can accomplish anything with.

Which conflicts with Philip's and M's wet dream of "improving the human condition" and now they're pouting and spinning.


Phil has now moved on to "Have fun, change the world, and make lot of money."
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Kyrah Abattoir
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11-20-2009 16:09
From: Briana Dawson
M. is in denial.

Or a liar.


*lean toward the latter but says nothing*
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Raudf Fox
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11-20-2009 16:10
From: Brenda Connolly
Phil has now moved on to "Have fun, change the world, and make lot of money."


M is apparently all about making money. For LL and himself, that is.
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Kyrah Abattoir
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11-20-2009 16:16
From: Brenda Connolly
Phil has now moved on to "Have fun, change the world, and make lot of money."


Maybe not in that order.
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Tristin Mikazuki
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11-20-2009 16:18
I wonder if anyone has emailed the BBC correspondent that did this interview with what the lab has done the last week... killing off XStreet and the mentor group?
Would be interesting to see how the BBC would roll with that LOL
Especially in context with what M has stated publicly in that interview... very interesting indeed lol
Indeterminate Schism
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11-20-2009 16:31
From: Kyrah Abattoir
*lean toward the latter but says nothing*


He's mad = His comments leave considerable room for debate, especially from those versed in the actuality of the current situation and we believe a close analysis of the published details will reveal little support for his conclusions.

He's a liar= His comments are at considerable variance from the recollections of other persons present, contemporary records and current observation, such as are sufficient to cause hesitation in crediting his conclusions.
Gerrard Winstanley
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11-20-2009 16:36
On a side note ...

"I spent two years on Second Life. Were it not for finding good company in the trivia game community, I would never have stayed that long. Most of the other things I found a bit pointless and superficial"

.. that comment amused me.

Surely it's trivia gaming that could best be desciribed as, almost by definition, 'pointless and superficial'?
Kyrah Abattoir
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11-20-2009 16:37
I will always remember this skill book serie in fallout3 "Lying, Congressional Style"


Try to convince peoples that either they misundertood you or can't grasp the bigger picture you are shining at them and thus can't understand why they should trust you, that's called lieing...



being deceptive too...
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Wynochee LeShelle
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11-20-2009 17:41
This reminds me on some neurolinguistic programmed tools which are installed on top of some hot air and dead ware producing companies short before their bubble is bursting, installed as prefabs on 2 feet which they call a "CEO" nowadays.

We had also such an exemplar here in Austria, installed as minister of finance for some years. The whole nation was rolling on floor laughing ever when he started to talk *like this* in interviews.

:D

There is maybe a small percentage of a chance that I sit on an error because of language barriers (me = non-english) or I lost my skills to read or to analyze characters/mentalities or to identify stupid NLP speech text modules, but... - it is my impression that we see here another exemplar which is well trained to talk black into white and down into up and halluzinations into reality.

Aggravating I have to add, that I don't believe a single word he said.

:)
Joshooah Lovenkraft
Just Joshin'
Join date: 28 Dec 2007
Posts: 1,376
11-20-2009 17:44
Ok this really annoyed me and is a bold faced LIE by Mark Kingdon. In the SL press blog, he states:

"We’re don’t compete with social media sites like Facebook or Twitter for users or corporate customers, so no, we’ve not seen their rise negatively impact us. In fact, social media sites/tools are a great complement to Second Life. When I am in Second Life, I often Tweet my location so my followers can meet me inworld."

http://twitter.com/markis

Where is even one instance, where he has tweeted his inworld location such that followers can meet him? Try NEVER (edit: my bad. It seems he has another twitter account where he does occasionally indicate his in-world location http://twitter.com/mlindenSL? However, it does appear the first twitter account I posted is also M Linden's and those tweets are particularly telling in comparison to his more corporate tweets.)

I find twitter annoying to begin with but his tweets get on my nerves:

"digesting my mac n cheese. that and the smokey martini i had at the office are putting me to sleep." 1:01 AM May 31st, 2008 from Twitter to Facebook

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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
11-20-2009 17:55
From: Joshooah Lovenkraft

http://twitter.com/markis

Where is even one instance, where he has tweeted his inworld location such that followers can meet him? Try NEVER


I think the account he uses now is http://twitter.com/mlindenSL - but even that one is just every few days.
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