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Latest trends in SL economy (shopping)

Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-14-2008 16:06
From: Kitty Barnett
So the one and only answer for the club is to throw its doors wide open and hand out free drinks to everyone?

The only way they'd stay afloat is to continually increase the membership fees of those who are crazy enough to pay. The more popular the club becomes, the less money they'd make because the ratio of free vs paid would keep on increasing, prompting even more price increases.

As Second Life becomes bigger the expense of keeping the grid operational continues to inch closer towards total income and the less LL makes month after month. That's not a sustainable business model.


It's true that model is not sustainable. But my great fear, and I'm sure other people share this too, is that Second Life itself is competing in a wider entertainment market and that market doesn't particularly care for any of our in-world innovations, except as they benefit it. All of the fascinating interplays with the internal market, the real money trading, the creative talent - the overall consumer market still has the power to simply say "No, it was a bad idea" to Second Life as a whole, and drop the ceiling on all of it.

And the big problem Second Life has is that it's offered content creators the best possible deal. They can own their own content, they can design almost anything they want, they can make real money, they can use their sales to pay for their hosting. That's SL's great strength, but it's also its greatest weakness. Because since SL right now gives content creators the best possible deal, the Lindens can't change anything without making the deal worse. And that would be a huge betrayal of trust. LL are proud to market that people are making their living making Second Life content, but at the same time it must leave them trembling from time to time, because they know that if they make the wrong change they could destroy someone's livelihood.

So while the content creation system gives SL a beautiful ability to adapt to the changing market for virtual content.. it devastates its ability to adapt to the changing market for SL itself, which is the market for entertainment experiences. Even among content creators there's a "tragedy of the commons" created. Creator A decides that they'd have many more sales if SL was more popular, and so starts putting time and effort into popularising SL as a whole, and so more customers do come into the world.. but they all go to the store of Creator B who during that time was working on his business, and outcompeted Creator A while she was distracted.

Online "games" have to do this kind of adaptation all the time. World of Warcraft just released a patch to make their game easier, because new users didn't like being stuck surrounded by older, higher level users. How could Second Life do that? If someone complains that it's too hard to succeed on Second Life, they have to be told that's just how it is; it's real business, it can't just be manipulated for them, it has to work like that. Other "games" have had the same thing, where players complain it's too hard to achieve and the high-level players have told them they just need to work harder and shape up. One such game collapsed last month while still in beta, and the developer went out of business. "Ah, but SL is a platform, not a game." Maybe it's right, maybe it's wrong, but it's not your choice, nor even the Lindens'. If the virtual paying consumer market wants SL to be a game and it continues to offer a platform, the ceiling will fall. Maybe consumers who refuse to compete in a real market are psychologically weak people and should be ignored.. but do you really know how big (or otherwise) the market for psychologically strong escapists is?

Thinking about it, I'm starting to feel sure that this is why LL would bring external companies into SL: I think they hoped that those companies wouldn't need to make money in SL, but they _would_ want to bring more people in, because that means more people viewing their advertising. So the hope was that they would do the popularisation for us, leaving all the in-world creators to benefit from the increased userbase. But it didn't work. Do you remember that one blog post where they talked about selling SL as a live music venue? Same thing - most live musicians are far more about getting their music heard by many people, as a route to RL success, than about performing for L$ to cash out. But neither of them worked - big companies didn't need to popularise SL, they only came in wanting the existing base to look at their ads; and if live musicians had the influence with the media to popularise SL, they'd use it to promote their bands directly. So the Lindens are desperately seeking for some group of residents will benefit directly from popularising SL, and who will be able to do it.

So.. no.. the only answer isn't for the club to open the doors and give away free drinks. But sooner or later all of the people providing things to the club might get together and discuss how they can get more people in through the doors, and it might involve taking risks, and it might involve taboo changes..
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-15-2008 00:22
From: Yumi Murakami
But the problem with this is that the entire present SL business model - the entire "it's a platform not a game" ideology - arose from the reality that people running businesses didn't want to pay for their own hosting. But that's an uncomfortable reality. I run a shop; on a good month it pays my tier; if it didn't pay my tier for a while, I would probably tier down. And I have no problem with doing that, and I'm sure 99% of people think that is completely reasonable. But at the same time, there would be nothing _incorrect_ in the viewpoint that I'm just desperately trying to avoid having to put any of my own money in for my land - to the extent that if my customers stopped paying my fees, I'd actually give up the land rather than reach into my own purse! Gee, I must be an evil, bloodsucking leech!

No, you're a content creator you deserve to be paid for your services and heck if you make enough to quit your RL job then great as far as I care.
Compare yourself to a goldfarming bot runner who is doing this for a living and probably on many times your income too. Life is so hard having to log into the account pages and transfer money into RL regularly.
The reason you may have to put money in is to help support these people.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-15-2008 05:57
From: Tegg Bode
No, you're a content creator you deserve to be paid for your services and heck if you make enough to quit your RL job then great as far as I care. Compare yourself to a goldfarming bot runner who is doing this for a living and probably on many times your income too. Life is so hard having to log into the account pages and transfer money into RL regularly. The reason you may have to put money in is to help support these people.


From a social and moral point of view, I really don't like bots. But for _economic_ factors I don't think they can be blamed: they can't really take money that wasn't on offer anyway. If people are prepared to pay for camping then those who provide that service most efficiently will win out. Yes, originally camping would have spread money out further among new users and helped energize the market, but I'm given to understand that way back in 2002 that applied to content creation too: it's just passed through the same gold rush -> market correction -> big ouch cycle as many things on SL do.

It's really just another example of what I was saying.. that the business cycles on SL have negative consequences too. And at the moment those consequences are staying in check and things are working out, but there are worrying signs, but the fear is that if ever the negative consequences do become overwhelming we won't be able to anything about it because the business cycles can't be halted without hurting and betraying an awful lot of people who have put in lots of money and effort on the basis of them.
LillyBeth Filth
Texture Artist
Join date: 23 Apr 2004
Posts: 489
01-20-2008 02:08
From: Yumi Murakami
But the problem with this is that the entire present SL business model - the entire "it's a platform not a game" ideology - arose from the reality that people running businesses didn't want to pay for their own hosting. But that's an uncomfortable reality. I run a shop; on a good month it pays my tier; if it didn't pay my tier for a while, I would probably tier down. And I have no problem with doing that, and I'm sure 99% of people think that is completely reasonable. But at the same time, there would be nothing _incorrect_ in the viewpoint that I'm just desperately trying to avoid having to put any of my own money in for my land - to the extent that if my customers stopped paying my fees, I'd actually give up the land rather than reach into my own purse! Gee, I must be an evil, bloodsucking leech!?


No! As I believe I said, money is needed in SL so ppl can pay their tier.
You fall into that catagory of creating - selling - putting L$ back into SL to support the platform.
Fail to see how you assumed you fell into the catagory I was describing but I will be a little more direct
The types I am refering to are generally ( not always ) from developing countries were $10 pays a weeks food in RL and see SL as a fast way to make a quick buck to pay for it

In their RL its a "dog eat dog" world so it would stand to be the same in SL for them
They arent socially aware of content creation ethics. They dont "get " it
And yes I know its a political hot potatoe but its there whether we like it or not.

They arent here to get creative, dont have the time or interest to learn the skills and BOOM the birth of full perm stores which have created a massive negative effect on the skin industry in general , texture artists and many other content creators whos had their stuff copied, ripped and resold in mass bulk on a " Buy Full Perms make L$$$$ " basis

These ppl "generally" dont have premium accts. Dont own land 'may' rent a spot but more likely to sell in SLX where no upfront fees are required

I do have a lot of first hand experience with this class of SL'ers. Have a copyright agent whos Brazillian visting FP stores dropping polite warning letters about reselling copyright goods and issuing DMCA warnings if any goods are located on their store or on SLX SLB etc

They always are of the understanding Full Perms means " can buy and sell " and dont know or dont care whether the items are legal or not.

This epedmic spread like wild fire after the Brazil Sim opened ( from my experience and I may be wrong but its just were TRU had a lot of issues ) and we were told by store owners " you shouldnt sell your stuff Full Perms then" ( We have to...and we also sell sets with an EUAL which always seems to get removed somewhere along the line...?? )

Ignorance is bliss for many of these free loading types.

I pay back into SL hundereds if not thousands of dollars a mth in wages, advertising, land fees, sponsering educational places etc because I "take" from SL and understand the need to plough it back in.

I have met many business owners that proudly brag " I have made $5000 and I havent bought any L$ at all since Ive been here "

Great.... and if EVERYONE was like you...where do you think your $5000 would come from?

Its just a personal gripe'
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-21-2008 08:28
From: LillyBeth Filth
No! As I believe I said, money is needed in SL so ppl can pay their tier. You fall into that catagory of creating - selling - putting L$ back into SL to support the platform. Fail to see how you assumed you fell into the catagory I was describing


Well, because the money that I put back into SL is still money I've made from it. I do have a Premium membership, I do buy things in world, and I do pay tier on land, and for a while I was doing this from my own US$, but for a recent period I've been able to support myself via sales and I'm very grateful to the people who've made that possible.

But at the same time I'm conscious that "Putting L$ back into SL" doesn't really support the platform at all. Because L$ are only worth anything as long as US$ are coming in, so it is the people who put in US$ who are the ones creating all the value. If nobody is paying in US$, you can "put back" all the L$ you like and it won't do any good - without the US$ they're worthless.

From: someone

They arent here to get creative, dont have the time or interest to learn the skills and BOOM the birth of full perm stores which have created a massive negative effect on the skin industry in general , texture artists and many other content creators whos had their stuff copied, ripped and resold in mass bulk on a " Buy Full Perms make L$$$$ " basis


Well obviously it's wrong for people to steal and resell the work of others but I think that's a whole separate issue from people making money out of SL without putting any money in. If it's purely the content theft that you're complaining about then I agree with you absolutely.

From: someone
I have met many business owners that proudly brag " I have made $5000 and I havent bought any L$ at all since Ive been here " Great.... and if EVERYONE was like you...where do you think your $5000 would come from?


Well but that's just the thing.. you could say the same about me (although I haven't made anything like $5000 profit).. maybe even about you (I know that you put L$ back into the system, but did you _buy_ those L$?)
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