Sandbox police (?)
|
Checho Masukami
UnRez it or use a hammer
Join date: 6 Oct 2006
Posts: 191
|
11-01-2006 08:55
I spend almost the 90% of my second life in the Sandbox building and learning from the other great builders in there. Its becoming very "natural" to see: * Money pyramids, wich I think are prohibited. * Some guys using simple cages and the annoying invisible scripted cages that lift you to the sky. And sometimes there are sell points of these stuff in the Sandbox. * Scripted auto-spawning objects that in some ocations mess up a huge area. * Lots of Followers objects.
I always cover objects for sell, money pyramids, casino machines and that kind of things with boxes but its adding more trash to the Sandbox. I also always report that kind of behaviour but Its becoming more and more frequent every day. Is there a group of people that can remove other's objects in the sandbox without having to wait for the auto-cleanning sequence?
|
Jeremy Bender
anachronistic iconoclast
Join date: 12 Aug 2006
Posts: 99
|
11-01-2006 09:03
I would like to second this request. I also am limited to building in sandboxes and it's really becoming quite impossible. The spam, advertisements and selling of items is particularly getting out of hand and no one is doing anything about it. For instance, the pyramid scheme objects are in every sandbox every day, they are illegal in most countries and totally against the TOS and the sandbox rules. Yet with all the visits of all the liaisons to the sandboxes, no one bothers to delete them? They are also all made by one person, who if you IM him, claims he made them "a long time ago" and doesn't agree with them either. How hard would it be to delete them out of the database like what they do when there is a grid attack?
|
Dr Tardis
Registered User
Join date: 3 Nov 2005
Posts: 426
|
11-01-2006 09:06
What about this... when someone leaves the sandbox, their items get automatically deleted (after a short timeout). This would prevent most of these problems.
|
Jeremy Bender
anachronistic iconoclast
Join date: 12 Aug 2006
Posts: 99
|
11-01-2006 09:18
From: Dr Tardis What about this... when someone leaves the sandbox, their items get automatically deleted (after a short timeout). This would prevent most of these problems. Fantastic idea. I have suggested this before, and been told when I did that many others have similarly suggested this over the last year or so. It seems to me (and a lot of people), that this one feature would solve almost all the sandbox problems, but despite how many times it's said, there never seems to be any answer from the Lindens. It would not only stop the sandboxes being any kind of effective marketing/advertising area, it would stop the practice of showing up two minutes after the wipe and leaving giant thousand prim spaceships all over and then taking off for the day. It would mean that the garbage left littered about by the actions of griefers would also be cleared so there would be more room for actual building. It would stop the practice of leaving traps for newbies on the TP points, and even help to alleviate light and sound griefing which is currently unstoppable and un-reportable as an offence. You can see why this feature would not be implemented by the Lindens, it's just too fair and it makes too much sense. 
|
Checho Masukami
UnRez it or use a hammer
Join date: 6 Oct 2006
Posts: 191
|
11-01-2006 09:29
Great idea, that can eliminate the selling points, the pyramids and the auto-spawning objects.
I see only one minor complication wich is that if you result logged out fore some technical reason in your isp, your machine or a client error, you can lose your work. So, instead of the objects being deleted, maybe a inventory return can be more "bullets-proof".
|
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
|
11-01-2006 09:33
Last time I was there no one was there but all there objects were laying literally every where. I got one of those sky platforms but I haven't used it yet.
|
Errafel Eccleston
Has no Custom Title
Join date: 27 Nov 2005
Posts: 105
|
11-01-2006 10:25
Why not add a no-sell similar to no-fly, no-build, no-push, and no-script? for-sale items will just be auto-returned.
|
April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
|
11-01-2006 10:34
Because some people need to try things out for sale in a sandbox. From: Errafel Eccleston Why not add a no-sell similar to no-fly, no-build, no-push, and no-script? for-sale items will just be auto-returned.
_____________________
From: Billybob Goodliffe the truth is overrated  From: Argent Stonecutter The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better? Yes, it's true, I have a blog now!
|
Alan Barbecue
Registered User
Join date: 21 May 2006
Posts: 78
|
11-01-2006 11:46
I've been running sandboxes on and off since I joined SL and completely understand some of the issues expressed above, I'm often cleaning out my sandboxes of random items left for sale and griefing is an issue that comes up fairly often (with no push enabled most of my problems are with people jailing or just being rude).
It would be nice to have some additional functionality such as preventing for-sale objects from being placed on the land (I would make that sacrifice due to the amount of pain it would save me having to keep things clean). Better yet, let people throw down for-sale objects but then disable their ability to buy/sell/pay, they don't need to be returned, just have the functionality that is encouraging people to leave them there disabled.
Maybe have a "no L$ transaction" zone, where if the option is selected all L$ transactions are null or produce an error. I think for my target audience it wouldn't be too much of a hardship since most of them are building things for their own education or objects like houses.
One thing that gets me is every time I remember ever finding an object in my sandbox for sale or have griefing reports I typically check the profile of the owner before I ban them and they are "no payment info on file". I'm not saying griefing/soliciting in sandboxes would go away if LL beefed up the requirements for being a member but I would at least like some form of better age verification since I think a large chunk of my issues are cause by random accounts and people who are underaged.
I've used the ability to ban "no payment info on file" when I've been really frustrated but that takes away access from the newest of new people, even the legit ones and I would really like to be able to help them out but if the trend continues I'll end up just disabling no payment on file access.
-Alan
|
Dr Tardis
Registered User
Join date: 3 Nov 2005
Posts: 426
|
11-01-2006 11:48
From: Checho Masukami Great idea, that can eliminate the selling points, the pyramids and the auto-spawning objects. I see only one minor complication wich is that if you result logged out fore some technical reason in your isp, your machine or a client error, you can lose your work. So, instead of the objects being deleted, maybe a inventory return can be more "bullets-proof". I've thought about that, too: the return could be delayed by 5 minutes or so, to give the user time to re-log in the event of a disconecttion. Just give prims an "expiration time", and set it when the user leaves the prim.
|
Jeremy Bender
anachronistic iconoclast
Join date: 12 Aug 2006
Posts: 99
|
11-01-2006 12:58
From: Alan Barbecue ... I'm often cleaning out my sandboxes of random items left for sale ... The thing that really gets me about this recent increase in selling in the sandboxes is that there isn't even an abuse category for it. Sure it's rude, it's also completely against the sandbox rules, and spamming is also against the TOS, but when I file my AR under "harassment" (the closest category I can find), I have the total feeling that it is ignored or not taken seriously. Why not give us a category of abuse report like "spamming/advertising"? Is LL afraid how that would look to the corporate customers or something?
|
Dr Tardis
Registered User
Join date: 3 Nov 2005
Posts: 426
|
11-01-2006 15:00
There's an object category in the abuse report dialog. Use that.
|
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
|
11-01-2006 18:23
From: Errafel Eccleston Why not add a no-sell similar to no-fly, no-build, no-push, and no-script? for-sale items will just be auto-returned. I agree with this one, If they can disable flight, or Push, or build, then they SHOULD be able to Disable Cash Transactions if one or both parties or their vendors are in a Given Sim. If a person recieving money is on a no commerce Sim, the transaction is Nullified (Not just put on hold until the person leaves the Sim), and no one on a No Commerce Sim could pay out for anything. I believe there IS a thread for Update proposalals so why don't we start this there as a Thread, and really push for it? Granted it would probably be a Fairly major software change, Like the No Push feature so it would take time to develope, but the Sooner we start Nagging (oops, i mean asking) the sooner a change like this will happen. Angel.
|
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
|
11-01-2006 19:00
There is no "Object" category in the AR dialog. There is however an Other category.
Also if you right click an object, then select More and then More again there is a Report Abuse option that produces a partially filled in AR dialog.
_____________________
-
So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
-
http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
-
|
Dr Tardis
Registered User
Join date: 3 Nov 2005
Posts: 426
|
11-01-2006 23:42
From: SuezanneC Baskerville There is no "Object" category in the AR dialog. There is however an Other category. Also if you right click an object, then select More and then More again there is a Report Abuse option that produces a partially filled in AR dialog. I could have sworn there was one... apparently, I'm slipping. the funny part about that is that it doesn't actually fill in the name of the avatar you're reporting... you still have to figure that part out yourself.
|
Breeze Winnfield
Registered User
Join date: 26 Jan 2006
Posts: 50
|
Sandboxes are horrors because
11-03-2006 05:35
Sandboxes are horrors because it works to Linden Labs advantage, pushing people to upgrade to premium accounts and buy land. As some one said, a simple delete objects after a person leaves the area for a period of time would solve many of the problems. Griefers run amok in sandboxes because the lindens allow them to. They want you to pony up the cash and buy land.
|
Checho Masukami
UnRez it or use a hammer
Join date: 6 Oct 2006
Posts: 191
|
11-03-2006 06:11
Yes, that can explain the lack of action from LL. Why not? If I have a massive product for sale and I have also a free alternative, Its not logical that the last one results more comfortable for the potential clients.
But still, I want to appeal for a good gesture from LL. After all, we are proposing things for a healthy environment that promotes more and more new users to stay and become premium. My brother has entered to SL by my suggestion and his first attempts for learning building skills in the sandbox were frustrasted by the stupidity of a few annoying persons in there. He abandoned his account in two or three days of suffering these terrorist attacks.
|
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
|
11-03-2006 06:20
i believe sandboxes should be limited to accounts less than 30 days old, those that try to discover secondlife and are learning the basics, it is not normal that year old accounts still feel they are entitled to use the sandboxes.
_____________________
 tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u
|
Morgana Aubret
Damaged Beyond Repair
Join date: 12 Jul 2005
Posts: 139
|
11-03-2006 06:29
From: Kyrah Abattoir i believe sandboxes should be limited to accounts less than 30 days old, those that try to discover secondlife and are learning the basics, it is not normal that year old accounts still feel they are entitled to use the sandboxes. That's an interesting idea. Who is going to be helping the newbies in the sandbox then if not the older people? Disclaimer: I've been ISL for almost 16 months. I never use public sandboxes. (I hate crowds and distractions when I am building.) I bought my first land after three days so I could build somewhere in peace.
|
Reality Control
Conspirator
Join date: 29 Aug 2005
Posts: 153
|
11-03-2006 06:37
From: Morgana Aubret That's an interesting idea. Who is going to be helping the newbies in the sandbox then if not the older people? The griefers with their brandy-new griefing account, of course. 
_____________________
"You once asked me, Winston, what was in room 101. I think you know. Everyone does. The thing that is in room 101... is the worst thing in the world."
|
Reality Control
Conspirator
Join date: 29 Aug 2005
Posts: 153
|
11-03-2006 06:48
From: Kyrah Abattoir i believe sandboxes should be limited to accounts less than 30 days old, those that try to discover secondlife and are learning the basics, it is not normal that year old accounts still feel they are entitled to use the sandboxes. That's nice. Thankfully, 999999 fellow residents feel otherwise or don't care at all, and LL themselves have always stated that the sandboxes are for the Community which means everyone, whether you personally think they're entitlement seekers or not.
_____________________
"You once asked me, Winston, what was in room 101. I think you know. Everyone does. The thing that is in room 101... is the worst thing in the world."
|
Jeremy Bender
anachronistic iconoclast
Join date: 12 Aug 2006
Posts: 99
|
11-04-2006 07:57
From: Dr Tardis I've thought about that, too: the return could be delayed by 5 minutes or so, to give the user time to re-log in the event of a disconecttion. Just give prims an "expiration time", and set it when the user leaves the prim. The Lindens will never tell us what they are going to do of course, but here's an indication they might be having sensible thoughts: http://blog.secondlife.com/2006/11/04/preview-of-second-life-11241-on-the-beta-test-grid/ According to the details of the next release they are adding LSL scripting calls and functions that would allow a *private* sandbox owner to write their own script that would accomplish everything Dr. Tardis and others have talked about. Once that is done, I don't know what excuse they could possibly have for not doing it in the public sandboxes as well. Who knows though, we will likely just have to wait for the Lindens on Mount Olympus to decide, they certainly won't let us in on any of their scheming. 
|
Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
|
11-04-2006 08:10
From: Kyrah Abattoir i believe sandboxes should be limited to accounts less than 30 days old, those that try to discover secondlife and are learning the basics, it is not normal that year old accounts still feel they are entitled to use the sandboxes. No offense Kyra but this is exactly backwards if you ask me. That is the way the situation already is (only newbies and griefers in the sandboxes), which is a reversal of how it should be or used to be. This situation is a disaster for any newbies that aren't "griefer leaning" or inclined to find the horror of the sandbox interesting or entertaining. If not for places like NCI and the other private sandboxes, there would be no place for them to go at all. As for "not normal" (for older players to use sandboxes), that's just offensive. Who are you to decide what's normal? I am an older player but I have no land other than my store and build in sandboxes exclusively (at least I try). A part of the whole point of sandboxes is that newer players can run into older players and learn from them. When I started playing, Sandbox Island was a fantastic creative place that did exactly that. Now it's just a shit pile of griefers and consumer garbage five minutes after the wipe. It seems that LL has decided that a part of waht's useful about sandboxes for them, is that they act as a sort of pressure valve or holding tank for the griefer army they have recently unleashed on the world. I would expect that even if they clean up some of the sandboxes in the near future, that several will be left as wide open "horrors" for that reason.
|
Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
|
11-04-2006 09:15
I'm closing in on a year and I still use the sandbox for creating things. Many people do if they can stay in one spot. People with land have houses on them and can't exactly build other houses on them to create when there are prim limits.
|
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
|
11-04-2006 10:31
well i don't think sandboxes should be a permanent building spot for every residents, LL is waay too generous with peoples and it's prolly also why they don't rake the money they could really, if you need land you buy it.
_____________________
 tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u
|