Thinkerer Melville
Registered User
Join date: 11 Jul 2005
Posts: 276
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02-12-2007 11:43
From: Noland Brokken ...I've been to Paddy's blog, but wasn't sure how to jump in with a "hello", so I'll try here first - hopefully this thread still gets read  . If appropriate, I'd greatly appreciate it if someone involved would drop me an IM or note in-world or here sometime (or via Skype). Thanks much! Noland Two ways to use the blog. You can add a comment to any posted item. Just below the item, find the word "comments" and a pencil symbol. Click on the word and you will get a page to enter your comments. You will probably have to give some id to show you are not a spambot. Comments are often overlooked, so a better way is to give your name and e-mail address to Padddy Paderborn: [email]simon@trainchartering.com[/email]. He will list you as a contributor. Then you can post there just as I do. You will have to register with blogspot.com if you are not already on their roles. I will contact you inworld.. I am Thinkerer Melville. Since you are of the Skype clan, I will invite you to help me make videos of railroads in SL. TM
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Thinkerer Melville
Registered User
Join date: 11 Jul 2005
Posts: 276
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Update on Rail Plans
02-16-2007 05:12
I have summarized the recent posts on the SL Rail Blog: http://secondliferail.blogspot.com/More information about these items in teh rail blok I am in contact with Noland Brokken, talking about plans. The SLFlyer project is sending out poster hosters and we are getting a few to post. Anyone interested should contact Geo Meek. We have also arranged with Wellington Barham to provide photo and photoshop services for people who need a turnkey servic (and will pay for it). I am starting a SL rail video project. Geo Meek is developing a team of people to work with me (as avs and on Skype). We will make a series of videos about Railroading in SL. I will continue scraping this thread and summarizing in the blog. But this is off topic and could vanish any time TM
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Barney Boomslang
Steam & Magic Alchemist
Join date: 27 Feb 2006
Posts: 20
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Lummerland Train
02-19-2007 04:27
From: Desmond Shang Barney Boomslang has narrow gauge rail (and very well done, too!) in his sim - I forget how to spell the name of it but do look him up! The sim is named "Lummerland" and thx for the friendly mentioning. My railways work by using the tracks to run the train along - the train itself is fed by some "scouting prim" that checks via listeners for tracks around, builds a point list and feeds that back to the train engine, which moves along and feeds the but-fourth position on to the first wagon, which in turn to the second wagon ... could be made longer as needed, tracks can be - in limits - moved around to adapt the trains running and the possible max. overall length is quite ok. I'd say it can have up to 100 major waypoints, which would be around 50 track segments, each segment taking up two major waypoints (one at each of it's ends). With 30meter segments (or even longer - they don't need to be linked) that gives you quite some way. It can cross sims in theory - it's using global coordinates internally and the movement algorithms take sim borders into account - but I never tested that part. I often hang out on my sim, so if someone is interested, just drop over and see wether I am on. bye, Barney
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