I am interested in knowing:
-Do you currently participate in the shooting sim?
-Do you not participate because of where the sim is located?
-Why you would support a move?
-If you don't, why you would NOT support a move?
-What sort of content would you like to see in a new sim if an expanded shooting area is created?
-In terms of percentages, how much more often do you think you would participate in a more isolated shooting sim? 10% more? 20%? Or would you participate less?
-Any other ideas you might propose in place of a move
-Steps we might take in Rausch to alleviate current issues if we leave it where it is
OR, any other comments about this topic you might like to make.
First, I'd like to emphatically echo the request that you NOT try to move the shooters into the sims that are currently used for aerial combat. Both Cubey's and Callahan's combat systems are non-projectile. If you move shooters into the aerial dogfighting areas, all you'll be doing is disrupting the dogfighters. Wouldn't it be lovely to be flying around in a dogfight and suddenly some griefer drops a nuke on the sim? No thanks.
As for your specific questions:
-- No
-- I don't participate because the SL damage system is annoying and far too broken and exploitable. Who wants to be TPed home when you die? Who enjoys being killed in one hit with no skill and no chance to turn the tables? Bah. I DO, however, love the Frag Foo and similar damage systems. When I play shoot-em-up with my friends, we do it in non-damage sims with the Frag Foo (or Portal Wars warpack, or Abramelim Wolf's railgun, etc.).
-- I would support a move because it makes NO sense to have a sim encouraging shooters to fire push ammo of any sort (and note that many implementations of bullet ammo also include a small push) bordering a sim where people want to mind their own business. Unless you can prevent push effects and trash objects (bullets, watermelons, what have you) from crossing sim borders into neighboring sims, it's really irresponsible of LL to even attempt putting a shooter sim next to any non-shooter sim.
-- I would love to see an expanded set of sims just for the shooters. One sim is just too small. Also, make it so that you are teleported to a safe, non-campable hub (or two) on the edges of the sim area. None of this TP all the way to your home location nonsense. Many people have floated good ideas for the location so far. My main concern is that you have some void zones that prevent any projectile, trash, or push effects from the shooter sims from affecting folks in the nearest non-damage sims. As for what I'd like to see: some intelligent terrain and or permanent structures that make for fun battle play. We're talking hills, narrow canyons, towers, bunkers, stretches of water, etc. Just go look at a typical Battlefield 2 map for ideas. Also enable players to build structures of their own, with a 1-hour return timer. That's plenty of time to build ad-hoc forts but not clutter the landscape with junk. Try to give water combat people area to play and something to do.
-- If the sim area were larger and interestingly designed, and if I were not TPed home but would instead SAFELY rez at a hub on the edge of the sim area, I would be 100 percent more likely to engage in SL-based combat in such a sim area. I wouldn't have to deal with annoying TPs home, I wouldn't have to worry about a stray bullet across a sim border earning me a neg rating or abuse report.
-- If you won't move the sim to an expanded area, at the very least you must find a way to prevent push effects, bullet trash, and bullets from crossing the sim border into the neighboring sims.
-- I can't think of any other steps you can take in Raush other than my comments in the previous list item.
Finally, here is one additional comment: you MUST give players a way to deal with the pure griefer idiots who use sim-wide nukes, 96-meter eradicator scripts, hands of god/satan, etc. There is no SPORT in using an "i win" button--it's just pure griefing. Either figure out a way to prevent the building and use of such overwhelmingly broken and exploitative scripts, or else give players the ability to abuse report the jerks who use them with the evidence that LL needs to confirm and permaban the jerks who use them.
My comment earlier that I'd be 100% more likely to use a shooter sim area if it met the suggested criteria? Well, if the griefer jerks would still be able to come in and use nukes, etc. to disrupt the honest sporting efforts of players there to have some competitive shooting fun, then I would shake my head, leave, never come back, and just to back to having Frag Foo or Portal Wars fun in all the other interesting sims where we can't get griefed like that.
If LL were *really* smart, you'd look at the code behind Frag Foo, Portal Wars, CCC, TCC, and so on and design some sort of grid-wide damage system based on that principle. These system are all "opt-in". If you don your warpack object, you can be "damaged" and when you "die" all you do is get frozen in a death animation for 30 seconds. If you choose not to wear your warpack object, you are 100% immune to being shot at. This is the sensible way to go, grid-wide.
You'd save yourself the cost of dealing with abuse reports because somebody got hit by an object or a push script. The only abuse report you'd get would be somebody getting annoyed by particle effects and noise if the shooter wouldn't cease and desist. But at least you wouldn't have AVs being physically disrupted in any way.
Designing a grid-wide sensor-based system like this would enable all the weapon designers to use the same system, thereby making all weapons compatible. It would also enable the shooters to enjoy the challenges and scenery in ANY sim on the grid, rather than being limited to a shooter's area or two.