From: Llauren Mandelbrot
Doesn`t this still have a bug, though, in that the new inventory item has the wrong name in the Appearance Editor? I remember reading that there was a bug in Save whereby the internal item name was not corrected in this situation. Has this been fixed?
That's true. The old name is still shown, but only in the appearance editor; it also comes back to haunt the stressed crafter after using "save as". But the name stays within the inventory and after selling / trading it.
Another bug to report; just reported 4 of those critters while I was in reporting mood.
Bug Report, Category: Character
Summary: "Save as" doesn't permanently save changes
Details:
- Steps to reproduce the bug:
Wear any skin or clothing that you created yourself or have sufficient permissions of. Open the appearance menu, apply a new texture and/or color, click "Save as" and save it. Then rebake your avatar textures.
- Observed results:
The clothing / skin reverts to the orginally applied texture and/or color. Tested this a dozen times, with older and newly created files, it's always reproduceable.
- Expected results:
Of course the new texture and/or color should stay.
- Workaround until this is fixed:
Avoiding the "Save as" function; copying and renaming skins/clothes within the inventory instead; reporting it nonetheless. Sorry

Bug Report, Category: Building
Summary: Permissions of some linksets change after picking them up
Details:
- Steps to reproduce the bug:
Create a complex linkset, if possible with some animated parts. Set permissions and pick it up.
- Observed results:
The permissions often change once the linkset is in the inventory. Sometimes they change to -M -C -T, no perms at all. after rezzing the object, permissions change back again.
- Expected results:
The permissions should always stay the same, no matter if the object is rezzed or in the inventory.
- Workaround until this is fixed:
Setting the permissions twice, once on the rezzed object and again within the inventory after picking it up; reporting the bug nonetheless. Sorry
Bug report, category: Building
Summary: Permissions revert after rezzing an object
Details:
- Steps to reproduce the bug:
Create a prim and pick it up. Change its permissions within your inventory. Rez it again.
- Observed results:
The permissions revert back after rezzing. Perms set in the inventory only stay until something is rezzed. Happens only when rezzed on the floor, body attachments work fine (until rezzed on the floor).
- Expected results:
Permissions should always stay the same after a change, no matter if they were applied to a rezzed object or an inventory object.
- Workaround until this is fixed:
Setting the permissions twice, once on the rezzed object and again within the inventory after picking it up; reporting the bug nonetheless. Sorry
Bug report, category: Building
Summary: Corrupted prims
Details:
- Steps to reproduce the bug:
Create a prim. Insert a script that moves or rotates the prim. Duplicate the prim several times by holding Shift and dragging it. Link the prims.
- Observed results:
Often you get "corrupted prims" that way - all prims move just fine except for 1 or 2, though all of them are running the same script.
- Expected results:
Uhm... working scripted prims
- Workaround until this is fixed:
Unlinking, deleting the corrupted prim, replacing it with a new one (not copied from another linkset prim), applying the same script again, relinking; reporting the bug nonetheless. Sorry

...and nothing can stop us from providing content. Now another bug report about the filename reversion, an e-mail to the concierge asking when the island that I ordered 2 weeks ago will likely be finished, and I can start working. Btw, when I was trying to post this, I ran into a forum bug... "You have included too many images in your signature or in your previous post"... *laughs hysterically*