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Proposed Moving of the Rausch Sim

Cyn Linden
A Linden
Join date: 27 Jun 2005
Posts: 16
08-18-2005 16:26
We have had several requests lately into the creation of an isolated shooting sim, eliminating some of the problems with having Rausch being land bound (over shooting, accidental shooting and the like). I wanted to ask those of you who have an opinion about this one way or another what you think about moving Rausch to an island situation where it would be more isolated. Also a possibility is including more sims in a cluster around Rausch.

I am interested in knowing:
-Do you currently participate in the shooting sim?
-Do you not participate because of where the sim is located?
-Why you would support a move?
-If you don't, why you would NOT support a move?
-What sort of content would you like to see in a new sim if an expanded shooting area is created?
-In terms of percentages, how much more often do you think you would participate in a more isolated shooting sim? 10% more? 20%? Or would you participate less?
-Any other ideas you might propose in place of a move
-Steps we might take in Rausch to alleviate current issues if we leave it where it is

OR, any other comments about this topic you might like to make.

Thanks for taking the time to give us some feedback.
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Leena Khan
Lasting Impressionist
Join date: 21 Apr 2004
Posts: 200
08-18-2005 16:41
From personal experience, I just dont like the SL damage system.. When I was helping test USL, that was fun - I didnt have to set my home to that sim or be TP'd home each time I was killed.

So, if you are going to make a shooting sim, I'd suggest using a battle system, like Frag-Foo, or one of the others out there. I think you'd get more players that way.
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Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
08-18-2005 17:26
Personally when i was a younger AV i overflew this sim when i didnt really understand what was going on, i didnt take the usualy route which i saw later had a sign about being killed etc, i soon found myself being shot at and teleported back to the welcome area, which back then was a bit disturbing.

Although not as a gun user myself i would think if people were in a set of sims where they knew they wouldnt be abuse reported becuase they werent surrounded, by normal mainland sims, I think that there should be a safe area so you have time to rez, and also i've seen people request sandbox type sims for the creation and testing of weapons but perhaps not battle.
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Angel Leviathan
X
Join date: 1 May 2003
Posts: 440
Stake a claim
08-18-2005 17:43
The major problem with PVP in SL is that there is nothing to gain.

Make a sim in the middle of the "sea" and make it so a group or individual can claim it somehow. Once claimed that group can build there. They can have the resources of the sim all to themselves and it is up to them to keep out invading forces. If invaders are successful then they could claim the sim and turn its resources to work for them to keep out invaders all over again. I don't know the details on implementing this or how one could take control of land from another, but it seems some sort of gameplay devices could be implemented by LL to control this. Maybe have the game dev people work on it?

Several of my friends are always being kicked from SL for war games, and if they had something like this to focus on then they would probably not be kicked so much which would be nice.
Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
08-18-2005 20:43
It sounds like a better idea to turn it into an island perhaps near (but not connected too) the island sandbox. But really I don't think it's going to get people interested in SL battle again. The system is just too flawed and with how players treat it it's not especially fun. Sit-phantom shields that make you invincible to everything, guns that kill in one hit and track, push weapons, all that.

But it'd support it moving to another area instead of there.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
08-18-2005 22:00
SL may need its "outlands" back.

Rausch and Jessie plus a couple of new sims connected at some spur of the "mainland" by one or two void sims. Jessie is the living area, Rausch the sandbox, and two sims that are pure shoot-em-up. Perhaps two more sims along the line of Jessie - ownable unsafe sim land.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
08-18-2005 23:19
Not averse to an island combat sandbox but I say leave Rausch it where it is. I don't live in a neighboring sim so perhaps you should ask those who do, but personally, I don't think that all of SL has to be a sanitized playground without any potential for danger, divided sharply from the combat zones. If you lived next to a DMZ you might expect to occasionally hear gunfire. Know what I mean?

There have also been requests for mature non-damage sandboxes so people could work on mature stuff without having to worry about getting capped.
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
08-18-2005 23:32
Let the ”I wanna kil kill kill, shoot shoot shoot and bomb bomb bomb” players be as far from us other as possible.. Why not give them an own grid as the teenagers,,???


And the ones that shoot or do similar things on other places shall get banned for a long time... LONG TIME..


Its to much weapons, bombs, kick away scripts.. in the normal SL nowdays.. You can by a weapons with power more than for fun.. atomic bomb open all at Sl Exchange to. AND of course its very easy to see who produce them!!!!!



We peaceful ones should be taken care of by Lindens....
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
08-19-2005 00:43
From: Cyn Linden

I am interested in knowing:
-Do you currently participate in the shooting sim?
-Do you not participate because of where the sim is located?
-Why you would support a move?
-If you don't, why you would NOT support a move?
-What sort of content would you like to see in a new sim if an expanded shooting area is created?
-In terms of percentages, how much more often do you think you would participate in a more isolated shooting sim? 10% more? 20%? Or would you participate less?
-Any other ideas you might propose in place of a move
-Steps we might take in Rausch to alleviate current issues if we leave it where it is

OR, any other comments about this topic you might like to make.

Thanks for taking the time to give us some feedback.

-no
-no
-i get bullet trash in Varney all the time, have been hit by stray nukes
-n/a
-I would like to see forts, terrain, and walls and such set up for the land's group. Also an auto-return of items to be equivalent to one long game of a battle - like 30 minutes - so that people can set up their own stuff, but it'd be auto-returned so people couldn't camp the sim with turrets, etc.
I'd also like to see the respawn be on the same island, perhaps in a corner or something so that people could respawn and not have to TP back.
-Depends on how cool it is
-Multiple sims
- see comments on auto-return for non-group items.
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Alan Kiesler
Retired Resident
Join date: 29 Jun 2004
Posts: 354
08-19-2005 00:49
I'd support a move, but if it included Jessie as well. The two sims are locked around a PG telehub of all things, which never made much sense to me. It may have before, but its been seriously overgrown and surrounded now.

Something more along the lines of what Jillian suggested would be a bit better. Kind of stub out a little space near some (Mature!) TH sim on an edge not likely to expand. Huns' suggestion for a Mature sandbox is also an idea that's most likely needed, despite Anshe hosting one already (and its almost always busy too).

Alternatively (long-term I suspect), just scrap the existing damage system. I've had no use out of it, not planning to, and residents will have more of an opportunity to create their own alternatives. More importantly its easier to opt in and out of such systems, as its done conciously (sp?). Who knows, they may even setup common comms between systems (yeah, I can dream, right?).
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Anshe Chung
Business Girl
Join date: 22 Mar 2004
Posts: 1,615
08-19-2005 07:38
From: Alan Kiesler
Huns' suggestion for a Mature sandbox is also an idea that's most likely needed, despite Anshe hosting one already (and its almost always busy too).


Another mature sandbox at this stage would most likely kill the existing one. Unless Linden Lab stops charging us tier fee for the one in Dreamland.
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Drift Monde
Junior Member
Join date: 27 Nov 2003
Posts: 335
08-19-2005 07:55
Owning the majority of the land located between Jessie and Rausch I can say has been an experience. You are probably thinking then why did we buy land in the middle of two battle sims? Well, actually we have lived there long before Rausch was ever added.

Being shot at is almost a daily occurrence being in Clyde. Some intentional due to lack of anyone in the damage sims to shoot at and some not intentional. Many test new weapons in Rausch with them seeking out the closest target and that usually being me. :=). Most of the time an IM to them solves the problem as they were not aware of the weapon targeting the next sim. But sometimes an IM does not. Another problem is that when one is firing from the battle sim and it targets someone in a non battle sim that there usually isn't any PvP abuse because they were actually firing in an approved area.

With that being said, moving Rausch would prevent further problems for me but does it disrupt the balance between Rausch and Jessie. Or do those that wish to engage in the damage sims want a larger area meaning more connected sims. I always thought that putting a kill script at the sim border or an invisible shield between the neighboring sims would of helped solve the problem long ago.

One of the problems I see moving Rausch to its own island is getting there. If only Rausch exsisted as one sim then it would have to have its own hub. It would be easy for one person or group of people to seize control of the enterance point and preventing others from entering.

I do not participate in any of the damage sims but if you were going to move Rausch to its own area and possibly add more sims then why not also include an all water damage sim next to them for all those seafaring soldiers :=)

Well, thats my 2cents.. if ya need me i'll be in my bunker in Clyde.
Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
08-19-2005 08:48
From: Cyn Linden
I am interested in knowing:
-Do you currently participate in the shooting sim?
-Do you not participate because of where the sim is located?
-Why you would support a move?
-If you don't, why you would NOT support a move?
-What sort of content would you like to see in a new sim if an expanded shooting area is created?
-In terms of percentages, how much more often do you think you would participate in a more isolated shooting sim? 10% more? 20%? Or would you participate less?
-Any other ideas you might propose in place of a move
-Steps we might take in Rausch to alleviate current issues if we leave it where it is


So, this is some consideration of my proposal?

-Yes. I use Rausch mostly for weapons testing. I occasionally do go there for the action, but rarely.

-n/a

-I'd support a move of Rausch if it was to bring in more combat sims. Part of the reason for my proposal was to get a third combat sim established.

-Because I'd lose my prime sniping position. :D
Seriously, I have a difficult time with this, reconciling that some of these sims, especially Jessie, have a history and I'd rather keep them where they are currently situated. If a combat sandbox or island chain has to replace Rausch, I'd rather have mainland Rausch keep it's name but lose it's combat status, just for the sake of internal history to say that it has been pacified or civilized.

-I'm not sure about content. I would like it to be an temperate-to-tropical deserted island sandboxes with kudzi-overrun modern bunkers or like an abandoned military headquarters, but if we're talking an island chain, I would definitely would want some with water for naval combat and unrestricted (read: no skyboxes) aerial combat. I do know the sailing people have been wanting more waterways, so I would be happy to share with them as long as they understood it is damage enabled and they're might be pirates. I agree with Hiro about a quicker autoreturn and a telehub. I think the telehub should probably be the only safe zone on the island/island chain. I do think that if you go with an island chain, put two telehubs in opposite of each other, this way we can get something looking like team combat.

-Probably. I do know that it feels like Rausch is a postage stamp compared to the three mains and having some room to manuever would help out in keeping distance between fighting factions and people who come to build weapons.

-Outside of multiple combat sims/bring back the Outlands, I would like one of the New Entry points being discussed to be on this sandbox/chain. This is especially true if Rausch is moved, as there will be no way for a fight-minded noob to access this from the main grid until they can get the hang of teleports. I think it took me a week before I found out about Jessie and two weeks before I found Rausch. I have a feeling, actually, I know that most of the griefing incidents in the public sandboxes usually come from noobs who can't read the sign and start shooting at anything that moves whenever they get a gun or a weapon script. One of my original thoughts was that there should be one within distance of the WA, but I've heard what happened to the shooting gallery, so I think it's better to bring the noobs to the CZ and not the CZ to the WA. You need some way to direct potential griefers away from the safe sandboxes to a place where they can fight. If they get tired and want to come back and have an understanding of the rules, let them. I'm not sure if this means adding a fifth entry point or replace, as you have the WA, your normal sandbox, your socialization center (The Shelter), and the flying/skydiving focus (Abbot's). Personally, I'd merge the sandbox and WA together, because of Morris, and use that as entry point into Rausch/Neo-Rausch/Okishima/etc.
-In addition, I'd follow AFs complaint and I think that the sit-phantom exploit needs to be patched

Can't really think of anymore. Let me get back to you on that.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
08-19-2005 14:26
Put up three sims, call them Red Team, No Man's Land and Blue Team, where R and B would be buildable and NML a sandbox in between. Rez a copy of the Jessie Wall at the borders of R and B with NML, connect NML to the grid with a void sim, forming a T shape.
Put the Outlands Tower in the middle of the NML plus whatever you have in Rausch these days. No time wasted making new content!
Something really important - GROW THE COMBAT AREA WITH DEMAND
If people buy up all the land in the damage areas, then add more sims to it.
Jessie has been full since beta, I feel that having a large combat area might keep shooting incidents down by giving gun lovers a special place.
Exile gun abusers to the combat area upon PvP abuse report :)
Oh, and llPushObject should be 100% allowed along with llTeleportHome and all sorts of insane "griefing".
The void sim ensures that people on the mainland would be safe from stray bullets, sensors, whatever.
Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
08-19-2005 19:03
From: Eggy Lippmann
Put up three sims, call them Red Team, No Man's Land and Blue Team, where R and B would be buildable and NML a sandbox in between. Rez a copy of the Jessie Wall at the borders of R and B with NML, connect NML to the grid with a void sim, forming a T shape.
Put the Outlands Tower in the middle of the NML plus whatever you have in Rausch these days. No time wasted making new content!
Something really important - GROW THE COMBAT AREA WITH DEMAND
If people buy up all the land in the damage areas, then add more sims to it.
Jessie has been full since beta, I feel that having a large combat area might keep shooting incidents down by giving gun lovers a special place.
Exile gun abusers to the combat area upon PvP abuse report :)
Oh, and llPushObject should be 100% allowed along with llTeleportHome and all sorts of insane "griefing".
The void sim ensures that people on the mainland would be safe from stray bullets, sensors, whatever.


Why not just add a flyable/boatable void sim between the "battle sims" and the main land like they did with the new continent. Kinda ensures noone would "accidently" walk into it.
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From: Jeska Linden
I'm moving this over to Off-Topic for further Pez ruminations.
Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
08-19-2005 20:51
i dont go to raulsh becuase it sits next to a telehub that makes me detachs what im wearing.


also

will testing people come along and hold seige to the place the sim need safe zones as well.

and it hard to track where bullets are going if they leave the sim too fast.

most people dont know it there and those who do avoid it becuase they dont want to be shot wile trying to work.
WolfDemon Mechanique
Demonic Cyber Flamer
Join date: 4 Mar 2005
Posts: 27
08-20-2005 02:30
I would think such an area would be setup like the Island Sandbox. Just so that "friendly fire" doesn't happen to neighboring sims.


Yes, I participate in the sim once in a blue moon, when I'm feeling rather masochistic.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
08-20-2005 04:37
From: Foulcault Mechanique
Why not just add a flyable/boatable void sim between the "battle sims" and the main land like they did with the new continent. Kinda ensures noone would "accidently" walk into it.

Umm, yeah, that's exactly what I said in my previous post :P
Lepton Leandros
Registered User
Join date: 31 May 2005
Posts: 23
08-20-2005 07:32
As a relative newcomer, I'd suggest an island area with several connected sims. This makes it much harder to get to by mistake. I think at least 'light' isolation of combat areas is appropriate.

For terrain I'd say you want desert (emphasis on land/air vehicular combat), forest (geurilla warfare), town (gunfight), city (urban warfare) and water areas (ships and subs). I'd make some of it no-fly. I'd position it so you can add sims at will if it gets popular.

The combat system needs work, I think it's going to be hard though. Combat depends on reaction time and very fast response. Massive games based on it are tuned for this, but SL is more general and will probably always have a harder time handling people dodging projectiles and such. And the ability to make weapons that take out a whole sim? That's not fun.

I'd like to suggest on death, you re-rez in a safe area in the combat 'continent' - the telehub you originally entered from. This will work well on a combat isle. The player is angry, armed, and very likely to teleport right back there anyway, so save a little load on the player's home sim. And speaking of that telehub, you've got to come up with a way to avoid having people camping by it and ambushing folks.

I'm not suggesting turning off combat on private land though, keep it voluntary. I sort of like the idea of being able to whip out a knife in a tough biker bar or gangster nightclub that allows such things.
Sashi Shang
A+ Certified Technitian
Join date: 12 Apr 2005
Posts: 8
As I have said before
08-20-2005 19:03
I feel we need another Sandbox, or two joined together as a island. This large 2 sim island will be devoted to combat, both sims would have health on and no fly. I believe this will help take all the unnessesary combat out of areas where it is not welcome. Cleanup time would set by a Linden. Those residents who prove trustworthy and helpful should also get a chance to help how the land is governed.

Call it, Chaos Sandbox 1 and Chaos Sandbox 2 (For the second island)
Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
08-20-2005 20:44
I just wonder why the decision is being made now when previously the residents of Clyde asked for this about a year ago or longer.

I used to be a landowner in Clyde next to the Rausch sim line and found it to be rather annoying having it there. And yes, I had the property before Rausch was put in. Sold it after a while.
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Navy Bean
Registered User
Join date: 29 May 2005
Posts: 13
Good ideas
08-22-2005 21:39
I agree with several of the ideas I've seen here. On thing I had thought of was: Make the 6 sims south of Oak Grove combat-enabled. (the sims currently used for vehicles... mostly dog-fighting... which would fit the combat theme.) That gives us gun lovers PLENTY of space to go hunting, and minimizes accidental shootings.

I really like the idea of making it an island, connected in the same way as the new continent. There again, I think making it 4-6 sims would really encourage some large-scale combat. I've seen several groups geared towards combat, and I'm willing to bet we could get a few of these opposing groups to go at eachother in large-scale war given the proper battle-grounds :D
Levi Anansi
Honorary Dungbeetle
Join date: 8 Aug 2004
Posts: 27
08-24-2005 09:14
From: Cyn Linden
We have had several requests lately into the creation of an isolated shooting sim, eliminating some of the problems with having Rausch being land bound (over shooting, accidental shooting and the like). I wanted to ask those of you who have an opinion about this one way or another what you think about moving Rausch to an island situation where it would be more isolated. Also a possibility is including more sims in a cluster around Rausch.

I am interested in knowing:
-Do you currently participate in the shooting sim?
-Do you not participate because of where the sim is located?
-Why you would support a move?
-If you don't, why you would NOT support a move?
-What sort of content would you like to see in a new sim if an expanded shooting area is created?
-In terms of percentages, how much more often do you think you would participate in a more isolated shooting sim? 10% more? 20%? Or would you participate less?
-Any other ideas you might propose in place of a move
-Steps we might take in Rausch to alleviate current issues if we leave it where it is

OR, any other comments about this topic you might like to make.

Thanks for taking the time to give us some feedback.


1. Yes, long time Jessie resident.
2. I like the location of Rausch, but the location of Clyde is unfortunate.
3. I would support a move to prevent, friendly fire accidents that inevitably lead to abuse reports, and over boundry griefing.
4. I would support it, I guess. Why not?
5. I have to agree with everyone else here on the state of the current SL combat scripting system. Push guns that take out an entire sim (and require relog each time), push turrets with range greater than owned land, teleport scripts, prim-sit shields (which negate all of the above while still allowing you to inflict the above) have effectively killed any use most have for SL combat. Honestly, at least 3 out of 4 of the above have created more work for the Lindens in abuse reports than needed. The system needs a serious overhall before combat can be fun again.
6. I spend 90% of my SL time in Jessie. I spend less than 5% in combat becuase there is no point. I have "i win" buttons installed in my land in case a griefer comes along. I call them griefers because most use the above weapons. Why wouldn't they? The point of gun play in gaming is "to win". SL provides some of the best god-mode tools in the insdustry.
7. Instead of isolating Rausch, move it to one of the two, new, uninhabited sims that now border Jessie. Add another sim or two in conjunction!? Give PvP some space in world.
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jester Knox
Sculpter of Water
Join date: 22 Apr 2004
Posts: 204
08-24-2005 14:33
From: Navy Bean
I agree with several of the ideas I've seen here. On thing I had thought of was: Make the 6 sims south of Oak Grove combat-enabled. (the sims currently used for vehicles... mostly dog-fighting... which would fit the combat theme.) That gives us gun lovers PLENTY of space to go hunting, and minimizes accidental shootings.

please no, the dogfighting that goes on effects no one not dogfighting as the guns dont actually shoot anything. and we could use some more space for vehicles too.

i tend not to spend time in the damage sims, but reinstituting the badlands sounds like a great idea, an small continent of its own like the north, but smaller, attached to the mainland with voids (maybe with a dogleg so accidental shots cant cross a few sims into the mainland).
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cell Neutra
That's L$50k please
Join date: 26 Sep 2004
Posts: 28
08-25-2005 21:24
I live in Marunogere and the 'combat' in Rausch has been a nuissance for a while.. most importantly it has affected customers. I'd support a moving of Rausch (it is still useful, but a move might be helpful to everyone involved), but are there plans to put something else there? Itd be a shame to block teleport coverage from Clyde.

I've noticed that there are two new sims next to rausch: Dunlevie and Gurley (sp?) They have been dormant for quite a bit.. any news on them? A spur in land availability and such would be great for my business (Spinnaker Gaming), Drift Monde's business (Textures Unlimited rules!) and everyone else involved.
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