Jolt Tank
Registered User
Join date: 11 Jan 2006
Posts: 52
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10-01-2006 08:36
The problems iv had with this release are Broken appearances sliders... (either in Windows client OR Linux) under linux. As an aside, users report that my clothing appears fine (as if it were set with the sliders) though its not seen locally... (Spike Linden was looking at me when i was trying to screw with the sliders and he could see the response)..
Client locks hard after long periods of use.. Only a kill will fix it
Client locks hard after a Sim crash, you get the normal sim crash display but exiting the client is PAINFUL and the system comes to a crawl...
Stuff not rezzing in properly.... takes a lot more time than windows client under windows....
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Hello Toonie
Registered User
Join date: 25 Jul 2005
Posts: 212
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10-02-2006 13:56
From: Dominic Webb Still having problems with libstdc++:
Since LL won't bundle the 3.4 version, is there anyone who could give me a d/l link for it so I can drop it in $SECONDLIFE/lib? I seem to recall that the libstdc++ that comes with the DOOM3 demo works (maybe it has the wrong version number, but you can rename it - hee hee). As for why a GCC 3.4 libstdc++ is required, but not bundled, GCC 3.4 subtly but incompatibly changed the C++ ABI so the GCC 3.4 thing is not an arbitrary decision - SL needs a GCC >= 3.4 compiled distro or it can't reliably talk with shared libraries providing a C++ ABI, and any such distro would already have a GCC 3.4 libstdc++ (anyone else who wants to take their chances can find such a libstdc++ I guess - I did). Torrent for the doom3 demo: http://zerowing.idsoftware.com:6969/ (yeah yeah, 461MB is a large download for a libstdc++ which 'may' work, but you get a free game demo with it :3 )
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Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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10-02-2006 18:30
From: Hello Toonie I seem to recall that the libstdc++ that comes with the DOOM3 demo works (maybe it has the wrong version number, but you can rename it - hee hee). As for why a GCC 3.4 libstdc++ is required, but not bundled, GCC 3.4 subtly but incompatibly changed the C++ ABI so the GCC 3.4 thing is not an arbitrary decision - SL needs a GCC >= 3.4 compiled distro or it can't reliably talk with shared libraries providing a C++ ABI, and any such distro would already have a GCC 3.4 libstdc++ (anyone else who wants to take their chances can find such a libstdc++ I guess - I did). Torrent for the doom3 demo: http://zerowing.idsoftware.com:6969/ (yeah yeah, 461MB is a large download for a libstdc++ which 'may' work, but you get a free game demo with it :3 ) GCC 4.x also changed the C++ ABI, so as more and more distros switch to it, SL will have to also.
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Tofu Linden
Linden Lab Employee
Join date: 29 Aug 2006
Posts: 471
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10-03-2006 04:57
We haven't come to a final decision yet about whether to bundle a specific libstdc++ or libSDL or others. Most of the libraries which we do bundle are ones which are either quite exotic or which have apalling binary compatibility (even within the same version number), and to bundle some libraries also involves bundling a fat dependency chain or risking the worst kinds of mysterious breakage with their sub-dependencies.
We're also not finished with the library requirements yet - there's a lot more functionality to come to the Linux client which will require more third-party libraries with their own entourage of dependencies which we need to manage, so this aspect will get more focused attention when the dust settles.
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