1.10 still not ready for release!!!
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Demitrious Doctorow
Registered User
Join date: 12 Nov 2005
Posts: 22
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05-21-2006 01:32
who else agree's POST HERE we are still going backwards with this release and I much rather not have the new graphics if we cant even get the old graphics to work. I have a geforce 6600 and this is bull. the graphic options get shaded out and i cant select from options i know work on the main grid. i have updated my graphics thinking this was the problem, but its not. PLZ do not release this until this is fixed. I know there are others out there besides me that are just as upset. The funny thing about all this is the release worked great back when we had the vertex shader effect implamented on everything. Upset that this is gone, and now ripple water and bump and wavy from my clothing too.How is this a BETTER LOOKING release. Plus, i have seen a improved fps, not because it runs faster, there is no one in preveiw!!!!
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Hello Toonie
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Join date: 25 Jul 2005
Posts: 212
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05-21-2006 01:58
I disagree. While I have some of the graphics options shaded-out for no clear reason (mainly 'use shaders' and related options), that's no reason to delay the release when 1.10.0.29 still honestly runs better and looks better than any other SL release in a year.
Well, okay, it'd sure be nice if they made the Shaders option work for people that it should work for!
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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05-21-2006 02:56
There are obvious compatiblity issues that LL needs to address still. SL 1.10 isn't ready for release yet.
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Demitrious Doctorow
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Join date: 12 Nov 2005
Posts: 22
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Second Life hates GeForce 6600
05-21-2006 04:48
its seems like me and others that have reported issues (besides the ppl who just dont have a good graphics card) own a geforce 6600. I guess SL just hates that specific GPU. lol But seriously, do you think this might be the reason or is there others out there with a descent video card that have the same issues
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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05-21-2006 05:04
I have a BFG GeForce 6600 GT 128MB and don't have the problems you and Doc are experiencing, so it's not the GPU (at least not the 6600 GT anyway).
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Haravikk Mistral
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Join date: 8 Oct 2005
Posts: 2,482
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05-21-2006 06:05
I'm still of the opinion that 1.9.1 should be released with occlussion culling, and 1.10 can come later with all the graphical stuff.
It's not nice to see one of the best features for performance I've yet seen being pushed further and further back due to continuing issues with the latest bling features that most people won't really notice or will likely switch off in many cases.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
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05-21-2006 06:23
1.9.1 was/is mostly about a new lighting model so it doesn't make sense to only release 1.9.1/1.10 (whatever) with just occlusion culling since that was added AFTER the new lighting model).
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Usagi Musashi
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Join date: 24 Oct 2004
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05-21-2006 06:36
Well since the release is due on wed its all go at this time. Lets hope all is go, otehrwise we are in for a long period od adjustment. But at the moment its seems all is go.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
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05-21-2006 06:56
SL 1.9.1/1.10 is NOT "all go". There are still light (and prim transparency) flickering issues, video card/chip compatibility issues, multiple prim/object selection editing issues, other known issues, etc. I'm testing bugs I submitted that weren't acknowledged by LL, too.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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05-21-2006 07:15
There is a problem with the display of land textures. Land textures are being displayed at random incorrect places on the screen, floating disembodied in senseless locations. At least one other person has reported seeing this aberration. This bug, for me, just appeared in the latest revision.
When I say bug, I mean as in, it's completely screwed up, totally botched, ruined.
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Haravikk Mistral
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Join date: 8 Oct 2005
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05-21-2006 10:11
From: Eep Quirk 1.9.1 was/is mostly about a new lighting model so it doesn't make sense to only release 1.9.1/1.10 (whatever) with just occlusion culling since that was added AFTER the new lighting model). I don't see how that even matters. You're saying we should hold off one of the best performance updates to SL, which not only works great but is almost bug-free, just because it "doesn't make sense"? I'd rather have the feature now, and I suspect 99% of residents would agree with me when they see the difference it makes. Version number frequently doesn't make any sense, who cares, just put whatever the hell you want into a version and call it a new version! Besides, the general rule of thumb is: bug fixes or a few features that don't add new content is good for a x.x.1 increment, while lots of new things is good for an x.1 increment. Doesn't matter if it makes sense, it's a development branch, anything can happen 
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Usagi Musashi
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Join date: 24 Oct 2004
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05-21-2006 20:30
From: Eep Quirk SL 1.9.1/1.10 is NOT "all go". There are still light (and prim transparency) flickering issues, video card/chip compatibility issues, multiple prim/object selection editing issues, other known issues, etc. I'm testing bugs I submitted that weren't acknowledged by LL, too. like it or not we are......the rest wil be tested as we are all in the client. Its jsut the way LLAbs does it. You can never have 100% right at this stage anyways. It never been and never will be during these test periods. I don`t know why people needs to feel that 80% or so is not enough to release the client. We been in worse stanges of past clients at this stage and it was released with worse conditions.....everyone knows the issues arrounding this lastest client. But as i said you can`t expect perfect. I meant was all is a go is we are as good as we can get at this stage of this client without really stress testing with a large volume of people int he simulation.
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FireFox Bancroft
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Join date: 30 Jul 2004
Posts: 134
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05-21-2006 22:56
From: Eep Quirk SL 1.9.1/1.10 is NOT "all go". There are still light (and prim transparency) flickering issues, video card/chip compatibility issues, multiple prim/object selection editing issues, other known issues, etc. I'm testing bugs I submitted that weren't acknowledged by LL, too. Not to mention the Teleport Marker bug that they seem to be ignoring too, I bugged it in-world and still haven't got any confirmation that is was acknowledged, I usually get an e-mail, but not this time. Basicly my marker won't dissappear when I arrive at my marked location, I even try walking into it several times but it won't clear, I try clearing it from the Map screen but it just reappears in the center of the simulator I'm in, then I can walk into it and it'll dissappear. It's very annoying to have to clear a marker that way. Nix the e-mail comment, I did receive an e-mail but it was hiding in my junk folder.
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FireFox Bancroft
Registered User
Join date: 30 Jul 2004
Posts: 134
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05-21-2006 23:28
From: SuezanneC Baskerville There is a problem with the display of land textures. Land textures are being displayed at random incorrect places on the screen, floating disembodied in senseless locations. At least one other person has reported seeing this aberration. This bug, for me, just appeared in the latest revision.
When I say bug, I mean as in, it's completely screwed up, totally botched, ruined. Its most definately a bug, I'm experiencing it too when I'm flying above certain altituded unassisted and in vehicles, If this build goes live with this bug in it I can see a huge problem in the future regarding tech support. This is definately not ready. I'm hoping clearing the cache will correct this problem but I doubt it since it doesn't seem to be a caching issue.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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05-22-2006 01:42
From: Usagi Musashi like it or not we are......the rest wil be tested as we are all in the client. Its jsut the way LLAbs does it. You can never have 100% right at this stage anyways. It never been and never will be during these test periods. I don`t know why people needs to feel that 80% or so is not enough to release the client. We been in worse stanges of past clients at this stage and it was released with worse conditions.....everyone knows the issues arrounding this lastest client. But as i said you can`t expect perfect. I meant was all is a go is we are as good as we can get at this stage of this client without really stress testing with a large volume of people int he simulation. With that kind of mentality it's no wonder SL is so buggy. I don't know how long previous previews have lasted, but this one seems fairly long to me and I'd like to think all the bugs I submitted (almost 40) have contributed to that. There's no reason to continue to accept buggy releases when we can do something about it and continue submitting bugs (even ones LL fails to acknowledge--i.e. put on the known issues list) until LL gets the clue about stop releasing buggy versions and learns to develop more conservatively until they hire more (and/or better) developers. Yes, only occlusion culling would've been a better new feature for a "1.9.1" as Haravikk mentioned, but LL's program manager didn't account for just how long a new lighting model would take to test and debug. Too many new features/bugfixes will obviously delay a new version, but I'd rather have it at least 95% bug-free before release than 80% as you suggest. But then I'd rather have bugfixes before new features, too. If I was SL's program manager I'd be VERY tough on the developers to fix bugs BEFORE adding new features. Granted, some new features CAN fix bugs, but most of the time they don't.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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05-22-2006 01:44
From: FireFox Bancroft Not to mention the Teleport Marker bug that they seem to be ignoring too, I bugged it in-world and still haven't got any confirmation that is was acknowledged, I usually get an e-mail, but not this time.
Basicly my marker won't dissappear when I arrive at my marked location, I even try walking into it several times but it won't clear, I try clearing it from the Map screen but it just reappears in the center of the simulator I'm in, then I can walk into it and it'll dissappear. It's very annoying to have to clear a marker that way.
Nix the e-mail comment, I did receive an e-mail but it was hiding in my junk folder. This one is "random" to me. It's probably something stupid like using the mousewheel (or switching to mouselook) before reaching the marker but who knows.
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Usagi Musashi
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Join date: 24 Oct 2004
Posts: 6,083
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05-22-2006 02:10
From: Eep Quirk With that kind of mentality it's no wonder SL is so buggy. I don't know how long previous previews have lasted, but this one seems fairly long to me and I'd like to think all the bugs I submitted (almost 40) have contributed to that. There's no reason to continue to accept buggy releases when we can do something about it and continue submitting bugs (even ones LL fails to acknowledge--i.e. put on the known issues list) until LL gets the clue about stop releasing buggy versions and learns to develop more conservatively until they hire more (and/or better) developers.
Its not what you think..........Its just the way LLabs thinks. I has stopped wishing and dreaming about a perfect client. It just will no thappen........Debugges are important. But real life to this is they need to release clients in a time frame. Its a business first give the people what they want.........As i said before perfect clients is impossible. in a closes envor maybe but in this type its unlikey....... I sent in a number of reports, and they were replied to that i think is showing they are doing their part.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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05-22-2006 02:27
From: Usagi Musashi Its not what you think..........Its just the way LLabs thinks. I has stopped wishing and dreaming about a perfect client. It just will no thappen........Debugges are important. But real life to this is they need to release clients in a time frame. Its a business first give the people what they want.........As i said before perfect clients is impossible. in a closes envor maybe but in this type its unlikey....... LL cares what we think. Why do you think they're offering Second Life Views? Any smart company pays attention to what its consumers want. If we make a big deal about releasing less buggy versions, focusing more on bugfixes before new features, LL would be smart to follow suite. If we don't care, LL won't care and will continue to frustrate its users with buggy releases that make people bitch and moan in SL, the forums, etc, grief SL (bring it down, hack it, etc), want to move on, etc. From: Usagi Musashi I sent in a number of reports, and they were replied to that i think is showing they are doing their part. Yes, they are getting better, but it's only been recently (since right before 1.9.1 preview) with Milo Linden handling bug reports. However, I have to wonder how long he'll be able to keep it up, which is why I suggested opening the bug database to at least preview testers only for now...
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George Flan
Registered User
Join date: 21 Sep 2005
Posts: 268
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Issues
05-22-2006 02:53
I have the GeForce 6600 GTO and for the most part it is working ok. The problem I have and may have already been listed here, but ever since the last update it is extremely slow in rezzing anything. It takes forever for the greys to disappear! I have updated my drivers, did a total clean up, and am running High Speed DSL at at rate of 1.5 megs up and down. I am sure it is not my computer or DSL connection. Why is it taking so long to fully rezz almost every scripted item I run across. I think they need to solve all the problems with SL before they introduce anything new. Fix the problems first.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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05-22-2006 03:07
Run a traceroute to the sim (Help > About) to make sure it's not your connection.
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Demitrious Doctorow
Registered User
Join date: 12 Nov 2005
Posts: 22
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You Tell Em' Eep
05-22-2006 03:14
How can
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Demitrious Doctorow
Registered User
Join date: 12 Nov 2005
Posts: 22
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You Tell Em' Eep!!
05-22-2006 03:20
How can expect to be able to enjoy New Features if you cant get to them due to bugs. Second Life will (hopefully) be smart and decide to change the release date and fix these graphical problems for some of us. As far as little things like the teleport error, Ive been having this problem sense 1.8, its not new, but it doesnt bother me much either. But when you get a update that takes away stuff you will miss and that will bother you (bump mapping, shiney), It feels like your degrading instead of upgrading.I agree with Eep, bugs before new stuff. On Another Note: I guess its not GeForce 6600 but XFX that sl is not getting along with. Thats the brand I have (same as Doc's).
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Nekosune Smails
Registered User
Join date: 8 Apr 2006
Posts: 3
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05-22-2006 17:56
aparently the terain texture has just been fixed
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Milo Linden
Quality Assurance
Join date: 22 Mar 2006
Posts: 140
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05-22-2006 18:05
From: Demitrious Doctorow How can expect to be able to enjoy New Features if you cant get to them due to bugs. Second Life will (hopefully) be smart and decide to change the release date and fix these graphical problems for some of us. As far as little things like the teleport error, Ive been having this problem sense 1.8, its not new, but it doesnt bother me much either. But when you get a update that takes away stuff you will miss and that will bother you (bump mapping, shiney), It feels like your degrading instead of upgrading.I agree with Eep, bugs before new stuff. On Another Note: I guess its not GeForce 6600 but XFX that sl is not getting along with. Thats the brand I have (same as Doc's). Could you file a bug report on this please, and reply to the autoresponse email with a copy of your secondlife.log file the same goes for anybody else seeing options grayed out that they know shouldnt be. and please make sure your using the latest official drivers if possible direct from nvidia/ati The file can be found in c:\documents and settings\username\application data\secondlife\logs\secondlife.log
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Hello Toonie
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Join date: 25 Jul 2005
Posts: 212
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Enabling shaders
05-22-2006 18:18
The greyed-out boxes are almost certainly caused by the installer not removing old files; I noticed that I was getting some GLSL errors upon startup because SL was trying to load some obsolete .glsl files from a previous preview installation. The errors caused SL to think that shader support is b0rked and disable it all. Manually removing my SecondLifeSiva directory and reinstalling the preview allows shader options to be selected now.
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