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Wednesdays Upgrade

Lucrezia Lamont
Neko Onmyoji
Join date: 25 Jan 2007
Posts: 808
07-09-2007 19:40
From: Ashlynn Dawn
*actually whines* Why on earth do we have to have new versions this often, for pity sake, the old ones still arent fixed. I wonder what Im gonna lose with this one :o


Well... I look at it this way... SL updates more often than any other "software" in the world. LOL And considering the cycle is:

1. make software
2. notice bugs
3. fix 3 bugs, create 2 more
4. revise software
5. repeat steps 2 through 4 ad nauseum

Stuff gets fixed, stuff gets borked, eventually borked stuff gets fixed, new stuff gets borked...

I oddly embrace new SL versions.
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Ronin Neko Onmyoji
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
07-09-2007 20:15
It's almost a sortof novelty attraction in Second Life. Bugs that were squashed 5 revisions ago suddenly reappear. "Oh yeah I remember that annoyance. It was so much a part of my Second Life I actually kinda missed it while it was gone."

I do think though, that they'll reach a point soon enough where all this nonsense will go away, and we'll have a stable platform. Until then, we really don't have any choice but to be patient, to the best of our ability.

Onward.

From: Lucrezia Lamont
Well... I look at it this way... SL updates more often than any other "software" in the world. LOL And considering the cycle is:

1. make software
2. notice bugs
3. fix 3 bugs, create 2 more
4. revise software
5. repeat steps 2 through 4 ad nauseum

Stuff gets fixed, stuff gets borked, eventually borked stuff gets fixed, new stuff gets borked...

I oddly embrace new SL versions.
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From: Albert Einstein
Problems cannot be solved at the same level of awareness that created them.
Aleister Montgomery
Minding the gap
Join date: 30 Apr 2006
Posts: 846
07-09-2007 20:31
From: Lucrezia Lamont
Well... I look at it this way... SL updates more often than any other "software" in the world. LOL And considering the cycle is:

1. make software
2. notice bugs
3. fix 3 bugs, create 2 more
4. revise software
5. repeat steps 2 through 4 ad nauseum

Stuff gets fixed, stuff gets borked, eventually borked stuff gets fixed, new stuff gets borked...

I oddly embrace new SL versions.


Had to think of that when Joshua Linden mentioned Achilles and the tortoise on the blog lately... LL's bug hunt works the same way. While Achilles squashes 3 bugs, the bug-ridden tortoise drops 2 new bugs. While he's busy with those 2, the tortoise releases 1.33 bugs and so on.
Where the analogy breaks down though: every now and then the tortoise takes a giant leap, usually when Achilles tries to implement a new feature that no one asked for. It's impossible to calculate if the number of bugs will decrease or increase over time. All I know is when I joined SL, it had definitely less bugs than now.
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
07-09-2007 20:35
so, you're saying SL is much like a prehistoric cockroach? it improves with evolution, survives - but it's still a cockroach?
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it was fun while it lasted.
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
07-10-2007 04:51
From: Tygarys Soyinka
Maybe they are trying to eliminate the ability to run multiple viewers? If you eliminate the multis, more individual players could log on, and LL draws more corporate ad cash.

Thats easily overcome, you just remove the ability to use the comand switch '-multiuser'. Making a 'window' non minimized prevents you from using virtually any other programme like skype, winamp etc... that sort of defeats the object of the OS Windows in the first place. Anyway, I am not even sure they can control that element of the API, at best they could do a 'poster/kiosk' window thats a fixed size, but it would never stop you from shrinking it to the task bar. Alt-Tab overcomes anything 'locked'.
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
07-10-2007 04:57
I 'asked' the question about the recent 'pretty graph' blogged, deplicting the amount of Bugs appearing in SL's clients, against the bugs that were reported as fixed...

What is the colleration?

Are the bugs shown as fixed pre the chart and therefore historic?
Are the bugs shown as fixed anything to do with the 2:1 ratio of 1 fix=2 new ones? (In which case they are fighting a loosing battle).
Why would a professional company (not known for being open about issues), show the SL community such poor results for bug fixing.. is this supposed to be a PR thing?
Is the poster on the payroll, or just anti-LL?
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Serenarra Trilling
Registered User
Join date: 14 Oct 2006
Posts: 246
07-10-2007 06:07
If it were true (which I totally doubt), could it be a very feeble attempt to reduce camping? Since you could have trouble running other programs, you would have to log off more?
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