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Help find perfect RP

Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-18-2008 08:15
From: Krsna Hare
Sounds like we have someone who doesnt really do anything on their own and only wants to criticize and detract from what everyone else is trying to do. This thread was started to help someone find rp and the subject has been derailed. Again I say, newbs to RP, look around and find what is fun for you and dont listen to the nay sayer know it alls who dont actually do anything aside from complain :)


How do you know what I do or don't do? :)

I visited your sim to see the truth behind what you were saying, but you have never met me, you know!

(Ps. DarkRose is still empty but for 1 camper)
Sir Defiant
Registered User
Join date: 9 Dec 2006
Posts: 16
04-18-2008 10:44
From: Yumi Murakami

(Ps. DarkRose is still empty but for 1 camper)


That is petty.

Getting back to what Krsna was saying, as they actually make sense, the way into RP is a little respect and a little patience. If you are looking for someone to play your game for you then there is little point bothering at all. Learn the rules and tone of the sim, spend some time observing, and find a time to introduce yourself IC when you arent taking people away from their game and in nine out of ten sims you will be accepted.

That said if you whine, demand or try to change play you won't be welcome. People want to spend their time with interesting, considerate respectful people, if you make a bad impression then people will simply turn their back on you and go on with what they are doing.
Gabriel Solzhenitsyn
Registered User
Join date: 21 Dec 2005
Posts: 37
In Defense of Darkrose
04-18-2008 12:43
Yes. Perhaps Darkrose is indeed empty at the hours you are entering.

If there is an expectation of other individuals 'entertaining you upon arrival' then you have completely missed the point of roleplaying. In addition, I take offense, as I am owner, administrator, creator, financier, and invested in the success of Darkrose.

I have spent more than, hmm.. let me see -

Saturday 8SLT to 12 MiIdnight SLT
Sunday 10 AM SLT to 8 SLT
Monday 3SLT to 8SLT
Tuesday 6SLT to 9SLT
Wednesday 2 SLT to 9SLT
Thursday 2 SLT to 7SLT

How many hours is that again? 30 hours in the last week personally in Darkrose? I find it GREATLY offensive when you make a random stop into a sim, and assess its roleplay worthiness based upon that assumption. Those of us who work, cannot be on during the day, or often, extremely late into the evening. A schedule of normal operations is provided upon landing (albeit buried in the Welcome to Darkrose welcoming notecard), the onus should not be upon the roleplaying group to provide entertainment at a time which is convenient to you, if you are engaged in any other pursuit other than whining.

It requires vast amounts of time and effort to provide enriching, interesting, and enjoyable roleplaying. And most of us do it for the love of the story, even amidst this sort of derogatory diatribe.

*Rant Ended*

I shall repeat my previous statements - Darkrose has been in continuous operation for over two years. It has not 'collapsed'. We are open to the public. It is not 'closed to new players'. Everyone who is interested in becoming involved in the story -does- get an opportunity to engage others without waiting 'years' for the chance.

Though, I shall caveat. What may be 'exciting and riveting' may come slowly, perhaps only a few moments in any scene; perhaps only a dozen really meaningful lines in a chatlog, on any given night. Or perhaps none in four scenes in a row. But then, it turns around and suddenly, three other players are watching as the 'exciting and riveting' rp is spotlighted on someone else. It is presumptuous for any individual in a roleplaying group to think it is about 'me'. It is a story, woven by all.. each player has threads in the tapestry, and no single design can dominate the weave, or the tapestry will be overwhelmed.

We encourage and assist any who express an interest, even the hundreds, and I seriously mean hundreds, of individuals who --drop in-- and never expect to return again. I spend an inordinate amount of time meeting new persons and engaging with them in character every single day. I repeat. Every single day. I am the owner of the sim, and I take time, when I notice a new person stopping into the sim, to halt my roleplaying (generally, unless I am necessary for the scene) and greet the visitor.

It is both mentally and physically exhausting to greet visitors who never ever return. What is the alternative? It is a paradigm of our roleplay that we are cordial, and encouraging, to everyone. Who knows which newbie guest might be the next creative genius to join the group?

Our group may appear cliche-ish to a new visitor. Many of us have shared stories for over two years. But that in no way diminished the ability for a newcomer to join and create their own stories. And yes.. if 20 people showed up, all interested in joining, it would be significantly easier to integrate all 20 at once than for 20 individuals to appear, spaced over 4 hour periods.

I believe the few RP group administrators are in agreement that our methods are proven, and we are speaking the same language when we say it does work.

Try visiting Darkrose during the times in which the sim has established as hours for roleplaying. And try not to insult those who work hard to provide a venue for your entertainment. It is an unpaid, exhausting, frustrating, disappointing, and often thankless task. But we do it - and shall continue in spite of these moments - the administrators and storytellers and sim-owners, for the love of the game.
Sir Defiant
Registered User
Join date: 9 Dec 2006
Posts: 16
04-18-2008 15:38
All I have to add to that, as a fellow sim owner, is that this is often done at our own expense. Claiming Beauty makes no financial profit, quite the opposite, we heavily subsidise it every month. I am not complaining complete altruism, it is our play place too and we pay for our game and do not begrudge doing so. It would do some people the world of good to realise this, and instead of complaining to realise that if we didnt provide these places then there would be NO roleplay in second life at all. If that sounds arrogant then it does I am afraid, because arrogant or not it is a simple fact.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-18-2008 15:50
From: Gabriel Solzhenitsyn

If there is an expectation of other individuals 'entertaining you upon arrival' then you have completely missed the point of roleplaying. In addition, I take offense, as I am owner, administrator, creator, financier, and invested in the success of Darkrose. How many hours is that again? 30 hours in the last week personally in Darkrose? I find it GREATLY offensive when you make a random stop into a sim, and assess its roleplay worthiness based upon that assumption.


I'm sorry about that. That comment wasn't really supposed to be a snide comment but I understand that it came out that way - I was a bit upset by Hare's comments at the time I was typing. What I was trying to emphasise was that I *had* looked at Darkrose, as she suggested, whereas Hare hasn't ever met me, much less tried to RP with me, to come to a conclusion that "all I can do is complain".

From: someone
A schedule of normal operations is provided upon landing (albeit buried in the Welcome to Darkrose welcoming notecard), the onus should not be upon the roleplaying group to provide entertainment at a time which is convenient to you, if you are engaged in any other pursuit other than whining.


Both of the times I TPed there, I arrived in the market (in front of the store allocation board, in fact) and I didn't recieve a welcome notecard - or do I have to click something? (And which of those times are AM and PM? I notice you mentioned AM on some of them, does that means that the ones for which you did not mention AM, are PM?)

From: someone
Though, I shall caveat. What may be 'exciting and riveting' may come slowly, perhaps only a few moments in any scene; perhaps only a dozen really meaningful lines in a chatlog, on any given night. Or perhaps none in four scenes in a row. But then, it turns around and suddenly, three other players are watching as the 'exciting and riveting' rp is spotlighted on someone else. It is presumptuous for any individual in a roleplaying group to think it is about 'me'. It is a story, woven by all.. each player has threads in the tapestry, and no single design can dominate the weave, or the tapestry will be overwhelmed.


I understand exactly what you mean, and this has been a part of what I'm saying. What I'm saying is that depending on pure social means to do this sort of thing does tend - in my experience - to have negative results; and those negative results are often "hidden" from administrators, because when they visit the sim they are an administrator so naturally people defer to them, and they only tend to hear positive comments from others. I'm sure that the sim can still work, too - I didn't say that Darkrose collapsed, I said that Rygeon collapsed (which it did) and if Darkrose isn't in any danger of that then good for you.

Sir Defiant actually illustrated the problem beautifully:

From: Sir Defiant

That said if you whine, demand or try to change play you won't be welcome.


That last statement is huge, you won't be welcome if you try to "change play" so you have to choose your character's actions very carefully so that they don't change anything? Or is it alright to change some things but not others? So how do you find out what it's ok to change or not? Especially when if you do the wrong thing you'll wind up being shunned socially and it is very difficult to recover from that?

This kind of problem has existed for years in formless roleplay scenarios, on MUSHes and even commercial games. It has complaints such as, for example, someone has an original idea and roleplays it and then 4-5 people get upset because they had the same idea but suppressed doing it because they thought it would be "changing play' too much..
Sir Defiant
Registered User
Join date: 9 Dec 2006
Posts: 16
04-18-2008 17:40
From: Yumi Murakami

That last statement is huge, you won't be welcome if you try to "change play" so you have to choose your character's actions very carefully so that they don't change anything? Or is it alright to change some things but not others? So how do you find out what it's ok to change or not? Especially when if you do the wrong thing you'll wind up being shunned socially and it is very difficult to recover from that?


Basic respect is what I meant. You don't walk in on a story and decide "nah, let's do it my way." You don't barge in without a good working knowledge of the situation, you don't try and change the whole theme of the sim because it isnt quite what you wanted and you don't intrude where you have no right to be. Beyond those COMMON SENSE caveats then most things would be acceptable. The most important aspect of successful character roleplay is respect, regardless of your IC rank or status. You treat other players with the same respect as you would like them to show to you.
Krsna Hare
Magically Delicious
Join date: 3 Nov 2004
Posts: 76
Sim owners
04-19-2008 09:22
From: Sir Defiant
All I have to add to that, as a fellow sim owner, is that this is often done at our own expense. Claiming Beauty makes no financial profit, quite the opposite, we heavily subsidise it every month. I am not complaining complete altruism, it is our play place too and we pay for our game and do not begrudge doing so. It would do some people the world of good to realise this, and instead of complaining to realise that if we didnt provide these places then there would be NO roleplay in second life at all. If that sounds arrogant then it does I am afraid, because arrogant or not it is a simple fact.


No, it is not arrogant, it is true. The roleplay sims are provided at the expense of the sim owners and they do it for the love of roleplay. That is the truth. I know I have put in a considerable amount of investment of purchasing furnishings and textures, of time spent writing backstory and history and notecards for players to find, of brainstorming event ideas and interesting twists to throw in to keep things exciting, of using my very humble building skills to make things for use and to set atmosphere, and all of that pales in comparison to the investment of time, money, and energy that Gabriel, our sim owner, has put in to provide a play space for us. The core players who have been with Darkrose for a long time recognize this and appreciate it and support it. I have a tendency to get defensive when I feel that undo criticism is leveled against what we, or any other rprs are doing. We put so much into it and freely offer it out there for others to partake in and enjoy. It is frustrating when someone who has never interacted with us stands back and proclaims that what we are doing does not work, or what have you. I don't understand the need for this. If you dont like what we do, dont participate, but dont put negativity out there that would dissuade another person from exploring what we have to offer. I did not mean to be offensive, but I am proud of our rp world and will vigorously defend it. Sir Defiant, I will definately come and visit Claiming Beauty, I would love to see what you have done with the books. As for this thread, I think we have exhausted it, so farewell all, hope to see you in game.
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We are all born mad. Some Remain so. ~S. Beckett
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