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Should we stop showing hover tips for non-interactive objects? |
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Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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11-08-2005 13:47
I actually use name/description for some builds; most notably my Dark Tower museum. However, if it's "off except when active", that seems reasonable to me, since inserting even just a simple "touch to do nothing" script would turn it "active" for the purposes of hovertips, yes?
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Zapoteth Zaius
Is back
![]() Join date: 14 Feb 2004
Posts: 5,634
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11-08-2005 13:47
I'd prefer a preference.. I'd definatly want them kept for objects.. If I right click and edit an object when I've got a lot of lag, it kills me..
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AJ DaSilva
woz ere
![]() Join date: 15 Jun 2005
Posts: 1,993
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11-08-2005 14:59
I'm all for options, defaulting to showing on interactive objects & avatars.
How come tooltips warrant attention from Phillip? _____________________
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Gwyneth Llewelyn
Winking Loudmouth
![]() Join date: 31 Jul 2004
Posts: 1,336
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11-08-2005 15:28
How come tooltips warrant attention from Phillip? I'd imagine that Philip is aiming for a trade-off between improving performance and limiting features ![]() Of course, I'm just wildly guessing ![]() _____________________
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Saul Lament
Mean & Evil
![]() Join date: 24 May 2004
Posts: 163
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11-08-2005 15:54
I can't remember if it was a new viewer, or I had desided to reinstall for some reason, but not having the hover tips drove me slap up the wall until I was able to get through to Live Help and beg to be told how to turn them back on.
One thing I havn't seen many people mention is when something is set phantom. I'm heading towards a door and I can quickly see if the door is set script/touch or just keep walking because it is set to phantom. If something is going to change the previously mentioned combo method would be the way to go. On, Off, or On for Interactive Items. Default should be On for Interactive Items. |
Rathe Underthorn
Registered User
Join date: 14 May 2003
Posts: 383
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11-08-2005 16:51
I use the hover tips for land a lot. It's a quicker/easier way of checking who owns a piece of land and even the price of it if its for sale. It's sort of the sneak preview, then if it gets my attention enough I opt to right click and get more details. I would like to see these hover tips remain, so if they are annoying to some, I would prefer that it becomes an option you can enable or disable.
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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11-08-2005 17:48
I'd love it if tips were, by default, limited to prims you're meant to interact with in some way (for sale, touch event, physical...) and for land.
With the rest available by checkbox in prefereces, and by (say) holding down the shift key. _____________________
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Fractal Mandala
Registered User
Join date: 15 Dec 2003
Posts: 60
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11-08-2005 19:02
I don't want tooltips on all the time, but I'd love a modifier key I could hold down to turn them on temporarily, or even a keyboard command to toggle them between on and off. Failing that I'd be okay with the restrictions Phillip proposed.
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Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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11-08-2005 21:56
I like hover the way it is. We can turn it completely off if we don't want to be bothered. But it's useful when on just to quickly see who owns things including land parcels.
So leave it as is. And post a poll. _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-08-2005 22:15
Well, defaulting to off should be fine then.
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Tateru Nino
Girl Genius
![]() Join date: 13 Sep 2005
Posts: 312
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11-08-2005 22:30
I'm happy for the proposed hover-tip change. I'd be even happier if there was a view menu option 'ALWAYS SHOW HOVERTIPS []', so the old behaviour could be forced for those people who are dead keen to keep it. Defaulting to off, of course.
(And, as Fractal suggested, with some sort of hotkey combo assigned. Just not one that's already connected to hippos) |
Malachi Petunia
Gentle Miscreant
![]() Join date: 21 Sep 2003
Posts: 3,414
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11-08-2005 23:16
I'd imagine that Philip is aiming for a trade-off between improving performance and limiting features ![]() _____________________
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Huns Valen
Don't PM me here.
![]() Join date: 3 May 2003
Posts: 2,749
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11-09-2005 00:37
Have it as an option that can be turned on or off. It doesn't have to be a binary decision where either everyone has it or no one has it.
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Eggy Lippmann
Wiktator
![]() Join date: 1 May 2003
Posts: 7,939
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11-09-2005 01:16
I like this idea... great for getting the newbies' attention where it need to go.
I do use the tooltips though, it's a lot easier than having to navigate the obnoxious pie menus. Would prefer if they always showed up when I hold a certain key, as has been suggested. _____________________
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Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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11-09-2005 03:47
Francis Chung and I were having a chat.
I'm inspired to ask this, in addition: Why not have an easy filter that DISABLES hover tips for objects, well, named "Object"? ![]() _____________________
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Mika Muromachi
Kitsune-at-large
![]() Join date: 31 Mar 2005
Posts: 37
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Hover Tips and their existence
11-09-2005 04:27
I am personally for the concept of the three-value system, possibly with the aforementioned "radio buttons", defaulting to a median state of "Only on specific types of objects". Options of course being "On all" or "On none". I can't think of something simpler. Anything else would add needless complexity for a function that, while used widely, is not thought about on a common basis.
With thanks for listening, Mika Kyubi (Muromachi) Kitsune-at-large |
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
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11-09-2005 06:10
Leave as is, it's fine. They should default to on. It shouldn't take newbies a couple of weeks to find this and I found it very helpful as newbie.
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Catherine Omega
Geometry Ninja
![]() Join date: 10 Jan 2003
Posts: 2,053
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11-09-2005 07:14
I find it very telling that most of the users who are suggesting a three-way toggle between "all"/"some"/"none" are very old -- certainly old enough to have noticed the trend these sorts of seemingly minor design decisions generally follow:
1. A feature's behavior is changed without notice; 2. User outcry, deriding the new behavior; 3. Eventually, several versions later, a toggle is added to revert to the old behavior, with the new staying as the default. This may or may not result in way more work for the developers involved. You've already managed to get around the pitfalls of stage one of this pattern. Why not just jump to the last one and save yourselves the trouble? ![]() _____________________
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
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11-09-2005 09:17
My .02$L is to have the On/Off option in your preferences for the "bubbles".
The mouse is already scripted for a lot of interactive things to change to a hand. Expanding on this might be a good idea. Neverwinter Nights (an RPG game) did this. They had different mouse pointers for movement, stairs, doors, talking to people, opeing doors/chests/lids, etc. Depending on the complexity you wanted, SL could also give an option to go with a plain mouse look, or as above, or even a custom selction of which intereactive options you wanted shown as special mouse pointers. Sorry if I repeated somthing another said. Didn't have time to read the whole post ^.^ ~Jessy |
Tony Tigereye
Registered User
Join date: 4 Sep 2003
Posts: 165
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11-09-2005 09:30
I like the idea of removing SOME of the hover tips. Don't really know if I want them just on interactive objects and avatars though. Seems like providing a configuration (perference) option for this is the way to go.
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Daz Honey
Fine, Fine Artist
Join date: 27 Jun 2005
Posts: 599
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11-09-2005 09:31
Makes perfect sense, I like this idea.. _____________________
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Web Page
slow but steady
Join date: 4 Dec 2004
Posts: 129
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11-09-2005 09:57
A hearty yes with one +1/2 addition:
llHoverTip(TRUE); // create hovertip llHoverTip(FALSE); // override all other priority (remove hover tip) |
Katt Kongo
M2 Publisher
![]() Join date: 9 Jun 2005
Posts: 1,020
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11-09-2005 10:17
I love hover tips. They are an easy and quick way to find out who land belongs to, etc.
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Maczter Oddfellow
Yep.
![]() Join date: 4 Sep 2005
Posts: 328
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11-09-2005 11:39
Personally, I use the hover tips all the time. I like to see who land belongs to as I fly by without having to stop, open up the 'About Land' window, and check there. I like to see who objects belong to - and what they are - without having to do the same. However, I can see how they can be annoying. I agree with the idea of making it a choice - either have them all on, have them only for certain things, or have them off. My thoughts exactly. I fly around all the time exploring and am always on the look out for nice lots for sale. In addition to being able to quickly see the owner with the hover tip, I can also see the price if it is for sale and anything they care to provide in the name as additional information. I put most of my property descriptions in the name for just this reason, so that someone can see the quick selling points of the lots I sell without having to go through the hassle of viewing "About Land". I would be very sad to see hover text on property go away by default. Perhaps you could show hover text only on objects or property that are for sale? I would be willing to bet money that you will see in-world transactions decrease if you turn off hover text. |
Div Epoch
Registered User
Join date: 7 Jun 2003
Posts: 12
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No!
11-09-2005 12:09
PLEASE stop trying to REMOVE functionality from this game. We already have a toggle for it, why remove it? If LL feels the need to change how this works... make it another option rather than trying to "fix" something that isn't broken. Changing the way it works without giving the user an option to revert to the old way does nothing but cause grief. This was done with drag move too and I STILL hate not having the ability to quicky move objects around by clicking on them rather than those damned triangle handles.
PS: Sig says it all! ![]() _____________________
-- Options are your best friend! --
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