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Proposed Moving of the Rausch Sim

Fushichou Mfume
Registered User
Join date: 30 Jul 2005
Posts: 182
08-26-2005 09:33
From: Cyn Linden

I am interested in knowing:
-Do you currently participate in the shooting sim?
-Do you not participate because of where the sim is located?
-Why you would support a move?
-If you don't, why you would NOT support a move?
-What sort of content would you like to see in a new sim if an expanded shooting area is created?
-In terms of percentages, how much more often do you think you would participate in a more isolated shooting sim? 10% more? 20%? Or would you participate less?
-Any other ideas you might propose in place of a move
-Steps we might take in Rausch to alleviate current issues if we leave it where it is

OR, any other comments about this topic you might like to make.


First, I'd like to emphatically echo the request that you NOT try to move the shooters into the sims that are currently used for aerial combat. Both Cubey's and Callahan's combat systems are non-projectile. If you move shooters into the aerial dogfighting areas, all you'll be doing is disrupting the dogfighters. Wouldn't it be lovely to be flying around in a dogfight and suddenly some griefer drops a nuke on the sim? No thanks.

As for your specific questions:

-- No

-- I don't participate because the SL damage system is annoying and far too broken and exploitable. Who wants to be TPed home when you die? Who enjoys being killed in one hit with no skill and no chance to turn the tables? Bah. I DO, however, love the Frag Foo and similar damage systems. When I play shoot-em-up with my friends, we do it in non-damage sims with the Frag Foo (or Portal Wars warpack, or Abramelim Wolf's railgun, etc.).

-- I would support a move because it makes NO sense to have a sim encouraging shooters to fire push ammo of any sort (and note that many implementations of bullet ammo also include a small push) bordering a sim where people want to mind their own business. Unless you can prevent push effects and trash objects (bullets, watermelons, what have you) from crossing sim borders into neighboring sims, it's really irresponsible of LL to even attempt putting a shooter sim next to any non-shooter sim.

-- I would love to see an expanded set of sims just for the shooters. One sim is just too small. Also, make it so that you are teleported to a safe, non-campable hub (or two) on the edges of the sim area. None of this TP all the way to your home location nonsense. Many people have floated good ideas for the location so far. My main concern is that you have some void zones that prevent any projectile, trash, or push effects from the shooter sims from affecting folks in the nearest non-damage sims. As for what I'd like to see: some intelligent terrain and or permanent structures that make for fun battle play. We're talking hills, narrow canyons, towers, bunkers, stretches of water, etc. Just go look at a typical Battlefield 2 map for ideas. Also enable players to build structures of their own, with a 1-hour return timer. That's plenty of time to build ad-hoc forts but not clutter the landscape with junk. Try to give water combat people area to play and something to do.

-- If the sim area were larger and interestingly designed, and if I were not TPed home but would instead SAFELY rez at a hub on the edge of the sim area, I would be 100 percent more likely to engage in SL-based combat in such a sim area. I wouldn't have to deal with annoying TPs home, I wouldn't have to worry about a stray bullet across a sim border earning me a neg rating or abuse report.

-- If you won't move the sim to an expanded area, at the very least you must find a way to prevent push effects, bullet trash, and bullets from crossing the sim border into the neighboring sims.

-- I can't think of any other steps you can take in Raush other than my comments in the previous list item.

Finally, here is one additional comment: you MUST give players a way to deal with the pure griefer idiots who use sim-wide nukes, 96-meter eradicator scripts, hands of god/satan, etc. There is no SPORT in using an "i win" button--it's just pure griefing. Either figure out a way to prevent the building and use of such overwhelmingly broken and exploitative scripts, or else give players the ability to abuse report the jerks who use them with the evidence that LL needs to confirm and permaban the jerks who use them.

My comment earlier that I'd be 100% more likely to use a shooter sim area if it met the suggested criteria? Well, if the griefer jerks would still be able to come in and use nukes, etc. to disrupt the honest sporting efforts of players there to have some competitive shooting fun, then I would shake my head, leave, never come back, and just to back to having Frag Foo or Portal Wars fun in all the other interesting sims where we can't get griefed like that.

If LL were *really* smart, you'd look at the code behind Frag Foo, Portal Wars, CCC, TCC, and so on and design some sort of grid-wide damage system based on that principle. These system are all "opt-in". If you don your warpack object, you can be "damaged" and when you "die" all you do is get frozen in a death animation for 30 seconds. If you choose not to wear your warpack object, you are 100% immune to being shot at. This is the sensible way to go, grid-wide.

You'd save yourself the cost of dealing with abuse reports because somebody got hit by an object or a push script. The only abuse report you'd get would be somebody getting annoyed by particle effects and noise if the shooter wouldn't cease and desist. But at least you wouldn't have AVs being physically disrupted in any way.

Designing a grid-wide sensor-based system like this would enable all the weapon designers to use the same system, thereby making all weapons compatible. It would also enable the shooters to enjoy the challenges and scenery in ANY sim on the grid, rather than being limited to a shooter's area or two.
Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
09-17-2005 09:00
From: Eggy Lippmann
Umm, yeah, that's exactly what I said in my previous post :P


And what Jillian said before you :p

Has it been moved?

/invalid_link.html
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
09-17-2005 10:00
Probably just crashed.
If you crash a sim too many times it stays offline and the the grid monkeys debug it.
So if you crash a sim too many times they will figure out how you crashed it and possibly fix it.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
09-17-2005 12:52
I just noticed this topic, sorry for the late reply...


-Do you currently participate in the shooting sim?
No

-Do you not participate because of where the sim is located?
Ehhhh, not really, I more don't participate because the built in combat system of SL sucks.

-Why you would support a move?
It would seem to improve the combat aspect, i.e. preventing people from hiding on boarders and also have less possibility of "accidental fire"

-If you don't, why you would NOT support a move?

-What sort of content would you like to see in a new sim if an expanded shooting area is created?
Perhaps some themed combat area, like a "map" from FPS games. Futuristic? Post-Apocolyptic?

-In terms of percentages, how much more often do you think you would participate in a more isolated shooting sim? 10% more? 20%? Or would you participate less?
Not sure.

-Any other ideas you might propose in place of a move

-Steps we might take in Rausch to alleviate current issues if we leave it where it is
I honestly think moving is the best move

Further suggestions:

- Move Jessie with it and add two more sims, this creates a Combat Island of sorts, and gives bigger space. Moving Rausch alone, won't solve problems if Jessie still causes trouble. I recall people BEGGING for this back a few versions ago and LL not listening.

- Improve built in combat system. SLs currently sucks, majorly. While not full on the part of LL (like one hit kill weapons which are ass), I'd like to see stuff like Spawn Points which can be scripted with functions. Different health mechnisms (auto-heal can suck). And other ideas.


I think alot of the problem is that combat over-flows into surrounding sims. If the combat is contained on one giant island, it allows for more freedom of the players (everyone there wants to combat, no accidentle stray ins) and safer mind of those no-longer living around it.

So In Short: IMO, Move Jessie and Rausch to an island, add two more sims, and improve the built in combat system of SL.

Edit to add: I made some suggestions for Spawn Point and Combat related improvements back in 2004, the thread can be found here /13/b6/11313/1.html
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Brandon Concord
Registered User
Join date: 9 Jul 2005
Posts: 3
09-18-2005 01:08
I think that:

A) Rausch should be moved, on account of stray shots.
B) LL should modify the combat sims so that, instead of teleporting to Home when you are killed, you are teleported to a safe "spawn hub" in the battle sim.
C) Rausch/new combat sims should have something other than a wasteland, like a jungle.
D) There should be an edit to the combat system (not sure how) that makes it more than "you have been shot, you are dead" and adds hit spots, IE head-instant kill, chest- 75%, etc.
Araiya Bomazi
A. Bomazi-Tomba. :)
Join date: 3 Dec 2004
Posts: 51
09-18-2005 13:43
From: Cyn Linden

I am interested in knowing:
-Do you currently participate in the shooting sim?
-Do you not participate because of where the sim is located?
-Why you would support a move?
-What sort of content would you like to see in a new sim if an expanded shooting area is created?
-In terms of percentages, how much more often do you think you would participate in a more isolated shooting sim? 10% more? 20%? Or would you participate less?
-Any other ideas you might propose in place of a move
-Steps we might take in Rausch to alleviate current issues if we leave it where it is

OR, any other comments about this topic you might like to make.

Thanks for taking the time to give us some feedback.

* No, I don't.

* That's not it.

* Because I don't like being sucked in by a script with a ninety-six meter radius that kills me and sends me ALL THE WAY BACK to Solway, when all I wanted to do was go to Marunogere.

* Better combat systems. Right now, all I have to do is hit someone that's not wearing one of those nerfy shields with my M72A2 LAW, and it's game over for them. Is it fair? Given that it's a rocket, I'd think so, but to them, of course not. It's also not fair for me to be peppered by someone's Seburo CXes.

* About the same, to 10% more.

* If it stays, how about a fast, secure transport over the sim to the sims that border it. ie: I sit on a seat, and it takes me from Clyde to Marunogere, safely, without being victimized by whatever stray script some luser leaves around.

* Perhaps lowering the overall elevation of the land in Rausch, to allow the sim's edge act as a shooting backstop of sorts?
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Erelas Night
was eaten by dingoes.
Join date: 11 Apr 2005
Posts: 56
09-18-2005 16:50
We've tried :(

I don't participate because of where the sim is located, too much danger to passers by, and it's non-combat neighbors.

The problem with combat in SL now, is, and I know I am repeating what others have more loquaciously stated before, is, where is the win? Where is the competition?
Even operating a gun club, it's a pain. By gun club, I mean a sim with an area with as many barriers and as much protection as is reasonable, so that stray bullets can't harm passer's by, etc. , with scripted targets, etc. with scoring for fun competition.
Why is it a pain, because we are forced to heavily police it's use, it becomes a time-sink of enormous proportions. I really support a major re-vamp of the SL combat system asap, though that is currently unreasonable I think, other bugs have priority.
Moving Rausch I think would be a positive step, isolating it from non-combat areas, has definite benefits, though this would adversely effect business near it that sell weapons, etc.
There is no magic pill to correct the situation. I like combat, I like fps, and SL is not suited to it as things stand now. However, things can be adjusted to make it more reasonable, and moving Rausch would help.
Adept Pascal
Elite, get over it.
Join date: 25 Jun 2005
Posts: 26
09-19-2005 13:17
Cyn, personally (and not having read all the posts), I'd like a cluster of sims to shoot people up in, probably landscaped to be two islands (land masses) with water sims in between. BUT, not those useless slow water sims, talking REAL cpu power water sims. 8 (2 x 4) simulators in all.

tyvmkthxbye
^_^
Pypo Chung
Residen Meatbag
Join date: 26 Dec 2003
Posts: 220
09-22-2005 08:44
Leave it where it is! I wanna keep killing random noobies and hapless wanderers when i head here :D This is the prooving grounds for learning a lesson about exploring places that can be dangerous or hazardous to your sl health! I get shot at as much as anyone else but that dont stop me from takin revenge! Neither should you! All that complain about shopping and wep issues are right, something like Frag-foo a system that is on the go is used in a much better sense then the second life pvp combat, but i enjoy being cheap sometimes, and if every sim were the same, then why heck did you put this feature in? ....idiotas.....I have seen VERY few sims even now that use the pure pvp system...for obvious reasons, but that should not stop one tacky sim from being what it is.....You meanies have already taken out y good old shooting gallery from the old welecome area....dont take away rausch and jessie, making it their own sep sim would waste its potential of being what it is, cause no-one wll come!
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