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And boom. Vertex shaders and shadows are gone.

Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
05-09-2006 14:28
From: eltee Statosky
No its still on by default, the debug flag let you disable it if you so chose. (there are some very very very narrow and specific circumstances where it could slow down more than it speeds up, somewhat like current SL's LOD engine but actually far less problematic overall)


Ah ok, gotcha.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
05-09-2006 14:50
From: Ron Overdrive
Anyone else check their fast timers? I just did and had a WTF moment. My fast timers were so chaotic I uninstalled Siva and reinstalled to see if it would fix it, still chaotic. Here's my snapshot:

1.9.1(24) Fast Timers

I had no problems with framerates after I upgraded from my GeForceFX 5500 to my 6600GT till now, its really disconcerning and now I know why they pushed back the release date. They F'd up again.



this seems not to work. (the file posted.)
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
05-09-2006 15:21
http://www.imagelan.com/uploads/78619124fasttimers.png
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
05-09-2006 16:22
I deleted my original post because it was based on an error on my part.

Might as well take the opportunity to wonder why the delete post option is missing in this thread but available when I edit post I made in other threads.
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jrrdraco Oe
Insanity Fair
Join date: 28 Oct 2005
Posts: 372
05-09-2006 16:25
Really there should be only 3 options for video configuration

1. Uber Low End Computer (all off but shiny)
2. Even lower (all off)
3. Realtime World Enviroment Simulator capable (some bumping and reflex)
Hello Toonie
Registered User
Join date: 25 Jul 2005
Posts: 212
05-09-2006 16:42
From: jrrdraco Oe

1. Uber Low End Computer (all off but shiny)
2. Even lower (all off)
3. Realtime World Enviroment Simulator capable (some bumping and reflex)
That's probably more accurate than you realize. In order: normal mortal's home computer, normal mortal's work computer, LEET GAMER RIG. These ARE the three classes of computer. :3
DBDigital Epsilon
Registered User
Join date: 29 Aug 2005
Posts: 252
05-10-2006 06:45
From: jrrdraco Oe
Really there should be only 3 options for video configuration

1. Uber Low End Computer (all off but shiny)
2. Even lower (all off)
3. Realtime World Enviroment Simulator capable (some bumping and reflex)


I disagree. Some people might want special avatar rendering on but shiny off (perhaps a builder used WAY too much shiny and you are about to go blind heh). Or vice versa. A certain setting won't work for everyone as everyone has different preferences and circumstances.

-DB
Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
05-10-2006 07:01
From: DBDigital Epsilon
I disagree. Some people might want special avatar rendering on but shiny off (perhaps a builder used WAY too much shiny and you are about to go blind heh). Or vice versa. A certain setting won't work for everyone as everyone has different preferences and circumstances.

-DB

Agreed. If my system simply can't do something outright, it can't do it, but otherwise I'd rather decide on my own what an acceptable tradeoff between framerate and appearance is, and which features look good. I prefer the default avatar rendering, for instance, I like shiny, I don't like bumpiness, and I'll take a substantial framerate hit in the name of ripple water because I hatehatehate the default water. (The perfect elliptical sun and moon reflections are just. So. Ugly.) I'd much rather be able to pick and choose as I like, rather than it being all or nothing. (Or, given that LL likes to gray out options and my system isn't very good, getting stuck with nothing.)
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FireFox Bancroft
Registered User
Join date: 30 Jul 2004
Posts: 134
05-10-2006 08:52
Looks like they limited the lighting options to two modes, either Sun and Moon only or just 6 nearby lights + sun and moon. Well I guess that cuts down on lag for people with low end machines.
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Hello Toonie
Registered User
Join date: 25 Jul 2005
Posts: 212
05-10-2006 10:28
From: FireFox Bancroft
Looks like they limited the lighting options to two modes, either Sun and Moon only or just 6 nearby lights + sun and moon. Well I guess that cuts down on lag for people with low end machines.
That's just a side-effect of Vertex Shaders being removed, since the other two options required them. Now the remaining two options are just equivilent to 1.9.0-without-local-lighting and 1.9.0-with-improved-local-lighting.

(Side note: I haven't met anyone yet for whom the new local-lighting was noticably slower than the sun-and-moon option. I'd be interested to hear what class of hardware sun-and-moon is preferable for, aesthetics aside - it has to be worse than my first-gen-athlon-700-ish with fx5200, poor buggers.)
DBDigital Epsilon
Registered User
Join date: 29 Aug 2005
Posts: 252
05-10-2006 11:05
Actually it knocked my FPS down about 8 points and I noticed some lag (depending on the area) with it on. I left it on Sun and Moon only. Wasn't worth it.

-DB
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
05-10-2006 15:26
Related as it's come up a few times, Michi asked:
Is there any possiblity we could keep 1.9.1 shaders in the INI?

CONTEXT

Runitai Linden replied:

From: Runitai Linden
I feel ya, but no.

The shader driven renderer just isn't ready yet, and trying to hack in a way to turn shaders on will only delay awesomeness.

Back to work with me.
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Hello Toonie
Registered User
Join date: 25 Jul 2005
Posts: 212
05-10-2006 15:28
From: DBDigital Epsilon
Actually it knocked my FPS down about 8 points and I noticed some lag (depending on the area) with it on. I left it on Sun and Moon only. Wasn't worth it.

8 out of 9 or 8 out of 800?
Having 8fps in the first place seems like a rare luxury to me. :D
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
Awesomeness
05-10-2006 15:39
From: Runitai Linden
The shader driven renderer just isn't ready yet, and trying to hack in a way to turn shaders on will only delay awesomeness.


Hmn. This seems like a core issue. I'm not necessarily looking for "awesomeness." I'm looking for it to work.

Mari
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
05-11-2006 11:40
All very interesting. But with a fairly high end system (FX57/7900 GTX 512) I found all sorts of problems with preview.

Standing fps in the empty Preview sim was only 50-75% of the same sim on the main grid with AVs present.

More worrying, turning off all the shaders didn't produce any noticeable improvement

OC was causing a 50% fps hit on moving.

With the latest version of Preview, shaders disabled, OC still produces an unacceptable fps hit on moving, though there isn't such a marked fps hit when standing still.

My thoughts are:

Having shaders available in conjunction with OC was really bad news

OC is a really neat concept - if you don't mind a stationary SL!

I'm really glad that LL decided to hold off on releasing 1.9.1 as it was, because I could see it being a disaster. Fortunately someone realised this and is doing the sensible thing and at least trying to get it working somewhere near right before going for main grid release.
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
05-11-2006 12:11
Doc, I think it's just your system because I didn't have similar problems with 1.9.1 preview on my Pentium D 820 (2.8GHz), 2GB 4200 (533MHz) dual-channel DDR2 RAM, GeForce 6600GT 128MB (ForceWare 84.21) system. Could be your dual-core Athlon FX CPU (they seem to have a lot of problems in 3D apps) and/or video drivers.

I'd rather have the option of enabling vertex shaders on in the debug menu than to not have it at all because, for me, it makes SL look MUCH better and doesn't give me a noticeable framerate hit or cause the sorts of problems you had with them.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
05-11-2006 22:23
That's a bummer. I hope shaders come back real soon. SL looked a lot nicer with them on. 9.0 looks dull in comparison.

For the record, I didn't have any trouble with the shaders. I have a pretty high-end system. (4200+ dual-core, 2GB RAM, GeForce 7800GT.)
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
05-11-2006 22:25
There's really no reason to mostly remove shaders just because a few users with crappy hardware can't see them correctly or causes SL to be too slow. Simply disable them by default and leave them enable for those who have decent enough systems to handle them.
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
05-12-2006 01:53
From: Eep Quirk
Doc, I think it's just your system because I didn't have similar problems with 1.9.1 preview on my Pentium D 820 (2.8GHz), 2GB 4200 (533MHz) dual-channel DDR2 RAM, GeForce 6600GT 128MB (ForceWare 84.21) system. Could be your dual-core Athlon FX CPU (they seem to have a lot of problems in 3D apps) and/or video drivers.

I'd rather have the option of enabling vertex shaders on in the debug menu than to not have it at all because, for me, it makes SL look MUCH better and doesn't give me a noticeable framerate hit or cause the sorts of problems you had with them.



Ah, but the FX57 is a single core cpu Eep. The dual core FX is the FX60. So I doubt it's down to my cpu.
I'm using the latest official nVidia drivers througout too (the DFI Lanparty UT NF4 SLI-DR Expert is an nVidia nForce4 SLI motherboard), not those supplied with the hardware.

Anyway, the system runs other 3D software at awesome speeds. Oblivion, which is possibly one of the most demanding games available, even though it didn't recognise my 7900 GTX 512, runs perfectly with all settings maxed, beautifully smooth movement, no glitches regardless of the action level, incredibly subtle and complex lighting and, what looks very much like SpeedTree... It's simply an amazing experience, though not with SL's interactivity.

The situation with the 'old' preview reminds me very much of the initial release of 1.7 where friends with much lower spec machines than I had then (3.2Ghz P4E and a 6800GT) were saying 'what's the problem, this is great' when I, and others with even higher spec systems, were suffering serious issues.
While I agree that LL should, indeed it is essential that they do, make SL useable for older and lower spec machines, it's also essential that those of us who have invested in top end technology shouldn't be penalised by compromised graphics performance - after all, without graphics and movement SL is nothing more than the world's most expensive chatroom.
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Striker Wolfe
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Join date: 11 Dec 2004
Posts: 355
05-12-2006 05:42
I am so horriably dissapointed, I want a Linden response and I want it now. They let down everyone and they should hear what we have to say. If they wanted beta testers so they can tweak settings, make new optional ones, that would be fine, if they needed more time until the finalization of 1.91 that would be ok, but dont yank the plug on your promises.
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
05-12-2006 06:41
Ahem... This is what Preview testing SHOULD be all about.

A feature has been dropped (possibly only short term) because it wasn't working properly.

For once LL haven't blindly forged ahead with something that wasn't working out. OK, some testers were happy with it, but a significant number weren't, plus, just possibly, LL's own QA were on the job and didn't like the way things were developing.

This is a FAR better outcome than the 1.7 debacle when an upgrade was released that really shouldn't have been, causing much wailing and gnashing of teeth and a fair number to take their toys and play elsewhere.

If 1.9.1 was working for you, great. And I can understand the frustration. But it really wasn't working for quite a few of us. So it's on the back burner for now. I'm not happy about it, but I'm a lot happier than I would have been if it had been released.

I don't believe anyone has broken any promises, indeed if you have any faith in LL 'promises' (and I've never known them actually promise anything...) you must be some sort of insane optimist considering the list of 'mentioned' (generally by Phil) vapourware features... SpeedTree, Havok2, HTML on a prim - to mention just three.
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Panther Farber
The rainbow colored furry
Join date: 11 Mar 2004
Posts: 119
05-12-2006 08:23
From: Michi Lumin
1.9.1.23: had vertex shaders. Environment, object, and avatar. Had "shadows" option.

1.9.1.24: Gone.

Shiny on transparent? Gone.
Specular lighting? Gone.
Environmental shadows? Gone.

Man that looked nice while it lasted.


ya and my framerate was much better with the shaders. this sucks. i want shaders back.

Edit: Of course I am probably one of the few who the shaders helped. Without them my framerate is cut in half. Having a low framerate makes me a saaaaaaaaaaad kitty.
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Meow
Hello Toonie
Registered User
Join date: 25 Jul 2005
Posts: 212
05-12-2006 12:08
From: Doc Nielsen
Ahem... This is what Preview testing SHOULD be all about.

A feature has been dropped (possibly only short term) because it wasn't working properly.

For once LL haven't blindly forged ahead with something that wasn't working out.

Hear, hear.
Kerian Bunin
Rubbish
Join date: 24 Sep 2005
Posts: 141
05-12-2006 13:48
The shaders didnt work right with my ATi Radeon Mobility 7500 (its unsupported so I didnt expect it to handle them well). But yeah for the most part everytihing was beautiful, but this is definately a wise idea to pull it for now. Usually people interested in previewing have somewhat decent machines. I've heard that there is alot of people running on unsupported hardware like integrated gpu's and other low end hardware. I assume that the decision came down will there be more ticked off low end people who are unable to run things well with the shaders, or more ticked off people that the shadres were shelved. It was a cool feature, but I don't think people should be critical of the developers. They have done a great job of making the game run well on a HUGE range of hardware. I'm sure they are also bummed about shelving something that was so close to done, but there are still alot of cool stuff comming out this release and I think the developers need a high five.
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
05-15-2006 23:15
From: Doc Nielsen

I don't believe anyone has broken any promises, indeed if you have any faith in LL 'promises' (and I've never known them actually promise anything...) you must be some sort of insane optimist considering the list of 'mentioned' (generally by Phil) vapourware features... SpeedTree, Havok2, HTML on a prim - to mention just three.


To be fair, HTML on a prim is waiting for flash support in the uBrowser still, amonst other things. It's open for user development, and SOMEONE did a fix (very quickly as I recall), but I haven't heard much out of its development since then. Incase people are wondering where it is again, you can find it here, including a link to download the source for the thing.

SpeedTree and Havok 2, well, that's another matter. But maybe they'll make those open source too. ^.^;
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