See ya around
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Brandi Lundquist
Transexual Escort
Join date: 20 Jun 2007
Posts: 211
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07-29-2007 08:00
From: Object Pascale And how many return? I walked out of Second Life for four months once, but for some reason it never occurred to me to post a dramatic goodbye, nor to thank people who don't even use the forums in a fashion more befitting an Oscar ceremony. I didn't assume my solitary opinion would have any sway over on an online environment with a _concurrent_ population larger than many large towns, any more than it would if I shouted nasty things about a large town while boarding a train to leave said large town. No, the way to express your view about the platform when leaving it "for good" is to fill in a form that's provided when you cancel your account...but interestingly, few dramatic departees ever reach that stage, probably because they know they'll be back. Yes, the dramatic announcements are a cry for attention. You see them on message boards, and myspace too. SL is no different I guess.
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Domaiv Decosta
Registered User
Join date: 3 Jun 2007
Posts: 243
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07-29-2007 08:22
Not sure what i was expecting from SL when i joined, but after nearly two months i actualy find this forum more entertaining.
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Object Pascale
moshi moshi
Join date: 27 Jan 2007
Posts: 648
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07-29-2007 08:32
From: Colette Meiji Course look at it from the other side-
If people are going to hand out free money - why not take it? Because it's easier to buy much larger amounts? But I take your point.  From: Brandi Lundquist Yes, the dramatic announcements are a cry for attention. You see them on message boards, and myspace too. SL is no different I guess. Aye. On another forum I use, we call it "flouncing out". People who flounce out regularly become known as "flouncers".  From: Domaiv Decosta Not sure what i was expecting from SL when i joined, but after nearly two months i actualy find this forum more entertaining. This is why there was such an outcry when the general forum was removed. Far more drama there that any place in Second Life. 
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Archer Braun
Registered User
Join date: 12 Nov 2006
Posts: 190
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07-29-2007 08:43
From: Domaiv Decosta Not sure what i was expecting from SL when i joined, but after nearly two months i actualy find this forum more entertaining. *laughs* I feel almost the same way. I've made a handful of very modest products, am tinkering around with learning how to script, and have an abiding interest in the games people have created for others to enjoy in SL (and by that I do NOT mean gambling). But it just seems that the signal-to-nose ratio in-world has gotten really out-of-whack. There seems to be much more trash than treasure...and for a new arrival, I imagine the place seems like a cartoonish, dystopian version of digital disneyland. I'd love to see LL address some resident concerns by increasing the staff available to handle AR reports, forming a legitimate in-world police force of vetted volunteers to handle griefers, and dedicate more staff time to integrating bug-fixes into the client. Separating the Mac builds into individual downloads instead of a bundled catch-all...and for the love of all that's holy, plug the memory leaks. Looking around at some of the recent "g'byes"...it's getting easier for me to understand why people grow frustrated and leave.
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Domaiv Decosta
Registered User
Join date: 3 Jun 2007
Posts: 243
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07-29-2007 08:53
From: Archer Braun
Looking around at some of the recent "g'byes"...it's getting easier for me to understand why people grow frustrated and leave.
I'm not getting frustrated. I think SL is a great place for people who like to create things (i have tried but alas i fear i'm am not artistic enough). It just seems to me that forums are better for communicating with others.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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07-29-2007 09:47
I don't see this thing about land barons being thieves - if their sale land is too expensive customers will go elsewhere. Plus if you buy land it is yours - they can't take it back off you. If I was setting up as a land baron I'd try to undercut the others and look for a quick turnover.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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07-29-2007 09:52
From: Conifer Dada I don't see this thing about land barons being thieves - if their sale land is too expensive customers will go elsewhere. Plus if you buy land it is yours - they can't take it back off you. If I was setting up as a land baron I'd try to undercut the others and look for a quick turnover. the theif thing is when the land bots do automated land swooping. Preying on the Mistakes of careless or newer Land Sellers. Land Swooping predates Bots of course. Bots are just faster / have a better range / and are tireless - making them superior at swooping. As well superior at normal fair land buying and selling when based soley on price.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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07-29-2007 09:52
From: Colette Meiji If people are going to hand out free money - why not take it? ... If people stopped handing out free money - problem solved. Yes, exactly! People in the forums have a tendency to heap coals on the heads of the campers ... I've seen many words railing about how it makes no monetary sense to camp and how campers are somehow unworthy of SL, because they don't contribute to the content. Both of these positions are intensely personal projections of one's own life onto other people -- invalid to the point of absurdity. If you want camping to go away, don't talk to the campers, talk to the camp chair owners. And then we'll have to think of some other way of getting L$ into the hands of noobs ... but I can think of several just as I sit here. From: Domaiv Decosta Not sure what i was expecting from SL when i joined, but after nearly two months i actualy find this forum more entertaining. Lol I've been busy this summer and haven't had time to crank up the client much, and I'm beginning to agree! I script a little and build a bit occasionally, but SL is primarily a social exercise for me, and the forums are a much more straightforward social venue.
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Object Pascale
moshi moshi
Join date: 27 Jan 2007
Posts: 648
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07-29-2007 10:38
From: Nika Talaj Yes, exactly! People in the forums have a tendency to heap coals on the heads of the campers ... I've seen many words railing about how it makes no monetary sense to camp and how campers are somehow unworthy of SL, because they don't contribute to the content. Both of these positions are intensely personal projections of one's own life onto other people -- invalid to the point of absurdity. Pfff @ the pop psychology.  The reason people get annoyed, and their annoyance becomes noticeable across the entire platform, is because many of them bought land, a casino moved in next door, and then their land became inaccessible or lagged to the point of uselessness, but hardly worth selling because its value went through the floor. Even if they did sell and bought a mainland plot again, they could easily find themselves in the same situation (I certainly did), and the camping chair operator is rarely co-operative so you approach the situation from the other side because campers are certainly a *part* of the problem. There are groups in-world dedicated to educating campers (this is hardly a forum thing) about the misery caused by camping, and how its better to camp responsibly (ie. in a private sim dedicated to that kind of thing) instead of mainland sims not owned entirely by the camping chair owners. But of course, in a world with open registration and no payment info required, the supply is outweighed by demand, and there are those campers who - despite being armed with the relevant information - still choose to partake in the 70+ camping chair sessions on the mainland, because well, they're just as unscrupulous as camping chair operators. Many even use camping chair bots. They are *that* innocent in all of this. 
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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07-29-2007 11:26
From: LillyBeth Filth They SHOULD ( and this is personal ) provide proper protection to texture artists as they are probably one of the content creators that have a massive impact on SL's look and development and yet we are forced to sell full perms because LL wont get their asses into gear and add a simple Transfer When Rendered on the permissions. This will cut out 95% of ppl reselling or giving their txtrs to friends who then pass them on to their freinds and eventually they end up in business in box stores sold by complete noobs to SL who wouldnt know copyright if it smacked them in the face and assume LL permisssion overules RL laws!
There's really no way to prevent that. Same thing on the web. I have a printscreen key on my keyboard. Screencap programs are a dime a dozen. This was covered once in a video I saw where LL was doing a media presentation showing SL to the media. Reporters were asking questions, and a reporter asked Rosdale about that. He made the comment that they really dont put much effort into protecting textures because it's just not possible. If it were, I'm sure LL as well as web content creators would make the effort to protect them. Perhaps if textures and 3D models were reasonably priced, people would be less apt to steal them. Why would I pay $350 to someone for a 3D model of a P-51 mustang?
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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07-29-2007 11:33
never quite understood the reason for posting one is leaving
I have the mindset of when I decide to leave i will just leave and never come back. those who know me well enough know how to get in touch outside of a game, and those who do not and want to know will take the time to find out (yes same can be said about me I can also take the time to find out)
so long oldman and someday I hope you decide to give it another try
(yes SL is frustrating but I am still here because I have a desire to be here. I have not seen a game yet that doesn't crash, some worse than SL)
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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07-29-2007 11:39
From: Rhaorth Antonelli never quite understood the reason for posting one is leaving
I have the mindset of when I decide to leave i will just leave and never come back. those who know me well enough know how to get in touch outside of a game, and those who do not and want to know will take the time to find out (yes same can be said about me I can also take the time to find out)
so long oldman and someday I hope you decide to give it another try
(yes SL is frustrating but I am still here because I have a desire to be here. I have not seen a game yet that doesn't crash, some worse than SL) is the "Goodbye cruel world" thing I think. That or they want to say goodbye to people they only sort of know.
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Object Pascale
moshi moshi
Join date: 27 Jan 2007
Posts: 648
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07-29-2007 12:02
From: Rhaorth Antonelli never quite understood the reason for posting one is leaving
I have the mindset of when I decide to leave i will just leave and never come back. ...or maybe you'll leave and you *will* come back? Never say never and all that. Although I mentioned my longest absence earlier (about four months), I took a month out between June and this month also. At the end of the day, yes, SL is very exciting, it's also very annoying and makes me scream sometimes, and if you put me in a psychiatrists chair, he'd probably work out that I enjoy that bit too.  ...but it's just something on the computer that I can leave behind and return to quite easily..and I suspect many other people treat it that way too. Granted, it's harder to do that if you have a business here, which is why I tend to design for myself and friends these-days and support customers on the rare occasions I get IMd about products I used to sell. I'm happier with Second Life when it's not an addiction, I guess; when I can walk away for days, weeks or months without even saying to myself "I'm never going back there," or even, that I will. That's the way it should be I think, but I doubt anybody at Sansome St. would agree with that. Forgive me. I'm yapping. 
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LillyBeth Filth
Texture Artist
Join date: 23 Apr 2004
Posts: 489
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07-30-2007 01:36
From: Johan Laurasia There's really no way to prevent that. Same thing on the web. I have a printscreen key on my keyboard. Screencap programs are a dime a dozen. This was covered once in a video I saw where LL was doing a media presentation showing SL to the media. Reporters were asking questions, and a reporter asked Rosdale about that. He made the comment that they really dont put much effort into protecting textures because it's just not possible. If it were, I'm sure LL as well as web content creators would make the effort to protect them. Perhaps if textures and 3D models were reasonably priced, people would be less apt to steal them. Why would I pay $350 to someone for a 3D model of a P-51 mustang? NO offence Johan, but as someone whos created and old textures in SL for 3 yrs and had to deal with dozens of take down orders a month since the dawn of Business in Box stores I can tell you first hand that 1) The ppl reselling txtrs sell 'textures' not photos of them but the actual txtrs still named the same and not even uploaded in their own name which shows a pure lack of knowlegde regards to copyright in SL. They see full perms and assume that means ' can resell ' and as they are ALWAYS given these txtrs from friends or strangers ( point 2 ) they wont of heard about Textures R Us EUAL or even Textures R Us 2) As mentioned above 99% of texture resellers were given the txtrs because we have to sell with transfer to allow commercial developers to be able to sell what they make using our textures. As such txtrs are passed around from person to person end eventually some noob will bundle them up for sale. As I say they are always completley ignorant to the fact their doing anything illegal. They see SL as a game and as they are not in the business of art creation dont have the faintest clue about copyright. They also assume LL perming system overides any RL or 'outside' laws. Ive watched 2 RL texture bussinesses come and go in SL because of this constant reselling of their txtrs If LL simply added a Transfer When Rendered which would allow a prim to be sold textured with a no transfer txtr then we could sell our txtrs No Transfer which would cut out 99% of the issues about as customers cant 'share' their txtrs with friends or pass them about wlly nilly. I accept texture theft in the sense of taking photos and even the use of txtr grabbing software. I cannot stop that and neither can LL its no different that having to accept RL stores shoplifting...its part of a stores losses from profits. But the fact our work is becoming worthless in our own stores as sets are seen all over sl being sold on a 'FULL PERM SELL AND MAKE L$$' basis is disgusting when you consider the time it would take LL to add this extra perm SL w/o good txtrs would suck. Indirectly txtr artists add to the appeal of SL to new comers and to commercial builders. Remove all the good txtrs from SL and it would be a rather bland and 2 dimensional place. So thanks for supporting us Mr Linden, we who supports LL in its success of attracting and indeed keeping customers. As texture artists are important for all ppl who want to build and build to sell.
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 TRU Graphic Solutions Ltd In Association with: 3DTotal.com - SubdimensionStudios.com - AmbientLight.co.uk - Jaguarwoman.com -Texturama.com - Fifond.com - 3DRender.co.uk Over 80 SL freelance texture artist supplying Premium seamless textures to SL Since 2004 Visit TRU Website: http://www.texturesrus.net
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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07-30-2007 02:34
From: LillyBeth Filth NO offence Johan, but as someone whos created and old textures in SL for 3 yrs and had to deal with dozens of take down orders a month since the dawn of Business in Box stores I can tell you first hand that... LillyBeth.. after re-reading my post, I see why you misunderstood me, so it's my fault.. please let me clarify. I dont support really support stealing peoples textures, so let me get that out up front. And I totally agree with you about 'biz in a box' geeks stealing your work. You're right, SL needs good textures, and it's probably a tough biz to be in when it's so easy to steal other's work, turn around, and sell it. That's just lame. Those people dont have talent, so they do what they do, and I never buy that stuff for that reason. Ninety-nine percent of biz in a box stuff is freebies anyways, including textures. Personally I tend to rely on freebie textures I obtained at NCI whenI first joined, original stuff, or free stuff off the net. I'm also familiar with copyright laws, and it is illegal, but doesnt mean that much to most because who's gonna chase someone legally when biz in a box people earn pennies from that stuff. I dont think anyone's getting rich doing that, and it's hurting original texture makers like yourself.. However.. what I meant when I made the comment about the cost was directed at RL stuff on the web, not SL stuff sold in SL, I've bought textures a few times, but not many, there's free sources on the web and in SL (legit free stuff, not boxed up stolen stuff). If you look around the web, you see original textures and 3D models for sale, but the cost is outragous. Some stuff costs thousands of dollars. Now, dont get me wrong, I think people should get a fair price for their work, but I find the prices are way overpriced.. maybe not, but I just think that stuff is overpriced.. as far as SL is concerned, when you look around at texture pricing, it's not like on the web, so, I wasnt really refering to SL texture biz's, but RL ones. 
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