Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

New Sparse Sims?

Gigs Taggart
The Invisible Hand
Join date: 12 Feb 2006
Posts: 406
05-14-2006 20:14
Does anyone have any information regarding the possibility new of low-prim low-cost sims?

http://www.otherland-group.com/pricing/prices_elbow.html

Judging by that, they are already being sold... apparently only if you know the right people?
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
05-14-2006 20:29
This is not a new thing, not by a long shot.

If you study the grid, you'll find all sorts of interesting things like this. :)

It's common for any business to quietly offer things that are not in their 'main line' of products. I've been tempted to get some sims like that for Caledon one of these days.

If you are in a venture the size of Dana's (which I wholeheartedly applaud, I love what has been done and I think it's the future of the grid) - then yes, sims like that make sense to own.

But otherwise... the more you know about such sims you'll see why it makes sense for Dana and some customers there, but perhaps not the whole grid in general.

I'll leave it for others to enlighten further.
_____________________

Steampunk Victorian, Well-Mannered Caledon!
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-14-2006 20:57
We probably have to purchase several sims at a time for a total cost of $1250 and 15k prims. It's just an estate purchase to LL. The only difference is that they run multiple, low prim regions on a single processor for us. This is really only a good option for people who are going to rent low prim parcels.

I doubt they offer single low prims to us individually. There's too great a possibility that somebody will buy one and constantly lag or crash the processor to the detriment of the other region owners. We already have that problem with people causing excessive memory demands on dual core boxes.
_____________________
Visit the Fate Gardens Website @ fategardens.net
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
05-14-2006 21:03
They sound like void sims, which I believe a number of people have bought.

Are they just low prim? Or are they low agent / script perf / physics as well?
nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
05-14-2006 22:12
I was just wondering why there isn't anything about these sims, and if there was any other sort of odd dealing publicly available?
_____________________
"People can cry much easier than they can change."
-James Baldwin
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
05-14-2006 22:26
I had a smal island (4026) supporting 937 prims.. It was perfect when it comes to prims.. A house, outdoor and indoor furniture.. funny scripted things.. frogs, boat... ghosts. A complete life,,,, ok some animation balls to.. more perfect:-))

BUT it was very close to al neighbours. Most nice ones some not...

IF I instead had lived on a low prim sim I had get a huge area. For same price and same amount of prims and longer to the ugly buildings..

Gras dont eat prims.. wide open spaces are stylish.. I think this can be something to use..

I and my GF are moving in in beautiful Irene sim (Otherland) - a normal sim. BUT please remember that I need many ones as I design...

/Tina -- Low prim girl:-))
_____________________
Static Sprocket
Registered User
Join date: 10 Feb 2006
Posts: 157
05-14-2006 22:26
I think the Lindens are rolling this out slowly, to test the feasibility and the level of support they have to provide. For example, OTHERLAND's new low load sims have less prims then the low load sims around Hollywood.
_____________________
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
05-14-2006 23:14
I was offered the opportunity a couple of weeks ago through a friend in-game but the prim limits are just too low for them to be practical and justifiable.

It would cost me another $40 a month - which I can't afford, but the prim limit is too low to really split the sim and share it with another person.

I mean, there's no *technical* reason that I can see that a 'sim lite' couldn't be closer to 3750 prims (quarter of 15,000), is there?

I am glad that LL followed through on an idea I suggested a while ago, even if they didn't quite get it right first time.

Lewis
_____________________
Second Life Stratics - your new premier resource for all things Second Life. Free to join, sign up today!

Pocket Protector Projects - Rosieri 90,234,84 - building and landscaping services
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
05-14-2006 23:45
Why share it with another person? With that low price keep it alone.. AL for yoruself.. that must be the ideea or one of them.,.

/Tina
_____________________
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
05-15-2006 00:00
From: PetGirl Bergman
Why share it with another person? With that low price keep it alone.. AL for yoruself.. that must be the ideea or one of them.,.


Yes, if I had some mall or casino that dragged in lots of visitors and lots of money, with a good chance of making back some or all of my monthly cost - or even a profit - then yes I would.

But I don't. I'm struggling to justify paying tier on 4096 sq m for the return I get in the way of visitors and sales, so $75 a month on a game is just nonsensical.

Yes it would be great to have a full region all to myself - but the cost, coupled with the low prim limit, just doesn't work for my style of gameplay right now.

Which, frankly, is a shame ... because it is very tempting.

Lewis
_____________________
Second Life Stratics - your new premier resource for all things Second Life. Free to join, sign up today!

Pocket Protector Projects - Rosieri 90,234,84 - building and landscaping services
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
05-15-2006 00:08
I can see a lot of uses for low prim/low cost sims, but these prim limits seem pretty paltry.
_____________________
imakehuddles.com/wordpress/
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
05-15-2006 00:32
It's nice for forests and sailing (create your own voids!).

They are still kinda experimental--a typical configuration I saw was four of these, each with 1250 prims (due to overhead).

If anyone is interested in acquiring such "low-density regions", I warmly encourage you to contact our Concierge... [email]concierge@secondlife.com[/email]. :)
_____________________
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
05-15-2006 01:51
From: Torley Linden
If anyone is interested in acquiring such "low-density regions", I warmly encourage you to contact our Concierge... [email]concierge@secondlife.com[/email]. :)


Who do we contact to campaign for a raising of prim limits in order to bring them more in line with quarter of a regular sim, in order to make them more attractive and useful?

Lewis
_____________________
Second Life Stratics - your new premier resource for all things Second Life. Free to join, sign up today!

Pocket Protector Projects - Rosieri 90,234,84 - building and landscaping services
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
05-15-2006 02:00
I want four or more, maybe ten times as much as now, - but want to pay half the price compared with the ones existing right now..

Money talks.. .

/Tina - EXAKT hunting prims.. loads of prims.. lots of prims.. many prims..
_____________________
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
05-15-2006 02:11
It's more than just a llow prim limit in play here.

Really, don't expect every other aspect to be the same as a regular sim - you will be in for a rude surprise.
_____________________

Steampunk Victorian, Well-Mannered Caledon!
Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
05-15-2006 05:53
We've been using void sims on the Azure islands for our empty scenery sims for about 6-8 months now, basically the deal is:

- Four sims run on a single CPU, instead of the normal one sim per CPU.
- Performance sucks. You are looking at minimum of 1/4 performance of an ordinary sim, closer to 1/10th. Scripts will be extremely slow. Physics can be OK.
- They can be made to crash with a lot less effort than normal sims.
- One 'bad' void sim, will bring down the other three.
- They are cheaper to run, $195 for four.

So, essentially:
If you dont mind the sim being a bit slow & unstable, you can get a lot more space for a lot less money; but dont expect them to behave like a normal sim.
_____________________
Co-Founder / Lead Developer
GigasSecondServer
Ranma Tardis
沖縄弛緩の明確で青い水
Join date: 8 Nov 2005
Posts: 1,415
05-15-2006 06:34
These sims sound a like like Govement Employees!

Their performance sucks, they are slow and they do not work most of the time!
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
05-15-2006 06:58
From: Ranma Tardis
These sims sound a like like Govement Employees!

Wouldn't these be good place for people who like to fly, actually? Cheap, plenty of landscape to soar over, few prims to load so you can have fun even at low altitude without choking your computer to death...
nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
05-15-2006 07:13
From: Joannah Cramer
Wouldn't these be good place for people who like to fly, actually? Cheap, plenty of landscape to soar over, few prims to load so you can have fun even at low altitude without choking your computer to death...

From: Torley
It's nice for forests and sailing (create your own voids!).

Torley thinks so. :D
_____________________
"People can cry much easier than they can change."
-James Baldwin
ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
05-15-2006 07:24
From: Ranma Tardis
These sims sound a like like Govement Employees!

Their performance sucks, they are slow and they do not work most of the time!




As soon as the sims can throw paper airplanes, it will be complete.
_____________________
Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
05-15-2006 08:43
From: Adam Zaius
We've been using void sims on the Azure islands for our empty scenery sims for about 6-8 months now, basically the deal is:

- Four sims run on a single CPU, instead of the normal one sim per CPU.
- Performance sucks. You are looking at minimum of 1/4 performance of an ordinary sim, closer to 1/10th. Scripts will be extremely slow. Physics can be OK.
- They can be made to crash with a lot less effort than normal sims.
- One 'bad' void sim, will bring down the other three.
- They are cheaper to run, $195 for four.

So, essentially:
If you dont mind the sim being a bit slow & unstable, you can get a lot more space for a lot less money; but dont expect them to behave like a normal sim.


Pretty much what Adam said. I wouldn't buy one to live on they just suck too much. I use some of our to build temp projects, I often find myself packing up and moving to a normal sim half way down the line because they just can't keep up with what i'm building. Anything remotly script driven... good luck!They are fine for low prim only builds and low avatar count. But nothing permanent.
_____________________
Claude Desmoulins
Registered User
Join date: 1 Nov 2005
Posts: 388
05-15-2006 11:59
I agree that one really needs a middle way here. If you did a two prim per CPU model, let's assume the overhead is cut in half. That would givetwo 'medium prim' sims at c. 5000 prims each. This would be very usable, if the avatar management could handle it.
Gigs Taggart
The Invisible Hand
Join date: 12 Feb 2006
Posts: 406
05-15-2006 17:45
From: Torley Linden
It's nice for forests and sailing (create your own voids!).

They are still kinda experimental--a typical configuration I saw was four of these, each with 1250 prims (due to overhead).

If anyone is interested in acquiring such "low-density regions", I warmly encourage you to contact our Concierge... [email]concierge@secondlife.com[/email]. :)


Thanks Torley, I'll have to buy you a slice of watermelon sometime. :)
Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
05-16-2006 17:44
Looks like LL has spoken:

/3/d7/107177/1.html

From: Jack Linden
It is therefore important to understand what these regions are; they are provided for light use only, not for building, living in, renting as homes or use for events. As a stretch of open water for boating or a scenic wooded area they are fine, but we do not advise more serious use than this.
_____________________
Co-Founder / Lead Developer
GigasSecondServer
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
05-16-2006 17:58
4 of the sim in the new Otherland Archepelago are void sims. They're going to make for neat island chains. :)

-Ghoti
_____________________
"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
1 2