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Question about temp rezzors

Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
06-27-2007 12:58
The best "temp rezzer" would be one that simply doesn't use temp-on-rez at all.

When I walk towards my dock, the entire set there gets rezzed into position the normal way before I get there, until I leave and then it just all cleans itself up.

No constant re-rezzing (which is a constant download hit for everyone within draw distance on every rez) and most of all no unnecessary wasting of sim resources when noone is even around to need it.

The only reason people want a temp rezzer is to cheat on their prim count where the obvious solution is to simply get more land. Otherwise just keep an appropriate amount of prims free and use a rez-on-demand solution instead.
Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
06-27-2007 13:25
From: Kitty Barnett
The best "temp rezzer" would be one that simply doesn't use temp-on-rez at all.

When I walk towards my dock, the entire set there gets rezzed into position the normal way before I get there, until I leave and then it just all cleans itself up.

No constant re-rezzing (which is a constant download hit for everyone within draw distance on every rez) and most of all no unnecessary wasting of sim resources when noone is even around to need it.

The only reason people want a temp rezzer is to cheat on their prim count where the obvious solution is to simply get more land. Otherwise just keep an appropriate amount of prims free and use a rez-on-demand solution instead.


Thats all well and fine for those that can afford the tier for more land, but for myself I can't. I have hit and in fact am over my affordable tier allotment. My CC company may be loving me for finally making my using thier money profitable and being able to charge me interest because my current balence is more that I can pay off in a single pay period, but my pocket book isn't for exactly that reason.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
06-27-2007 13:34
I was told by scripting friend that max temporary prims one sim can use is 500 prims based on something she read on LSL wiki. We were discussing this because those temp rezzers never mention there is a limit and I wondered why. Is it that its not true or they just don't know or what others to know?
SqueezeOne Pow
World Changer
Join date: 21 Dec 2005
Posts: 1,437
06-27-2007 14:25
From: FD Spark
I was told by scripting friend that max temporary prims one sim can use is 500 prims based on something she read on LSL wiki. We were discussing this because those temp rezzers never mention there is a limit and I wondered why. Is it that its not true or they just don't know or what others to know?


If that's true (I've not heard anything to make me believe it is or isn't) then I would imagine no one mentions it because it's not like you can predict how many prims you'll be able to use on your particular temp rezzer. If a ton of people on your sim are using 450 temp prims and you are under the impression that you can use 500 and you can only get 50 to show up...chances are the lowest common denominator will be coming back to the creator of the object demanding money and/or causing problems.

I've gotten up to about 300 prims or so to temp rez at once personally. Either no one else uses them where I'm at or the 500 number isn't correct.
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Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
06-27-2007 15:00
From: FD Spark
I was told by scripting friend that max temporary prims one sim can use is 500 prims based on something she read on LSL wiki. We were discussing this because those temp rezzers never mention there is a limit and I wondered why. Is it that its not true or they just don't know or what others to know?


there doesn't seem to be a limit when iw as farting around figuring stuff out i found none. I was still pulling out copies of temp rezzing stuff each containing 200 prims on average each after I had rezzed 8 sets. What I did find out is that you can only have so many temp rez scripts running

eg: 1 512 lot will only run one at a time from what I could tell and a 1024 can run 2 of these scripts if i put a third one out it will alternate between one temp rezzer and another but all 3 wont run on a 1024 lot, but I way exceeded the 500 prim limit on an 8k lot when i was trying this it would not let me run more then a certain amount of these scripts sets of temp rez scripts but it would let me have a whole lot more then 500 temp rezzed prims out.
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
06-27-2007 17:33
I've not messed much with Temp on rez objects so i have a question, If i rez a Cube, Temp on Rez, then Sit on it, Will it remain in place until i stand, or will it vanish from under me?
I would experiment myself right now, But i'm not at Home.

Angel.
Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
06-27-2007 18:38
From: Angelique LaFollette
I've not messed much with Temp on rez objects so i have a question, If i rez a Cube, Temp on Rez, then Sit on it, Will it remain in place until i stand, or will it vanish from under me?
I would experiment myself right now, But i'm not at Home.


Kitty addressed this earlier:
From: Kitty Barnett
The behaviour there is the same as with auto-return: as long as you're sitting on it (or you have it selected with Edit), the object won't delete/return until you actually stand up or stop editing it.


I'm not sure if that's right though, at least with regard to auto-return. I actually HAVE had a boat I was sitting on auto-returned right out from under me on two separate occasions in two different places, so I know for a fact that happens at least sometimes.
Rocketman Raymaker
Registered User
Join date: 4 Feb 2007
Posts: 530
06-27-2007 19:50
Hi, this thread is very similar to one i started, in fact i think that is where the OP found out about them, but this thread has taken off and is quite similar to the one i was reading yesterday about mega prims.

There are so many contrasting opinions it makes it near impossible to decide for myself whether or not to use them.
The great thing about the mega prim thread was that a linden posted and to me i will base my decision mainly upon what he said.


So my questions is:


Can we please get a linden in on this thread to?
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
06-27-2007 20:10
From: SqueezeOne Pow
Koubun koubun koubun!! look that up on www.slexchange.com. Easy to figure out and the right amount of options that do the right things (including the on/off feature you mentioned above). I swear by this guy's product!


I can't seem to find his. :| Does he have one? And if so does he have a shop if it's no longer on SLexchange?
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
06-27-2007 20:17
From: Ava Glasgow
I'm not sure if that's right though, at least with regard to auto-return. I actually HAVE had a boat I was sitting on auto-returned right out from under me on two separate occasions in two different places, so I know for a fact that happens at least sometimes.
It's the way things worked two weeks ago at least. Any update can always ruin a good "this is how it works" explanation :p.

Unless the boat was actually stationary for a while, there's a few reasons why it could get auto-returned though. I never did try vehicles, so I was thinking about the general case where you (normal) rez an item on land that has auto-return on and you just sit on it and you stay put :).

A return by the land owner will always work for instance, whether you're sitting on it, or have it selected. It'll just kick you off as part of the return. A security orb could do it as well (it'll llUnsit() you first in order to orbit you next, at which point the item returns since you're no longer sitting on it).

If you're moving from parcel to parcel (bumping back and forth between Object Entry disallowed/Parcel Full/Ban Lines/Sim Crossings) you might run into glitches though I'd guess.

From: Angelique LaFollette
I would experiment myself right now, But i'm not at Home.
If you're going to experiment by rezzing things yourself, remember that you need to check Temporary, take it back into inventory and re-rez and only then will it actually be a temporary prim :).
Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
06-27-2007 22:25
From: Kitty Barnett
If you're moving from parcel to parcel (bumping back and forth between Object Entry disallowed/Parcel Full/Ban Lines/Sim Crossings) you might run into glitches though I'd guess.


One was definitely due to Parcel Full. In that case I just touched the invisible border line and poof, boat gone and me flailing down to the bottom of the lake. Message: Parcel Full.

The first time was crossing an extremely narrow piece of water between my land and a Linden ocean. There was a ban line on one side, but hitting it didn't seem to make any difference. Due to my poor steering skills, though, one time I didn't make it across in one pass. After just 60 seconds on the parcel in question, poof, boat gone and I'm given the "item was auto-returned" message. I checked the land it had auto-return set to 1 minute, so it definitely seems to have been that.

None of which necessarily applies to the current question of temp-rezzers, though. We seriously need to stop thinking we can apply logic to figuring out how SL works! :D
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-27-2007 22:33
From: Mortus Allen
Thats all well and fine for those that can afford the tier for more land, but for myself I can't. I have hit and in fact am over my affordable tier allotment. My CC company may be loving me for finally making my using thier money profitable and being able to charge me interest because my current balence is more that I can pay off in a single pay period, but my pocket book isn't for exactly that reason.


Well those that can't afford extra tier just live with it. You don't get candies if you can't pay them last time i checked.
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Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
06-28-2007 01:17
From: Angelique LaFollette
I've not messed much with Temp on rez objects so i have a question, If i rez a Cube, Temp on Rez, then Sit on it, Will it remain in place until i stand, or will it vanish from under me?
I would experiment myself right now, But i'm not at Home.

Angel.


It will stay as long as you are sitting on it. It will de-rez immediatelyu after two conditions are met: 1) the normal 1-2 minute lifespan of the temp object is reached, and 2) no one is sitting on it.

I suppose having a temp-rez chair is fine if you don't mind it instantly vanishing when you stand.
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Pixieplumb Flanagan
Prop. Baby Monkey
Join date: 10 Feb 2007
Posts: 268
What about in shops?
06-28-2007 05:06
My husband uses temporary rezzers for large scripted items in his garden shop. He makes waterfalls, and rather than have them all out at once we designed a temporary rezzing platform so that customers can try before they buy, like Ace does with her houses. As they only stay for one minute, and only one is rezzed at a time, I would think that this would cause less lag than having them all out all the time?
So far there don't seem to be any problems, and although we are in a mainly residential sim the neighbours rather like being able to come and walk around the gardens!
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
06-28-2007 07:04
From: Kyrah Abattoir
Well those that can't afford extra tier just live with it. You don't get candies if you can't pay them last time i checked.


They are paying for them. Buying/making rezzers and using them within the boundries laid out by LL.

@Pixeplumb:: As for using them in stores: That was one of the original uses for rezzers. Set to only rez on touch, not on a timer, a customer could rez a temporary display to look at. I doubt rezzing one item at a time, only once, would even register on resources or lag. Maybe a spike for the client-side as the prims rez, but that would be it.

~Jessy
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
06-28-2007 07:36
From: Kyrah Abattoir
Well those that can't afford extra tier just live with it. You don't get candies if you can't pay them last time i checked.


Ah! But you can always buy more in bulk quantity for less that buying an equal amount at standard shelf prices.

Thats not the point though, If I can squeeze more prim into my house buy reducing the number of prim used for static low interaction land features, and produce minimal or no additional sim lag doing it, I will look at those options. Ultimately if it proves to cause significant sim lag, then it's not worth my doing, but why have a static sculpture take up 75 or more prims when it does not have to?
Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
07-25-2007 09:24
It occurred to me, after reading a recent note, that this thread doesn't clearly distinguish between temp-on-rez rezzers and rez-on-demand rezzers. Much of the discussion is about the former, although the latter does get mentioned.

Temp-on-rez sets the temporary flag on the prim, which will cause the sim to delete it within a short while. It's the type of thing that can be abused, cause lag, and all the other bad things mentioned here.

Rez-on-demand, if I understand what's meant by that, means something that does an ordinary rez of a bunch of objects, without using the temporary flag. This can a) automatically derez them if nobody is in the area for a while; or b) derez them and rez a different set on command. I recall seeing at least one such device, or at least that's what I thought it was from a quick read of the description.

This sort of rez-on-demand wouldn't be of much use to merchants, but is fine for homeowners, which is what the base note is about. I think that I've seen it used for skyboxes, but it could also be used, for example, to convert a living room into a game room.

Am I correct that such things exist and present no problems?
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
07-25-2007 10:43
From: Kidd Krasner
Am I correct that such things exist and present no problems?
You obviously do need the prims available to rez it, and the biggest downside comes from the fact that everything needs to be copy (but that's true for temp-on-rez as well).

If it's done right, it's nothing more than one (idle) script running when noone's around, and a long interval scan as long as someone is around. Far more sim- and neighbour-friendly than any temp-on-rez solution.

I made the one I use a while ago, but I'm sure there are some for sale somewhere as well :).
Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
07-26-2007 08:13
We use rez-on-demand scripts at our display platforms at the store.

They are of use to stores- you're not cheating prim limits with 0 prim temps, but you are able to display 2000+ prims worth of items for example. It's handy with houses also, because space, as much as prims, is a factor in being able to display them all.
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