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I'm interested in beginning my active mapping of SL.

Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
03-14-2005 19:23
For months I've discussed and coded my backend, talked with friends about my system, talked with whomever needed about various sub-systems, I feel my system is ready to begin operation.

So, to be fair, and friendly, I am asking for land owners to please volunteer land to my efforts:
I already have land in several sims that will be used for this, and I will present an initial list of scan points in a matter of hours.
My mappers are used for gathering of map data, and this is the initial "seed" run, also this will be the run to watch for those major problems that only happen when a system's set to full swing.

In any sim that I do not name in my next post on this thread, I will require a location where I can place a temporary object (they die after they run fully) for 8 to 10 hours.
Any group land will require a majority of officers agreeing to letting me place my mappers on the land, in cases of 2 or fewer officers, 1 will suffice.
3 or larger, I will require confirmation from over half the group.
Any member may veto, at which point I am open for discussion, and then will only accept a unanimous vote from the officers of the group.

My mappers use single scripts, for efficiency, and are tested to barely show up in process time (less than 0.1 milisecond), and will not noticably effect simFPS or time dialation in operation. (Data on operation based on 10x load test on a 800 FPS sim, less than 100 FPS drop, 0.1 MS run task increase during 10x test)

I only require 1 parcel per sim, so if a sim's on the list, it's not needed.
The list itself will be edited repeatedly to reflect current positions, so check it before offering, please.
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Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
03-14-2005 19:26
What does your mapper do?
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http://churchofluxe.com/Luster :o
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
Sim List:
03-14-2005 19:42
Sims with working mappers:
Bishop (needs redo, still old code)
Miramare (needs redo, still old code)
Perry (needs redo, still old code)
Cordova
Island Sandbox
Goguen
Jarawa
Hotei

Sims where I have to clean up non-functional mappers in (at this time)
Io
Albion
Ritch
Blue
Boardman
Aluluei
Callisto
Gama
Hotei
Bolinas
Gray
Samoa
Ukanipo
Maroon
Magenta
Marawa
Papa

Remember, I will be editing this post, rather than suplimenting it, so check back.
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
03-14-2005 19:44
As for the function of my mapper, it records height and ownership information for the generation of height and political maps (color coded)

Privacy of the land owners will be respected as I do not intend to use the owner data for anything more than the color coded political map and have no intent of distributing it.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
03-14-2005 20:12
Pardon my ignorance, but what's the ultimate goal of the project? Statistical data for a study? Just really neat stats for kicks?

I would be happy to help you with such a study if you get an okay from the major landowners in my home sim (Rose). I own my 512 parcel tier there, and should have a few prims to spare as needed.
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
03-14-2005 20:16
Statistics are exactly what my project's about. Just for the fun of it, SL as a world interests me, and I want to gather as much data as I can on it.

I am also working on a web site that will display my findings in the near future (IE when I finish it's design. x.x)
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
03-14-2005 20:47
You can use my land in Uba, Ice. You've been to the house I think, big white block with a pool and waterfall. Mistic knows.

IM me when you want to do it so I can turn off the autoreturn.
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
03-14-2005 20:58
Yeah I have, Kath, thank you. I'm taking a break because I have a lot placed right now, I'm probobly going to set them all to go and watch the log for a while, I'll drop one there soon, thank you. ^.^
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-14-2005 21:20
From: Ice Brodie

My mappers use single scripts, for efficiency, and are tested to barely show up in process time (less than 0.1 milisecond), and will not noticably effect simFPS or time dialation in operation. (Data on operation based on 10x load test on a 800 FPS sim, less than 100 FPS drop, 0.1 MS run task increase during 10x test)


I trust Ice, in part because she extolls the virtues of friendly efficiency. :) I too am interested to learn what further stats can be gleaned from this world we live in. Glad to hear you're finally posting about this! Sooo... when's Gualalaland gonna be put to use? :)
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
03-14-2005 21:48
Due to a glitch, the first night of scanning is a complete flop, to those few people who I did set mappers on property of, you may remove the faulty heightmappers at your leisure.... I'll tend to my mistake and start anew when I wake up, for now, I'm going to try and relax, and let the mail queue work it's way down.
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Azazel Czukor
Deep-fried & sanctified
Join date: 30 Jan 2005
Posts: 417
03-14-2005 22:10
Whenever you're ready again Ice, you can drop one on my land in Davos and one in Oyster. Let me know ahead of time and I'll turn off the autoreturn.
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
03-14-2005 22:23
Canyonlands in Davenport is available -- it's the forest on the north bank of the river.

Will the raw data from this be available? I'd like to try integrating it with my 3D mapping efforts.
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perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
03-14-2005 22:29
I am very happy to help with something like this that is out in the open and explained, especially if the results are published. I am assuming, of course, that your scripts are well done and won't lag the sim. How long does your scanner need to run in a sim?

I have land in

Ironjaw
Manitoba
Hamlin
Eldora
Davos
Wakeley
Tenney
Gourdneck
Thunberg
Yora

Buster
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
03-14-2005 23:32
Drop me a line in game, and I will see about discussing it with all of Varney & surrounding areas.
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Hiro Pendragon
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http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio

Visit my SL blog: http://secondtense.blogspot.com
Brian Livingston
Registered User
Join date: 26 Jan 2004
Posts: 183
03-15-2005 00:50
I just bought some land in Cottonwood, so feel free to use that for your project. As a geography major, I am really interested in these types of projects.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
03-15-2005 02:28
Feel free to use my mansion in NW Afton. Grab a LM from my profile.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-15-2005 02:34
I think self-replicating a prim about the grid that scans and then dies is OK.

Basically, I have added a timetodie to my scanner which checks to see if we're after a certain timestamp and then llDies().

This way you're only using the grid for a few hours rather than days or weeks at a time.

Just make sure you are very very confident in what you are doing.
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"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
03-15-2005 03:07
Penrith. You can use anywhere in the SW corner where you see the land named, Loki's Land.
Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
03-15-2005 03:14
You can put one down in Slootsville, thats np, just let me know if you do, and i'll let the others know :)
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*I'm not ready for the world outside...I keep pretending, but I just can't hide...*




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Walker Spaight
Raving Correspondent
Join date: 2 Jan 2005
Posts: 281
03-15-2005 06:15
About in the middle of Louise sim there's a plot called Walkering Promenade West where I have return turned off and you're welcome to scan from there. I look forward to seeing the results.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
03-15-2005 06:31
You can use my land in...

Albion
Arosa
Atis
Atlas
Baker
Belmondo
Benten
Bishop
Bisque
Blue
Boardman
Bodega
Bolinas
Bradmoor
Brauer
Bretton
Buckler
Butler
Caddo
Camonix
Cass
Champlain
Clementina
Cowell
Crescent
Davos
Davvi
Deimos
Dowden
Ebisu
Eldora
Epimetheus
Fritts
Gama
Ganymede
Garrison
Grignano
Grishin
Helvellyn
Hibdon
Hogadon
Hughes
Io
Jenner
Jessie
Jiminy
Jizo
Koleamoku
Lanercost
Lie
Loveland
Mallard
Manitoba
Marunogere
Metis
Moen
Monti
Natoma
Nestor
Newman
Olopue
Paikea
Pandora
Pierce
Puea
Purden
Quat
Quentin
Raiden
Refugio
Rothenburg
Seacliff
Seefeld
Seneca
Shelter
Sido
Solway
Stanford
Sutherland
Takalo
Takes
Tehama
Tenney
Tipsico
Uba
Uli
Vaoetere
Vari
Wakeley
Wards
Westport
Wolof
Yabune
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
03-15-2005 07:46
obviously ice please feel free to run them in lusk and perry.

The thing about these that seperates them from the OMGLANDSCANNER!!!11!!!ONE1!'s is that they only do a single run, once, and then delete themselves, and thats it. (unless you request a re-run of them at a later date im assuming if the map for your sim is too out of date)
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wash, rinse, repeat
Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
03-15-2005 07:56
You're welcome to work on the Jsecure Hanks plot :)
Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
03-15-2005 07:59
cheers, ice. the results of this will be neat to see. IM me about riiki and bragg.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
03-15-2005 08:05
IM me if you still need Caldbeck and Kissling... Kessling... Kessel? ... uh... The sim just north of Caldbeck.*

:D


*Keswick
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