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Is Second Life a true 4D game?

Hiro Queso
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Join date: 23 Feb 2005
Posts: 2,753
11-25-2006 16:01
From: Eggy Lippmann
A true 4D world (SL is not a game) would feature the ability to move back and forth in time at leisure. SL is 3.5D in that we are forced to move along with time. Like those sucky mario levels where it's always scrolling.


We are being carried on a small world around a Star, that Star is travelling around a Galaxy, which in turn is moving within our local cluster, and the local cluster is moving with respect to other local clusters. The order of this speed is at least 10^3 times greater than any speed which we experience here on Earth in vehicles, etc. Because we judge our speed/position relative to things that are close to us, we are under the illusion that we have great control over our movement in the 3 classical dimensions, but in reality, we are being carried through those dimensions with very little control. Isn't that similar to time?
Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
11-25-2006 23:22
If scripts are energy in SL, then we are in deep poo already.
Because according to Thermodymanics all scripts that will ever be created exist, because scripts can neither be created nor destroyed only manipulated by that being from the outside. ;) ( I love tron!)
Also, do Scripts spontaneously flow only from being concentrated in one place
to becoming diffused or dispersed and spread out?


So how would someone build an einstein-rosen bridge here? Hmm.
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John Horner
Registered User
Join date: 27 Jun 2006
Posts: 626
11-26-2006 04:54
From: Thunderclap Morgridge
If scripts are energy in SL, then we are in deep poo already.
Because according to Thermodymanics all scripts that will ever be created exist, because scripts can neither be created nor destroyed only manipulated by that being from the outside. ;) ( I love tron!)
Also, do Scripts spontaneously flow only from being concentrated in one place
to becoming diffused or dispersed and spread out?


So how would someone build an einstein-rosen bridge here? Hmm.


A brief read though Wiki indicates to me the act of teleportation would constitute a Einstein-Rosen bridge in Second Life because

a) Time or duration is suspended for the travel within Second Life from the viewpoint of the travel, insomuch as it is not possible to do anything within Second Life while teleporting

b) The time taken to teleport (from the viewpoint of an independent observer/s) is nearly always faster than the potential max speed of normal travel (i.e foot, vehicle, fly) AND in some cases will enable you to access areas of Second Life not available via normal physical travel means (foot vehicle fly) such as Islands. -:)
Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
Owwhh... The Matrix
11-26-2006 18:17
I can't comment, it's above my head but I can point you towards this:
Is second life the beginings of this? Are we real? http://cow.neondragon.net/stuff/simulation/
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bilbo99 Emu
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Join date: 27 Oct 2006
Posts: 3,468
11-27-2006 01:59
From: Kornscope Komachi
I can't comment, it's above my head but I can point you towards this:
Is second life the beginings of this? Are we real? http://cow.neondragon.net/stuff/simulation/


Ouch! ... so SL is a simulation within a simulation? .. eek! my CPU hurts! :eek:
stove Lu
Registered User
Join date: 3 Jul 2006
Posts: 42
01-15-2007 06:19
From: Ricky Lucero
Here's an interesting thought:

How can time be a dimension if it's not possible to move through it at our own pace?

I would say Time is more of a force because we have no control over it... It just is what it is. Whereas up down, left right, in out, are something we can individually control in every object in the world. Nothing is ever the same as it was before. Time is always constant until the earth falls off its axis.

Also, I have to say, 4D would not be SL scratching your ass for you... That would be technically still 3D. Even though graphics are 3D from the screen back, they could be the exact opposite, but that would still be 3D facing two different directions. Thus, still 3D.

This is an absolutely excellent topic.


Dimensions are what an object occupies. So time is valid. And you do have control over time fool. Its called relativity, e=mc2. The close you reach the speed of light slower time moves. Just because its harder for your to effect. Then again if you move one meter in real life, that’s very hard to see its effect when you compare it to the size of the universe.

I could be totally drunk and not make that mistake.

Thus game occupies 4th dimension like any other thing in the universe.
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Zaphod Kotobide
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Join date: 19 Oct 2006
Posts: 2,087
01-16-2007 11:27
And that prim looks SUSPCIOUSLY LARGER than 10x10x10. HRMMMmmm.



Ekeinus London
Registered User
Join date: 24 Nov 2006
Posts: 31
01-16-2007 15:42
No,,,Sl is not a 4D game ...if for no other reason it cannot be called a game. It has none of the intrinsic requiremnets to conciderd such.
Alazarin Mondrian
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Join date: 4 Apr 2005
Posts: 1,549
01-16-2007 16:23
This is a great thread that I have enjoyed reading and I'd like to nominate it for that groovy-looking gold stars award that gets dished out from time to time. Firstly for this interesting discussion and secondly for the pleasant sight of seeing Strife taking part and not being teh eb1l thr34dk1ll3r :D

My own take is that our experience throughout life is predominantly 4D (length, breadth, height and time). SL is a part of our life experience and thus, by default, also 4D. As for the multiple dimensions mooted by M-theory/String-theory, they may or may not exist but it seems that at this point of time (!) we do not have the means to perceive or measure them.

One question that has bugged me though is whether time stops at absolute zero in an inertial frame that is also at absolute rest (ie: not in a lab on the surface of our planet which is in motion through spacetime).
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