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Things I want (back) in 1.6

Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
04-01-2005 06:07
I was in IRC last night where I was made an honourary FIC member soooo......

- Click on object in edit mode to free move. I move items this way more than anything and it's gone.

- Visible media URL's. This is an absurd paranoid control happy feature that provides a false sense of security. The only thing this feature conceals are revenue streams.

- Left click on AV to look around. Left->Right works, but up/down no longer works. In the preview I loved flying around using my mouse to go up/down. Now the up/down part of this is disabled. I have to hit CTRL to look up/down but when I'm holding control I stop flying :(
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
04-01-2005 06:14
uh, how do you make a copy now? o.o
Anjelle Lumiere
Lil Lost Brat
Join date: 6 Jun 2004
Posts: 128
04-01-2005 06:15
Hmmm... I just tested and could make copies using Shift-Drag... *shrug*

What I am missing most is the travel distance to the red beacon. *grumble*
Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
04-01-2005 06:21
I thought now, I had to move the object a bit, and then use shift-drag. Before I could just shift drag without thinking. I might be wrong about this one though.
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Yashu Vindaloo
Velvet Dominant
Join date: 24 Aug 2004
Posts: 121
04-01-2005 06:56
yeah why in the world did they take away the travel distance to the beacon???

I mean.... seriously... what dumbass boner idiot decided it should be taken away and what the hell were their reasons...?
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
04-01-2005 06:58
From: Yashu Vindaloo
I mean.... seriously... what dumbass boner idiot decided it should be taken away and what the hell were their reasons...?


It could quite possibly be an unforeseen side effect as opposed to conscious decision by some dumbass boner idiot.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
04-01-2005 07:20
Shift drag is working no differently than before for me. Maybe you had a laggy connection to the sim you were in?
Yashu Vindaloo
Velvet Dominant
Join date: 24 Aug 2004
Posts: 121
04-01-2005 07:56
true kris... but one would think it would have been noticed in preview
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
04-01-2005 08:44
and give me back the old radio buttons in the edit window!!! this checkbox thing is annoying as hell! I keep editing everything without meaning to because it unchecks itself.
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Div Epoch
Registered User
Join date: 7 Jun 2003
Posts: 12
04-01-2005 13:04
From: Jack Digeridoo

- Click on object in edit mode to free move. I move items this way more than anything and it's gone.


I recently made a post about this myself. I have been using this method for quite some time now (almost 2 years) and losing this makes building very frustrating. The new tabs are also very hard to see from most angles. In short "Gimme my pre-1.6 free movement back!"
Kali Dougall
Purple and Spikey
Join date: 5 Feb 2005
Posts: 98
04-01-2005 15:48
From: Div Epoch
I recently made a post about this myself. I have been using this method for quite some time now (almost 2 years) and losing this makes building very frustrating. The new tabs are also very hard to see from most angles. In short "Gimme my pre-1.6 free movement back!"

Personally I used this to accidentally screw up a build way more than I ever did on purpose, so I'm mostly fine with the change. However, there's certainly no reason to take away existing features and I agree that it should be brought back on an optional basis.
Koose DeGroot
That Chopper Guy
Join date: 17 Sep 2004
Posts: 159
04-01-2005 15:58
Shift drag works just fine, its the drag while in edit that no longer works. Before, when you went to edit, you could click on the object NOT on the arrows, and drag it around, was a wonderful thing. Its gone now
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
04-01-2005 16:04
I want the travel distance back. It was always very interesting to see how far I was from a point I selected on the map.
Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
04-01-2005 16:11
From: Loki Pico
I want the travel distance back. It was always very interesting to see how far I was from a point I selected on the map.

I think they've said that's a bug and will be fixed in 1.6.1.
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Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
04-01-2005 16:12
From: Koose DeGroot
Shift drag works just fine, its the drag while in edit that no longer works. Before, when you went to edit, you could click on the object NOT on the arrows, and drag it around, was a wonderful thing. Its gone now


You can do the equivalent of free drag by dragging the plane-drag handle. You have the choice of not just XY drag, but also XZ and YZ. Like Kali, I hosed myself with free drag far more often than I found it useful.
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
04-01-2005 20:09
- I want my gridsize not to scale up with camera distance. (I don't use the visible grid anyway, just the snap function.) If i say 0.125 grid...then give me 0.125 grid!

(Extra info: I like the sub-unit grid scaling, so when zooming in i get a higher resolution, i just want it to stop at the set grid size... so if i set gridsize at 0.125 i want gridsize to be this or smaller when zooming in. What use is setting a gridsize if on zoom out, i can't use it?)

- mouse click left/right on avie to move is great... it just breaks ALL swords/clubs/spears etc, using control mouse events... (mouse click on avie doesn't respond well anymore in script)

Again Lindens... when you build in new stuff... MAKE IT OPTIONAL!!!
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-01-2005 20:17
Hay guys, is it just me or does a grid value of 0.010 snap only to 0.020 increments? I haven't figured a way to microtune this.
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rynox Zapata
Canadian Ambassador
Join date: 7 Apr 2004
Posts: 35
04-02-2005 03:27
From: Yashu Vindaloo
yeah why in the world did they take away the travel distance to the beacon???

I mean.... seriously... what dumbass boner idiot decided it should be taken away and what the hell were their reasons...?


From: Kris Ritter
It could quite possibly be an unforeseen side effect as opposed to conscious decision by some dumbass boner idiot.


From: Yashu Vindaloo
true kris... but one would think it would have been noticed in preview


It was noticed in preview and I reported it. Apparently it was either never fixed or intentionally left that way
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Ana Beckett
Registered User
Join date: 17 Jul 2004
Posts: 43
Name Bubble
04-02-2005 05:15
Please go back to the my name over my head as it was, without the dark bubble, which just blocks a bit more of our view.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-02-2005 05:29
From: Ana Beckett
Please go back to the my name over my head as it was, without the dark bubble, which just blocks a bit more of our view.


You can turn off the darkness by adjusting the Opacity in the Chat/IM preferences. The motion of the bubbles will still be there, though. But hope this helps. :)
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
Things I Want Back: No Mouseover Glows
04-02-2005 06:09
I want the Mouseover Glows to be removable. They reduce the contrast in the item which has the glow applied. The glow effect adds a fixed value to the values that determine the brightness of the image. The ratio of difference between the light and dark values in the "glowed" image is thus reduced. It is also ugly to me and provide no information useful to me.

Supposing the glowed image was a grayscale with intensities represented by numbers between 0 and 255. Assume the image in normal display mode had a background with an intensity of 10 and a foreground of 20. The ratio of foreground intensity to background intensity would be 2. Now perform the glow effect by adding an equal amount to both background and foreground intensities, say 30. The background intensity in glowed mode would be 40 and the foreground intensity would be 50. The ratio of foreground to background intensity would now be 50 divided by 40, or 1.25. Thus the contrast in the glowed image is reduced. This is quite apparent in the greyscale images used to select prim types in the object editor, the boxes that allow selection of cube, prism, tetrahedron, quadrahedron, cylinder, cyindrical slice, cone, half cone, sphere, hemispere, torus, tube, ring, tree and grass. When the cone image has the glow effect added, the image contrast is reduced to a degree such that the image is barely detectable.

The same contrast reduction when the glow effect is added applies in every case in which it is added, such as the buttons at the bottom of the display, making the text harder to read for me.

In addition, I just don't like the way it looks. To provide a more quantitative description of my opinion, I hate the way it looks, it looks terrible, it is jarring, disturbing, distressing and annoying. It's not as repellent as the dancing and bouncing name displays with opaque background, but it is quite ugly enough to me.

I suppose I should be glad that the glow effect wasn't added to everything with the cursor on it, such as avatars, objects and land. Oops, shouldn't have said that, it will be probably be added in the next revision. :rolleyes:
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
Things I want back: Old nametag behavior
04-02-2005 06:16
The old nametags were close to the avatar. Making the backgrounds in the current nametags transparent reduces their ugliness and view blocking and decreases the annoyance of their bobbing dancing, and position reversing, but it leaves the names at the same excessive distance from the avatar being labled.

The old nametags had their faults but weren't too terrible. When the overlap became annoying one could move their camera up and look down at the crowd, or change the nametag display from always to temporary, or even off altogether, . I tended to leave them on all them and just read the names I could and ignore the illegible ones.

Something quite similar to the old nametags behavior, but with avatar last name on bottom line, first name on next to bottom line and group title above that, word wrapped using the longest word in the title or name as the maximum characters allowed in one line, not moving around, might be even better than the old nametag style.

Example: Mildy Distubing SuezanneC Baskerville would be displayed as
Mildy
Disturbing
SuezanneC
Baskerville


while A Bit Distorted SuezanneC Baskerville would be displayed as
A Bit
Distorted
SuezanneC
Baskerville


This would minimize the width needed to display the text, thus reducing the possiblitity of overlap in crowds arranged in predominantly horizontal manner. An adjustable background tint, defaulting to clear, barely bigger than the text itself, would alllow for contrast enhancement for those who desire it.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
04-02-2005 07:22
From: Damanios Thetan
- I want my gridsize not to scale up with camera distance. (I don't use the visible grid anyway, just the snap function.) If i say 0.125 grid...then give me 0.125 grid!!!


WORD. This is my single greatest stumbling block with the new build tools. My camera angles are oftentimes at totally weird angles and distances from my currently focused prims -- need to see what's going on elsewhere, for instance.

Furthermore, the grid snap distances change depending on the angle at which you're viewing the prim; if the angle is too steep, it reverts back to .5 or more.

LF
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gene Poole
"Foolish humans!"
Join date: 16 Jun 2004
Posts: 324
04-02-2005 09:21
From: Div Epoch
I recently made a post about this myself. I have been using this method for quite some time now (almost 2 years) and losing this makes building very frustrating. The new tabs are also very hard to see from most angles. In short "Gimme my pre-1.6 free movement back!"


:eek: ... :eek: ... You used free-drag for almost 2 years? And stayed sane? :eek:

I tip my hat to you, sir/madam.
Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
04-02-2005 09:25
I'm getting used to not clicking on the object to free move, and I think I like it because in the past I accidentally and moved a lot of objects.

The grid resizing bugs me though...
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If you'll excuse me, it's, it's time to make the world safe for democracy.
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