Kokoro Fasching
Pixie Dust and Sugar
Join date: 23 Dec 2005
Posts: 949
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09-21-2006 16:21
From: Joseph Worthington I just rezzed my AO to the floor a few minutes ago to add an animation to it...and sure enough it vanished. Poof. Just like that. Not extremely PO'ed about it...but certainly annoyed. And I don't want to IM the creator, asking for a free copy because truly this isn't his fault and he shouldn't be held accountable...but now I'm out Lindens and have litte other choice. Did you pick the AO up just after you dropped the item on it? How long did you wait before you picked it up? It is very important to realize that if the animation does not show up in the inventory of the AO, do not pick the AO up until you have done a cache clear and restart.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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09-22-2006 07:31
From: eltee Statosky eeeh... sorta.... kinda... it can be done but don't do it ever because you open yerself up to bad permission exploitation etc kinda... most long term vendors have already run across exactly why by accident but yah jus, no, dont do that
not an actual exploit, it jus doesn often work the way people think it is gonna work, an they get nailed by it. I don't suppose you could be more specific about what can go wrong? I'm probably not going to do this for the items I'm selling, but I'd like to know why not.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
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09-22-2006 07:38
From: Johan Durant I don't suppose you could be more specific about what can go wrong? I'm probably not going to do this for the items I'm selling, but I'd like to know why not. basically you can end up with 'indeterminate' permissions, objects that look one way, and act another, and its not always easy to tell how they're supposed to work. At best you can end up with some pretty po'ed customers, at worse you'll end up seeing an entire fleet of your things go 'open sources lol' :/
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wash, rinse, repeat
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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09-22-2006 09:53
From: eltee Statosky 'indeterminate' permissions Somehow this does not surprise me. What with all the bugs SL is having with inventory management, I would expect that trying to get fancy about nesting permissions would result in the system getting confused.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
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09-22-2006 10:04
basically it has to do with objects, and 'rezzed' i.e. in world permissions vs 'unrezzed' i.e. inventory permissions... and the two are not actually necessarily going to be 1:1... if you set permissions in inventory and give someone an object, as long as it is in inventory it will contain those permissions... but when they go to rez it, it will flip to the 'last rezzed state' the permissions will in.. THis can cause no copy things to become copy enabled, no transfer things to become transfer enabled, and stuff to end up wholly open.
Alot of SL content has been lost that way and alot of 'permissions bugs' are really people jus not realizing how that 'works' (if you call that working)...
There is no 'good' reason to ever do it, its usually done by accident, and it usually ends very badly...
Always set your vending permissions, even on attachments, REZZED, on the ground, and then pick them up,
Other problems come from people setting perms just on an object, and not on its specific contents, which can then later on cause problems as well.
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wash, rinse, repeat
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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09-22-2006 22:51
From: eltee Statosky Always set your vending permissions, even on attachments, REZZED, on the ground, and then pick them up This was a problem for a while where permissions set that way became -copy/-mod/-trans as soon as it was taken into your inventory and placed in a vendor, whatever. Oddly, if you rerezzed it, the rezzed copy had the correct permissions.
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