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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
01-04-2008 02:32
it must look to be causing performance issues though.
From: Kelli May
Really? That's excellent news. I can report my neighbour's annoying sign, which temp-rezzes enormous light-emmiting objects. Goodbye distracting flickers!
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pro-life? gtfo! slu- banning opposing opinions one at a time
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learn to shut up and nod in agreement... or be banned!
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Ms Fortitude
Registered User
Join date: 3 Dec 2006
Posts: 3
Fact of popular fiction?!?!?!
01-05-2008 15:15
From: Kitty Barnett
A prim is a prim, for the hard limit it doesn't matter whether it's temporary or "normal".


Kitty

With all respect, I think you are guilty of jumping on the anti-temp-rezzer bandwagon! How and where did you get your facts?!

For your information, I have tested this for myself on an empty sim, and I can stack the sim with prims to within 2 of the normal prim limit, then use a temp rezzer on one of the remaining prims to rez temporary prims well in excess of the normal prim limit. And guess what?! NONE of the original prims are returned - and both the normal prims and temporary prims co exist fine side by side.

As to the effect on lag, I would suggest that there are very many scripts that cause as much or more lag on a sim but are not scapegoated in the same way as temp on rez. It is my reading of the situation that LL created a sensible limit to the number of temporary prims per parcel because they recognised that if they were OVER used they would have a detrimental effect on performance, but if used within the specified limits they could ensure that people use a number of temporary prims that does not adversely affect performance.

I have also spoken with one very well known and respected content creator who told me that they have asked LL directly whether they were breaking the rules by creating and incoporating temp on rez scripts, and LL have told them that they are not. I really wish those who always want to knock other peoples work would straighten out their facts before posting.

I for one will enthusiastically carry on using these creations unless I am presented with real evidence that they are problematic!

Ms Fortitude
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
01-05-2008 22:57
You could have saved yourself some time if you had read the posts in context rather then picking at one post as if it stands on its own:

From: Kitty Barnett
Unless of course you happen to live in a sim where everyone wants to use all their allotted prims and your temp rezzers push the sim to the 15k hard limit, preventing your neighbours from actually using the prims they're paying for.
From: Kitty Barnett
From: Phil Deakins

It sounds like you're saying that 15k is the limit for normal plus temporary prims.
A prim is a prim, for the hard limit it doesn't matter whether it's temporary or "normal".

Of course if you have 100 temp-rezzed prims and 100 prims available still on your parcel then you're still fine. The problem only occurs when you use temp-rezzed prims to go above your alloted prim amount.
If a sim is at 14,900 prims and one parcel (that isn't yours) has 100 prim available and you temp-rez 100 prims worth on your land then that other landowner will *not* be able to use their prims because your desire to have more prims than you're willing to pay for is eating up their prims and *that* is the problem with temp-rezzers.

From: someone
I really wish those who always want to knock other peoples work would straighten out their facts before posting.
That's good advice, you should consider following it yourself :).
Ms Fortitude
Registered User
Join date: 3 Dec 2006
Posts: 3
01-06-2008 02:29
Kitty

I don't think you bothered to read my post properly. I offered you a rigorous repeatable explanation of why I thought your "opinions" were incorrect. I think you may be repeating some rumour that you have heard floating about SL - as I said, I believe that temp on rez is unfairly scapegoated. Please point me to hard evidence that what you are saying is correct - or give me a reproducible experiment that you have actually tried for yourself.

Others have asked the same question:

From: Phil Deakins
Could you point me to a page that explains it, by any chance?


To which you replied:

From: Kitty Barnett
Like half the things in SL, it's something you either know or find out from personal experience .

Not sure what you need explained further though?


One of the least convincing arguments I have seen in a long time!

You also ignore the FACTS that I presented so that you could go on pedalling your mis-information. I think when you make serious allegations that could potentially harm other peoples businesses and hard work you should make sure that you are rigorous and know that you are speaking the truth. If I were a business owner who was being damaged by your allegations then I would be considering my options right now.

Please sit back - re-read the post - ask yourself if your really know what you are saying is definitely true or something you just think is and take it from there. I am not posting because I want to have a go at you - I just think you are being grossly unfair to people who have put a lot of time and effort into their creations.

And I will continue to use these things, because so far you haven't produced a shred of evidence that what you are saying is correct!

Ms Fortitude
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
01-06-2008 02:50
Angry merchant:

It's not whether you can rez more temp prims when the sim is full, it's whether anyone can rez any non-temp prims when there are 15000 or more prims on the sim, temporary or not.

Tested just now:
1. Fill the region with 14900 prims
2. Rez a 255 prim temporary object
3. Try to create a prim
4. Can't :/
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Ms Fortitude
Registered User
Join date: 3 Dec 2006
Posts: 3
01-06-2008 03:38
From: Day Oh
It's not whether you can rez more temp prims when the sim is full, it's whether anyone can rez any non-temp prims when there are 15000 or more prims on the sim, temporary or not.

Tested just now:
1. Fill the region with 14900 prims
2. Rez a 255 prim temporary object
3. Try to create a prim
4. Can't :/

Thanks Day... Now you are speaking my language. I can see that is a problem and I'm going to invite a response from Andrew Linden on this issue because I am surprised that it would work like this by design given his comments in a previous thread:

From: Andrew Linden
Parcel owners are limited in how many temp prims they can have on their land. This is not new, but the formula for the limit has changed. The new formula is:

temp_prim_limit = prim_limit - current_prim_count + min( 0.5 * current_prim_count + 400, 1000)

Hopefully we can get some clarification on whether this is a bug or behaviour by design.

Ms Fortitude
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