Watching population growth
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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04-22-2007 20:52
From: Desmond Shang It isn't really, although my portrayal leaves out some key facts and likely inadvertently made it look that way. Most specifically, that the average player buys a bit of land and hangs onto it for years, to use as a sort of digital 'home away from home' to be with their friends. It's not the *highest* dollar expenditure, maybe. Perhaps they blew 500-1000 USD during the 'honeymoon' period, when they first fell in love with the grid. But later, yeah, everyone still pays in maybe 15-25 bucks a month for what is essentially not too different than a WoW subscription... the difference is, it's mostly social, and a creative outlet too. So the real long term 'deliverable' here is a digital canvas for creative control, and a place to call home.... digital entertainment, conferencing, and playground. That's why the grid isn't a Ponzi, even though a lot of people tend to spend a lot up front. In a way, it's sort of like buying a house - spend a lot up front, but still spend as time goes on. I agree , desmond - I was trying to think all cynical and consipiracist for a moment Its very true that the continued sucess of the old timers is helped a lot by the newcomers. There is also a definite value added to Second Life content and Lifestyle over time.
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Foo Spark
alias Bathsheba Dorn
Join date: 8 Nov 2006
Posts: 110
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04-22-2007 21:10
I think the decrease in stipends and loss of First Land (as well as the truncation of the lower end of the land market by bots) have to do with the lower growth as well. I'm sure that retention has been affected.
I was part of the Q4 2006 "boom", and it was First Land that hooked me. I could buy some right away with my first week of stipend, flip it and make L$3000, and there I was on the ownership ladder, feeling like I was doing well, without putting in another US$ cent.
What it costs now to buy your first 512m isn't much in the grand scheme of things, but I don't think I would do it if I were new now. After you pay to go premium, you then have to jump into this sharky, half-automated, underdocumented land market, knowing that you're a noob and likely to get ripped off, and pay some random person, not even LL, more L$ than you've ever seen in your life, just to get your foot in the door...I don't see why I'd want to stick around for that, let alone pay money.
The thing that bugs me about the land market now is that there's no upside: no chance at all of getting a bargain. The best thing that can happen is that you pay full retail for something average. But there's lots of downside -- you can mess up by confusing buying and renting, not understanding the difference between island and mainland, running into a bad-apple sim owner -- and there are lots of people working hard to lead you into all these mistakes. Not to mention SL land sale bugs and bots ready to take advantage of any momentary error.
Lots of risk, and no possibility that you're going to do well...I think new people can smell that it's a mug's game.
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Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
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04-22-2007 21:12
From: Usagi Musashi LAst june was a NIGHTMARE this year will be even worse! O god don't say that please! 
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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04-22-2007 21:47
From: Ricky Zamboni I dunno. From the point of view of people dealing in in-world commerce, their sales depend critically on new people signing up. That results in completely a unsustainable commercial landscape. Unsurprising, really. I've seen the growth of a California county from the late 1960's to present. It's been nothing but a continual string of unsustainable commercial enterprises. From agriculture, to defence aerospace and new home development, to manufacturing, to telecom. None of 'em sustainable as they were in their respective 'big booms'. Always some new facet dominating the landscape time and time again. So as the market matures, I see cyberspace as the same kind of situation - but probably faster and worse, not better. At the end of the day, there will still be a desire for 3d cyberspace with basic object creation and market functionality. It just won't be 'trendy' any more, and more of a commodity like server space, which is all it really is anyway.
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 Steampunk Victorian, Well-Mannered Caledon!
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-22-2007 21:53
From: Ricky Zamboni I dunno. From the point of view of people dealing in in-world commerce, their sales depend critically on new people signing up. That results in completely a unsustainable commercial landscape. I don't know about that. I never get to the end of my need for new clothes or shoes. (Not that I buy that many, but I buy new ones every so often, as a regular thing.) People even change their houses all the time. Let's face it, it's a shopper's paradise, and you don't need to be new to play! (Methinks the idea that it isn't may be a guy thing.) coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-22-2007 21:58
From: Foo Spark I think the decrease in stipends and loss of First Land (as well as the truncation of the lower end of the land market by bots) have to do with the lower growth as well. I'm sure that retention has been affected. ...I think new people can smell that it's a mug's game. I couldn't agree more. I always thought "priming the pump" was important. The only way the pump gets primed now is if you verify your payment information and get a joining bonus. coco
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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04-22-2007 23:59
From: cHex Losangeles I was thinking that with the more international flavor, perhaps we should be looking at when people are logging on. It may be that there was an American cycle before, with most people logging in during the evening hours in American time zones; now there may still be over 20k people logged in during American business hours or those wee hours when Americans sleep. Yes, that's when they let us Australians loose on the grid under the cover of darkness  Less than 2% Australians? Hmm possibly I guess. Also I suspect the grid is suffering from being too big, back in Nov when I started there were people everywhere you went, now you can go to malls and not see anyone else in the sim for an hour.
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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04-23-2007 00:09
Wasn't there a problem where people couldn't create new accounts for a week or so. This would have an impact.
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Effulgent Brown
Registered User
Join date: 5 May 2006
Posts: 33
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noob
04-23-2007 00:19
I got in before the boom and open registrations, long enough to see how much things changed. First land was the only reason why i got a subscription. I got my land, put a house on it and by the time i got finished placing it i was in love with building, then two people showed up and offered me money for my land  which i promptly sold since i was a noob and wanted hair money. Took that money and got more land to play with at that time there was no more than 6k people on at once Now this place is full of people who read someplace that they can make money here, which is insane. If you make money in SL its because you like it here and have found a niche even then it just covers tier and fees so that you can buy stuff without having to use US$. Its true, the first few weeks, this place is strange and you dont know what to do, my friend suggested that people should have some way to get adopted or something (but not like little kid adoption, yikes) roomate island, something and the spinning ads, they do make this place look like a digital wasteland the only reason i dont invest more in sl is because anytime your sim can go off a cliff and island prices are out of the question for me. ok, i need a cookie, im in here because when i log on i cant move  gonna try to relog
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Finora Kuncoro
Impish Stoic
Join date: 11 Dec 2006
Posts: 213
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04-23-2007 04:13
From: Desmond Shang So this is a very anecdotal guess, but say for all the people that came in during the late 4Q2006 Big Boom (let's call em Boomers)... many are all toiling away on their small plots right now, expanding them to moderate size, and have spent something like 100-500 USD.
Yay I'm part of the boom generation.... (would you believe I read about SL in The Economist magazine around that time). I've noticed the perceived levelling off of growth with some interest. There have been a number of great posts in this thread that I really enjoyed reading. I buy (to an extent) the argument that spring sends people more outside instead of into SL. I would be the same if I wasn't stuck on assignment and living out of a hotel room. I think though there is some other contributing factor. To me it's almost as if SL has reached a plateau and has paused for breath. My feeling is it's waiting for something, perhaps the clichéd "killer app" that is often talked about in tec circles. What that might be I'm not sure. (The Linden's seem to be betting on voice but I'm not convinced that is it). I'm inclined to think more likely it will be several "killer applets" that will emerge: Improvement/expansion of the creative tools in SL (being able to create better games inside SL for example), the immersion factor (better graphics etc) and delivering stable grid quality of SL that will fuel the next run up in population. Of course it goes without saying the above is my own wild speculation. I've been wrong before and I'll be wrong again.
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Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
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04-23-2007 04:29
I would think that at least 90% of current PC's in this world find it hard to run SL. From the "there" site, you need only either: From: someone For computers with a CPU speed between 800MHz Pentium III and 2.3GHz, you need the following minimum system requirements: Windows 98, ME, 2000, XP 256MB RAM 56k Internet connection 500MB free hard disc space Graphics card requirements: NVIDIA: Any GeForce or better, with 32MB of VRAM ATI: Any ATI Radeon 7200 or better, with 32MB of VRAM Other brands: Any graphics card that supports hardware transform and lighting, with 32MB of RAM
or From: someone For computers with a CPU speed greater than 2.4GHz, you need the following: Windows 98, ME, 2000, XP 256MB RAM 56k Internet connection 500MB free hard disc space Any DirectX 8 compatible graphics card with 32 MB of VRAM (includes NVIDIA TNT 2, Intel Extreme, Radeon 7000, Radeon IGP, etc.)
compared to SL on a PC: From: someone PC Minimum System Requirements: Internet Connection*: Cable or DSL Operating System: Windows XP (Service Pack 2) OR Windows 2000 (Service Pack 4) NOTE: Second Life does NOT currently support Windows Vista Computer Processor: 800MHz Pentium III or Athlon, or better Computer Memory: 256MB or better Video/Graphics Card**: nVidia GeForce 2, GeForce 4mx, or better OR ATI Radeon 8500, 9250, or better
I have run There quite well with a minimal system. Had to get a new video card to run SL at more than 3 fps. I think the difference is directx vs opengl. I realize opengl is more universal, and suits more types of computers (linux, mac etc), but folks with PC's only know it does not run well on their PC's. I guess eventually the open source community will rework the client to work directly with directx, but this might take a while. Improving the operation of the cache might also improve the PC experience. That would encourage a lot more people to enter SL.
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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04-23-2007 04:55
I allways think the required min specs for PC are well over exagerated. My graphics card is an Nvidia Geforce 5600 and i run my graphics on high levels for nearly all settings and use 256 draw distance comfortably. I have trouble running some PC games that are 3 or 4 years old now but SL graphics are dire compared to most about nowadays. I do have 2GB of RAM which im sure helps too.
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